"Sorry, but it looks like I have bigger things to worry about than you and your Dreaming One"
Brujo draws his blade close and concentrates at the beast and it's rider. "You aren't the only one who learned a new trick he says to Perigia"
He draws on his internal energies until it's almost too much to hold. He exhails and with it comes a burst of orange-white flame, it covers anthing near but the true target of the burning energy is the rider.
Shielding Flame on Vol, 1d20+9=24 vs Fortitude; Damage 2d10+4=9 cold/fire, and Vol is marked as if from my Aegis of Shielding until the end of the encounter. This does not end existing marks placed by my Shielding Aegis, and using my Aegis power to mark another enemy does not end this mark. Miss: No damage, but same as above. Aegis of Shielding: Until the end of the encounter,
when you reduce the damage the target deals using aegis of
shielding, the target takes 9 fire damage. If the attack hits I use White Lotus Evasion to shift (minor) to I10.
Action Point
Incendiary Blade on S2, Hipp, Vol (origin square L11), 1d20+9=21, 22, 29; Damage 2d6+6=17 cold/fire (18 cold/fire for Vol), S2, Hipp and Vol take 7 fire damage if they make attacks that do not include me on their next turns.
Shift (move) to H11 only if Shileding Flame hit. If not than use White Lotus Evasion now to shift to I10.
Did they tell us the name of the albino girl at any point?
"Holy mother, Kelemvor still has need of your services, sorry Mirth I suspect the good mother may have some improtant information she needs to impart once these foes have been defeated," Leo calls out.
Inspiring word for the day on the Holy Mother she gets to spend a healing surge and regain an additional 1d6hp: +6hp on top of the usual quarter of her original hp
Snaggletooth
Leo - already posted
Perigia
Erik
Berserker 2 - slowed to end Mirth's next turn
Berserker 3 - slowed to end Mirth's next turn
Berserker 4 - bloodied; dazed to end Erik's next turn
Berserker 5 - dazed to end Erik's next turn
Berserker 6 - bloodied
Caine
Shadowblade 1 - dazed to end Erik's next turn
Shadowblade 3 - divinely challenged by Leo
Mage 1 - bloodied
Mage 2
Hippogriff - prone; immobilised to end Mirth's next turn; bloodied; will take 7hp damage if attack does not include Brujo to end of his next turn
Volkanth - prone; immobilised to end Mirth's next turn; under aegis of sheilding from Brujo (will take 9hp damage when aegis in invoked to reduce damage); will take 7hp damage if attack does not include Brujo to end of his next turn.
Mother Bartha - death save
Mirth
Brujo
I'm guessing B6 is probably on his last leg. Maybe Snaggletooth should try and attack B4 and leave B6 for either myself or Caine to finish? No sense wasting a 20+ dmg sneak attack on an enemy with half that many hit points (assuming I'm correct of course).
ok, so I am going to use riposte strike on B4. since he's dazed, I get CA. d20+14 vs. AC, 27, 1d4+4+2d8+3, 2+4+5+3= 14 hp damage.
If B4 is down, then I shift into his square at H3.
If he is not, I use an action point to hit B4 again. I use Caine's Bravura thing. d20+15, 27, 1d4+4, or 5hp. which gives me another attack. d20+14, 23, if hit, d4+4, or 7hp damage. (Hopefully B4 is dead on one of those attacks)
Now, if he went down on the first attack and I shifted into H3, I want to use my action point and both attacks against B6. So in that case, B6 takes the 12hp damage from the two Bravura action point attacks.
Hopefully, that made sense. I am just trying to clear the battlefield a bit.
Snaggletooth bounds through the berserkers, removing two of them effortlessly and looks around for new worlds to conquer.
Leo calls on Kelemvor's grace to heal Mother Bartha and the Abbess splutters back to life, looking with gratitude and unexpected humility at the paladin.
He calls again on his god and a circle of divine light springs up around him, offering a safe haven to his allies and nothing but doom to his foes.
Leo - unless it specifically says otherwise, these effects usually require a roll for each attack, but only one damage roll. If that is the case, I will take your first damage roll of 11hp for all the creatures you hit - the hippogriff, Volcanth and both berserkers. You missed the shadowblade.
Perigia - +1 to AC
Erik - already posted
Berserker 2 - bloodied; slowed to end Mirth's next turn
Berserker 3 - bloodied; slowed to end Mirth's next turn
Berserker 5 - dazed to end Erik's next turn
Caine
Shadowblade 1 - dazed to end Erik's next turn
Shadowblade 3 - divinely challenged by Leo
Mage 1 - bloodied
Mage 2
Hippogriff - prone; immobilised to end Mirth's next turn; bloodied; will take 7hp damage if attack does not include Brujo to end of his next turn
Volkanth - prone; immobilised to end Mirth's next turn; under aegis of sheilding from Brujo (will take 9hp damage when aegis in invoked to reduce damage); will take 7hp damage if attack does not include Brujo to end of his next turn.
Mother Bartha - prone and making a death save
Mirth - +1 to AC
Brujo - +1 to AC
Snaggletooth
Leo - +1 to AC
Volkanth is spellscarred. Both you and he take penalties to attacks on each other (lower defenses).
Spellscarred Susceptibility: A spellscarred creature takes a –2 penalty to all defenses and saving throws against the Spellplague and the same penalty against plaguechanged or spellscarred creatures.
Spellplague Sense: A spellscarred creature knows when an area of Spellplague, or a plaguechanged or spellscarred creature, is within 5
squares of him or her.
At Perigia's gesture, flames rise around B2 and B3, adding to their woes. Erik's songblade issues a lyrical challenge to S1, striking deep and true into the shadowblade.
B5 howls defiance to the sky and hacks ruthlessly at Commander Caine.
B5 v Caine (1d20+7=27). Crit. On Crit you get 1d12+16 B5 crit damage (1d12+16=21). 21hp damage to Caine.
He then circles away, towards the defenseless albino child.
Commander Caine - I know you've already posted, but B5 is now out of range of your Opening Shove. Would you like to revise your actions?
Caine
Shadowblade 1 - -2AC to end Erik's next turn
Shadowblade 3 - divinely challenged by Leo
Mage 1 - bloodied
Mage 2
Hippogriff - prone; immobilised to end Mirth's next turn; bloodied; will take 7hp damage if attack does not include Brujo to end of his next turn
Volkanth - prone; immobilised to end Mirth's next turn; under aegis of sheilding from Brujo (will take 9hp damage when aegis in invoked to reduce damage); will take 7hp damage if attack does not include Brujo to end of his next turn.
Mother Bartha - prone and making a death save
Mirth - +1 to AC
Brujo - +1 to AC
Snaggletooth
Leo - +1 to AC
Perigia - +1 to AC
Erik
Berserker 2 - bloodied, slowed to end Mirth's next turn
Berserker 3 - bloodied, slowed to end Mirth's next turn
Berserker 5
I'll use the old roll Snaggletooth. Miss on the shadowblade, I'm afraid.
Caine brutally shoulders S1 into the midst of himself, Erik and Snaggletooth, leaving the shadowblade few choices for either movement or escape. Snaggletooth happily stabs the latest offering, but even he can't quite land the blow.
The shadowblade returns the favour in kind, spinning towards Erik and driving the scimitar deep.
S1 v Erik (1d20+12=25, 1d8+4=9). Used Infernal Wrath to gain a +1 to attack and will do an extra 2 damage for the hit. 11hp damage to Erik
Unable to do anything destructive, the hippogriff flails in pain, and you all see that the rider (Volkanth) is starting to glow a familiar, eerie blue.
Inspired by Leo's recent aid, Mother Bartha holds on.
Mirth - +1 to AC
Brujo - +1 to AC
Snaggletooth
Leo - +1 to AC
Perigia - +1 to AC
Erik
Berserker 2 - bloodied, slowed to end Mirth's next turn
Berserker 3 - bloodied, slowed to end Mirth's next turn
Berserker 5
Caine
Shadowblade 1 - -2AC to end Erik's next turn
Shadowblade 3 - divinely challenged by Leo; +2AC (from Volcanth's aura)
Mage 1 - bloodied
Mage 2
Hippogriff - prone; immobilised to end Mirth's next turn; bloodied; will take 7hp damage if attack does not include Brujo to end of his next turn; +2AC for Volkanth's aura
Volkanth - prone; immobilised to end Mirth's next turn; under aegis of sheilding from Brujo (will take 9hp damage when aegis in invoked to reduce damage); will take 7hp damage if attack does not include Brujo to end of his next turn.
Mother Bartha - prone and making a death save (no failures)
Rev, Mirth's profile is updated and current for everything except her powers. This reflects her actions below.
Would be nice to have a wee bit of Defenderism (or at least a Heal) over here, before Mirth gets even more destructive...
As Mirth backs into the shielding crowd of pilgrims, her eyes narrow as the embers within alight and begin to dance hungrily. Heat ripples begin to rise from the tiefling's dusky skin as she offers her savage foes a defiant smirk.
"Dost thee wish to dance with me?"she murmurs. "I shall give thee dreams of fire unending!"
Her left hand rises abruptly, clenches white-knuckle tight, then opens to reveal a writhing, sulfuroous mote of fire, which she sends on its way with a breath gentle as a lovers kiss.
Will use Staff of Defense for a +1 to AC vs next attack if necessary.
Move: Shift to J16 (hopefully pilgrims give good cover?).
Minor: trigger Flame Shield, which does 2d6+5 Fire to any creature that makes a melee attack roll (hit or miss) against her until the end of the encounter. Also gives her Resist Fire and Cold 10.
Standard: Fireball N13
Fireball (centered N13) vs B5, Vol (Ref):10, 27
Fireball (centered N13) vs Hipp, B2, Mother Bartha (Ref):23, 15, 17 (Bloodhunt for additional +1) Here's hoping MB has cover from the wagon...
Fireball (centered N13) vs B3 (Ref): 28 (used Bloodhunt + Infernal Wrath for +2)
Damage is 20, except B3 who takes 23, thanks to Infernal Wrath.
Mirth - I can't see your roll for Volkanth among that little lot. He does get cover from the Hippogriff, but he's within your range.
Backing up among the pilgrims, who huddle close to her in terror, Mirth's tender kiss blooms into a maelstrom of flame. When it dies down, only the charred bodies of B2 and B3 are left and blisters rise on the already gravely wounded hippogriff. Mother Bartha just avoids the blast, slumped as she is in the shelter of the wagon. That was very close. She got +4 to cover for being prone and in the wagon.
Cherra reaches out to the tiefling. "You're wounded already ..."
Raising her voice urgently over the sounds of flame and battle, she calls to Leo "Mirth's hurt and needs your help!"
Brujo - +1 to AC
Snaggletooth
Leo - +1 to AC
Perigia - +1 to AC
Erik
Berserker 5
Caine
Shadowblade 1 - -2AC to end Erik's next turn
Shadowblade 3 - divinely challenged by Leo; +2AC (from Volcanth's aura)
Mage 1 - bloodied
Mage 2
Hippogriff - prone; bloodied; will take 7hp damage if attack does not include Brujo to end of his next turn; +2AC for Volkanth's aura
Volkanth - prone; bloodied; under aegis of sheilding from Brujo (will take 9hp damage when aegis in invoked to reduce damage); will take 7hp damage if attack does not include Brujo to end of his next turn.
Mother Bartha - prone and making a death save (no failures)
Mirth - +1 to AC (Resist 10 fire/cold and any melee attack on delivers 2d6+5 damage, regardless of hit or miss to end encounter)
Mirth - I can't see your roll for Volkanth among that little lot. He does get cover from the Hippogriff, but he's within your range.
2nd roll, first row with B5. Was a 27 to hit. Damage listed at the end of the post, should be 20hp fire to Volkanth. Also to note, Mirth's Fire Shield will do 2d6 instead of 1d6
Mirth - I can't see your roll for Volkanth among that little lot. He does get cover from the Hippogriff, but he's within your range.
2nd roll, first row with B5. Was a 27 to hit. Damage listed at the end of the post, should be 20hp fire to Volkanth. Also to note, Mirth's Fire Shield will do 2d6 instead of 1d6
Got it. Amended the post above. That hit him ... he's now bloodied and his cunning plan is going bum up very fast indeed.
Posting Leo's next action now in case I'm offline when it comes up
"Kelemvor grant me the strength to overcome these brigands!" Leo shouts.
Minor Action: Divine Strength: +3 damage to his next attack, Nature check 1d20+5: 10+5 for 15, Acrobatics check 1d20+4: 15+4 for 19, Athletics 1d20+11: 7+11 for 18 then Invigorating Smite on S#3 1d20+11: 18+11 for 29 to hit doing 2d8+5+3 damage: 5+7+5+3 for a total of 20 damage if it hits S#3 which will also heal any bloodied ally within 5 squares of Leo heals 7hp (Ie: Mirth and the Holy Mother from what I can see)
Brujo's focus, for one reason or another, becomes fixed on the beast and it's rider. He swings in a sharp arc, sending a wave of orange-white force at the beast.
Changing Ray on Hipp, 1d20+9=28 vs Will; Damage [url=http://invisiblecastle.com/roller/view/2155783/ ]1d8+6=8 cold/force damage, and Hipp is dazed until the end of my next turn. Not using white lotus evasion to shift.
Come on S1 attack me so Snaggletooth gets a free attack vs. you.
You are aware, Caine, that my riposte only sets up an attack if he attacks ME, not if he attacks you. Do you have some sort of power that if he attacks you, one of your allies next to him gets a free attack? 'Cause otherwise he needs to attack me.
Brujo sends an arching bolt of blue flame at the hippogriff. As it hits, the creature apparently immolates, but emerges from the flames, still prone and bloodied, but horribly changed. Now it seems to pulsate with power, as the scales ripple and tremble, barely able to contain some internal horror.
Snaggletooth
Leo - +1 to AC - already posted
Perigia - +1 to AC
Erik
Berserker 5
Caine - already posted
Shadowblade 1 - -2AC to end Erik's next turn
Shadowblade 3 - divinely challenged by Leo; +2AC (from Volcanth's aura)
Mage 1 - bloodied
Mage 2
Hippogriff - prone; bloodied; dazed to end Brujo's next turn; +2AC for Volkanth's aura
Volkanth - prone; bloodied; under aegis of sheilding from Brujo (will take 9hp damage when aegis in invoked to reduce damage);
Mother Bartha - prone and making a death save (no failures)
Mirth - +1 to AC (Resist 10 fire/cold and any melee attack on delivers 2d6+5 damage, regardless of hit or miss to end encounter)
Brujo - +1 to AC
Come on S1 attack me so Snaggletooth gets a free attack vs. you.
You are aware, Caine, that my riposte only sets up an attack if he attacks ME, not if he attacks you. Do you have some sort of power that if he attacks you, one of your allies next to him gets a free attack? 'Cause otherwise he needs to attack me.
Brujo sends an arching bolt of blue flame at the hippogriff. As it hits, the creature apparently immolates, but emerges from the flames, but horribly changed. Now it seems to pulsate with power, as the scales ripple and tremble, barely able to contain some internal horror.
"Oh this is just not my day", Brujo whispers to himself. His hand tightens around his blade as he prepares for whatever the beast throws at him and the party.
"We have problem here. We're dealing with the spellplague"
Rev, you must've missed my spoiler posted action yesterday. here it is again. on my turn, riposte strike attack S1, d20+14,27, d4+4+2d8+3=2+4+9+3=18hp damage and set up interrupt. (so, either way, I am going to smack S1 when he attacks one of us, Caine.)
"I am shadow-killer, dark one, and you just next victim." Snaggletooth combines some trash-talking with deft bladework. He works his blade under his opponent's arm to deal a devastating blow. Then he falls back to a guarded stance, ready to counterstrike.
I do beg your pardon. I did miss it. No defense either, other than it was a pretty busy day.
Snaggletooth's attack bloodies the shadowblade, and leaves the tiefling warrior with few attractive attack options.
Leo calls on Kelemvor once more and yet again, his deity hears and aids the paladin. Miraculously displaying riding skills he didn't know he possessed, he smites S3 and the shadowblade can do nothing to avoid the blow. Mother Bartha is once more pulled back from the brink of death and Mirth's worst wounds close over, leaving her free to wreck more havoc.
[b]Perigia - +1 to AC
Erik
Berserker 5
Caine - already posted
Shadowblade 1 - -2AC to end Erik's next turn; bloodied
Shadowblade 3 - bloodied; divinely challenged by Leo; +2AC (from Volcanth's aura)
Mage 1 - bloodied
Mage 2
Hippogriff - prone; bloodied; dazed to end Brujo's next turn; +2AC for Volkanth's aura
Volkanth - prone; bloodied; under aegis of sheilding from Brujo (will take 9hp damage when aegis in invoked to reduce damage);
Mother Bartha - prone, but back among the living, courtesy of Leo
Mirth - +1 to AC (Resist 10 fire/cold and any melee attack on delivers 2d6+5 damage, regardless of hit or miss to end encounter); +7hp from Leo
Brujo - +1 to AC
Snaggletooth - riposte strike set up
Leo - +1 to AC
Rev, you must've missed my spoiler posted action yesterday. here it is again. on my turn, riposte strike attack S1, d20+14,27, d4+4+2d8+3=2+4+9+3=18hp damage and set up interrupt. (so, either way, I am going to smack S1 when he attacks one of us, Caine.)
I think you will get to attack S1 twice. Once for your interrupt and another for the Brash Assault.
Pergia commandsher wolf to move to I15 ad then it attacks with Call to the Savage Elder.1d20+7, 2d8+2=[12, 7], [2, 6, 2] 19 to hit vs. Ref, 10 damage. If the attack hits Leo gets a =2 bonus to melee attack damage until the end of my next turn.
Erik
Berserker 5
Caine - already posted
Shadowblade 1 - -2AC to end Erik's next turn; bloodied
Shadowblade 3 - bloodied; divinely challenged by Leo; +2AC (from Volcanth's aura)
Mage 1 - bloodied
Mage 2
Hippogriff - prone; bloodied; dazed to end Brujo's next turn; +2AC for Volkanth's aura
Volkanth - prone; bloodied; under aegis of sheilding from Brujo (will take 9hp damage when aegis in invoked to reduce damage);
Mother Bartha - prone, but back among the living, courtesy of Leo
Mirth - +1 to AC (Resist 10 fire/cold and any melee attack on delivers 2d6+5 damage, regardless of hit or miss to end encounter); +7hp from Leo
Brujo - +1 to AC
Snaggletooth - riposte strike set up
Leo - +1 to AC; +2 to melee damage on S3 to end Perigia's next turn
Perigia - +1 to AC
Aw come on. No one else wants to save the little blind girl? Harsh party here. :)
Erik disengages from S1, leaving him for Snaggletooth and Caine after rallying Snaggletooth once more after the kobold's fantasic performance.
"Sorry, my new comrades, but I cannot leave that young girl unprotected. These cowardly pilgrims did not heed my words. I will return when the deed is done."
With that, he moves a step back and lets out a siren's call to B5. In his panic for the girl's safety, however, the note turns somewhat sour and the spell is not fully realized. The berserker is still compelled, however, to strike out at the prone Volkanth.
Seeing the lackluster effect of his spell, Erik charges at the berserker and uses the nearby Caine's instructions to attempt a follow-up attack.
"Fight ME you bellowing brigand! I think you'll find me much more of a challenge than a defenseless girl!"
On Snaggletooth's Turn:
Free Action: Virtue of Valor on Snaggletooth for bloodying S1; Snaggletooth gains 4 temporary hit points to replace the ones he lost.
On My Turn:
Move Action: Shift to I6.
Standard Action: Song of Discord vs. B5; 1d20+9=11 vs. Will. b%&~#!~s!Effect On Miss: B5 makes a basic melee attack vs. Volkanth.
Action Point with Bravura Presence: Charge at B5 by moving through the pilgrims to K9; 1d20+10=22 vs. AC for 8 damage.
Free Attack on Hit: Basic Melee vs. B5; 1d20+9=12 vs. AC for 6 damage. More b%&~#!~s!
Erik's discordant note unsettles the berserker so that he hardly knows which way to turn. The albino child sits silent, waiting for whatever fate brings as the thug turns on his heel, impelled by something he doesn't understand and brings his axe crashing to the ground next to Volkanth.
B5 melee basic v Volkanth (1d20+7=9, 1d12+4=16). Miss.
Erik's desperate run through the pilgrims allows him to offer himself as a new and more appetising target, even though his songsword fails to make contact.
Once more himself, the berserker turns his attention to the bard. Rightly deducing that Erik is the author of his woes, he aims a mighty blow at the swashbuckling figure ...
B5 v Erik (1d20+7=23, 1d12+4=12). 12hp damage to Erik.
The child turns her gaze on her protecter. "I knew you would come. The voices told me so," she says placidly.
At the other end of the battlefield, Commander Caine and Snaggletooth concentrate on mopping up the shadowblade. Caine barges into S1, defying the tiefling not to attack him.
The hippogriff rises, eyes glowing a feral blue and with a blue mist emerging from its jaws.
Volkanth gazes at Brujo. "Kindred. Blood brother." The voice is honey-sweet, but the tone is analytical. "I have other business. We will meet again." He points his longsword at the moonelf and tendrils of blue fire streak from its tip, wrapping themselves around Brujo's body. As they curl, they turn into blue blades, slashing at his flesh and threatening him with further harm if he dares to move.
Mirth - +1 to AC (Resist 10 fire/cold and any melee attack on delivers 2d6+5 damage, regardless of hit or miss to end encounter); +7hp from Leo
Brujo - +1 to AC; if he moves before end Volkanth's next turn, take a further 2d6+6 damage
Snaggletooth - riposte strike set up; +4 temp hp from Erik
Leo - +1 to AC; +2 to melee damage on S3 to end Perigia's next turn
Perigia - +1 to AC; dazed to end of her next turn
Erik
Berserker 5
Ciane
Shadowblade 1 - bloodied
Shadowblade 3 - bloodied; divinely challenged by Leo
Mage 1 - bloodied
Mage 2
Hippogriff - bloodied; dazed to end Brujo's next turn; +2AC for Volkanth's aura
Volkanth - bloodied; +2AC due to aura; under aegis of shielding from Brujo (will take 9hp damage is aegis is invoked to reduce damage)
Mother Bartha - prone
The child turns her gaze on her protecter. "I knew you would come. The voices told me so," she says placidly.
"That's all well and good," winces Erik through the pain, "but when I write about this part you're going to have been blind and crippled and screaming in mortal terror when I saved you."
"That's all well and good," winces Erik through the pain, "but when I write about this part you're going to have been blind and crippled and screaming in mortal terror when I saved you."
"I do not scream. If I scream, I cannot hear my voices."
"That's all well and good," winces Erik through the pain, "but when I write about this part you're going to have been blind and crippled and screaming in mortal terror when I saved you."
"I do not scream. If I scream, I cannot hear my voices."
DM:
Spoiler:
If Leo dismounts does that count as a shift or would he sustain an opportunity attack for dismounting to K#13? And would that qualify as only a minor action or a move?
Leo - you can dismount as a minor action, but if you end up in a square adjacent to an enemy, they would get an OA on you. In this case, you could dismount into K15 quite safely, based on the current map. You would still have a move and a standard action to play with.
Mirth curls her lips in a snarl, dropping her staff and snapping her wrist to drop her sceptre into her waiting palm.
"I did not yet give thee leave to depart, cousin," she mutters, mostly to herself, her eyes avid as they linger on the licking tendrils of blue fire that bathe both Brujo and the Hippogryph.
Minor: wield Sceptre of Arcane Winter
Standard: Icy Rays (Ref) vs Hippogryph: 30 Crits. 25 damage and Immobilized until EoMNT.
Icy Rays (Ref) vs Volkanth: 25. Assuming this hits, 14 damage and Immobilized until EoMNT.
Mirth curls her lips in a snarl, dropping her staff and snapping her wrist to drop her sceptre into her waiting palm.
"I did not yet give thee leave to depart, cousin," she mutters, mostly to herself, her eyes avid as they linger on the licking tendrils of blue fire that bathe both Brujo and the Hippogryph.
"Nice!" Leo nods to Mirth.
On Leo's turn he dismounts to K-15 then shift to K-14 and then employs Holy Strike on S#3, 1d20+11: 19+11 for a total of 30 to hit doing 1d8+7 radiant damage: 1+7 for 8pts of radiant damage to S#3 if this does hit
"Sorry, but I was getting bored up there," Leo explains.
Her eyes lambent with suppressed longing, Mirth calls on the power of her sceptre and sends a streaks of ice Volkanth and his mount. The pair shudder under the impact of the cold. At once, the beast turns half-crazed eyes on the tiefling and seems to dissolve in blue flame. Seconds later, the beast and its rider reappear, closer to Mirth.
"You long for our powers, join us." The tiefling extends a glowing hand towards the wizard.
Spoiler:
Haunting Reception (immediate reaction): You disappear. At the start of your next turn, you reappear in any unoccupied space within 5 squares of the creature that attacked you, and the creature that attacked you grants combat advantage to you until the end of your next turn.
Brujo - +1 to AC; if he moves before end Volkanth's next turn, take a further 2d6+6 damage
Snaggletooth - riposte strike set up; +4 temp hp from Erik
Leo - +1 to AC; +2 to melee damage on S3 to end Perigia's next turn; (already posted)
Perigia - +1 to AC; dazed to end of her next turn
Erik
Berserker 5
Ciane
Shadowblade 1 - bloodied
Shadowblade 3 - bloodied; divinely challenged by Leo
Mage 1 - bloodied
Mage 2
Hippogriff - bloodied; dazed to end Brujo's next turn; +2AC for Volkanth's aura; immobilised to end Mirth's next turn; has CA against Mirth to end of its next turn
Volkanth - bloodied; +2AC due to aura; under aegis of shielding from Brujo (will take 9hp damage is aegis is invoked to reduce damage); immobilised to end of Mirth's next turn.
Mother Bartha - prone
Mirth - +1 to AC (Resist 10 fire/cold and any melee attack on delivers 2d6+5 damage, regardless of hit or miss to end encounter); +7hp from Leo; granting CA to hippogriff to end of its next turn.