Sorry for all that confusion, guys. I guess I got a bit too excited with that attack roll... I'll read my map more carefully next time. Also, good job, FH! We probably need that extra DM with so many players spread out over so many time zones.
Hudak moves to I6. Don't think he can attack but if so, rat head dog thing hit 16+6=22; dmag 8+3=11. Hope the goblin aoo doesn't crit me...
sorry guys, busier than hell...
(would love to go to J6, but then the goblin on the rat gets to aoo me; my wounded unconscious ass wouldn't be able to protect the healer...)
If Hudak is not brought to a screeching halt in my area of effect, my action should go off normally. Burning Hands damage: 2 + 4 + 4 = 10. Reflex save DC 15 for half.
If I'm on the ground, bleeding, the spell will go over me, right? Hell, it might even cauterize the wound. ;)
We should get some magical items for you and Drav that converts fire damage to healing so that I can just nuke the area you're in with impunity and save the cleric some spell slots in the process. ;)
Hudak moves to I6. Don't think he can attack but if so, rat head dog thing hit 16+6=22; dmag 8+3=11. Hope the goblin aoo doesn't crit me...
Unless you get smoked by the goblin in A5 (the other ones have already had their AoOs), I don't see why you can't attack if you charge 7 squares from B6 to I6 and then land a big wallop on the gobbo rat.
As an aside, can I spontaneously convert my domain spell into healing?
OK. That means cure light wounds on L'oj, and then a cure minor wounds to stabilise the doggie. My magic is pretty limited at level 1, to say the least.
OK. That means cure light wounds on L'oj, and then a cure minor wounds to stabilise the doggie. My magic is pretty limited at level 1, to say the least.
You're preaching to the choir here. After this spell, I've got nothin' but 12 Strength and a quarterstaff for their asses. Well... and a couple 0-level spells.
OK, time for Hudak's gauntlet run. That is four - read'em, four - AoOs on his journey to I6. You can only attack if you do a charge to there, reducing your AC by 2, and in a straight line passing out of the threatened squares of all four goblins. Three hit, doing a total of 9 points of damage.
Hudak runs the gauntlet of the his foes to reach the fallen Lo'j, taking a series of flesh wounds as he passes. His bastard sword hacks into the goblin mount, hacking off its ugly head. Its rider reacts swiftly, dropping nimbly to the ground as it slumps to the ground.
Vethran steps forward and unleashes a gout of fire at the goblins bunched up by the woodpile. With a shriek and the smell of burning flesh, three are engulfed, flopping to the ground with their armour smoking. The remaining goblin, standing unscated to the left, looks at his fallen companions and decides discretion is the better part of valour - it heads for the northern exit of the square.
Meanwhile, the tough tries to swing its polearm at the wounded Hudak, but gets it tangled in its dead mount's harness. It struggles to pull its weapon free.
The remaining footsoldier disappears off the map with a double move out of the north exit. The remaining tough, which rolled a 1 on its attack, remains in J5. Now Dravite.
I twirl the Ogrehook, reversing my grip and ripping it in a violent upwards motion, aiming at the ex-dogrider, but instead getting the hook tangled in dog-rat creature guts and missing the mark. I step over to try to tear the weapon free.
Crappy rolls to hit dogrider, followed by a 5' step to J4.
On her turn, Elisile will move to attack the mount of the female goblin, if she can do so without attracting attacks of opportunity from any remaining goblins. If the mount is already dealt with by that point, she will coup de grace the female goblin and search her for anything interesting. If she does need to make an attack roll, she will use her previously cast Guidance spell that I forgot to use last attack to gain a +1 to the roll. Attack roll if needed: 14+4+1+1=20
My next action, in case I'm not around when my turn comes:
Spoiler:
I cast cure light wounds on the bleeding L'oj. We're both a little away from the last goblin champion, so I shouldn't need to cast defensively. However, if he moves closer, that's what I'll do.
Concentration check, if necessary, 12+6=18. Cure light wounds restores 1d8+1=6 hp, and L'oj stops bleeding. BTW, that's my last disposable level 1 spell.
Larken double moves to K7, flanking the unmounted goblin.
to hit = 17 (1d20+5), damage = 13 (2d6+6)
Seeing an opportunity, Larken runs past the very large, bald Shoanti, and moves into a position of defence over the downed bard. As the goblin tries to watch 3 opponents at once, Larken drives his rapier into its chest.
Illes runs over and begins kicking the downed goblins torches away from the woodpile. "Vethran- where in the hells have you brought us? Goblins walking into town like they own the place! There is something wrong with these people!"
MA: B5
Larken double moves to K7, flanking the unmounted goblin.
to hit = 17 (1d20+5), damage = 13 (2d6+6)
Seeing an opportunity, Larken runs past the very large, bald Shoanti, and moves into a position of defence over the downed bard. As the goblin tries to watch 3 opponents at once, Larken drives his rapier into its chest.
I'm not sure how you do a double move and still get to attack.
May not get a chance to post before this is worked out - my action will be as posted above. Is the goblin females mount within reach? Or was she thrown off?
Stunty your map must be a little skewed. K7 would require only a single move, but place Larken 10' away from the last goblin standing. You won't be able to flank, but you could move 25' and attack from I5.
OK, let's assume Larken does his move and attacks but does not flank. If we halve his damage....
The goblin staggers under Larken's attack but does not fall.
Illes kicks the torches away, Alwyn heals Lo'j (Vattnisse to roll the actual hp amount). Lo'j bleeds a bit, and Elisile coup de graces the female goblin, her mount having run off. Now Hudak.
Vethran shrugs at Illes as he speaks and steps towards the melee, remaining a respectful distance away as he prepares to loose arcane power on anything that tries to escape.
5' step to D7 and readying an action to cast ray of frost on any goblins (or goblin mounts) that try to flee the square.
failed my spot check on that one....
Dravite swings once more with his massive hook, aiming at the disgusting creature before him. DAMMIT!! Missed again! Then Dravite moves into a better position so as to aid the large Shaonti warrior in his attack. Moves to K4 to flank with Hudak.
The remaining goblin waves his polearm ineffectively, the bllod from its wound running down its shoulder. It looks around desparately for an exit, but finds itself surrounded by foes.
feh... sorry about the double move... it was from an earlier idea, and didn't get properly proof-read. And yeah... my map got skewed.
Anyway, stabity-stab goes the rapier, for an impressive miss (to hit roll 7 (D20+3)
Larken, obviously confuesd about the goblin's position, thrusts where he thinks the little monstrosity ought to be, which is of course, not where it is.
"Come to Hudak, doghater! Ratriding ninny! I will hew you down and make the grass green in the patch where you fell!!!" the mighty Hudak taunts to the dehorsed goblin tough.
Alwyn glances up after healing the city guardsman and sees, to his astonishment, that the dismounted goblin is still alive and in a fighting mood. He straightens up and swings his sword as he steps forward, delivering a powerful strike.
5' step forward and then striking that annoying goblin. Attack roll 14+3+1(bless)=AC 18. Damage 10+3+1(bardic music)=14. Splat!
End of combat. OK, I'm off to Chicago tomorrow and will try my best to post using my blackberry (though it's a byatch to use it for that). But don't expect much for a week or so.