Have just seen they've released a preview version of this game using the FATE system and was wondering if anyone actually knew anything about it.
Given the same company has the licence for the new doctor who rpg I was wondering if the system for that game was going to make use of the same system as Starblazers?
Apparently this starblazers refers to a series of comics based on science fiction and nothing to do with Space Battleship Yamato if you're wondering.
The system we're using for the Doctor Who RPG is a brand new system developed by Dave Chapman (our Line Developer for Who) and isn't the same we've used for Stablazer Adventures (which is FATE - originally seen in Evil Hat's brilliant "Spirit of the century" RPG and their forthcoming "Dresden Files RPG"..
Starblazer was a British comic series that ran from the late 1970's to early 1990's and was translated and published in a number of languages and countries throughout Europe. Whilst mianly sci-fi it also had a number of fantasy stories too - which we'll be covering in a later supplement.
Hope you like the Preview.
Best wishes,
--
Angus Abranson
Cubicle 7 Entertainment Ltd
London, UK
www.cubicle7.co.uk
Publishers of SLA Industries, Victoriana, Starblazer Adventures, QIN: The Warring States and the Doctor Who Role Playing Game
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LiveJournal: www.livejournal.com/users/angusabranson/
I have the Star Blazers game, but have not had a chance to play it.
It reads like it should be fun, but how is it in actual play? :) (Will my players almost certain unfamiliarity with the source material be a problem?)
Hi I'm Chris one of the writers, you don't need to be familiar with the comics at all - really the great thing is we got to use all the art from the comics to illustrate a very wide ranging space opera / sci-fi setting. We've used a lot of the content from the comics but the settings (there's 3 - a near future, terran empire and galactic civilisation) are so open you can pretty much do what ever genre you like.
I keep stressing the game is about having a load of fun with your friends, not adding up modifiers, not skimming pages for rules, not working out difficulties - but about rocking around the galaxy in mile high starships, fighting armada's, leading civilisations, stopping millenia old war machines from devastating planets. It's pretty much got everything you need in just the one book to do any kind of sci-fi setting and type of game.
I would say that it would be fairly easy to do that. Starblazers has rules for ship sizes up through Starsystem size Dyson Spheres and rules for Fighters of different sizes.
Starblazers RPG is also character and story focused rather then miniature focused or specific focused.
There are also rules for psionics, magic, and alien species which pretty much covers all the different types of characters might want to create and play.
There have been several Starship Yamoto games over the years. They come in paper, board, and computer styles.
Still going through Starblazer. Liked the Fate system from Spirit but it seemed incomplete for other genres. Starblazer looks like the ideal system to play Space Opera (the RPG) or Traveller scenarios.
I want to look at your Fantasy rules but what I really want to run is a victorian era Spirit campaign with more magic - like Victoriana minus the fantasy races. Not sure if Dresden is too campaign centric.
On a different tack, it would be really helpful to know the differences between the various flavours of Fate 3.x being used in each rulebook and where there might be issues in play.
Still going through Starblazer. Liked the Fate system from Spirit but it seemed incomplete for other genres. Starblazer looks like the ideal system to play Space Opera (the RPG) or Traveller scenarios.
I want to look at your Fantasy rules but what I really want to run is a victorian era Spirit campaign with more magic - like Victoriana minus the fantasy races. Not sure if Dresden is too campaign centric.
On a different tack, it would be really helpful to know the differences between the various flavours of Fate 3.x being used in each rulebook and where there might be issues in play.
Run...don't walk...run to the FLGS and pick up Legends of Anglerre. Great Fantasy toolkit, and as soon as I'm comfortable with the rules, I'm switching and running an AP with it. I think the conversion will be pretty simple. Been looking for a Narrative type system, and I think this might be it. Still using Pathfinder when i want something rules, heavy, but FATE might be my new system of choice.