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Anyone pick this gem up yet? I think it was released at Gen Con.


At first glance of this thread, I was excited, because I thought it was a game about banks. So, I quickly googled for it. Sigh... it is about -guys in space, not banks.

Oh, well.

Pass.


I haven't seen the new one, but I have the old one and it's great. The descriptions of life in the Imperium and long-lost technology were a lot of fun. If it's as good as the classic Rogue Trader, I'll pick up the new one too.

(Pathfinder Campaign Setting Superscriber)

Jib wrote:
Anyone pick this gem up yet? I think it was released at Gen Con.

ffg's website still lists it as "not yet released." I know I was suckered into preordering the super blah blah collectors edition and that hasn't shipped yet either. I ordered the regular no frills core book from amazon and I think they tagged the shipping date somewhere toward the end of september.

I saw one copy.... probably picked up at GenCon selling on Ebay for a staggering sum of cash, but I don't think many people have the book yet.


The book is fantastic. The characters you create make the acolytes from Dark Heresy look like cub scouts. You can start the game with a bolter or a Hellgun for example. The book is beautiful to look at and is compatible with DH.

Cheliax (Pathfinder Adventure Path Charter Subscriber; Roleplaying Game, Campaign Setting, Companion, Modules Subscriber)

Essentially starting Rogue Trader PCs are equivalent to rank 5 Dark Heresy PCs.

Could it be that once we get to Deathwatch the power level would be so high that only a full Inquisitor can participate?


I've just finished reading it and am super-hyped to run a game. Couple of interesting points:

* high power levels - putting the power in the PC's hands will make this an interesting experience. As if, in D&D, the king spent his treasury on going out and completing quests for himself, only hiring adventurers for minor things.

* epic scope - this really is the 40K universe at its most intense and grand, at the same time. Like, Dune levels of big.

* maturity - without moral restrictions and with large amounts of political and financial power, plus the sandbox style, this will work much better with more mature players, for sure.

* spaceships - the rules for space battles toe the line between simulation and cinematic, so hopefully they'll please both sides.

Can't wait!

Peace,

tfad


Just starting to read through it. Kind of dense, with losts of stuff to read through.

Very pretty, but that is to be expected given that dark heresy this follows on from dark heresy.

The concept of the game weirds me out a little, in that i am so used to the idea of 40k as a setting where people don't as a rule travel, yet here we have a game which is all about piloting space ships from one system to another.

Reading it makes me want to do something with space pirates.


I just got it yesterday (all my orders from everywhere at the same time ...) and I must say it looks good, easily understandable, solid stuff.

My one regret so far is maybe not enough art. possibly not enough text on the world itself, but I am far from reading it fully, so...

Cheliax (Pathfinder Adventure Path Charter Subscriber; Campaign Setting, Companion, Modules Subscriber)

Stereofm wrote:

I just got it yesterday (all my orders from everywhere at the same time ...) and I must say it looks good, easily understandable, solid stuff.

My one regret so far is maybe not enough art. possibly not enough text on the world itself, but I am far from reading it fully, so...

There is a History of the Kronos Expanse free download on the FFG Rogue Trader Support page.


Zombieneighbours wrote:

Just starting to read through it. Kind of dense, with losts of stuff to read through.

Very pretty, but that is to be expected given that dark heresy this follows on from dark heresy.

The concept of the game weirds me out a little, in that i am so used to the idea of 40k as a setting where people don't as a rule travel, yet here we have a game which is all about piloting space ships from one system to another.

Reading it makes me want to do something with space pirates.

If you find out about the actual history of the Warhammer 40K game the first book was called warhammer 40,000: Rogue Trader so this game is in a way a tribute to that. In the W40K universe Rogue Traders have always been around, but they were a minor part of it. For the billions and billions life is just war, but for the few, the select there are other avenues. The empire gives out writs of trade and unlike the masses they are allowed contact with the alien for trade and exploration.

I have my book (as well as 90% of the other books for Dark Heresy) I've really dug what they have done with the setting. Looking for a group in the Willamette Valley in Oregon but so far no luck. Hopefully one day.

Tallknight


Tallknight1974 wrote:
Zombieneighbours wrote:

Just starting to read through it. Kind of dense, with losts of stuff to read through.

Very pretty, but that is to be expected given that dark heresy this follows on from dark heresy.

The concept of the game weirds me out a little, in that i am so used to the idea of 40k as a setting where people don't as a rule travel, yet here we have a game which is all about piloting space ships from one system to another.

Reading it makes me want to do something with space pirates.

If you find out about the actual history of the Warhammer 40K game the first book was called warhammer 40,000: Rogue Trader so this game is in a way a tribute to that. In the W40K universe Rogue Traders have always been around, but they were a minor part of it. For the billions and billions life is just war, but for the few, the select there are other avenues. The empire gives out writs of trade and unlike the masses they are allowed contact with the alien for trade and exploration.

I have my book (as well as 90% of the other books for Dark Heresy) I've really dug what they have done with the setting. Looking for a group in the Willamette Valley in Oregon but so far no luck. Hopefully one day.

Tallknight

I actually have a copy of original rogue trader. Hell, my faverate inquisitor has a grynx in her retinue, and i know genestealers are ment to have leech like heads with tenticles, not be 'alien' rip offs.

And i am one of the few people at my local GW who remembers who malal was, and why it is cool that maybe, just maybe, he is the emporer.

But even in original rogue trader, space travel was down played, and since then, it has been made even more dangerous. My point is that it, as a game, massively changes the playing field. Space travel in the imperium holds a great deal of mystery. While it is cool to see more of it, it remains seriously off.

Cheliax (Pathfinder Adventure Path Charter Subscriber; Roleplaying Game, Campaign Setting, Tales Subscriber; GameMastery Superscriber)

Zombieneighbours wrote:
And i am one of the few people at my local GW who remembers who malal was

I know who malal was, vaguely

Quote:
and why it is cool that maybe, just maybe, he is the emporer.

That I didn't know. Cool.


My GM just picked it up. Looking forward to seeing how it can be incorporated into the Techpriest character.


Okay now I'm not trying to sound stupid (because I know that Warhammer 40K is a mini game) but has anyone found a good source for Rogue Trader styled PC minis? I think GW might have put these out in the distant past but what about today? Most 40K minis are in expensive blisters that don't look "Rogue Trader" to me...


Jib wrote:
Okay now I'm not trying to sound stupid (because I know that Warhammer 40K is a mini game) but has anyone found a good source for Rogue Trader styled PC minis? I think GW might have put these out in the distant past but what about today? Most 40K minis are in expensive blisters that don't look "Rogue Trader" to me...

That depends. Do you want 28mm or 54mm?

For 54mm, i would work with reaper minitures show case minitures and games workshops inquisitor line. With conversion, sculpting and painting, the range of minitures possible is huge.

For 28mm, you'll want to check out GW's both necromunda and mordenheim line, models from inquisitorial retinues for both the demonhunter and witch hunter armies, along with plastics from the imperial guard, space marine, eldar, empire and bretonian lines. It is also well worth checking out privateer presses warmachine line, as my firth choice model for a 28mm rogue trader comes from them. What ever the case however, more often than not, you'll probably want to convert rather than go with a stock miniture. It may also be worth checking out urban war, AT-43 and rezolution.

For bad guys, plastic guardsmen, plastic orks, plastic eldar and plastic kroot probably represent the cheapest approach. AT-43 also provides some cool models which might be useful.

As far as ships go, and i suspect you will need these eventually for rogue trader, the only real choices come from the battlefleet gothic core lines. Should your campaign involve tau, you'll want to check out the forge world website too.

Hope that helps.


Thanks! It does help. I liked the necromunda minis when they first appeared but assumed that they are out of production.


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