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Grand Lodge (Pathfinder Roleplaying Game, Adventure Path, Campaign Setting, Companion, GameMastery Maps Subscriber)

They don't have to be d20 but i am looking for some rpgs in this area.

I know Stargate SG1 rpg is a dead game

I know Fringeworthy. Anyone else have some good ones
I just saw an advert for some new game that goes
into other realities but I dont remember the ad

I know there was an old FASA Doctor Who Game
and there was a newer version i think
thats all i know

Thanks in advance

Cheliax (Bella Sara Charter Superscriber)

Rifts?

Cheliax (Pathfinder Adventure Path Charter Subscriber; Roleplaying Game, Campaign Setting, Companion, Modules Subscriber)

Bruce Cordell's Tangents from the old Alternity Sci-Fi game from WotC. It's a bit dense for a lot of people's tastes, but it's a decent sourcebook on Alternate Worlds/Copenhagen Quantum Mechanics/Many Universes theories for gaming.

And it's only $4 for the PDF.


I guess you could take a generic RPG like GURPS or HERO and add the time/dimensional travelling yourself. But that's hardly ideal. It depends on how much work you want to put into it, I suppose.


The GURPS Infinite Worlds campaign setting is damn intriguing for alternate realities, check it out here.

Cheliax (Pathfinder Adventure Path Charter Subscriber; Roleplaying Game, Campaign Setting, Companion, Tales Subscriber)

Sebastian wrote:
Rifts?

Wow, Sebastian, you really are evil.

(Although the setting is tres cool, I wouldn't inflict the Palladium rules-system on anyone).

Osirion (Pathfinder Charter Superscriber; Pathfinder Battles Case Subscriber)

Dont forget about X-Crawl. The first 100+ pages of the book is an alternate history of the world, that includes Washington, Hitler, and even Ronald Reagan. It's been a long time since I read it but its pretty crazy.


Torg!!!

Osirion (Pathfinder Campaign Setting, Companion Subscriber)

PDF only - but great ruleset and inexpensive: Alternity with the Tangents supplement. Aso Torg and Nightbane (If you can stand the Palladium Rules or invest some work to convert the rules for the (as pdf free) witchcraft game).


It would take some work but the new Basic Role Playing from Chaosium covers tech from primitive to scifi and powers from petty magic to mutations to superpowers.


Kamelion wrote:
Torg!!!

ALL HAIL KING TORG!

oh, different game ...


- D20 Future
- GURPS
- Torg

Qadira (RPG Superstar 2010 Top 16)

Pacesetter's TimeMaster, a game that was killed off --in part-- by one of its own accessories, "Time Tricks".

(In TimeMaster, you played an agent of the Time Corps, much like Poul Anderson's "Time Patrol", who hop back in time and fight the history-manipulations of the extradimensional shapechanging Demoreans.

The adventures were: ride your chrono-scooter back in time, fix the problem, and come home.

"Time Tricks" changed all that. It provided rules and equipment to allow PC's to time hop tactically, during an assignment. So, instead of uncovering the ongoing Demorean plot and fixing it to the best of your ability, you could now uncover the Demorean plot, go back in time to their first incursion, and kill them before they did anything. Then, of course, you immediately shifted back to headquarters, because in the corrected time-line, you were never sent back to investigate anything.

If that didn't work, you could activate your "time-loop avoidance field generator" and bring several versions of yourself to a battle.

TimeMaster was a fairly straight-forward game. "Time Tricks" required some very careful time-stream flow-charts to map out just what was going on in hyper-time and paranormal memory tampering.

It had plenty of alternate dimensions (explored and catalogued), too.


I would agree with Nameless. G.U.R.P.S. and Hero are systems that can really do the whole Dimension/Time travel thing, but they require a lot of work. I have always preferred creating my own setting so I have never really looked at games specifically built around the genre.


Since 'real' D&D is no longer worth my time, I have started checking out some other games. One of the White Wolf Storytelling System-World of Darkness games I have just started checking out is called Changeling: THe Lost. Basically the premise is that human beings are sometimes abducted by otherworldly beings called Fae, but some escape and make it back to the real world. So there is another realm of existence, and time sometimes moves at different rates in that world and in this. The characters are changelings, humans who are no longer entirely human, who are trying to live their lives and fit in after this experience. Not only do you have to deal with the beings from the other world, but you have to cope with time being screwed up when you get back, and sometimes with the fact that the Fae replaced you with an exact replica, so no one even missed you while you were gone and probably no one would believe your story.


jocundthejolly wrote:
Since 'real' D&D is no longer worth my time, I have started checking out some other games.

Have I thanked WotC recently?

Andoran (Pathfinder Adventure Path Subscriber)

Well, it's still Paladium rules but...

TMNT (Teenage Mutant Ninja Turtles for the under-rock dwellers out there)

Actually a rather fun system, if you just have fun with it. While making a character using the Bio-E cost is rather unbalanced, it's still a joy to do.

I'd recommend at least trying it out.

Qadira (Pathfinder Adventure Path Subscriber)

GURPS's Infinant Worlds setting sounds ideal to me.


tribeof1 wrote:
Sebastian wrote:
Rifts?

Wow, Sebastian, you really are evil.

(Although the setting is tres cool, I wouldn't inflict the Palladium rules-system on anyone).

It's actually not that bad once you get used to it. I would second Rifts or Torg. Or GURPS.


Battlelords of the 23rd Century
Incursion (another Tri-Tac game, VERY similar to Fringworthy)
Delta Force
The Morrow Project(again, closely related to Tri-Tac)

Taldor (Pathfinder Roleplaying Game Subscriber)

I'd suggest "Continuum" by Aetherco/Dreamcatcher.

However, they have a pretty lean site; there's a decent wikipedia entry that dispenses a pretty good overview


what was that mid eighties rpg by tom moldvay? released by avalon hill, i can't remember the name, but it had a lot of time and dimension travelling, bizarre blender of every genre known to man...

oh, yeah. lords of creation.

http://www.rpg.net/reviews/archive/9/9166.phtml

(i don't know how to do the linky thing here)


houstonderek wrote:

what was that mid eighties rpg by tom moldvay? released by avalon hill, i can't remember the name, but it had a lot of time and dimension travelling, bizarre blender of every genre known to man...

oh, yeah. lords of creation.

link

(i don't know how to do the linky thing here)

Woot! Lords of Creation! I had a lot of fun with that game, but it seems most people have bad memories of it.

I started a thread about it here, a few months ago.

Fixed the link for you, BTW :)

Grand Lodge (Pathfinder Roleplaying Game, Adventure Path, Campaign Setting Subscriber)

There's Continoum which not only was a Time Travel game but actually incorporated a system for using Time Travel as combat.


SargonX wrote:

i started a thread about it here, a few months ago.

Fixed the link for you, BTW :)

thanks :)

my grandparents bought it for me for my 15th birthday, they knew i was into d&d and were trying to be hip. they were very cool. :)


By the way, another thing about White Wolf I like compared to WotC and some others is that they are not restricted by a PG-13 cap. I don't like gratuitous profanity, violence, etc., but I am finding it really refreshing to read RPG game material which recognizes the way real people talk and think. I think I did a double-take the first couple of times I read the f-bomb in the Changeling book, but I really like it that they are not restricted in the way they exercise their creative freedom. So if you happen to be looking for more adult RPG fare, I would check them out.


Lilith wrote:
The GURPS Infinite Worlds campaign setting is damn intriguing for alternate realities, check it out here.

I'll second Lilith's endorsement of Infinite Worlds, but its predecessor, GURPS (3rd Ed.) Time Travel was by far the most interesting examination of the topic, and included more than half a dozen model campaigns in different styles (Infinite Worlds having been just one of them).

May be a bit difficult to find these days, though.


houstonderek wrote:
SargonX wrote:

i started a thread about it here, a few months ago.

Fixed the link for you, BTW :)

thanks :)

my grandparents bought it for me for my 15th birthday, they knew i was into d&d and were trying to be hip. they were very cool. :)

I got my copy for my 11th birthday and my friends and I spents hours having fun rolling up characters. We never actually played the game, because we ended up hooked on Star Frontiers instead, but we really had fun rolling up characters.


I would also suggest BESM or Tri-Stat dX also. It's a very simple system with only three stats (hence the name) and only ever uses 2dX. The X is replaced by the type of die you choose to use, based on the power level of the game you want to play. BESM, for example uses 2d6.


David Fryer wrote:
I would also suggest BESM...

It is a shame about GoO. I would have liked to see where Mark MacKinnon was going with 3.0.


CourtFool wrote:
David Fryer wrote:
I would also suggest BESM...
It is a shame about GoO. I would have liked to see where Mark MacKinnon was going with 3.0.

Agreed. I really liked where they were going with the whole anime multiverse idea. I would have really liked to see several of the worlds fleshed out more, like the fantasy world, the post-apocolyptic mecha/psionics world, and the cyberpunk/pokemon world.


David Fryer wrote:
... the cyberpunk/pokemon world.

Please, that was a joke right? In my mind, that is as polar opposite as a vampire/smurfs world.

GURPS has many source books on alternate worlds and time travel.
TORG had a good idea of alternate realities invading earth, but it was fatally flawed in many ways, include 3 of the invading realities were boring.

P.S. Who wrote the code bug so I use the word "Smurf" it changes my icon! That's sick and wrong I tell you!


Jas wrote:
P.S. Who wrote the code bug so I use the word "Smurf" it changes my icon! That's sick and wrong I tell you!

That would be the Lord of All Code, his Postmonstrosity Gary Teter.

Smurfable, ain't it? :D


Lilith wrote:
Jas wrote:
P.S. Who wrote the code bug so I use the word "Smµrf" it changes my icon! That's sick and wrong I tell you!

That would be the Lord of All Code, his Postmonstrosity Gary Teter.

Smµrfable, ain't it? :D

Vexation without representation!


TORG was a spectacular game and the revised edition is available here. I personally don't think any of the invading realities were boring, but the game did suffer from power creep, so that the Living Land ended up being pretty wimpy. Some of the realms could be accused of being archetypal, which was kind of the point, and one of the realms was designed to be fairly subtle (most people in the game world didn't realize that particular realm existed).

Still, it had a good broad base of mechanics that allowed you to cover a lot of different setting stuff, and good guidelines for the collision between realities.

One of my all time favorite RPGs.


CourtFool wrote:
Lilith wrote:
Jas wrote:
P.S. Who wrote the code bug so I use the word "Smµrf" it changes my icon! That's sick and wrong I tell you!

That would be the Lord of All Code, his Postmonstrosity Gary Teter.

Smµrfable, ain't it? :D

Vexation without representation!

Hey, how come you didn't get smurfed?


PulpCruciFiction wrote:
Hey, how come you didn't get smµrfed?

Gary Teter owes me money.


CourtFool wrote:
PulpCruciFiction wrote:
Hey, how come you didn't get smµrfed?
Gary Teter owes me money.

Ah, I see it now.


You have to keep an eye on me. I get +2d6 with my sneak snark.


Jas wrote:
David Fryer wrote:
... the cyberpunk/pokemon world.
Please, that was a joke right? In my mind, that is as polar opposite as a vampire/smurfs world.

I wish that I was. Although they were actually genetically enginnered monsters rather than true pokemon. I always kinda liked the idea of my street samurai walking down the street with his pet raptor that he raised from an egg.


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