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Qadira (RPG Superstar 2010 Top 16)

Hey, folks. I'm running a campaign in something that resembles D&D 3.5. If you're familiar with EN Publishing's War of the Burning Sky adventure path, we're starting in on the second module. If not, the relevant information from the APis that the party is about 3rd Level, and is on a quest through the "Fire Forest", an eternally burning woodlands.

One of the players decided to set his character up as a native of the Fire Forest, with enough innate fire resistance to stay alive in there, and former companion to a band of gypsies. He's a psion, and the gypsies are all human-seeming elans, but when they offered "full initiation" to our PC, he passed. But it was important to both the player and myself that this was an exercise of free choice on his part. The gypsies had not wanted to convert anyone who wasn't willing, so they departed on good terms.

The elans are interfering with the psionic bad guys of the AP, but I've left a lot of wiggle-room as to who they actually work for, and why.

So, the party is now tromping through the Fire Forest. Obviously, I need some side adventure for this PC and his long-lost gypsy friends. Does anybody have any suggestions?

(And if somebody just points me to some "psionic gypsy" adventure that's already on the market, I'll just be astonished.)

(Pathfinder Adventure Path Charter Subscriber)

This sounds very interesting. Good luck with this and the job hunt, my friend!

(Pathfinder Adventure Path Subscriber)

my only siggestion would be mephits and magmins, those little guys are great for a fire terrain campaign. I can also suggest a major fire trait AND pos energy trait after all if the trees wernt renewed they would quickly run out of fuel for the fire.

At 3rd level I cant see doing too much more than that except for a few low level small fire elementals and stuff.
Sounds like they are going to have fun I wish you good luck on this one.


Chris Mortika wrote:
So, the party is now tromping through the Fire Forest. Obviously, I need some side adventure for this PC and his long-lost gypsy friends.

A quick search offers the following, which you may be able to scale, adapt, change the setting or elemental type and so forth:

Spoiler:

Dungeon Magazine Issue # - Title - Description

031 - Beyond the Glittering Veil - A mystic Gate has opened to a dark world, and Shadows threaten the population. Travel through the gate to a lost city of a forgotten psionic race, and put an end to the threat, and the schemes of the Shades who now live there. Involves Psionics, and temporarily grants “Wild Talents” to PCs.

039 - Fire Giant's Daughter, The - A young fire-giant Priestess needs the help of adventurer-champions to escape the hold of magic and tradition that her conservative sorcerer/father holds over her. Defeat the male giants of the clan in a series of contests and win the freedom of the giantess.

047 - Smoldering Mane - A fire rages on the savannah, threatening a wemic pride who can do nothing to stop it. Battle the flames and an angry elemental who feeds them.

068 - Stepping Stones - Convince Fire-breathing Centaurs to lead the way to Stonehenge-like monoliths which are actually petrified trolls carrying ingots of ancient dwarven gold. Retrieve a magic crown which will allow retrieval of the gold once trolls are defeated.

077 - Wind Chill - The Air Elementals known as Windigo are mean-tempered and territorial hunters who like nothing better than tormenting bands of adventurers who wander into their domains. Escape the snowy mountain pass before becoming dinner for an Elemental who enjoys playing with its food.

082 - Playing with Fire - A crystal key unlocks the door sealing the dungeon temple-lair of a Bandit Lord and minions who worshipped a Flame God. Investigate the ruins, but beware of the minions of the Flame Lord who still remain. Some just want to go home, while others want a fresh supper.

084 - Halls of Huhueteotl, The: Lord of Fire - Temple complex built into underground fire-cave. Could become part of a city. Also well suited to dwarven cultures.

086 - Storm Dancers - A strange, magical storm is wreaking havoc upon a treant’s forest. Investigate the cause of the storm and close the elemental portal which is causing it.

092 - Lord Flame - A Salamander trapped on the Prime Material Plane has become a lord of burning destruction.

110 - Last Stand at Outpost Three - The wellhouse at Outpost Three is under attack by bands of elves and waves of undead. Hold your part of the walls and maintain the defense until reinforcements arrive, or perhaps pursue the enemy into the desert. Launching point for a Dark Sun campaign.

125 - Pit of the Fire Lord - Shards of Eberron - A power-hungry aristocrat attempts to open a portal to the elemental plane of fire which will destroy Sharn.

HTH,

Rez

Qadira (Pathfinder Superscriber; GameMastery Maps Subscriber)

Chris Mortika wrote:

the "Fire Forest", an eternally burning woodlands.

One of the players decided to set his character up as a native of the Fire Forest, with enough innate fire resistance to stay alive in there, and former companion to a band of gypsies. He's a psion, and the gypsies are all human-seeming elans, but when they offered "full initiation" to our PC, he passed. But it was important to both the player and myself that this was an exercise of free choice on his part. The gypsies had not wanted to convert anyone who wasn't willing, so they departed on good terms.

The elans are interfering with the psionic bad guys of the AP, but I've left a lot of wiggle-room as to who they actually work for, and why.

Obviously, I need some side adventure for this PC and his long-lost gypsy friends. Does anybody have any suggestions?

So, you want to showcase the feeling of 'belonging' that this character has in the Fire Forest and give the player a chance to bring out the relationship between his character and the gypsies.

What I would do is firstly create a bond between the rest of the party and the gypsies. Make them matter to the rest of the PCs as much as they do to the character in question. You could either have the gypsies help the PCs when they are in a tough spot with a 'random' encounter or have the party rescue the gypsies from a similar situation.

Then you can have an RP scene with a slice of traditional gypsy life to make them seem 'real. Perhaps a party thrown to celebrate the scene above.

Now we threaten the gypsies. Perhaps the 'psionic bad guys' are sick of their interference. Psionic means lots of ways to screw with people, so perhaps there have been a spate of suicides recently. Have another one ruin the party in a dramatic way. Behind this is either a psionic monster or one of the bad guys who is using his talents to inflict despair upon the gypsies one at a time. You can then have an NPC who has been talking about nothing other than how he wants to get back to the camp and see his newborn son again and then half-an-hour later is busy trying to do himself injury. That should set the PCs on the right track, and they may even save him.

Ok, that's me all out of brainstorm.

Qadira (RPG Superstar 2010 Top 16)

Thanks, all, very much. That was all very helpful.


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