I would allow them on first go. First they eat up a lot of feats to collect them, and generally the benefits simply aren't as good as spells available at the same level (I know Kirth NOTHING is we'll just have to live).
Generally I don't see anyone but a fighter or cleric really looking at them seriously, and the cleric will have to wait longer to get them all and still has better uses for his feats.
Sorry for the double post I just realized something:
I was talking 3.5 which of course is not 4th edition... I didn't check what forum this thread was in and so my post has about as much relevance as a cow in a pink dress.
I don't believe these feats exist in 4E, so I think the original poster was similarly confused. :) But this post should probably be moved to the right forum, yeah.
I would allow them on first go. First they eat up a lot of feats to collect them, and generally the benefits simply aren't as good as spells available at the same level (I know Kirth NOTHING is we'll just have to live).
Generally I don't see anyone but a fighter or cleric really looking at them seriously, and the cleric will have to wait longer to get them all and still has better uses for his feats.
Well the high wisdom is often off putting to fighters, and the feat cost scares off the Paladin/Ranger. Ironic thing is, I've had the most success with either high wis fighters or psychic warriors.
Currently and she's mopping up pretty nicely. She's gone with Falcata and buckler for her fighting style and it has been a treat to see it in action. You can go a bit lighter on Str in Pathfinder due to the weapon training, and adjustments to power attack and not feel like you are killing yourself.
If we had the book available for use I would have shown her the feats in question and I have little doubt that she would have taken them.
I have a fighter in a party we are currently playing who has four combat feats. our party is 12th lvl now so my fighter has fast healing 4 for 14 rounds once he gains combat focus. We have been fighting a lot of things in MM2/MM3 a lot of the creatures in those books are pretty nasty. The combat feats especially the Fast healing have saved my neck and the rest of the party ( Because i am the shield between the monster and our casters) A few times now. I recommend them to any melee build fighter
Of course Combat Evasion (or combat dodge or something, not sure, it's the one that works with your dodge target) got sooooo much cooler with Pathfinder's change to dodge.
(If you find the ability to do that to all enemies overpowering reducing it to 1+wisdom bonus targets is reasonable)
My group liked them so much we used them as bonus feats for a class we put together to fill dead levels. Agreeing with all the previous recommendations. :)
Finally these feats will not break your game. They will make the Martialist have a good go at things however and give him a chance even when spells are in play.
I don't think martial characters are useless at high level, but they do have some weaknesses. These feats allow them to shore up those weaknesses without needing to resort to magic or items (or fancy manuevers from the ToNS).