You forgot the most important part of Pit Building:
APPLYING CAVE SUBSIDENCE TO PITS
It means that any unreinforced Pit wall will fail out to 35 degrees from bottom of any pit with 11' of width per 10' of depth Killing anyone stupid enough to dig one below 5' depth x physical height.
Most unfinished pit traps will have the maker of the Pit dead and buried at the bottom.
You forgot the most important part of Pit Building:
APPLYING CAVE SUBSIDENCE TO PITS
It means that any unreinforced Pit wall will fail out to 35 degrees from bottom of any pit with 11' of width per 10' of depth Killing anyone stupid enough to dig one below 5' depth x physical height.
Most unfinished pit traps will have the maker of the Pit dead and buried at the bottom.
Designers do not dig! We have minions do our hard work.
You forgot the most important part of Pit Building:
APPLYING CAVE SUBSIDENCE TO PITS
It means that any unreinforced Pit wall will fail out to 35 degrees from bottom of any pit with 11' of width per 10' of depth Killing anyone stupid enough to dig one below 5' depth x physical height.
Most unfinished pit traps will have the maker of the Pit dead and buried at the bottom.
Designers do not dig! We have minions do our hard work.
Maybe not, but I bet you stand at the edge to look down...
You forgot the most important part of Pit Building:
APPLYING CAVE SUBSIDENCE TO PITS
It means that any unreinforced Pit wall will fail out to 35 degrees from bottom of any pit with 11' of width per 10' of depth Killing anyone stupid enough to dig one below 5' depth x physical height.
Most unfinished pit traps will have the maker of the Pit dead and buried at the bottom.
Designers do not dig! We have minions do our hard work.
Maybe not, but I bet you stand at the edge to look down...
Oddly enough, I think I can build a trap based upon subsidence.....
Thanks for the pit traps! I like the design notes you've been adding to the articles.
Any chance for some swinging blade traps in the future?
Those have been done and lurk in Wolfgang's inbox. I've modified every CR 1 trap in the SRD, but Wolfgang pointed out that more new ones (higher level new ones) was smarter than improving CR2 and up.
But you have an interest in swinging blades, eh? (subdued sinister laugh)
Cool! That's definitely something I could see Golarion goblins employing as a trap.
Ever since reading PF1, with the introduction of Golarion's goblins, I firmly believe that those homicidal maniacs will employ every tactic, even using a skull-on-a-rope.
Maybe I should do a few more traps that are goblin inspired?