Please bear with me if this has been asked somewhere else. I just really need some help. I've been out of the gaming world for a couple year and I bought all the 4 Ed stuff but it didn't really sit well with me and now inhabe all the pathfinder stuff which I really like. I am a teacher at a middleschool in the bad part of town and have a bunch of kids interested in playing. But I'm having problems making a simple character. I don't know if just don't have what it takes anymore or if I just don't get it. But I need to know the most basic way to make a character in the pathfinder rpg and how would you try to teach that to a group of kids. Who I want to save from going prison one day.
Don't start with the rules; start with pictures of possible PCs. Bring a good number of cool looking pics of heroes and ask the kids to choose who they want. They'll be interested in the pics and choose based on that.
Of course, you'll've had to stat up each of the pics separately. But don't go overboard with too much of a PC sheet! Figure what the plus is to attack; what the AC is; initiative; Saves. That's it.
Then, for each "preGenerated" PC, have a small list made, say 1/2 dozen or so, Feat choices and their benefits. Let the kids, after they choose what pic (PC) they want to play, decide which 2 or 3 Feats on their PC list they want.
Then play. Don't worry about doing the right math for any of the numbers. Just make up what seems fair and fun. The less complicated the character sheet the better!
After you've played a little you can introduce them to the PHB and all the rules stuff. When that time comes, take it slow and learn as you go.
Just pick one race that you like and one Class you like. Follow the directions for just that PC and build him up. Then make up a monster -- or take one from a Monster Manual and make your PC fight him. Roll the dice for both and see who wins.
After a few fights against a few monsters, make a new PC. Make one beyond 1st level. Make a fight between more than one PC vs more than one monster.
Thanks for the info. I'm gonna sit down here and see if I can make a character, figuring out saving throws for some reason always seems to mess me up. I want to make it as fun as I can for them. They used to have a dnd group back in the 80s here and there's no reason we can't do it again.
Ray, that's brilliant. I've actually taught dungeons and dragons to 4th-8th graders and I wish I'd thought of starting character creation with pictures.
If I throw something at you, like lightning, you have to duck. That's your Reflex Save. If you duck successfully then only half of the lightning blast hits you so you only take half of the damage.
If I put some pernicious ingredient in your ale, you have to prove you have a strong stomach. That's your Fortitude Save. If you're tough enough you probably won't get sick, or as sick. (The Fort Save also is for Negative or Undead energy and when a Medusa looks at you and tries to turn you to stone -- stuff like that).
If I try to fry your brain or hypnotise you, that's your Will Save.
Wolfgang Baur(Contributor; Publisher, Kobold Quarterly)
And if you want some cool, free character pictures, you can use the Pathfinder Iconic characters. They have cool pictures and a full set of stats.
Nice Ray, those are good tips! I got into DnD in a similar way. I had an old 2e board game called "Dragon Quest" that had premade characters, representing the classic archetypes (fighter, cleric, wizard, etc).
I've been looking for a way to teach my little girl how to game, and your ideas sound really good!