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Paizo / Messageboards / Paizo Community / Gaming / D&D 3.5/d20/OGL / Archives / [Tricky Owlbear] 'A Matter of Faith' released (OGL medieval adventure)     Recent Posts Facebook Twitter Email
[Tricky Owlbear] 'A Matter of Faith' released (OGL medieval adventure)
TrickyOwlbear,

Bear-owl avatar

Is Your Faith Strong Enough?

In 12th-century England, the Welsh-English border is an unstable place. But one Christian outpost is determined to make its stand--with the PCs help, of course! Part adventure and part setting, A Matter of Faith is a 1st-level adventure designed for beginner Game Masters and brings 3.5/OGL fantasy adventure to medieval England. Once the adventure is completed, the outpost will make the perfect home for the new adventuring party.

A Matter of Faith provides...
* A murder-mystery featuring equal parts roleplaying and combat
* Detailed maps of the Malbank Outpost, its church, and the English landscape around it
* Over 20 fully-detailed NPCs that bring the Malbank Outpost to life
* Numerous adventure possibilities that use the outpost as a backdrop (including a quest for a religious item of biblical proportions!)

Will your novice characters have enough faith both in their abilities and in their hearts to overcome the forces of evil and save the outpost from certain doom?

This adventure retails for $5.95 and should be up very shortly here!

TrickyOwlbear,

Bear-owl avatar

You can see an art preview here at my blog.

TrickyOwlbear,

Bear-owl avatar

And now available from Paizo!

terraleon,

Forge avatar

TrickyOwlbear wrote:
And now available from Paizo!

Which part of the 12C are we talking about? Pre-civil war? Civil war? Reign of Henry II? It makes a difference for the politics and current events of the region and for how much use I can get from it for my Ars Magica game. :) (Although I'm guessing the maps will be quite useful, regardless)

What's the level of supernatural within the scenario?

thanks,

-Ben.

TrickyOwlbear,

Bear-owl avatar

Hi, Ben. We're talking 1104 for the year. I don't want to overstate the overland map detail for you in case that's what you're banking on--the one map illustrates the outpost's location in relation to the city of Chester. The other maps are of the outpost itself, an interior of the church within, and the bad guy's lair.

Hope that helps!

terraleon,

Forge avatar

TrickyOwlbear wrote:
Hi, Ben. We're talking 1104 for the year. I don't want to overstate the overland map detail for you in case that's what you're banking on--the one map illustrates the outpost's location in relation to the city of Chester. The other maps are of the outpost itself, an interior of the church within, and the bad guy's lair.

Hope that helps!


Ah, so Henry I ascendant and just after the First Crusades. The overland map is of less importance (that's the benefit of the whole history section being your supplement section.) than the other maps.

And I missed the other point-- is there a fair amount of supernatural interaction? None?

Thanks,

-Ben.

Qadira Digitalelf (Pathfinder Chronicles Superscriber; Pathfinder Roleplaying Game, Pathfinder Fiction Subscriber),

Count avatar

terraleon wrote:
Although I'm guessing the maps will be quite useful, regardless

If you want a REALLY GOOD (poster sized) map of England circa 1190, Columbia Games (the makers of Harn) has a system neutral product/setting called Lionheart that gives England the same treatment that they gave to Harn (i.e. high level of detail)...

It's well worth it IMO...

Lionheart

-That One Digitalelf Fellow-

TrickyOwlbear,

Bear-owl avatar

terraleon wrote:

Ah, so Henry I ascendant and just after the First Crusades. The overland map is of less importance (that's the benefit of the whole history section being your supplement section.) than the other maps.

And I missed the other point-- is there a fair amount of supernatural interaction? None?

Thanks,

-Ben.


Oh yes, a fair amount of the supernatural is present. Essentially, look at this as alternate history. This was originally going to use rules from Green Ronin's Medieval Players' Manual but the original publisher didn't have time to produce the adventure. By the time I knew this, the GR license window had passed. Still wanting to produce the adventure, I decided to just adapt it to basic 3.5 rules (the BBEG is a sorcerer) and just use medieval England as the basic backdrop. The supernatural is known to exist but it is mostly in the background (or, in this case, in the back woods). If someone uses their powers for good, then that character (and his abilities) are much more accepted by locals.

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