Paizo Top Nav Branding
Welcome, guest! | Sign In | My Account | My Subscriptions | My Downloads | My Wishlists | Shopping Cart   Shopping Cart | Help/FAQ
About Paizo   Messageboards   News   Paizo Blog   Help/FAQ  
Search
Links
Shop

Messageboards

I am defiant to the unwritten rules of GMing, by TOZ

Witches vs Undead, by Ashiel

Changes for Guide 4.2 discussion, by deusvult

Three "Impossible" Characters?, by Richard Leonhart

Pathfinder Society Season Hardcover, by Robert Trifts

Some Common Misteps I'm Seeing This Year, by Clark Peterson

My feelings about 5E D&D, by Zmar

A new job opening at Paizo!, by Mark Moreland

Dispute with DM over a unfair trap, by Tels

Help with 4th level Alchemist, by Mergy

Round 3 Exit Poll - Create a CR 7 Golarion monster, by cwslyclgh

CR 7 BBEG Solo Caster... Witch or Sorcerer?, by dunebugg

[Strain-Injury Variant] A Minor Change to Hit Points, by Evil Lincoln

Untitled III, by Celestial Healer

Huri, treacherous ex-familiar, by moon glum

Online Campaigns

DM Barcas - First Steps (PFS), by Astyannax

Blood of Heroes: Game Play Thread, by Greyson Caine

Blood of Dragonscar-Level 15, by LazarX

Galahad's Carrion Crown (Team Brain), by Venedictos

Hymenopterix's Colonies of the Salt Coast, by Finnabar d'Orlovsky

DM Voice's Envoy of Geb - Game Thread, by Gathroc The Betrayer

Against the Dark Tower Discussion, by stardust

Left in Sandpoint OOC, by "Sunset"

Ayrphish's Dragon Empires Discussion Blue Team, by Ruyi Jingu Bang

Tales of Agartha: the Avalon Chronicles, by "Jim" Rivets

Magnimar Special Investigations Unit One, by Nazard

Blood of Heroes: Discussion Thread, by Viktor Stasiuk

SR's - Great Southern Isles (PbP), by Ushari Velnokal

GM Tordek's Souls for a Devil PBP, by Savendir Inaris

4e Tomb of Horrors discussion thread, by Celestial Healer

   RSS Recent Posts Facebook Twitter Email
Search
Search this Thread:


So I have stated my inability to mesh with the d20 modern base classes, as such I am thinking on a generic base class that is the combination of all base classes the "hero" class. However in keeping it all together I would incorporate the characters occupation as their class. In the example for instance the hero base class has the strong hero base attack, the fast hero defense and charismatic reputation, a decent set of saves, and 8 class skills of the players choice. Then the occupations bonus class skills would add to the list, as well as more feats (all would get simple weapons). They player could then take any talents they would otherwise be available.


I really hated strong, fast and such heroes. Either go with base concepts " warrior, expert" and such or go with stuff like "soldier, scoundrel, explorer" and such


seekerofshadowlight wrote:
I really hated strong, fast and such heroes. Either go with base concepts " warrior, expert" and such or go with stuff like "soldier, scoundrel, explorer" and such

I so agree. I would also tinker with level advancement. On the few occasions where I've played d20 Modern my character concepts often became exercises in over managing the various classes and their abilities in order to meet my goals. I felt this problem was more prevalent in d20 Modern than it ever was in 3.5.


I too dislike those classes.

Side track...

Spoiler:

I thought they had a decent pre-made system but then proceeded to make a poor version of D&D Modern: Crimes and Capers.

I couldn't play after 5th level or so especially when I realized my character could take a .50 cal sniper round to his unarmoured face and be in no danger of taking a dirt nap.

Instead of cleaning off the magic and slapping on guns they should have used the relatively solid and well known game base and created something that wasn't so bland.


Audrin_Noreys wrote:


I so agree. I would also tinker with level advancement. On the few occasions where I've played d20 Modern my character concepts often became exercises in over managing the various classes and their abilities in order to meet my goals. I felt this problem was more prevalent in d20 Modern than it ever was in 3.5.

I've noticed the same problem with advancement. I remember building a concept and then realizing the character had almost no BAB because I needed to so many disparate class abilities to reflect the concept, and thus had multiclassed the character to death. I've been working on my own homebrew where I've taken the interesting class abilities from Advanced Classes and turned them into "Advanced Talent Trees" with certain higher-level prerequisites.

I then took the base classes and made them go out to 20th level; if they qualify for Advanced Talent Trees, they can take those Talents instead of the their class talents. While they still have to qualify for the Talents, they don't have to multiclass out, thus not potentially disabling their BAB, Defense, and Saves so much.

I don't mind the d20 base classes. They have crappy names, but they cover modern action movie archetypes very well--the damage-dealer, the tank, the fast-n-dirty guy, the nerd, the detective, the face. (And I don't think those names are very good either).

In core d20 Modern, I always described my character by their classes and/or occupation together -- "She's a Fast, Charismatic Negotiator" or "She's a Charismatic Debutante." Makes it a lot more interesting, and allows you to describe the niche role your character plays as accurately as you like.


DeathQuaker wrote:
They have crappy names, but they cover modern action movie archetypes very well--the damage-dealer, the tank, the fast-n-dirty guy, the nerd, the detective, the face. (And I don't think those names are very good either).

To be honest I actually do dig those names, well except the damage dealer which I would change to something like Bad a%& or whatever. But yea I think kind of making the characters proffession into a a part of their specialized base class is cool.

Besides my goofy plot is going to end up with the characters finding out they are all brainwashed sleeper agent assassins of a sinister post-Nazi terrorist cell who have basically been the instruments of armaggeddon and have to fight their former bosses to stop the plot they themselves put in motion. So in the beggining they have their "normal" identity abilities (ie low level base hero stuff) and as they level they remember their skills.... campy I know but I do love the classics.


So I'm heavily contemplating actually just building new base classes that are generic action movie classes but are cool enough to be 20 level classes and then take the advanced class concept into where prestige classes are and follow crafty games ideas for master classes and make them like unique identities semi developed by characters and setting. So just as an example off of d20 modern as is, Ill have the strong hero become the soldier class (but in the end i want it to actually be less soldier and more can represent any trained character), the fast hero becomes the Speedfreak, the Tough becomes the Bad A%%, the Smart becomes the Investogator, the Dedicated becomes the Ally (or something) and the CHarismatic becomes the Personality. These are just examples not final names.... As for the concept, I would fold some of the generic talents into the classes, and then use some of the grim tales stuff to increase the pull of abilities as well as some star wars saga converted talents. Beyond that I might do some skill monkeying, and use a more saga inspired skill theme. I know most of you are saying just play saga sans serial numbers. I thought of that, and contemplated it for a fantasy game and may still but in the end I want to go more into the 3.5 than saga resides so as to appeal to my player base and make it easier on everyone. These are just my thoughts.

Ps. if anyone has some cool names for base classes or some cool homebrewed classes of their own please feel free to post em!

(Pathfinder Roleplaying Game, Adventure Path, Campaign Setting, Companion, Tales Subscriber)

Have you started revising the base classes yet (if your contemplation took you that route)? I was also wondering whether you would remain with OGL or try to 'pathfinderize' 'em?


Urizen wrote:
Have you started revising the base classes yet (if your contemplation took you that route)? I was also wondering whether you would remain with OGL or try to 'pathfinderize' 'em?

Not yet, currently my project has led me in a different direction... I'm actually modernizing the core 3.5 classes to use them instead. We'll see if that works or not soon enough


I'd suggest mixing the Base 3.5 classes with d20 Modern classes. The Wisdom based class can be spliced with the Cleric to create a Holy Man class, for example. The Tough Hero and the Barbarian can become the Brawler.

Then you can use Talent trees to allow characters to more accurately choose what kind of each hero archetype they are.


Paizo / Messageboards / Paizo Community / Gaming / D&D 3.5/d20/OGL / All Messageboards

Want to post a reply? Sign in.

Recent threads in D&D 3.5/d20/OGL

The Scarlet Crusade, the Warcraft universe and... pathfinder?



©2002–2012 Paizo Publishing, LLC®. Need help? Email customer.service@paizo.com or call 425-250-0800 Monday–Friday, 10 AM–5 PM Pacific Time. View our privacy policy. Paizo Publishing, LLC, the Paizo golem logo, GameMastery, Pathfinder, Planet Stories, and Undefeated are registered trademarks of Paizo Publishing, LLC, and Pathfinder Roleplaying Game, Pathfinder Campaign Setting, Pathfinder Adventure PathPathfinder Player Companion, Pathfinder Modules, Pathfinder Tales, Pathfinder Society, Pathfinder Battles, PaizoCon, RPG Superstar, The Golem's Got It, Titanic Games, the Titanic logo, and the Planet Stories planet logo are trademarks of Paizo Publishing, LLC. Dungeons & Dragons, Dragon, Dungeon, and Polyhedron are registered trademarks of Wizards of the Coast, Inc., a subsidiary of Hasbro, Inc., and have been used by Paizo Publishing under license. Most product names are trademarks owned or used under license by the companies that publish those products; use of such names without mention of trademark status should not be construed as a challenge to such status.