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kyrt-ryder wrote:
Aydan Mishnok wrote:

Here is my character so far.

One thing, the Draconic Bloodline gives Perception as a bonus class skill, but your altered sorcerer all ready has it as a class skill.

Oh, for my second level, I just took hp increase= half HD +1, 4 in my case. I can change this if instead you want us to roll for hp.

Half is cool.

And apparently I neglected to include this in the document. Those class skills were all moved to class skills of the sorcerer. My change, is that if you have a given bloodline, you get a bonus on your skill (if its one with multiple options like the one that gives any knowledge you choose at sorc 1) equal to 1+1/4 sorc levels.

level 1: +1
Level 4: +2
Level 8: +3
Level 12: +4
Level 16: +5
Level 20: +6

Hope that helps :)

Editted sheet, that's actually a really cool change, I like it alot!


just to say
im still interested
and im waiting for class info
Rav


Loren Silverleaf wrote:

just to say

im still interested
and im waiting for class info
Rav

I'm getting the classes digitized as quickly as I can. Tell me which core classes your interested in checking out first and I'll email the ones I have and finish the ones I haven't and email them as soon as they are finished.


Hey guys, I just had an idea that I wanted to run by you.

The whole stat booster item thing kind of gets on my nerves, where you use magic items to become more effective, yada yada. So this is what I was thinking (rough concept from starwars saga expanded)

Enhancement items to stats no longer exist (though the enhancement spells are still there for use if desired, no they can never be made into permanent effect items), in their stead, at every even level (ironically every level PC's don't get a level based feat) gain 2 stat points to destribute as desired, though you can't put both points into the same stat.

It's an odd mechanic, and produces quirks in the system (for example I'd have to change how the reworked barbarian rage works) but it sounds like a fun idea.

Thoughts guys?


Hmm, a few come to mind. Does it stack or replace the usual stat boosts every 4 levels? Type of bonus? It seems to amount to a +10 on two stats, not sure what I think of it yet. Haha. The magic-less enhancements is a good concept though.

Nice changes on wildshape.


Alright, let me know what you think of the monk, you can respond in the email I sent or here if you like.

If you still want a look at the Fighter I should have that done soon.


Walk on air alone convinces me this is better than pf monk. haha.

See without seeing isn't detailed, though I'm assuming it involves blind-fighting or blindsense trick with ki points.

If I'm reading it right, with superior flurry, I get four attacks in a standard action at highest bab? six for a full attack? Sorry, my mind is still shot from yesterday. Flurry also implies that I can take any weapon I'm proficient in and flurry with it.

And I have to ask how twf interacts with this.

Is nice. Still want to see the fighter..for comparison. Haha.


Your reading flurry right. See without seeing is blindsense (or sight, still debating. I didn't detail that piece because we won't hit that spot for a long time)

The way it interacts with two weapon fighting is simple.

Two weapon fighting works on an attack action. So if you twf and flurry, you take the twf penalty, and the flurry penalty if there is one, and get a single extra attack from twf.

The way it works, is an attack action is a single attack opportunity. Example, a 12th level monk has +9 BAB, and the following full attack pattern.

+9, +4

Now, he could use his free flurry on the +4 if he wanted to, though he'd be stupid to do so, so instead he uses it on the +9.

+9, +9, +9, +4

If he had two weapon fighting, he'd take the penalties, and get a single extra attack action. (if he had improved two weapon fighting he would also get one with the iterative.)

+7, +7, +7, +7, +2

(+7, +7, +7, +2, +2)

Now, if he wanted to he could spend a ki point to make a flurry out of the iterative as well. It would have a lower attack bonus and odds of success, but it is doable if you really need to try to bust out more damage.

(Pathfinder Adventure Path Subscriber)

kyrt-ryder wrote:

Hey guys, I just had an idea that I wanted to run by you.

The whole stat booster item thing kind of gets on my nerves, where you use magic items to become more effective, yada yada. So this is what I was thinking (rough concept from starwars saga expanded)

Enhancement items to stats no longer exist (though the enhancement spells are still there for use if desired, no they can never be made into permanent effect items), in their stead, at every even level (ironically every level PC's don't get a level based feat) gain 2 stat points to destribute as desired, though you can't put both points into the same stat.

It's an odd mechanic, and produces quirks in the system (for example I'd have to change how the reworked barbarian rage works) but it sounds like a fun idea.

Thoughts guys?

It's a bit too rapid is the problem. If anything we don't need as many stat boosts because we start with huge ability scores. Actually if there are simply no ability trinkets, you could half our gold progression and by the mid levels we'd be pretty in line with normal PFRPG characters in power terms.


vagrant-poet wrote:
kyrt-ryder wrote:

Hey guys, I just had an idea that I wanted to run by you.

The whole stat booster item thing kind of gets on my nerves, where you use magic items to become more effective, yada yada. So this is what I was thinking (rough concept from starwars saga expanded)

Enhancement items to stats no longer exist (though the enhancement spells are still there for use if desired, no they can never be made into permanent effect items), in their stead, at every even level (ironically every level PC's don't get a level based feat) gain 2 stat points to destribute as desired, though you can't put both points into the same stat.

It's an odd mechanic, and produces quirks in the system (for example I'd have to change how the reworked barbarian rage works) but it sounds like a fun idea.

Thoughts guys?

It's a bit too rapid is the problem. If anything we don't need as many stat boosts because we start with huge ability scores. Actually if there are simply no ability trinkets, you could half our gold progression and by the mid levels we'd be pretty in line with normal PFRPG characters in power terms.

Yeah, it's a nice system but a bit of a pain in the ass to try to implement immediately. I'll just roll with the normal item format for this campaign I guess.

Thanks for the feedback.

(Pathfinder Adventure Path Subscriber)

No trouble. I often grapple with the wealth system myself.


For me I don't mind the wealth, it just annoys me that people's 'constant' ability scores get mangled up in items and magic.

It would be so much simpler to just give them those increases naturally and eliminate the permanent boosters.

Then again, if I actually had the time, the math, and the energy, I'd revamp the wealth system to be linear, so a 20th level character has 10 times as much gold as a 2nd level, for example. But, we work with what we've got, or are willing to change or such.

Anyways, once you've got the basic's of your backstory put together post it. (If you've got windows live or Yahoo just let me know and I'll add you to mine and we can discuss it in real time)

Infact, it would be ideal if all of you guys got windows live, so we could use it for occasional chat gaming if we so choose. There's a downloadable attachment that uses a dice roller.


hmm, 18, 16, 14, 14, 12, 10 is the array to use right? What level do we begin play? Any other general rule changes? Haha.

In any case, I'm sold on the monk, but I'm still waiting for the fighter revision. It just might change my mind. Or make the choice of class even harder. haha.

(Pathfinder Adventure Path Subscriber)

I was thinking that Aydan grew up in a village ruled by a red dragon, and his human lueitenants. Aydan was the son of the leader of these families, and grew up watching the pain and tyranny all around him.

When he was older he fled and seeks to grow powerful and save the village.

He hates slavery and bullies, but is unsure of his own budding power and plays himself down, preferring to seem strange and mystical rather than reveal his true nature as a decent person.

However, he has a tendency to be overbearing and may become become more of a dominator than a diplomat if he fails to resist temptation on his path to power.


The reason I'm taking so long on the fighter is because in his case you REALLY need to be able to see the revisions I've made to the feats to know for sure what you plan to take.

Looks good V-P, I'll fine tune it in a bit and you'll be good to go.


i am particularly interested in the wizard
but i am interested in some of the fighting classes
so please send me anything as you get it
Rav


Loren Silverleaf wrote:

i am particularly interested in the wizard

but i am interested in some of the fighting classes
so please send me anything as you get it
Rav

Good news. I sent you the wizard and the bard. Let me know what you think.

Cheliax (Pathfinder Adventure Path Subscriber)

2d4 HP per level or total at 2nd level?


per level Jared, it's just a better way of rolling 1d8. (The average comes out to 5 instead of 4.5)

First level is max, so 8+con, second level you can either take 5+con or roll 2d4 here with the dice rolling bb code and add your con bonus to the result.

Hope you liked my changes to wildshape :)

Cheliax (Pathfinder Adventure Path Subscriber)

They are indeed excellent, sir.


Good news and bad news for those who were waiting to see the fighter. Somehow the fighter file ended up getting deleted and isn't showing up in my recycle bin.

The good news though, is I've completed the file for the core rulebook feats, along with a few others that slipped in during the process. Also, the fighter has the easiest level chart (which usually eats the most time) so it shouldn't take me forever to redo it.

I've got an online storage system up and running now, I should have all the data for the entire redesign up in a day or two, and we'll be ready to get this party started!

Edit: Like I said before though, it would indeed be advantageous for those of you who don't have windows live to download it, the thing can be a really useful tool, both for communication and for the occasional chat session.


kyrt-ryder wrote:

Good news and bad news for those who were waiting to see the fighter. Somehow the fighter file ended up getting deleted and isn't showing up in my recycle bin.

The good news though, is I've completed the file for the core rulebook feats, along with a few others that slipped in during the process. Also, the fighter has the easiest level chart (which usually eats the most time) so it shouldn't take me forever to redo it.

I've got an online storage system up and running now, I should have all the data for the entire redesign up in a day or two, and we'll be ready to get this party started!

Edit: Like I said before though, it would indeed be advantageous for those of you who don't have windows live to download it, the thing can be a really useful tool, both for communication and for the occasional chat session.

ah well, at least it's easy enough to rewrite.

Hmm, rereading Extra Flurry, I have to ask how many times I can use it a round. Or can I use it for every attack action? haha. Maybe three flurries for an level 16 monk for a twelve attack full action. hmm..


Gamender wrote:
kyrt-ryder wrote:

Good news and bad news for those who were waiting to see the fighter. Somehow the fighter file ended up getting deleted and isn't showing up in my recycle bin.

The good news though, is I've completed the file for the core rulebook feats, along with a few others that slipped in during the process. Also, the fighter has the easiest level chart (which usually eats the most time) so it shouldn't take me forever to redo it.

I've got an online storage system up and running now, I should have all the data for the entire redesign up in a day or two, and we'll be ready to get this party started!

Edit: Like I said before though, it would indeed be advantageous for those of you who don't have windows live to download it, the thing can be a really useful tool, both for communication and for the occasional chat session.

ah well, at least it's easy enough to rewrite.

Hmm, rereading Extra Flurry, I have to ask how many times I can use it a round. Or can I use it for every attack action? haha. Maybe three flurries for an level 16 monk for a twelve attack full action. hmm..

Yes, that you can do. At that point its pretty poor returns on your ki point, (-10 on the attack roll compared to the primary) but you can try it.


I've got the Fighter done! :D And alot of work on the barbarian.

I haven't heard from you Max, you still around? Did you get that email I sent you?


kyrt-ryder wrote:

I've got the Fighter done! :D And alot of work on the barbarian.

Nice. Mind sending the fighter? haha.

kyrt-ryder wrote:
Yes, that you can do. At that point its pretty poor returns on your ki point, (-10 on the attack roll compared to the primary) but you can try it.

Yeah, bad returns, but I just like the thought of it. Always a chance of a natural 20 with that number of attacks though.


a few quetions about elves
do all the subraces get the abilities that the standard elf gets in pathfinder core rules
what are their favoured classes
what does srd stand for?
how does it work playing a drow, ie do they have a favoured class (+1 hp or skill point) can i take daylight adaptation as a feat? (from forgotten realms)
Rav


Kind of funny how both of you posted so close together lol.

To answer Gameender, I think I'd rather get everything up on the storage site and let you take everything in at once, there are a few changes to the combat rules that would be helpful in dealing with the fighter class (though they impact the monk less)

And Loren

They all get the special elf abilities listed in pathfinder core (including the instant perception check for hidden doors that they hid away in the skill section for some weird-as-hell reason)

This is the SRD

The monsters section will detail Drow, Aasimar, and Tieflings.

And yes, you can take that feat to get rid of the light sensitivity

Or just wear sunglasses. There's a reason I dropped it from light blindness to light sensitivity. The feat is constant, and can't get blown up by AoE spells, but then again, it's a feat lol. Might be advisable to go with the sunglasses for now, maybe get a magical version of them or take the feat later when there aren't any pressing things you need to learn to do


Oh, right, favored class.

Same as Pathfinder core, you choose any class to be favored.

I will warn you though, the whole most drow are evil thing is so common in the D&D world your not likely to come up with them in a positive light. Now to what degree the world is willing to accept a potential non-evil (or evil but sociable) drow will develop accordingly, but you can be sure at least some places will hate them.

And just incase you don't know what LA is (you didn't know what SRD was, so I'm just making sure things are clear) it means you lose one class level. In other words while the other guys are starting at level 2, you'd be starting at level 1. It blows big time, but drow do get a ton of cool stuff (and they used to be LA +2, so this is an improvement)


kyrt-ryder wrote:


I will warn you though, the whole most drow are evil thing is so common in the D&D world your not likely to come up with them in a positive light. Now to what degree the world is willing to accept a potential non-evil (or evil but sociable) drow will develop accordingly, but you can be sure at least some places will hate them.

I suppose it will depend on the region. In areas where drow raiders normally roam, most drow would be attacked on sight, even those in larger groups. Perhaps..a symbol? Say either a religious icon or token that is awarded to individual drow, enchanted so none other can wear it. A sign of trust from one of the more dominant deities. Sanctuary could be given to the bearer of the token in a church of that deity, with certain restrictions.

Even with the token, they're still treated with a general level of distrust.

Or something else. I could go on about them, but later.

(Pathfinder Adventure Path Subscriber)

kyrt-ryder wrote:
I haven't heard from you Max, you still around? Did you get that email I sent you?

My apologies! I went from a crazy weekend straight into a (so far) hellish week at work. I did receive your e-mail and am working on a cleric PC. Thanks for your patience!

Best Regards!


That's a pretty good idea Gamender, we'll work on it when we set your character up if your going Drow.

Glad to hear it Max, don't hesitate to email or post concerning it, getting these characters ready is a cooperative thing.

(On a side note, it seems we will have a sorc and wizard, unless I've misread things. Should be interesting to see how they perform together.)

Cheliax (Pathfinder Adventure Path Subscriber)

Are we playing mostly good or mostly evil characters?


Jared Ouimette wrote:
Are we playing mostly good or mostly evil characters?

Your playing whatever you like my friend. Far be it from me to tell you guys what to play. Just be warned, your responsible for your own characters. If you play an evil PC and threaten the others, or kill one and the rest find out, or whatnot, be prepared to face the consequences.

Yeah, I guess I should have pointed that out to you guys sooner more plainly (though I did kind of say it in explaining your characters were individuals) you each are responsible for your own PC. I will not intervene the majority of the time.

(Pathfinder Adventure Path Subscriber)

Okay, lets do a census, just to see what who we will be playing with:

Aydan
CG red draconic bloodline sorcerer
Strongly opposed to: slavery, bullies
Otherwise: Quite morally flexible and tolerating


thanks!i will have a good long think about potenially playing a drow
(the level hit is not fun but is a lot better then a two level hit!)


just a thought!
if i do play a drow can the other pcs know me, can some of us be freinds??
otherwise you may get the situation of "its a drow attack it" (from the pcs!)
or "who cares if he is killed by the angry mob we only met him yesterday"

my thought is that perhaps my character was part of a drow raiding force or something, maybe they captured the other pcs and he freed them and escaped with them (he is good alighned and has simply had enough!)
im not trying to make the other pcs beholden to mine, just giving them a reall reason to be together and for them to give a damn about my pc.
obviously this has to fit in with whatever kyrt thinks is appropriate

Rav

Cheliax (Pathfinder Adventure Path Subscriber)

I'm being a NE Human Druid...but he's not all that obvious about it. No sinister, black robes, evil goatee, or anything else for me!

I will get back with a character made soon, but I'm swamped today and tommorrow. I've got to think up a background, so I'll use that time to come up with character ideas, don't wait on me if I'm holding any of you up.

Cheliax (Pathfinder Adventure Path Subscriber)

Loren Silverleaf wrote:

just a thought!

if i do play a drow can the other pcs know me, can some of us be freinds??
otherwise you may get the situation of "its a drow attack it" (from the pcs!)
or "who cares if he is killed by the angry mob we only met him yesterday"

my thought is that perhaps my character was part of a drow raiding force or something, maybe they captured the other pcs and he freed them and escaped with them (he is good alighned and has simply had enough!)
im not trying to make the other pcs beholden to mine, just giving them a reall reason to be together and for them to give a damn about my pc.
obviously this has to fit in with whatever kyrt thinks is appropriate

Rav

You don't necessarily have to be good to disagree with the practices of drow society. While releasing us is "good", you could simply be a very neutral or chaotic person who is fascinated with the surface world and wishes to see more, what better way to ingratiate yourself than saving a few surface dwellers in trouble?


That's an interesting idea Loren, I'll keep it in mind as we start the campaign. Odds are good though, that if that's the case it won't be prior to the campaign, but somehow an actual part of it.

No worries Jared, I'm still polishing things. It'll be a bit before we're ready, I want to make sure everybody's got themselves set up just right and then we'll get this party started.

Also, I'd appreciate it if you guys would do your best to respond ASAP once we do get moving. Everybody has their own things their doing, and that's understandable, but when you have the opportunity please take it. Be nice if we could keep this thing moving at a good clip, rather than drag like so many other PbP's.


lol, when the forums went down, I kept refreshing the 'nostore' page, and kept thinking it was still down. Funny how that works.

Until I see the other classes, I'm opting for a lawful neutral snow elf monk.

Oh, and just how much leeway do we get for backstories? Because I tend to overdo mine. haha.

background:

While it is commonly agreed that the reclusive snow elves lived in icy northern (southern?) wastes, there is also a small sect of snow elves that live in what is called the roof of the world, Monte Celesti.

These elves have a unique belief that is now being practiced by some of the surrounding human settlements. They believe that the entire mortal plane is balanced on the hand of their creator god, and is dangerously close to tipping over. They also believe that chocolate is the stuff of pure evil, but that is another story entirely.

This belief is commonly seen in small bronze tokens affixed securely in the most obscure places. Each token, of a measured weight and size, is placed in such a way that will realign the balance of the plane.

So far, the tokens are working. The plane hasn't tipped over. yet.

Anyone who's read pratchett may note the references.


Gamender wrote:

lol, when the forums went down, I kept refreshing the 'nostore' page, and kept thinking it was still down. Funny how that works.

Until I see the other classes, I'm opting for a lawful neutral snow elf monk.

Oh, and just how much leeway do we get for backstories? Because I tend to overdo mine. haha.

** spoiler omitted **

Anyone who's read pratchett may note the references.

Lol, looks interesting to me. Consider it done. Only for the snow elf community in the roof of the world of course :)


Haha, it's not really just a snow elf community. Any character I might make will come from Monte Celeste, because I really want to try the concept out.

More Stuff:

Near the peak of Monte Celeste is the Templier Celeste, the center of belief for the Way of Masetera, the way of balance. Though much of the upper regions of Monte Celeste is closed to the other races, the Silver Path and Templier Celeste is open to all. As such, it also serves as the focal point of commerce and communication between the snow elves and the lowland settlements.

Many walk up the Silver Path, seeking the enlightenment of the Way. And every winter solstice, a chosen few are taken in to learn in the Way. Druids, Clerics, Rangers and Monks are the most common students of the Way, though Templier Celeste is known to accept anyone who displays both the talent and the zeal to carry out their most holy task.

Those who survive the years of training are sent out bearing the precious cargo of bronze tokens, returning only when all of the tokens have been set.

A little basic, but I'm really tapped out at the moment. Masetera means flower pot in my language. Haha.


Blarg, the post monster (not Gary) ate my post.

Anyways, it looks good Gamender.

And guys, I'm sorry I dissappeared from this thread for a while. I was feeling guilty for not being finished with the public file upload and letting other threads distract me from completing it for you.

Anyways, the good news, I'm 80% done, and hope to have the rest of it up by tomorrow.

Also, Max, looking forward to seeing what kind of cleric you've come up with for us.

(Pathfinder Adventure Path Subscriber)

Where abouts is the public download going to be?


4shared.com


hi people a general question
i am looking at the pathfinder core book and cant find any mention of extra spells for wizards, in beta wizards got extra spells at level 2 4 6, 8, etc as spell like abilities
do they still get them?
(kyrt)if so do they get them in your campaign?


Loren Silverleaf wrote:

hi people a general question

i am looking at the pathfinder core book and cant find any mention of extra spells for wizards, in beta wizards got extra spells at level 2 4 6, 8, etc as spell like abilities
do they still get them?
(kyrt)if so do they get them in your campaign?

Those were edited down to the school powers you see in core and my revision (which, btw, I did buff a fair number of the revised school powers, the ones that blasts were typically a total waste of time)

Thinking back though, I do remember one variant that was always used to make universalist wizards a little more appealing, and that was the elven generalist alternate option.

Ergo... generalists now get 1 free spell per day of their highest spell level (the slot slides up when they gain a new spell leve)

(Pathfinder Adventure Path Subscriber)

Currently specialists get one bonus spell slot per spell level, but must use it to prepare a school spell. Universalist's do not.


vagrant-poet wrote:
Currently specialists get one bonus spell slot per spell level, but must use it to prepare a school spell. Universalist's do not.

Yeah, I know. But with the whole change to how specialization works, generalization became rather sub-optimal so I threw them a bone.


Hello all! I will be joining you in game. Most Likely gonna play a Half-Orc Ranger. I have a question about the race though, you have -2 to Int or Cha, is this my choice?

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