Well it appears that two of my players have fallen off the face of Paizo, therefore to keep my game running, I'll need some replacements. two replacements...
If you're familiar with CotCT, that next scene is All the World's Meat.
I've been running this game since the former DM dropped it, please I'm looking for players that will stick with it.
I've been getting curious about pbp; it would be a novel form of play for me that I'd like to try. If you'll have me, I'll be glad to join in.
I'm not familiar with the scene All World's Meat (although I am a part of a real-world group playing CotCT - we recently cleared the sunken ship of nasty affliction).
If I'm accepted, what are the rules, what level character should I design for? Wealth, etc - and what are the house rules and guidelines that I should be aware of?
I am interested as well. I am currently playing in three PbP's here at Paizo, so I am familiar with the PbP process. I know nothing about Curse of the Crimson Throne adventures - I have a pdf of the players guide, and that's it. I would be willing to play any class needed.
Hey, I'm with LoreKeeper. I would like to try PbP out, never done it before
I died resently as a rogue in CotCT and came back as a paladin :P
Anyways, what classes are the people that are still in the game?
Hey, I'm with LoreKeeper. I would like to try PbP out, never done it before
I died resently as a rogue in CotCT and came back as a paladin :P
Anyways, what classes are the people that are still in the game?
Fighter (played as a DMPC)
Sorceror (Last original player)
& Cleric (recruited with the last round)
Panish Valimer (human paladin, favored class paladin - staying with the core class for the duration of the campaign)
Panish is a servant of Iomedae. He considers Khorvosa a treasured home, having risen from the folds of the street to a respected knight of the Church of Iomedae. Although his superiors find him lacking in the strength to carry a fight on the front line, his warm report with the citizens of Khorvosa and his devotion to Iomedae endear him to most. He sets forth on order of the church to aid Khorvosa in its time of need.
Str - 12
Dex - 10
Con - 13
Int - 14
Wis - 12
Cha - 17 (+2 human = 19)
Here is my idea for my character, please let me know if you need any more detail for consideration:
Aliandara Leloric
Human Female
Rogue lvl2 NG (want to become a shadowdancer at lvl 6)
STR 13
DEX 17 (+2 human = 19)
CON 14
INT 12
WIS 12
CHA 10
Feats:
Human - Dodge
Lvl1 - Mobility
Rogue Talent lvl2
Finesse Rogue
Traits:
Skill Ranks:
Favoured class bonus in skill points on
each level
Acrobatics 2
Climb 2
Disable Device 2
Escape Artist 2
Knowledge Dungeoneering 1
Knowledge Local 1
Perception 2
Perform Dance 2
Sleight of Hand 2
Stealth 2
Swim 2
Use Magic Device 2
Traits:
Background trait: Orphaned
Reactionary
Orphaned at a young age, Aliandara was saved the fate of going to the Slope orphanage by her eldest brother. He took in his fellow siblings and each did what they could to bring in some money. Aliandara did what she can, first trying to have a "respectable" job dancing as her mother did, but soon had to supplement it with more unlawful, sinister pursuits. She is very protective of her family, willing to do anything to keep them safe and create a good life for them.
Here is my basic concept, bear in mind I am still fleshing him out.
Sarget Dolph Drakus
Human LN Fighter L2
St 16
Dx 12
Con 16
Int 10
Wis 10
Cha 14
HP 25
Sgt. Drakus was an up and coming officer of the Korvosan Guard, until on
assignment the family of a high official was killed while under his protection
detail. He was the only survivor, so suspicion fell on him and he was framed
by the testimony of a local fisherman. Drakus tricked the fisherman into revealing
that local gangster Gaedron Lamm was behind it, but the witness was killed before
he could testify. Because the only witness was dead, the charges were dismissed
against Sgt. Drakus. His reputation is badly tarnished however, and whispers of
"Coward" and "Murderer" still haunt him. Maybe if he could get Gaedron Lamm he
could recover his good name. Feeling somewhat guilty about letting that family be
killed, he will protect those who need it with his tower shield.
Base Attack +2
Fort Save: +6
Ref Save: +1
Will Save: +0
Bravery +1 to Fear Saves
FEATS-
1 General, 1 Human Bonus, 2 Fighter Bonus
Shield Focus- +1 to Shield AC
Combat Reflexes-
Stand Still-
Power Attack-
Here is my basic concept, bear in mind I am still fleshing him out.
Sarget Dolph Drakus
Human LN Fighter L2
St 16
Dx 12
Con 16
Int 10
Wis 10
Cha 14
HP 25
Sgt. Drakus was an up and coming officer of the Korvosan Guard, until on
assignment the family of a high official was killed while under his protection
detail. He was the only survivor, so suspicion fell on him and he was framed
by the testimony of a local fisherman. Drakus tricked the fisherman into revealing
that local gangster Gaedron Lamm was behind it, but the witness was killed before
he could testify. Because the only witness was dead, the charges were dismissed
against Sgt. Drakus. His reputation is badly tarnished however, and whispers of
"Coward" and "Murderer" still haunt him. Maybe if he could get Gaedron Lamm he
could recover his good name. Feeling somewhat guilty about letting that family be
killed, he will protect those who need it with his tower shield.
Base Attack +2
Fort Save: +6
Ref Save: +1
Will Save: +0
Bravery +1 to Fear Saves
FEATS-
1 General, 1 Human Bonus, 2 Fighter Bonus
Shield Focus- +1 to Shield AC
Combat Reflexes-
Stand Still-
Power Attack-
Here's where we're at, Lamm is dead, The King is dead, Queen Ileosa has been requesting the aid of heroes...The rest of the party was brought to Castle Korvosa and have just talked to field Marshall Cressida, that's where the new players will enter, you will have been seen doing heroic deeds by those under Cressida's command and were brought to her.
Sargent Dolph Drakus
Decurion of Legio XV (Ileona's Fist)
Human FighterL2 LN
STR 16 +3
DEX 14 +2
CON 16 +3
INT 10 +0
WIS 10 +0
CHA 12 +1
APPEARANCE
6' tall, 220 lbs, dark hair cut high and tight,
blue eyes, generally flinty of demeanor but good looking as well.
He wears armor and equipment of official Korvosan Guard issue.
PERSONALITY:
Sargent Drakus thrived on the duty and discipline of the army, and expects the same of others.
Feeling guilty about letting that family be killed on his watch, and desiring to recover
his good name, he will not let anyone else down for lack of discipline. Having known
injustice however, he is becoming a little more empathetic; sliding towards "Good" as well
as Lawful.
BACKGROUND:
A son of a local city blacksmith, he joined the Korvosan Guard at an early
age and quickly made it a career. He was an up and coming officer of the XV Legion
of the Korvosan Guard, until on assignment the family of a high Magistrate was killed
while under his protection detail. Out on a patrol sweep at the time of the attack, he
was the only survivor. As a political sop to the family, he was unjustly convicted by his
superiors of cowardice and given 100 lashes, scarring his back badly. His reputation is
badly tarnished, and whispers of "Coward" still haunt him. His presence now an embarassment,
his superiors want to unload him on the next available suicide mission.
Current HP: 26 (100%)
Max HP >>: 26
Fighter(10+8)+ Constitution 2x(+3) + Favored class 2x(+1)
DEFENSE
AC 23 -- Touch AC 12 -- Flat-Footed AC 21 ------
* If fighting Defensively, AC 25 -- Touch AC 14--
* If Total Defense, AC 27-- Touc AC 16
>Armor AC+7, Shield AC+4, Dexterity AC+2
SAVES
----TOTAL = Class + Stat
FORT +6 = 3 + 3
REFL +2 = 0 + 2
WILL +2 = 0 + 0 + 2 (Iron Will)
+1 Saves vs Fear [Bravery]
SPEED 20ft. = 30ft base (20ft wearing heavy armor)
General (1)
>SHIELD FOCUS: Add +1 to Shield AC when using a shield.
>POWER ATTACK: Add +4 bonus to damage, subtract -2 to hit.
Human bonus (1)
>IRON WILL -- +2 to Will Saves.
Fighter bonus (1)
>WEAPON FOCUS (Trident)-- +1 to hit with Trident.
FIGHTER Abilities
>BRAVERY-- +1 to Will Saves versus Fear.
Campaign Bonus Traits(2)
TRAITS-
>ARMOR EXPERT: You have worn armor as long as you
can remember as part of your training. You’ve grown used to
moving in such suits with relative grace. When you wear
armor of any sort, reduce that suit’s armor check penalty
by 1, to a minimum check penalty of 0.
>NATURAL-BORN LEADER: You’ve always found yourself
in positions where others look up to you as a leader,
and you can distinctly remember an event from your
early childhood where you led several other children to
accomplish a goal that each of you individually could
not. All cohorts, followers, or summoned creatures
under your leadership gain a +1 morale bonus on Will
saves to avoid mind-affecting effects. If you ever take
the Leadership feat, you gain a +1 trait bonus to your
Leadership score.
Occupational Background: Soldier
>Bonus Class skills: (+1 Competence bonus)
Character Drawback:
MARKED: You are marked with scars from the punishment for cowardice
-2 to Bluff and Diplomacy and +2 to Intimidate to those who recognize
the marks (most of the time). Also add 5 to the DC when trying to
adjust NPC attitude.
EQUIPMENT:
CARRY CAP: L-76 lbs., M-153 lbs, H-230 lbs.
Currently 5 platinum, 20 gold, 2 silver, 5 copper,
POTIONS, Cure Light Wounds x4 (200gp)
LONGSWORD
TRIDENT, Mastework (315 gp)
JAVELINS, x3
FLAIL
SHORTSWORD
DAGGER
BANDED ARMOR, Masterwork (400gp): +7 Armor AC, -5 Armor check penalty, Max Dex bonus +1
TOWER SHIELD, Masterwork (180gp): -- +4 Shield AC bonus, -9 Armor check penalty, Max Dex +2,
can grant cover. The tower shield is emblazoned with the insignia of Legio XV (Ileona's Fist)
Backpack
Bedroll
Blanket
Craft Tool set, field
Flint and Steel
Lamp, Common
Lamp Oil x2 flasks
Musical Instrument, Horn
Pouch
Torches x5
Trail Rations, 10 days
Waterskin
LoreKeeper here :) (reply a bit cut-down now, stupid boards ate my original post *grrr*)
Panish Valimer, male human paladin
Appearance:
Panish has almost girlishly good looks, exotic features such as olive skin and narrow eyes betraying his mixed heritage as a street urchin. His long blond hair is typically tied neatly into a tail. Despite the strenuous combat training at the church his body remains small and lithe.
Personality:
Easy to smile and warm-hearted, Panish is popular with the vast majority of the populace. He is engaging, his intellect and extensive education in religious philosophy make him a popular speaker at religious ceremonies. His early childhood keeps him grounded and allows him to understand the plight of those that live off the street; and he is eternally grateful to the church to accept him into its fold.
Background:
As a small child Panish escaped an orphanage - the lack of effort made to find him lends testimony to his lowly ancestry. He spent his early childhood as a member of various gangs, running simple scams and rackets. Around the age of 12 he attempted to swindle the church of Iomedae, involving elaborate lies of dreams and visions - only to be visited in a dream by Iomedae stating that she'd test him on her longsword and he'd either break or become a liberator for his people.
Panish proceeded to spend in excess of the next three years in or near the church - soaking up knowledge and listening to any excerpts of teachings and lessons on Iomedae - before the church admitted him to training. Perhaps due to the delayed nature of his training, his physical development typically lags behind that of his fellow paladins, but he is never found wanting in theoretical lessons or assignments.
Aliandara is short for a half-elf though she does not try to hide her heritage, as is obvious her multiple earrings. She has brown almost shoulder length hair and a lightly tanned complexion.
Personality:
Always looking for an opportunity to show her worth and skill, Aliandara puts a lot of effort into any task she attempts. She is wary of new people, but grows protective of those that have gained her trust. Even though she is a dancer, she does not have an entertainer’s flare, more a love of getting lost in the rhythm.
Background:
Orphaned at a young age, Aliandara was saved the fate of going to the Slope orphanage by her brother. He took her in and they did what they could to bring in some money. Aliandara did what she can, first trying to have a "respectable" job dancing as her mother did, but soon had to supplement it with more dishonest methods. She is very protective of her brother, willing to do anything to keep him safe and create a good life for them.
The Soldier package and the Marked drawback both come from the Occupational background sets and the Character Drawbacks sections of the Book of Secrets. It's cool if they're not allowed, I'd just RP it.
Are "Chelaxian" and "Common" considered the same language for this campaign? In that case I have to pick another language.
Chelaxians speak Taldane, which is indeed 'Common.'
I thought Chelaxians spoke Chelish.
According to the Campaign Setting, they speak Common (p. 20, 68 and 220 have the goods). Chelaxians also are likely to know a little Infernal, which is apparently the new rage among the upper class.
Being Chelaxians, they might well call it Chelish and pretend it's superior to the language that Andorans and Taldans speak, but that's just Chelaxians for you. 'We only speak Queen's Chelish, here, not that doggerel you colonists are spewing.'