oh I prefer to start at 1st and build up so I guess I will keep looking have fun and good luck
Well it's a classic adventure, I'm already running a couple campaigns, so I'm just going to run this as a 1-shot classic style adventure, pretty much RAW, with none of my normal house rules, though I will bring it to Golarion.
Brief character concept:
Sheridan Barlow (human Summoner) was a young noble who yearned for adventure, but was forced to remain at home due to family responsibilities. Now, decades later, he's the last one alive and he's decided to sell the family mansion and fulfill his youthful dreams.
Alright, this is as much as I'm going to get done tonight. I still have to pick one feat, buy some non-magical equipment, and figure out languages. Plus backstory and description, for which it would be nice to know something of a background for the adventure, like where we are and if/how we all met.
Also, I echo seekerofshadowlight's sentiment and questions.
Why do I always ending getting in late for these. Oh well, should you have anymore room, I'd be interested in playing. Got several ideas for characters, which allow a few different classes, so I'm not so worried about the class. Just let me know if there's room or not.
I'll have these, the Magical Knack class will be the Wizard.
If I'm correct, that would mean my Wizard level would be 9 instead of 7 ... right ?
Not that I get higher spells, but my caster level does affect the spells I DO know ... right ?
Focused Mind:
Your childhood was either dominated by lessons of some sort (be they musical or academic) or by a horrible home life that encouraged your ability to block out distractions to focus on the immediate task at hand. You gain a +2 trait bonus on concentration checks.
Magical Knack: You were raised, either wholly or in part, by a magical creature, either after it found you abandoned in the woods or because your parents often left you in the care of a magical minion. This constant
exposure to magic has made its mysteries easy for you to understand, even when you turn your mind to other devotions and tasks. Pick a class when you gain this trait—your caster level in that class gains a +2 trait bonus
as long as this bonus doesn’t increase your caster level higher than your current Hit Dice.
I'll have these, the Magical Knack class will be the Wizard.
If I'm correct, that would mean my Wizard level would be 9 instead of 7 ... right ?
Not that I get higher spells, but my caster level does affect the spells I DO know ... right ?
Focused Mind:
Your childhood was either dominated by lessons of some sort (be they musical or academic) or by a horrible home life that encouraged your ability to block out distractions to focus on the immediate task at hand. You gain a +2 trait bonus on concentration checks.
Magical Knack: You were raised, either wholly or in part, by a magical creature, either after it found you abandoned in the woods or because your parents often left you in the care of a magical minion. This constant
exposure to magic has made its mysteries easy for you to understand, even when you turn your mind to other devotions and tasks. Pick a class when you gain this trait—your caster level in that class gains a +2 trait bonus
as long as this bonus doesn’t increase your caster level higher than your current Hit Dice.
The caster level can't exceed your HD, it's mostly a Multi-class offset trait, so if you were a 5wiz/2ftr you would still be caster level 7.
I'll have these, the Magical Knack class will be the Wizard.
If I'm correct, that would mean my Wizard level would be 9 instead of 7 ... right ?
Not that I get higher spells, but my caster level does affect the spells I DO know ... right ?
No man. If your Build is cleric 3/ wizard 3/ Mystic Theurge 1 then you have a caster level of 4 and 4 your 4th level casters.
However Magical Knack allows you a +2 caster level( as long as it does not go over your HD which are 7] As for saves and such you count as a 6th level caster for wizard spells.
This does not give you more spells ( as your a 4th level wizard) but any thing that goes off caster level( range, damage, saves) you count as 6th level not the 4 you really are.
OK, I've never tried an arcane archer before, so that sounds like something I could try. Either that or it'll be going down the Rogue route as we seem to be a party of magic men so far...I'll start to roll up and get something going on this...
If there is room, I'm interested. I would go with base classes from pathfinder. Is there anymore background information on the campaign?
I'm going to say this is a Pathfinder Society Run. So feel free to work that into your backgrounds.
Since it's an old-school dungeon, Pathfinder Society seems to fit well. And of course the King of (TBD) would contact the local Pathfinder Lodge to get the best Dungeon Delvers available.
Alex Martin(Pathfinder Adventure Path, Campaign Setting, Companion Subscriber)
Xaldinaar the Ancient wrote:
It has been added to my travelling wheelbarrow...
"Now if only we had a wheelbarrow, that'd be something..."
I'm intrigued...any room for a straight-up fighter type?
You're the first on the Alternate list sir. Go ahead and make a character, I have had plenty of drops in days past so you might be in already if someone doesn't finish.
Twin Agate - Human Paladin
Far Wanderer - Human Summoner
Seekerofshadowslight - Elven Witch
TDLofCC - Mystic Theurge?
Lord_Viper_69
Deevor - Rogue?
Alex Martin: fighter?
If there is room, I'm interested. I would go with base classes from pathfinder. Is there anymore background information on the campaign?
I'm going to say this is a Pathfinder Society Run. So feel free to work that into your backgrounds.
Since it's an old-school dungeon, Pathfinder Society seems to fit well. And of course the King of (TBD) would contact the local Pathfinder Lodge to get the best Dungeon Delvers available.
In the spirit of it being Pathfinder Society, change the point build to 20.
Sorry for the updates you may have to do, but, well, it's five extra points heh.