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We just lost a couple of players (a Bard and an Inquisitor), so we need players to fill two slots.
The party currently consists of:
Eros, Half elf Ranger
Maelorn, Humban Cleric
Zane, Human Wizard
Bor, Dwarf Rogue
So the four basic food groups are already covered.

I need people that will check in probably at least once every two days so that we make sure to keep everything moving.

If you think the above is acceptable, phase two are the campaign standards
(click to view):

Character Creation:

All characters will be created with the “high fantasy” (20 point) purchase method (page 16 of the Core Rulebook).

All of the races and classes in the core rulebook and the advanced player's guide are allowed for play.

There can be no more than two characters of the same class in the party.

We will start at second level.

Max hp at first level. Roll for it at higher levels; but if you roll less than the average die you can take average +1 instead.

Characters will start with the average starting gold for their character class (according to the chart on page 140 of the Core Rulebook) plus 1000gp for being second level.

Players may purchase equipment from any Pathfinder source, with the approval of the GM (for example, some items may be rare in the Varisia region, and thus restricted initially).

No characters can start the campaign with an evil alignment.

Characters start at the maximum starting age for the class and race.

Characters can have up to 2 Traits.
Characters are encouraged to take a campaign trait; but since they were geared towards the very first level, it's not a requirement.

Third Party Sources
I have the Tome of Secrets as well, material from that will be considered on a case by case basis.

"Table" Rules

If a character has not taken an action in two day's time, and the character is in a situation where all characters need to take an action for the story to progress (for example, combat, though not limited to combat), that character reverts to the GM's control until the player's next post.

In combat a GM controlled PC is invulnerable to damage, though they die if the rest of the party dies. The only actions a GM controlled character will take will be to move and to provide an "aid another" check for other characters.

The GM rolls all initiative rolls.

If you need to "pass a note," either to the GM or another character, use the spoiler tag, addressed to the party you want to read it. For example:

Try to keep in character comments and descriptions of actions in normal font, and use the [ ooc ] brackets for "game" actions.

Finally, if you don't already have one, you need to make up a separate message board alias with the name of your character, and fill out the profile with all of the information that you would normally have on a standard Pathfinder RPG character sheet.

Before you make up your character, however, post in this thread, and give me a character concept.
I don't need pages, but I would like to have a character and not just a build to work with. Once the character sounds good, I'll give you the OK, and once the character is made up and has its own profile, you're good to go.


Could you give some details about the game (what's happened so far, the pace of the game, level etc.)


Writing is easy, especially at the pace you seem to be looking for.

I can replace the Inquisitor with another, easily. Won't even change the Deity.

Else, I have a Half-Orc "Master of the Sacred Mountain" that I can field.

If someone else makes a Barbarian, I'll happily work with them to have a Savage Skald at their side.


I would be willing to play and like the person above I would be willing to play the bard and not even need to worry about channging anything :) or I could make my own.


With the four base classes covered, you can bring in pretty much any class you like (except one already present).

The game itself begins in Riddleport, the armpit of Varisia. A port town grown up from a pirate haven, crime is rampant, corruption is common and everything has a price. Shadowy crime cartels influence everything, if they don't outright own it. There is also the mysterious Cyphergate, a stony arch 350 feet in radius that arches over the harbor mouth. Carved with mysterious glyphs and of a supernatural hardness, it has attracted a colony of mages who study its mysteries exclusively (the Cyphermages).

The heroes showed up at a gambling tournament that heralded the reopening of the Gold Goblin Gambling Hall and Casino. The tournament was hit by robbers after the prize money. The heroes killed or captured the robbers except the mastermind, who got away (but without the money).
Saul Vancaskerkin, the owner, liked the cut of your jib, and offered you junior partnerships in the Casino (weekly pay plus profit sharing).
And that is where the story is right now.


Then in which case, my character offers stand, though I'm really hoping someone comes forth with a Barbarian.


In that case, I will make a barbarian. I like the idea of a barbarian and a savage skald who are each other's side-kick. Makes it just the much better that they have went to a gambling tournament in the city. That's just funny. Good thinking Me'mori.


...and my axe!


Alright.. so let's talk coordination.. What manner of Barbarian were you thinking of? Since I can work the Skald with just about any tradition, but I was thinking that the Moon, Axe, Hawk, or Spire Clans would seem the easiest to tie into the theme of the game upfront, with them being close enough to the area that a reason won't have to be contrived.

Oi.. a pair of Barbarians.. I'm spoiled for choice, it seems. Then this is something I'll leave up to the DM... assuming it is their intent to work with the Barbarian-and-Skald idea.


Since I already play a barbarian in Lamplighter's game I don't mind Bofgar Morarr getting the seat.


I was kind of joking, I really like this character, but he would need to be re-worked for the campaign. Also not sure if my alchemist is going to get into the CSI Absalom game...I'm only looking for one game to play in right now.


*raspberries at the both of you* ..way to be decisive.


Well in that case.. :) Me'mori, since the barbarian I play in Lamplighter's game as you well know is Axe clan anything but that. And I am thinking that he wields a massive earthbreaker, has shoulder-plates that looks like klars, is ogrish big and is bald besides a knot of black hair on the top. He is tattooed around the eyes, and his torso is almost completely covered with tribal tattoos. He is not very bright. The skald would definitely be the brigther of the two.. the skald would be the talker/planner, and the barb would be the bodyguard.


He wears hat and duster to blend in with the city-folk.


A barbarian with a savage skald companion could be very interesting.

Alright;
this guy ate my previous avatar
Me'mori
You are selected to join our game. Come on down to DM Camris SD Shadow in the Sky!
Take a couple of days to review the game so far and work up your characters. We'll see you in game!
The Discussion thread is HERE.
The Game thread is HERE.

To those not selected, thank you for your interest, and don't give up hope! New games open up all the time.


*pokes TGAMPA*

Should we hash out character specifics here or there?


Go ahead and do characters in the Discussion thread.


Let's hash 'em out here and surprise pop into the Discussion thread to greet the other players with ready to play characters.


I think it would be better to head over to the OOC thread at the DM's request. See my post there, please.


Have put up a post there.


Are there still any slots available in this game? I have yet to be able to play a Second Darkness campaign.


Sorry man, the two slots have been filled, so we're full up at six.
Feel free to lurk though, people have been known to drop out on occasion.


Alright, best of luck in your adventures, folks.


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