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This campaign has been going for several months now. (Almost a year -WoW) I have pretty good notes up on the wikia one of the players put together for me, so I should be able to recreate game notes. I enjoy reading other peoples games, so I thought i should but one of ours up. I'll try to do this every week or so-we play once a week. I choose a non=Paizo game, so everyone can read it without spoilers.
Black Days of Kor Kammor
Dramatis Personæ
In order of games played to date.
Voronez
A deformed male fireblood dwarf (Dragon Magic) dragonfire adept (Dragon Magic). Born on the night an anvil cracked (a bad omen), Voronez was nearly killed at birth because of his mishaped body. Only the fact his mother was a priestess of great renown saved him, but his kindred were convinced he was a throwback to the half-dragon slavers who once ruled over (and interbred with) the fireblood dwarves. He was loved by his mother, but abused by all others of his dep (a kind of underground city). He never received any traditional dwarven training, resulting in his developement of the innate dragon powers any member of his clan could learn, but don't. This further worsens his reputation with his kin, who think the powers are exclusive to him, and proof he's evil.
Voronez mother died a few years ago, in a massive forge fire. Though Voronez was not responsible, many of his kindred blame him. This reslted in Voronez being beaten and mistreated constantly. His already swollen face hides bruises well and he never reported his beatings, so elders were able to pretend they did not notice. Recently, a paralyzing disease has affected his kindred, slowing them and turning them gradually to stone. Because of his innate fire powers, Voronez is immune. Wishing to prove himself to his kindred, Vornoez has set out to find a cure for this affliction, and its sorce. An old tome suggested a sage in Freeport might know what's going on.
Voronez is short for a dwarf, and misshapen. His left leg is longer than his right, his face is uneven and set low on his sholders, and he has a hunch back. His fingers on his right hand are too long and thin for a dwarf, and his right hand is swollen. He used to wear a mask of leather and chain armor under lairs of rags. Other members of the party have since worked on finding better atire for him, but so far it all makes him uncomfortable. He depends on his rbeath weapon in combat, but does cary a dagegr and club.
Auriji
A female human barbarian, Auriji has a simple past. She did not want to become a tribe-wife, serve the Onyx Jaguar Temple, or learn spirit-talking. When her tribe felt she was being rebellious, she fought her was free of them and set off to see the world. She seeks to earn a place as a bodyguard to a wealthy prince, or a minor warlord in her own right. Unfortunately for her, she has a temper and little ability to save money, so these goals never seem to gte any closer.
Auriji stands six feet tall. She has mahoganny brown skin, black eyes, and long straight black hair. She wears hide straps tied individually to her body (many now repalced by belts of her fallen foes), which coutns as studded leather armor. She fights with Majah Gada, a longspear, or Phrit Fi, a punch dagger.
Lyssa and Ryssa, "The Twins"
A female dvati (Dragon Compendium) jester (Dragon Compendium). Lyssa and ryssa (also just LaR), are from a far off continent where dvati are common. They were lost at sea as children, and washed up on Kior Kammor, where dvati are totally unknown. Because they look a bit odd 9though are attractive even by humelven standards), speak a language no one else knows, and can commuicate telepathically, they were soon taken into a travelling crime circus. They would serve as lookouts (using telepathy) or one would act as alabi for the other to steal soemthing.
Once they hit younf adult status, LaR realized she was okay with playing fast and loose with laws and taking unneeded funds from the rich, but that the circus was often hurting the innocent. Thus the twins faked their death, and became traveling jesters (attractive twin jester girls being odd enough to get good gigs). They now seek any information about their homeland, which they remember but don't know much about. They are desperately wishing to find a male dvati, so as to have children, beleiving they must both get pregnant on the same night by twin dvati males, so as to give birth to "a" dvati from two bodies. LaR's greatest fear is lonliness, and she thinks without children, her old age will be very lonly.
Lyssa and Ryssa paint their faces with black grease mark, treating their pale skin as if it was already white cake paint. They have suits of green-and-brown motley, which works surprizingly well as camoflage too. Each carries an asortment of small weapons and tool, including two drama masks (one laughing, one crying). Most people don't realize their names, Lyssa and ryssa, refer not to the two dvati bodies, but to the masks. Thus whichever one hold laughing face is Ryssa, and whichever one holds crying face is Luyssa (only Voronmez seems to have worked this out to date).
Mhyssi
A female major celestial bloodline (Unearther Arcana) elf cloistered cleric (Unearthed Arcana)/batle sorcerer (Unearthed Arcana)/mystic theurge. Mhyssi is the last in a long line of the Hearts of War, a bloodline of great warlords and generals. Her family was wiped out by the Blood Host, a bugbear army that has conquered a large section of Kor Kammor. She was captured and enslaved as a very yougn girl, and forced to serve as a sex toy and learn the art of skeeving (goblin military scrying). She thinks of herself as a short, ugly, weak bugbear and is still surprised when anyone treats her as attractive, worthwhile or smart.
Because of her innate talents, she was turned over to the Redcaps, goblin shamans. She was trained to wroship Hyarl the bugbear god of war. She does, but discovered soemthing the bugbears forgot – Hyarl is not originalyl a bugbear deity. In fact, Hyarl is an old giant god who values leadership and planning in warfare over personal combat abilities. He is neutral, and doesn't mind his bugbear followers, but also grants good clerics abilities. In a dream, Hyarl warned Mhyssa that "black days of endless blood war" are coming to Kor Kammor, and if she doesn't prepare a "golden hoard" of warriors, the entire land will die. Mhyssa secretly kept working for the bugbears because she thoguht they were the only hope for such an army. Now, she knos better.
Mhyssi is lithe, sad-looking and auburn-headed. Her eyes are split -- one gold and one green, and she has a tattoo of a greatsword on her left cheek. Oringally encountered wearing nothing but a set of manacles and a brand (of ownership by goblins, across her lower back), Mhyssi has no sense of possession. This often drives her allies nuts, as Mhyssi will give away things of value, or forget them, because they don't seem like hers. She is fond of the colors green and gold, and more likely to keep things in that pallet. (In current game time she's wearing a goldwashed chain shirt and carrying a emerald-hilted greatsword, but that all comes later).
Quince Whiteblade
Quince is a male human knight )PHB II), The son, grandson, and great-granson of paladins, monarchs, and champions. In his line are six great heroes who slew dragons, saved kingdoms, and ended tyranny. However, they are all the women of his ancestry, mothers and grandmothers. The men his noble material ancestors amrried all proved to be losers and wastrels, though good-looking. Neither those born of the great ladies' line, nor those they chose as mates, have ever done anything but fail, betray or disappoint. Thus while Quince is beloved by the women of his family, none of them trust him. It's his life's ambition to prove he can break the "male curse."
A trained squire, Quince couldn't find a permanent place because of his family background. He became a knight errant, seeking a cause to commit to, that could accept him and let him prove his worth.
Glidda
A female azurin (Magic of Incarnum) incarnate (Magic of Incarnum). Glidda was raised a temple prostitute, a profession she ssees as honorable and valuable. Two years ago, her temple was attacked, ravaged, and destroyed by demons. No one knows why. Glidda lost many good friends during the attack, as well as her home. She decided the demons must be found and stopped, and she was just the woman to convince heroes to go do that.
Glidda is buxom, blond and creamy-skinned. She is normally bedecked in a velvet dress with jewelry (both real and soulmelded). She rarely carries a weapon. She only travels on adventures occasionally, spending the rest of her time working and gathering intelligence. (Her player isn;t always free)
Other characters to be introduced as they show up.
Game One
The Stage is Set
The Secret Venture is a wandering tavern ship, sailing along the Gaunt River, through the Unclaimed Lands, serving overpriced drinks, bad stew, and bedtime companionship for hire to anyone with coin. It mostly settles along seasonal trade routes at places where caravans pick up goods from shipping barges. On this night, it sits moored by the town of Nightspring,an independt community that gives lip service to the White Kings, but does little to enforce their laws.
The past few years, the Blood Host has taken ladns closer and closer to Nightspring, and bought more and more goods from traders. As a result, bugbears and hobgoblins are grudingly accepted here, and though slaver is outlawed the goblinoids practice of it is overlooked. Thus, Svurg Bloodbeard, a young bugbear commander, and his hobgoblin troops are enj0oying a night of revelry aborad the Secret venture while Svurg waits for a merchant with a hundred crossbows for sale. Svurg is advised by Kittul Godlick, a redcap shaman and owner of the slave Mhyssi.
Also present this cold night are Voronez (who couldn't get served in town), the Twins (paid to perform a commedy routine in the tavern decks), Auriji (hired as a guard for the venture), and Glidda (working the boat for free passage). Outside near the boat is Quince (seeking a murderer who fled this way). There are a half-dozen townies in the tavern deck, and perhaps three dozen employees and sailors scattered across the boat.
Because they know it angers the humans, but they believe no one will do anything about it, the hobgoblins are actively abusing Mhyssi in the tavern deck, while drinking, eating, and loaudly talking about how weak non-goblin races are. Kittul doesn't care as long as she isn't made unable to learn, cast spells or serve, and Bloodbeard wants to see if the region is so cowed it could be easily conquered. Mhyssi's cries of shame and pain are too muffled to be heard outside, but no one in the tavern deck can miss it. However, most know that doing anything about it will get them killed.
Moved by the girls' suffering, voronez decides he must get involved. Seeing he is outnumbered, the lumpy dwarf realizes hell need help to free her. Spying Auriji, half-asleep with drink, in the corner, he starts muttering to himself in gaint hoping (correctly) she speaks tha language. Voronez talks to himself so Auriji can overhear, but sounds like he thinks no one else will understand him. He complains that bugbears and hobgoblins act like they rule the whole world now, and are even so bold as to take free travelers as slaves. It's sad, he comments to himself, that the big, dark spear-woman is going to be enslaved during the night while she sleeps, and the ship's captain paid for letting her be taken.
Auriji is enraged by the bluff, and grabs up her spear. Before the hobgoblins who what has hit them, Auriji has killed one with her mighty Majah Gada. Voronez is right behind her, and wounds more than half of the rest with a well-placed breath weapon. He also catches the tavern deck on fire, and panics everyone left. Quince sees the fire and commotion from outside and heads that way, hoping to find a small draogn to slay heroically.
The hobgoblins quickly surround Auriji and Voronez, who look doomed. Auriji swears to be Voronez's blood-sister, so they can see each other in the afterlife. Lyssa and ryssa start working against the hobgoblins in subtle ways (knocking one out by breaking two mugs on its head when no one is looking, screaming "look out" at one trying to sneak up on Voronez), but aren't willing to put their employer at risk by actively opposing them.
Glidda runs in to see what the commotion is, and is immediately attacked by hobgoblins,. While she tries to calm every9ne, or at least lure a few into another room to reduce the confusion in the tavern deck, her lesser soulspark barely manages to keep a hobgoblin off her. Lyssa and Ryssa move to assist her directly, since she's currently also an employee.
Vornoez tries to get to Mhyssi, so she can be freed at least before he and Auriji are killed. Kittul puts an end to that. Bloodbeard decides to end the fight, but is surprised when Auriji goes into rage, and seems much less close to falling down. Still, things are going badly for the heroes.
Then, Quince swings in through a window on a rope from above decks. He slams into Kittul on an "uncontrolled-Erool-Flynn-on-a-rope" charge, and scors a crit, killing the Redcap. Suddenly Bloodbeard is flanked between Auriji and Quince.Suddenly low on both hp and morale, Bloodbeard flees to the deck of the ship.
The hobgoblins rush to help their commander, and the Twins and Glidda can't stop them fast enough. Mhyssi has flung herself protectively over Voronez, who is the only person to ever try to help her. A hobgoblin begins a coup-de-gras on the dwarf, while the Twins and Glidda urge Myssi to run to them, and flee the ship. Instead, Mhyssi grabs Kittur's spell component pouch. Suddnely able to cast spells, she nails the hobgoblin with a deific vengeance, calling out to the hobgoblins own deity and killing him.
On the deck, the fighting spills over crates and rollign barrels. Sailors rush up to take down Auriji and Qunice, for fear of angering the Blood Host if the bugbear is killed. Fresher than the other combatants, Quince keeps hammering on Bloodbeard, while Auriji stands behind him with her longspear and keeps sailrs off him. The two drive Bloodbeard the length of the ship.
Inside, the remaining hobgoblins are killed off by the twins, glidda, Mhyssi and Voronex. It's worth noting Quince doesn't see any of that. Mhyssi heals Voronex, and asks why he risked himself for her. The twins rush up on deck, and tell sailors to evacuate. They claim the hobogblins are actually undead ("do you think they smell like that normally?", scaring the crew into fleeing.
Bloodbeard leaps onto one of the ship's catepults to hurl it's barrel fo alchemist's fire at his attackers. He hits and they take fire damage, but keep attacking him. He rants about the inevitability of the Blod Hosts' success, and how they'll burn forever in the end. Auriji fires the catapult he's standing on, killing him.
Since the venture is burning down, the group must escape. Voronex braves the flames to grab out people who have fallen uncosncious, while Quince swings off the ship with both Glidda and Mhyssa. The twins talk about how great an exit this is, and somehow sneak off the ship. (Lyssa has one end of her jester cap smoldering a think line of smoke for the rest of the night).
The captain fo the venture is pissed, but not willing to take on the people who took on the hobgoblins. The townsfol seem pissed, but also treat the Pces with respect. They are told to loot the bodies of the hobgoblins "the the Host knows we took nothing from their fallen."
On the bodies they discover the plan to buy crossbows for "a second expedition into the Bullette Peaks." No reason for the Host to do this isgiven, but the plan also calls for a visit to a major deamon-worshiopper in the Pirate City of Freeport, (in the Unclaimed Lands) and hiring Unjohn the Ugly as a scout, who just happens to be the murderer Quince is seeking. The group decides to investigate all this together, starting with freeport, which they must now walk to.
The group sets out, and do a lot of talking to get to know each other. Quince seems bothered he may not be in with :the right crowd," but glidda convinces him staying if for the greater good. Mhyssi spends a lot of time talking to the twins. Voronex quietly admits to Auriji he tricked her, and explains why. She laughs, telling him she'd kill a stranger for that, but he is her brother now and she's pleased by how clever he is.
That night, goblin scouts on wolf steeds attack the camp. The players slaughter them in three rounds. They discover Bloodbeard's brother 9who has the same write-up) came to join up with his brother and is furious the heroes killed him. He has sworn to track them down, and sacrifice them to the Host.
Notable Quoteables
voronez (ooc): Why is there a slave girl figure on ths ship?
mhyssi (ooc): That's Mhyssi., She's naked and in chains, like the figure.
glidda (ooc): If you hadn't bought those chains, you might have been able to afford some clothes with your starting money.
(After voronez uses his breath weapon for the first time)
auriji: "How do you DO that?"
voronez: "You haven't eaten the curry here, have you?"
quince: "I'm Sir Whiteblade!"
auriji: "Yeah? We'll I'm... I'm... I'm drunk!"
the twins: "And in the morning, those statements will both probably still be true."
quince (ooc): "I want to challenge the bugbear. How do I do that?"
the twins (ooc): "Kick him in the junk."
(Once Mhyssi asks Varonex why he risked his life for her.)
Glidda: "They're called bewbs, honey."
Varonex (stammering): "N-no. They aren't why... I mean... That's not it."
Ryssa: "He must be a leg man, then."
Lyssa: "Or butt. Or, anything, really, She's giving him a wide selection of anatomy to choose from."
(As Bloodbeard is losing to Auriji and Quince)
bloodbeard: "By the marrow of the gods, I have had enough!"
The twins: "That's okay, I think they're bringing your check."
(Blodbeard ends his rant.)
Bloodbeard: "The goblinoid enpire shall sweep the land liek a plague! And what are you going to do about it?"
Auriji: "This." (She uses her longspear to fire the catapult, sending Bloodbeard flying.)
(As Vrononez tries to create an adventuring partyy)
quince: "I'm with you, friend, but I don't think we can bring Mhyssi in good conscionce. It's going to be dangerous, and she's not really prepared for..."
(Mhyssi heals Auriji of all her battle injuries)
auriji: "Quince? Shut up."
Comments on this adventure, its characters or the world it is set in are welcome.
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What an amazingly chaotic, spastic and utterly entertaining beginning session for a campaign.
I recall you mentioning something about how 'interesting' your campaigns were on another post Dungeon Grrrl, I just didn't understand exactly how 'interesting'. Bravo.
A misshapen Dwarf, an Elven girl turned goblinoid sex-toy turned liberated slave, a questing Knight, The twins, and a courtesan? Legends are made of parties such as these.
I absolutely will be following this thread. Thanks for joining the Campaign Journals, Dungeon Grrrl!
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I must concur with Yasha, the first entry is a most delectable read. Not too heavy on the in-character stuff, not too light on the laying of smackdown, and the ooc commentary is a brilliant touch. o7
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Turin the Mad wrote:
I must concur with Yasha, the first entry is a most delectable read. Not too heavy on the in-character stuff, not too light on the laying of smackdown, and the ooc commentary is a brilliant touch. o7
Alright...Turin's here too. Make sure to update often Dungeon Grrrl, Turin and I are about the most spastic and faithful Journal readers that you can find. Be forewarned that great zaniness is sure to follow. And apparently carnivorous hobbits...thats Turin for you.
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Yasha0006 wrote:
Turin the Mad wrote:
I must concur with Yasha, the first entry is a most delectable read. Not too heavy on the in-character stuff, not too light on the laying of smackdown, and the ooc commentary is a brilliant touch. o7
Alright...Turin's here too. Make sure to update often Dungeon Grrrl, Turin and I are about the most spastic and faithful Journal readers that you can find. Be forewarned that great zaniness is sure to follow. And apparently carnivorous hobbits...thats Turin for you.
Looks up from pre-seasoning Yasha's left foot with a mixture of tenderizer and a secret long pork seasoning recipe originally concocted by Grandpappy Turin...
Don't mind the numbing sensation, it is a great boon to your circulation...
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Wow, you two are cute!
I'll update as I can, but it may be catch as catch can. I am shooting for once a week, which is how often we play, but I have months and months of backlog. In theory, and slow weeks I may get more in. Obviously on busy weeks, you dears are just going to have to ewait.
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Dungeon Grrrl wrote:
Wow, you two are cute!
I'll update as I can, but it may be catch as catch can. I am shooting for once a week, which is how often we play, but I have months and months of backlog. In theory, and slow weeks I may get more in. Obviously on busy weeks, you dears are just going to have to wait.
So I'm stuck gnawing on Yasha's stub until after New Year's... ^_^
Looking forward to the posts as they arrive. After all, one could sneak in backlog posts during various moments ... when the non-gamers are all hollering at the football game ... when recuperating from certain states of inebriation ... when everyone else is asleep but you are Hiding in Shadows to Backstab Santa and take his artifact-level Bag of Holding ...
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Take your time Dungeon Grrrl. I know that is completely contrary to what I said before...but as the Holiday Chaos comes...well...there is only so much that you can fight the storm.
Oh..and Turin...
~\--/~
-O--O-
WWW
Don't make me eat your face off. Becuase I will...with wasabi.
Also, do bear in mind the monster face looked better before I posted it. Curses.
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Yasha0006 wrote:
Take your time Dungeon Grrrl. I know that is completely contrary to what I said before...but as the Holiday Chaos comes...well...there is only so much that you can fight the storm.
Oh..and Turin...
~\--/~
-O--O-
WWW
Don't make me eat your face off. Becuase I will...with wasabi.
** spoiler omitted **
Also, do bear in mind the monster face looked better before I posted it. Curses.
Wasabi? Not bad ... doesn't go well with long pork.
And yes Dungeon Grrrl, we shall (perhaps futilely) endeavor to behave. Please, post as soon as your are able and willing though. ^_^
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Okay, I got the next one ready. I stuck the notable quotables in the running text this time.
Black Days of Kor Kammor
Dramatis Personæ
Voronez
A deformed male fireblood dwarf (Dragon Magic) dragonfire adept (Dragon Magic). Recently, a paralyzing disease has affected his kindred, slowing and turning them gradually to stone. Wishing to prove himself to his kindred, Vornoez has set out to find a cure for this affliction, and its sorce. Having started the series of events that got the group of heroes together, Voronez is now seen by his allies as a cunning advisor, both wise and compassionate.
Auriji
A female human barbarian. Auriji stands six feet tall. She has mahoganny brown skin, black eyes, and long straight black hair. She fights with Majah Gada, a longspear, or Phrit Fi, a punch dagger. Made Voronez her blood brother.
Lyssa and Ryssa, "The Twins"
A female dvati (Dragon Compendium) jester (Dragon Compendium). Lyssa and Ryssa (LaR) paint their faces with black grease mark, treating their pale skin as if it was already white cake paint. Have laughing and crying drama masks. Most people don't realize their names, Lyssa and ryssa, refer not to the two dvati bodies, but to the masks. Thus whichever one hold laughing face is Ryssa, and whichever one holds crying face is Luyssa.
Mhyssi
A female major celestial bloodline (Unearther Arcana) elf cloistered cleric (Unearthed Arcana)/batle sorcerer (Unearthed Arcana)/mystic theurge. She was captured and enslaved as a very yougn girl, and forced to serve as a sex toy and learn the art of skeeving (goblin military scrying). Mhyssi is lithe, sad-looking and auburn-headed. Her eyes are split -- one gold and one green, and she has a tattoo of a greatsword on her left cheek. She is currently wearing a spare shift of Glidda's, which has penty of coverage but is remarkably sheer. The Twins have loaned her a dagger, and she has a spell component pouch stolen from her previous owner, the Redcap shaman Kittur. Mhyssi is two levels higher than everyone else, but has no possessions other than what they loan her. She currently thinks of herself as belonging to Voronex, but hasn't told him that yet.
Quince Whiteblade
Quince is a male human knight 9PHB II) A trained squire, Quince couldn't find a permanent place because of his family background (in which all men turn out to be scum). He became a knight errant, seeking a cause to commit to, that could accept him and let him prove his worth. Thinks of himself as team leader. Also, trying to figure out if he's in love with glidda, or just suffering serious lust issues.
Glidda
A female azurin (Magic of Incarnum) incarnate (Magic of Incarnum). Glidda was raised a temple prostitute, a profession she ssees as honorable and valuable. Two years ago, her temple was attacked, ravaged, and destroyed by demons. She decided the demons must be found and stopped, and she was just the woman to convince heroes to go do that.
Game Two
They Almost Ruin Everything
Quince is very concerned about the new threat to them, the bugbear Bhog Bloodbeard, brother of Svurg Bloodbeard. Bhog is commander of a host of goblin wolf-riders, and clearly plans to harry the party and try to trap them. Quince very much wants to set a trap and let Bhog come to them and force a final showndown. Voronex is less convinced-no one knows how many troops Bhog has, or how close they are. While goblins might overwhelm them if the party keeps moving, they are sure to if the party tries to dig in and wait.
This is the first big party conflict. Quince is adamant about the smart thing to do, Voronex equally convinced Q's wrong. Auriji supports Voronex without debate-he is her (newly formed) blood brother, and she prefers a running fight anyway. Glidda is afraid of being surrounded on the open plains (she is very much a city girl) and much prefers having even a crude foritifcation for a fight. (Beside, shes noticed Quince looking longingly at her, and thinks hell be useful later if she cements his like for her now). The Twins each take a side (setting a trend for how they handle almost all disagreements). This leaves the deciding vote with Mhyssi.
Mhyssi: "I get a vote?"
Quince: "Of course you do!"
Mhyssi looks at Voronex.
Vornoex: "On this, he's right. You get a vote."
Mhyssi: "Ah. Then I vote for my lord's idea.
Quince (The only noble present): "Good. We'll start on that hill..."
Mhyssi (upset, to voronex): "You SOLD me?!"
Voronex (confused): "Whay? No! Why would...?"
Quince: "Sold her? Voronex, you slaver bastard!" (Draws his sword)
The party actually comers to blows before the Twins realize Mhyssi thinks of herself as Voronexs property, making him her lord, and Voronex had no idea. While still upset and ready to fight one another, the party is attacked by Urgunt, an awakened bull druid working for Bhog as his scoutmaster.
The party had seen Urgunt, but ignored him as a wild animal (longhorn cattle roam this region of Kor Kammor). This alolows him to open with a charge. Urgunt is surprisingly effective, able to cast spells to enhance itself and already having natural attacks and armor. (Though he can only cast spells in forms other than his natural one, using natural Spellcaster, since as a bull he has no hands). Urghnt drops Glidda in the first round of combat
glidda (ooc): worst bull rush I ever suffered.
Auriji leaps up and fights back immediately, while everyone else wastes a round trying to figure out who is -really- attacking. This does allow them to spot the goblins sneaking up with nets. Quince gets wrapped up without his sword (the Twins had disarmed him during the interparty fight), and is forced to defend himself with a dagger. The Twins hide, and Voronex wipes out several goblins with a breath weapon before being overwhelmed in a mass grapple.
Auriji manages to hold Urgunt toe-to-toe, though he gets off the occasional spell to harry the rest of the party. (The Twins waste several rounds try to charm him, as they don't realize he's a magical beast, not a humanoid taking multiple animal forms). Auriji is clearly overmached, and rages. Quince heroically manages to prevent goblins from coup de gras-ing glidda, but can't kill them fast enough with a dagger.
Mhyssi has been trying to help Voronex, but then a net gets thrown over her. For one round, she does nothing, whimpering. They, she freaks out. She successfully gets into her stolen spell component pouch and lobs a fireball into the goblin ranks. Though she catches Voronex as well, she kills nearly all the goblins. (Voronex is singed, but fire resistance keeps him from being seriously harmed)
Voronex leaps up to flank Urgunt for Auriji, and yells at the Twins to stop wasting spells and get Quince lose and Glidda safe. Urgunt suddenly sees Mhyssi as threat number 1, but is too low on spells to get her except in melee. The bull charges past Auriji, who tries to trip him but can't make the trip check and ends up bowled over and bloodied. Mhyssi runs, using terrain to keep away from the faster bull druid for a round or two.
The Twins free Quince and promise to keep Glidda safe. Voronex realizes Auriji is bleeding to death, and moves to save her (cooincidentally placing her in his healing aura). Quince jumps up to stop Urgunt, taking the bull on with a dagger and size Small axe retreived from a goblin. Urgunt slams through the knight in 2 rounds. Mhyssi reaches Voronex and Auriji, and heals Auriji. Voronex tells Mhyssi to grab Auriji and run, and turns to breath on Urgunt as soon as he's in range. Urgunt charges.
The nTwins: "We have her. Go, Quince. For the love of life, get it!"
Quince: "He shall not touch you while I stand."
Awake, but prone, Auriji picks up Majah Gada and readies for Urgunt's charge. Since it's a reach weapon, her attack goes off before his overun can kill her. She not only hits, but crits, dealing x4 damage, spearing the bull druid clean through and killing him.
Auriji (ooc): "With my last breath, I spit thee."
Twins (ooc): "Hey, that's OUR line!"
The remaining goblins form up to make a last attack on the badly injured party, but LaR break into a song about goblin soup (in goblin, and including how much tastier it is with beef), and scare them off.
The Twins get Quince (barely) conscious, and he drags himself over to Voronex and Auriji. There, he apologises. No matter who is at fault for the party coming to blows he was part of it, and fels great shame. Further, the argument over his fortification left them vulnerable to attack. (The Twins have harped on this irony for several minutes). He pledges to take Voronex's advice with greatest respect from now on, and not to divide the party, save only moral issues he cannot stand down on.
Which, Voronex adds, ought to include slavery. Surprised, Quince agrees it must. All eyes turn to Mhyssi, who immediately is convinced Voronex is going to sell her and send her away from the party. After a few questions, she confesses she beleives she can be taken by force (as Voronex did), or sold, or given away. She doesn't see how she can be set free. Voronex states he can not, and will not, own a slave.
Mhyssi: "Please, my lord, do not send me away, I shall do whatever you desire, and you may use me as you..."
Voronex (interrupting): "So in your opinion, I could give you to anyone?"
Mhyssi nods, looking miserable.
Voronex: Fine. (Points to a dead goblin) "I give you to him."
Mhyssi: "But,,, he's dead?"
Voronex: "Exactly."
The Twins and Glidda have to helop her through the logic, but ny the end of the day Mhyssi sees herself as a free women. She discovers this is even scarier for her than being a salve, but she likes it.
ThenTwins warn the party not to linger here too long. Looking at the numbner of goblins killed, (including the ones killed the previous sessions), the loot taken from them, the cost of replacing trained riding wolves, and the value of a bull that has been awakened, the Twins figure Bhog Bloodbeard has now spend more than 20,000 gp chacing them. (No one GM included, bothers to check their numbers). Therefore, he wants them badly., very badly. No foritifcation likely to stop his next assualt could be built before it might arrive. Tehir best hope is too flee.
Glidda suggessts building a raft and taking to the river, since it's harder to track them across is. Voronex suggest bulding a raft and using it to get just as far as the Monument steps, a haunted region of rocky hills. Cutting through it takes several days off their travel time to Freeport, its tough to track across rock, and they can let the raft go from wherever they disembark, thus throughing goblins further off the scent. When Quince and Glidda complain the Monument Steps are, well, haunted, Voronex points out that makes it even less likely the goblins will follow them.
Twins: "So you recommend taking this route because it's such a bad idea, no one will think we've done it?"
Vornoex: "Well, yes I supppse."
Twins: "Great. We're in"
It turns out Auriji has a woodcrafting skill,a dQuince has ranks in boatwright. The two set to work to make a quick raft, and are surprised how well their skills and attitudes compliment each other. It takes two days to build, during which time the Twins find and kill two goblin scouts, without telling the rest of the party. The day the raft goes into the ater, a hoard of goblins are just hours behind the party.
During this time, Glida discovers Mhyssi has no idea sex can lead to pregnancy. Goblins don't discuss such things, aren't cross-fertile with elves so Mhyssi never had to deal with it, and no one taught Mhyssi before she was kidnnapped. Glidda and the Twins explain the birds and the bees to Mhyssi, and Glidda gives her a large supply of silphium, and Mhyssi becomes a lover of the Twins, who hadn't realized how lonely they were getting. At the same time glidda begins to see Auriji as competition for the attention mof Quince, but isn't convinced she should do anything about it. Auriji and Quince remain blissfully anaware of all these social goings-on, and vornonex notices them all but stays uninvolved (being used to being the outsider).
The Monument Steps are rocky, shale-covered hills that were a popular burial place for minor nobles and rich merchants during the height of the Catchos Empire, which collapsed more than a century ago. The tombs here could be built by pushing shale aside, building a wooden building, then burrying it. This was cheap, allowing impressive tombs of gilt wooden walls to be built by the upper middle class, mimicing the great stone vaults of major nobles and kings for a fraction of the price. Of course, people trying to skimp on tomb costs often don't pay for the -good- blessings and prayer, making many of the burial sites not holy ground. Further, the wood often gave way after a few years, meaning the tombs were broken open often. And, gilt being valuable, many robbers began searching for lost tombs, especially once Catchos fell. As a result, minor undead, angry at losing their graves and never properly put to rest, are common here.
Mhyssi (ooc): "Wow, so this is the land of the yuppie dead?"
Twins (ooc): "Just keeping up with the Joneses. Keeping up in the land of the living with the zombified, brain-eating Joneses."
Auriji (ooc): "Come on down to Mad Martigan's Mobile Tomb emporium. You won't believe our prices! They say you can't take it with you, so why not spend it now?"
The first night through the Monument Steps in uneventful, but players are forced to regualrly make Spot/Listen checks (we switched to Perception later in the game, but they're still separate skill at this point), so to ensure they don't assume any request for a check means a fight is about to start. Oftne they hear shifting shale, but after readying weapons and casting combat spells in "preparation" a few times, they give up trying to guess whena fight will break out.
Because it begins to rain, they take shelter in a small cave. During the night, a Spot check is called for when Quince is on gaurd. Players think nothing of it...
Until the undead cats attack.
Mumkmified so they could go into the afterlife with their owner, the 32 mummified cats were the most valued possessions of a cracy cat lady minor noble toward the end of the Catchos empire. The cave was once the entrance to her tomb, and the cat mummies can still crawl through the cracks from the collapsed tomb into the cave.
Glidda (ooc): "Eeek! I'm a dog person! I'm a dog person!"
The Twins (ooc): "What, like, a gnoll?"
Quince is swarmed quicjkly, and scraems an alarm as he tries to hold the tiny undead. They quickly get past him, and begin pouncing, sickening, and mesmerizing the rest of the part. Several score crits against Voronex, who flees out of the cave to stop getting flanked. Auriji must resort to Phrit Fi, since the cats tumble and are all inside the attack range of her spear. Glidda's lesser soulspark does an excellent job protecting her, and she is remarkable effective with a burning stick she pulls out of the campfire. The twins have nothing of real use against cat mummies (who also have scent), but fight back-to-back and hold their own.
Mhyssi takes two rouns to wake up, arm herself, and cast a defensive spell. Then, she does a Turn undead, and causes a third of the cats to turn to dust. Two more attempts, one on each following rond, takes care of the rest. The cats were dressed in silks and golden collars, so the heroes gather up their treasure. This includes a ring of languages (granting access to all for elemental languages, spoken and written, for the wearer), a ring of clotting (never bleed to death), and a wepon charm (a golden greatsword that becomes a wrist bracelet as a move action).
Deciding maybe an old tomb isn't the best place for camp, the part moves on. They are attacked twice more through the day, but both times Mhyssi simply turns the undead, destroying them. At the close of the game session, the party is halfway through the Monument Steps.
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Mummified kitty carcasses from a cheaply entombed old cat lady, awesome! ^_^
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Turin the Mad wrote:
Mummified kitty carcasses from a cheaply entombed old cat lady, awesome! ^_^
Yes...consider the idea of a Swarm of Mummy Cats sooooo stolen. Just the look of horror on players faces should be enough.
Players:"So...there's a mob of undead cats coming at us from everywhere?"
DM:"Thats right. They are dessicated and linen-wrapped as was customary for this region. Mummified you could say..."
Players:"Did you just say these were Mummy Cats?"
DM:"Basically."
Players:"RUN!"
Seriously...that many attacks even with low attack bonuses and you are bound to infect the whole party with Mummy Rot. I like it.
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That is cool. And btw this is a good campaign journal. Voronex is really neat--I like the touch of him giving her to the dead goblin. Also very awesome setup of the hobgoblins--the Redcaps is a nice touch of mingling myth and game.
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Thank you all. compared to the people I play under (as opposed to DM) i always feel like the uncreative one. Most of my ideas are stolen from trashy fantasy romance novels (the only fantasy novels my players don't read voraciously) or comic books, or myth.
I did like Redaps as goblin spellcaster, though :D
And if you like voronex' style, keep reading...
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Dungeon Grrrl wrote:
Thank you all. Compared to the people I play under (as opposed to DM), I always feel like the uncreative one. Most of my ideas are stolen from trashy fantasy romance novels (the only fantasy novels my players don't read voraciously) or comic books, or myth.
I did like Redaps as goblin spellcaster, though :D
And if you like voronex' style, keep reading...
Chuckling Most ideas are stolen - how far back one goes to steal them of course is one of the fun parts. And mythology has more critters and concepts to rip off than has been stolen and statted up in 35 years of D&D altogether.
In essence, plunder away! YARRR!! ~Coughcoughhackwheeze~ Or, something...
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A cool and crazy story so far, with very interesting characters. Keep the stories coming! *Shakes head in amazement*
Stefan
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I admit, the more different people post 9and the more often anyone posts), the more motivated I am to transcribe the wikia notes inot somethign I can post. So...
Black Days of Kor Kammor
Game Three
Dramatis Personæ (abridged, see post one for full cast)
Voronez
A deformed male fireblood dwarf dragonfire adept. Seeking a cure for a paralyzing disease has affected his kindred, slowing and turning them gradually to stone. Currently seen as a good advisor to the party.
Auriji
A six foott tall, mahoganny skinned female human barbarian. She fights with Majah Gada, a longspear, or Phrit Fi, a punch dagger. Voronez is her blood brother, and she has *just* begun to be romantically interested in Quince.
Lyssa and Ryssa, "The Twins"
A female dvati (Dragon Compendium) jester with painted faces. Have laughing and crying drama masks. Most people don't realize their names, Lyssa and ryssa, refer not to the two dvati bodies, but to the masks. Thus whichever one hold laughing face is Ryssa, and whichever one holds crying face is Luyssa.
Mhyssi
A female major celestial bloodline elf cloistered cleric/batle sorcerer (Unearthed Arcana)/mystic theurge. She was captured and enslaved as a very yougn girl, and forced to serve as a sex toy and learn the art of skeeving (goblin military scrying). Mhyssi is auburn-headed with split eyes (one gold and one green), and she has a tattoo of a greatsword on her left cheek. Barely dressed, she has a greatsword weapon charm (from the cat mummies of game 2) and she has a spell component pouch stolen from her previous owner, the Redcap shaman Kittur. Curently lover to the twins, and beginning to understand she is truly free.
Quince Whiteblade
Quince is a male human knight, trying to figure out if he's in love with glidda, or Auriji, or just suffering serious lust issues.
Glidda
A female azurin incarnate. A temple prostitute, two years ago, her temple was attacked, ravaged, and destroyed by demons. She decided the demons must be found and stopped, and she was just the woman to convince heroes to go do that.
Recap
The heroes have incurred the wrath of the goblkin Bllod Hoard, and are being pursed by the forces of bugbear Bhog bloodbeard. seek to confer with (or at least investigate) the diabolst Scara Holthel, wh9o lives in the Pirate city of Freeport and is supposed to be a sage the Blood Hoast wish to speak to (as discovered in apapers carried byt agent so the hoast and Bhog Bloodbeard).
Fleeing Hoard forces Bhog sends to capture them, the part cuts through the Monument Stones, shale-covered hills with scores of cheap tombs from the last days of the catchos Empire. It is only two week's trip through the Stones, but already the party has fought offf mummified cats, zombie stoenmasons, and skeletal limners (with rotting buckets of paint still hanging weithin their ribcages).
The party now stays on the move for a solid 10 hours every day, with Mhyssi using lesser restoration to remove any fatigue that builds up (taking all her 2nd level cleric spells each day). The 14 hours of downtime are broken into an hour to set up camp, and hour to take down camp, and 4 3-hour watches a9allowing everyone to get 9 hours of sleep).
Watch 1 Lyssa, Glidda
Watch 2 Rhyssa, Quince
Watch 3 Mhyssi, voronex (he has darkvision)
Watch 4 Mhyssi (only needs 4 hours of meditation), Auriji
Glidda: It would be better if I didn't have to take a watch. My energies need recharging...
Twins; Your energies recharge well when a wolf sneaks up and eats you becase there's only one person keeping an eye out?.
Glidda; first watch will be fine.
A few days pass without incident. One night,Quince and Auriji finally decide they are romantically linked and begin sharing a bedrool. In the middle of that night (3rd watch), a scream rips through the night. People get up immediately, but quickly argue about wether it is more likely to be woman in trouble (Quince's beleif), or an undead luring people to their doom (Glidda's beleif). The party agrees they must help if it's somene in trouble, but begin to heatedly debate the likelyhood of that (with the Twins each taking a different side).
Voironex shames the group into getting moving now, rather than waiting for the debate to end.
Vornoex: "Stop it! It doesnt matter. Either it's someone in trouble, in which case we have to go help, or it's an undead that lures people to their doom, in which case we need to go stop it before it gets someone in trouble in the furture. Either way, we need to go look!"
Glidda: "He's right. As ususal. Why do we even argue anymore?"
Twins: Habit, mostly."
As the party rushes out of camp over the shale hills, they see a short, graceful woman wrapped in a sheer cloak against the chill of the night (Tiera) and a odd, short man who looks like a really thick gnome (Humtum). These two are being attacked by bouncing burning skulls, each chanting a dirge in a low, hard to hear voice (burning mummers). The skullsmove like sparks off a forge, creating bright bunring arcs as they hop about in constant motion. Their dirge, if listend to carefully, is actually blasphemous and encourages the dead to irse up and attack the living, as vengeance for being put in the ground.
The new characters:
Teira is an elfling (Midnight) shaman *the Shamans handbook). She is a halfling/high elf crossbreed, and a member of the Spirt Speakers, the shamanistic "old religion" of the elves. Because of her halfing blood she ages and matures quickly for an elf, and is seen as something of a prodigy (but also a tregedy,a s she'‘ll die long before her childhood friends). When she went on her vision quest o e bcome a spirit-talker, she had a vision of the Pyre reborn, the lining embodiment of mortal animus (drive to know and do). The elven legend of the Pyre of Knowledge is much like the story of Prometheus giving mankind fire, except it has a living element. No great advance in mortal knowledge can occur except under the blessing of the Pyre reborn, who is always sought and killed by the forces of ignorance and darkness.
Tiera has three taboos. She may never wear armor – the spirits must defend her. She must paint the flame marks of the Pyre of Knowledge on herself every day. She must return any purely benevolent aid in the coin she beleives her allies most desire, so the value of aid given.
Tiera's earlier spirit quests have told her the Pyre reborn is a dwarf of unusual brth. She thinks it might be Humtum, who is a crafter and the renincarnation of something, after all. She's taking him to Freeport, to speak with the Sapphire Seer, who can unravel the skien of fate to see what prophicies a given soul is related to.
Humtum
Humtum is a dworrow (Midnight) defender (Midnight). He's the product of a very rare dwaf/gnome crossbreading. Though dwarves are not nromally fertile with any other race, Humtum's mother (a gnome) fell in love with a dwarf and permanently polymorphed herself into a dwarf to be with him. However, the magic didn't affect her soul, and gnomes believe in reincarnation. Thus Humtum is a gnome soul reincarnted into a dwarf body. He is a smooth-skinned dwarf unable to grow facial hair.
That last is his great shame. Though there is no law against being clean-shaven, it is an insult to the dwarven tradition. As a result, while Humtum could learn crafts (no dwarf is left idle), no warmaster would tech him weaponskills. Thus Humtum has trained himself as a gemcutter and healer (the two skills are considered related in dwarven culture and have a single title Jrect, or "cutter"), and gottne into a lot of alehouse brawls defending his "girl's" chin. Though he doesn't want to admit it, Humtum both hates and envies all other dwarves.
Tiera knew Hmtum would not want to leave his dep (underground city), but took pride in his healing. So she infected herself with Red Fever and stumbled into his dep near death. Humtum identified her condition and got her stable, but to cure her he needs rare herbs not available udnerground. The nearest sorce of them is Freeport, so he's taking her there to prove his worht to his kinsfolk.
Tiera has rebukled the burning mummers and cast a spell to give Humtum battle rage (him going into rage was the scream that woke the party), but even so they are being overwhlmed. Her demon stick (masterowrk club) at least lets her strike them without taking damage. Humtum, a brawler, keeps getting burned with every punch.
At least,l until Voronex and allies arrive. Voronex puts up an aura giving everyone some fire resistence, and lets lose with a frost breath weapon, immediately drawing the attention of all the burning mummers (and destroying a few). As the mummers go bouncing toward them, Quince and Auriji began smashing them with great effeciiency. Mhyssi tries to turn before realizing it's not anew day yet, and she's out. Glidda has her soulspark familair help gaurd Humtum (who is nearly down) while she gets lightning gautnles set for 2d6 electrical shock attacks.The twins begin to bolster their allies with quips.
Twins: Lyssa: A Burning head?
Ryssa: Sounds like an oral venereal disease.
Lyssa: Ew. Who would have sex with a flaming skull?
Ryssa: A gay skull?
Lyssa: But they don't look at all attractive. They dont even have noses!
Ryssa: No noses? How do they smell?
Lyssa: Burnt!
The burning mummers keep swarming, bnut begin to ignore voronex in favor of Auriji and Quince. Voronex getds Myssi to move with him to Teira and Humtum, weho are badly injured. Unable to breath frsot again so soon, he swings his mace wildly, fighting defensively and trying to stand between Mhyssi and the injured newcomers. As he does so, he ealized Humtum is a beardless dwarf.
Voronex: Blood-Kin, despare not! Mhyssi is a fine healer, and your burned beard will grow back.
Humtum: I am mno kin of yours, you orc-blooded freak! No one asked for your help!
Teria (near death, being healed by Mhyssi): "Help?"
Previosuly downer mummers re-light, and begin bnouncing about again (though less dangerous since they are cracked and broken). The Twins try spraying their water bottles on the new ones, and on the rare case they get a crit actually put one out, leaving it unrevivable. But Auriji and Quince are getting surrounded by those coming back to feiry animation. Auriji tries to smash many with a whirlwind attack, but that just causes them to begin to pile into a bigger and bigger pile, a large pyramid of burning, biting skulll swarm that begins to crawl toward Teira.
Glidda, quince and Auriji try to hold the now towering flaimng skull pile while the Twins move the wounded Teria and Humtum and Mhyssi heals them/. Voronex leaps forward with another ffost breath, and realized those he kills are frosted and don't get back up again.
Glida goes down, and Humtum (he and Tiere back on their feat) grabs her and gets her away from the fighting. Mhyssi is almost out of spells and has no turns., Glidda is down, Voronex and Quince have taken seirous dsamage., Quince tell the others to flee and he'll buy them time. Auriji kisses him pastionate and starts to move, so his sacrifice won't be in vain and she can clear an escape route.
But Voronex has a brain storm, and screasm at the Twins to cast pyrotechnics on the burning pile.
Twins: "It's not like that pile will take fire damage. We have a sonic attackl if you want, but its doesn;t do as mucha s your frost..."
Voronex: "No, it has to be pyrtechnics, with them as the source. Now!"
Twins: "But, we won't be able to see! We need to flee..."
Quince: "He's not been wrong yet. Do it!"
Quince stands side-by-side with Voronex to hold the huge swarm at bay while the Twins cast. Even voronex takes fire damage as the tower of evil-chating skulls promises to defile the heroes' grave. Then the pyrotechnics goes off, and draws all the fire from its source...
And the tower of skulls collapse, their flame put out. Voronex then uses a frost breath on the inert skulls, covering them all with frost. The fight is over.
Humtum and Voronex almost immediately get into a screaming match. The deformed dwarf and the beardless half dwarf seem to hate each other on sight, and insults fly that make even the Twins wince. (On careful consideration later, everyone agrees Voronex lost his temper and was rude, but didn't start any of the arguments) Mhyssi defends Voronex, and Teira (needing him to keep trusting her) defends Humtum. Things go badly, until Quince draws his swod and screasm he'll pommel-strike the next person to keep drawing ever undead in the Munument stone down on them.
Teira explains he cover story, and ther two groups agree to work together to cover the remaining distance to Freeport. As they hear shuffling moving toward them, they decide to break camp and move on despite no being fully rested. Lyssa and Ryssa can't regain spells, but would rather mvoe anyway.
A long day of runbning fights ensues, with it looking bleak at one point as tomb rats (half fiend dire rats that feed on the flesh in the unhallowed tombs) surroudn and swarm them. But Mhyssi uloads her full compliment of battle sorcerer spells, and gets them out of it. Remaining fights that day are mostly handled by Mhyssi turning and teria rebuking. Teria asks many questions, and comes to realize not only did Voronex find a way to kill the brining mummers, he was responisble for leading his group to her rescue.
Glidda find herself very attracted to Humtum, who is exotic to her eyes, and she's see nearly everything., Also, he saved her lfie in the fight, and she sees if somethign doesn't calm him down he may leave Teira with them and go home, a move likely to get him killed. She starts flirting with him, but he rejuects her as a freak-chaser.
After a looong day of travel, the party finds an old ceremonyial building, for funerals ages ago. Detecting no evil, the party searches it and decides its safe. Camp is set up. Humtum begins to grumble about going, and the Twins send Lyssa to speak to him. When Lyssa explains she is one person in two bodies with skin whiter than snow, Humtum is moved by her status as a fellow freak. Lyssa seduces him on glidda's behalf.
Mhyssi sleeps with Ryssa, and has nigthmares. Auriji and Quince have passionate "we nearly died" sex. Seeing Humtum is out for the night, Teira gets Vonornex alone. She explains her taboo, and that she must repay him for his aid in coin he'll value. He tries to defer, but it is a religious matter, and one that gives Teira great joy. She getsd him to admit he is a virgin, and quietly takes him to a small basement room and teaches him everything he neve tthoguth he'd get to know.
Glidda: "Let me get this right. I'm a temple protstitute. Against all odds, we found a temple. And everyone is getting laid *except* me?"
Ryssa: "Plenty of room undet this blanket, still"
Only Glidda's soulspark familiar keeps watch for a few hours, a fact no character ever works out (everyone thought someone else was on watch). Dspirte 8 random encounter rolls as they sleep, it is a quiet night. End game 3 | |