When I first bought this game I was high off of Diablo and Diablo II. Because of that I probably didn't give it a fare shake. Now over the past few days I booted it up again and have found myself rather enjoying it. The replay value is low, but better then Dungeon Siege.
I find myself really liking the character creation options, although I wish they had more options for hair style and color, not to mention clothing. Still, there is a certain joy that can be found watching a half orc fighter in half-plate and wielding a greatsword Great-Cleave through a row of enemies.
Has anybody else played this game? What do you think about it? And no, I couldn't find a better forum for this so stuck it under OGL since the game runs on 3.0 rules.
Wiglaf, IF you use all the patches (include there the fan-made ones), you will discover a real jewel of a game hidden inside it´s REALLY-REALLY-bug full shell ;) Specifically, the best D&D computer simulator around. When patched, it uses the D&D combat rules to perfection (hey, I´ve even learned a thing or two about the rules playing it!).
Enjoyed the game, hate Atari for refusing to allow Troika to have additional time to adjust to the 3.5 rules change, and then pushing the game out early with more bugs than an Arthropod exhibit.
Definitely check out the Circle of Eight forums, they've got a couple of mods for the games that are quite nice.
I was just starting to play it when my comp fried on me. Didn't seem to bad, but I did see a couple things I disagreed with, such as zombies using AoO(to me, those should be limited to intelegent creatures).
I was just starting to play it when my comp fried on me. Didn't seem to bad, but I did see a couple things I disagreed with, such as zombies using AoO(to me, those should be limited to intelegent creatures).
Geez - your pretty demanding of your CRPGs.
I did not play the patched version but found this game to be a tad to much endless hacking. I was also extraordinarily frustrated - Some where around the second level of the Temple you can find an item you absolutely must keep to finish the game. Catch is the item seems pretty mundane and its worth gold if you sell it. Well I sold it and only realized maybe 25 hours of gaming later that I really needed this item to keep playing and that there was no way to get the item again.
Oh and this thread belongs in the off topic section.
I was searching for this game for about a year (since 2007), as it flew under my radar when it came out.
Last week I was in a Rogers Video with my friend and on a whim, I went into the in-built Elecronics Boutique and asked the clerk if he had the game. He checks the computer, and they had it!
I haven't gotten around to playing outside Hommlet, but currently have a party of a Cleric (St. Cuthbert), Transmuter, Barbarian, Ranger, and Rogue.
One point of advice I have, is try to do as many "quests" in 'omelt as you can before heading out to the Deklo Grove.
Those quests will advance you to at least 2nd level, which is nice for spending a couple of hours engaging in only one combat.
I find that part of the problem is that there is no switching things up. You spend hours on rather interesting Fedex quests with no fights or anything really exciting for the initial part of the game and then you mostly spend the rest of the game doing nothing but fights with few real quests. Better if there had been more of a mix.
I'm an old school Baldur's Gate junkie, so I loved the interaction. The game totally made me fall in love with Homlett and was as much my introduction to Greyhawk as Baldur's Gate was to Faerun--with similar results. I fell in love.
I wish it was bigger, and that you could explore it a little more fully without having to have people "mark your map" to get you from place to place.
It is a beautiful game though, and horribly brutal. I've never been killed as mercilessly as I was by that game. It made me fear travel in ways I usually don't. Likewise I love that the signature characters from the D&D core books are playable characters in the game. That's a really smooth touch. I also like that unlike most games, this one is slanted for an evil party. There's a ton of internecine politics and backstabbing that goes on in the temple--about half of the game's deep roleplay content, that I don't know if you'd even run into if you played it as a party of good players. Certainly my wife hasn't. She's more or less going room by room killing everything. It makes me laugh, cause she's just hacking through guys that I remember fondly as cool characters I did some jobs for.
Then again, I love that one legitimate ending of the game (and the first one I got) is to meet with the head of the Temple and go ahead and change sides and become a member of the cult. I really dig that. So often it's like you're bound to be enemies with folks in games that you really shouldn't and they just don't give you the choice. I love that these guys took that as a serious option and let you end the game that way if you wanted.
I was just starting to play it when my comp fried on me. Didn't seem to bad, but I did see a couple things I disagreed with, such as zombies using AoO(to me, those should be limited to intelegent creatures).
Geez - your pretty demanding of your CRPGs.
YES! I MUST HAVE PERFECTION!
Actually, I thought the game(what little I played of it) was really well made. Its just that when you're playing a good game, the little things stick out much easier. Like sitting down in a nice leather chair, and discovering the tip of a nail protruding through the frame but was hiding just beneath the leather. You may like the chair, and not wish to get rid of it, but you will notice that nail every time you sit down.