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I'm sure this has come up before, I just couldn't find any threads. So I'm interested, what's your favorite campaign setting? Let's say top five.

For me, I had to think about which ones most inspire me to want to create adventures and I based my order on that. Mine are decidedly D&D settings, but no need to be limited by game.

Mine are:

1. Golarion
2. Eberron
3. Dragonlance
4. Forgotten Realms (pre-blown up - I like the new FR, but I just don't think it's as strong)
5. Ravenloft

Silver Crusade (Pathfinder Roleplaying Game, Adventure Path, Campaign Setting, Companion Subscriber)

1. Planescape
2. Golarion
3. Dark Sun


1. Birthright
2. Midnight
3. Eberron

Osirion (Pathfinder Roleplaying Game, Adventure Path Subscriber)

Not in any order

Kalamar
Golarion
Ravenloft
Scarred Lands
Spelljammer

Cheliax (Pathfinder Roleplaying Game, Adventure Path, Campaign Setting, Companion, Modules Subscriber)

1. Planescape
1.5 Greyhawk
2. Golarion
3. Dark Sun

Golarion is climbing up fast... But still needs to get a few more gaming sessions before displacing the other two deeply rooted CS... ;)

Taldor (Pathfinder Roleplaying Game, Adventure Path, Campaign Setting, Companion Subscriber)

1 Golarion
2 Wilderlands(Necromancer update)
3 Al Quadim
4 Kalamar


1. Greyhawk
2. Forgotten Realms
3. Dark Sun
4. Birthright
5. Kalamar

Golarion will probably move onto the list as it gets older and grows.


1. Dark Sun
2. Ravenloft
3. Birthright
4. Eberron
5. Forgotten Realms
6. Pretty much everything else

(Pathfinder Charter Superscriber)

1. Planescape
2. Golarion
3. Greyhawk
4. Eberron

(Pathfinder Campaign Setting Charter Superscriber)

1. Greyhawk
2. Planescape
3. Dark Sun
4. Glorantha (early Runequest)
5. Al Qadim

Golarion looks awesome, but it will be a few years before I actually play in it, after wrapping up other campaigns. I'm sure it will be at the top of a revised list at that point.


1. Birthright
2. Lands of the Diamond Throne (Arcana Unearthed/Evolved)
3. Kingdoms of the Seven Continents (Homebrew)
4. Forgotten Realms (pre 4e)
5. Aldine (Blue Rose)
6. The Darkened Empire (Homebrew)
7. Lyllesium (Homebrew)
8. Grey Havens (Homebrew)
9. Tales of Telemonia (Homebrew)

What? You said "Any".


1. My own homebrew setting (for more than 25 years)
2. A friend's homebrew setting (unfortunately he doesn't GM anymore)
3. Forgotten Realms (even if 4e)
4. Eberron (but still many things i don't like)
5. Golarion (didn't play there yet)


1. Forgotten Realms (old)
2. Greyhawk
3. I am starting to really like Golarion, but don't have many sourcebooks yet.

Osirion (Pathfinder Adventure Path Charter Subscriber)

Cyberpunk
Deadlands
Castle Faulkenstein
Amber
Providence
Champions
Golarion


1. Birthright
2. Dresden Files
3. Amber
4. Westeros (A Song of Ice and Fire)
5. David Farland's "The Runelords"
6. Dragonlance
7. Legend of the Five Rings
8. Matrix
9. Terminator
10. Warcraft


I like elements of all of them, and feel guilty for not putting Eberron, Mystara and Greyhawk on the list, but I had to force myself to stick to my top four core settings.

D&D settings;
Scarred Lands
Al-Qadim
Golarion
Kara-Tur

Other;
Midkemia/Kelewan (Magician books, I believe a game setting as Tekumel: the Empire of the Petal Throne?)
whatever the name of the world is in Robert Jordan's Wheel of Time series (a d20-ized version is available as a game setting)
Freedom City (Mutants & Masterminds)
the 31st century (Legion of Super-Heroes comic books, made into a game setting by DC)
whatever the name is of the setting of Peter Hamilton's Reality Dysfunction books (not yet a game setting! I'm cheating here!)
the setting of David Brin's Uplift books (made into a game setting for GURPS)


1. Planescape
2. Talislanta
3. Rifts
4. Dune
5. Shadowrun


1. Planescape
2. Creation (Exalted)
3. That's it; everything else feels too limited for my taste.


1)Al-Qadim
2)Greyhawk
3)Ravenloft

(Pathfinder Campaign Setting Charter Superscriber)

BenS wrote:

1. Greyhawk

2. Planescape
3. Dark Sun
4. Glorantha (early Runequest)
5. Al Qadim

Golarion looks awesome, but it will be a few years before I actually play in it, after wrapping up other campaigns. I'm sure it will be at the top of a revised list at that point.

Gah! Someone reminded me of Monte's great work w/ Arcana Unearthed/Evolved. So I'm going to make that a tie w/...crap, I don't know. The shades of difference are so slight it probably doesn't matter.

Andoran (Pathfinder Adventure Path Charter Subscriber)

1. Golarion
2. Dragonlance, pre-354 AC
3. Greyhawk
4. Ravenloft
5. Forgotten Realms, pre-Time of Troubles
6. Eberron


1. Forgotten Realms
2. Birthright
3. Dark Sun
4. Kalamar
5. Greyhawk

I never got into Planescape, only because I thought it was merely an extension of the planar rules that have existed in each edition, not really a campaign setting itself, more a campaign "option" for if you wanted more detail in your planar excursions. Someone told me it was more then that, and I guess I'd have to actually read up on it to know, cause all the stuff on the back of the box didn't make it seem like it.

Also, though I've only played a single session in it, I'm surprised no one has mentioned Spelljammer. I thought it was an infinitely interesting D&D concept.


1. Forgotten Realms (pre spellplauge)
2. Golarion
3. Dragonlance (pre 5th age)
4. Old World of Darkness


In no particular order:

Planescape (because the planes are cool and the art reinforced that idea of strange and unusual)
Forgotten Realms pre-4E (especially 1st-2E, because the books looked great with that parchment-like appearance and there was a lot of mystique wrapped up in the old gray box)
Rifts Earth, North America (lots of different groups together in one continent, a lot of them scummy, there's always someone to shoot)
Eberron (great pulp feel)


Third Imperium, Traveller
Greyhawk
Golarion
Forgotten Realms 1E
Theah, 7th Sea
Star Wars Rebellion Era
Alpha Complex, Paranoia


Second Edition Ravenloft hands down was possibly my favorite, followed closely by first and second edition forgotten Realms. Third edition FR wasnt too bad just they start putting in too many campaign changes you couldnt keep up at times.
Now Golarion which seems to have taken the best aspects from all the campaign worlds an added some of its own to give us a unique setting.

(Pathfinder Adventure Path Charter Subscriber)

Golarion(looks promising)
Forgotten Realms(pre-4E)
Nehwon(or Lankhmar)
Nile Empire and Core Earth(TORG)
Lawrea(homebrew)
Gaslight Age(Cthulhu by Gaslight)
JB's Earth(JB007)


1. Wilderlands of High Fantasy/Citystate of the Invincible Overlord
2. Golarion
3. Deimos (Homebrew, destroyed in a failed Ascension Campaign.)
4. Greyhawk
5. Bureau 13 1920's (Gurps homebrew)
6. Delta Green

Qadira (RPG Superstar 2008 Top 6, Contributor)

Gamma World
Greyhawk
Golarion (probably will displace Greyhawk at some point)
The Shadowrun future
Al-Qadim

Al-Qadim edges out Dragonlance (the original era) and Dark Sun

Andoran (RPG Superstar 2012 Top 16)

Golarion/Greyhawk
Eberron
Planescape
Shadowrun
Gamma World


1. Planescape
2. Golarion
3. Eberron (pre 4E)
4. Dark Sun
5. Greyhawk


Shadewest wrote:

Third Imperium, Traveller

Greyhawk
Golarion
Forgotten Realms 1E
Theah, 7th Sea
Star Wars Rebellion Era
Alpha Complex, Paranoia

CITIZEN, it is treason to not have Alpha Complex as your favorite...report to PZO sector for immediate termination and reassignment

Osirion (Pathfinder Adventure Path Charter Subscriber; Companion Subscriber)

1. Throal, Earthdawn
2. Golarion
3. Deadlands
4. Eberron

Others
Battlelords Universe! Just pure awesome carnage...Omega Cannon FTW.
Mars, Space 1889
Any Sci-fi
Any Pulp
Forgotten Realms, 2e
Planescape, but probably lower because I never played any games there.


1. Forgotten Realms
2. Greyhawk
3. Golarion
4. Dragonlance

-10. Eberron (no thank you)


TravainKathar wrote:

1. Forgotten Realms

2. Greyhawk
3. Golarion
4. Dragonlance

-10. Eberron (no thank you)

Always has to be one. The thread isn't about what you don't like, it's not about ripping other peoples choices. You don't have to like Eberron, but if you want to run it down start your own Hated Campaign Settings thread.

Sheesh.

Andoran (Pathfinder Adventure Path Charter Subscriber)

For some reason I read this as 'fantasy-only' campaigns.
My all-time favorite setting is 1880s-1940s Call of Cthulhu.


Alpha Complex Computer wrote:
Shadewest wrote:

Third Imperium, Traveller

Greyhawk
Golarion
Forgotten Realms 1E
Theah, 7th Sea
Star Wars Rebellion Era
Alpha Complex, Paranoia
CITIZEN, it is treason to not have Alpha Complex as your favorite...report to PZO sector for immediate termination and reassignment

Bbbut, friend Computer, please forgive me for being unclear! I saved the best for last! No! Don't send troubleshooters! I'm telling the truth! Noooo!


Alpha Complex Computer wrote:
CITIZEN, it is treason to not have Alpha Complex as your favorite...report to PZO sector for immediate termination and reassignment

'Please remove all metal objects from your person and report to the food vats for processing. Have a nice day.'


Set wrote:
Alpha Complex Computer wrote:
CITIZEN, it is treason to not have Alpha Complex as your favorite...report to PZO sector for immediate termination and reassignment

'Please remove all metal objects from your person and report to the food vats for processing. Have a nice day.'

The epilogue to the Soylent Green affair is even creepier than the tale itself. When the error in the recipie was corrected, consumers noticed, and complained that the flavor, "just wasn't as good as it used to be."


1. Call of Cthulhu
2. Call of Cthulhu
3. Ravenloft
4. Ravenloft
5. Darkmatter (Alternity)

Cheliax (Pathfinder Adventure Path Subscriber)

For D&D Fantasy: Ravenloft

For Sci-Fi: RIFTS (yeah the Palladium system has probs, but the setting is great)

Horror: Call of Cthulhu 1920s, Kult a close second place.

Honorable mention: Mage: The Ascension, oWod. The Technocracy was lots of fun (both to run as villains and later to run a chronicle with players as Technocracy agents). Didn't care much for the other White Wolf stuff (w exception of Wraith) but Mage was great.


1 Golarion
1.5 Mystara
2 Renegade Legion
3 Shadowrun
4 Call of Cthulhu
5 Ravenloft
6 Twilight 2000
7 Castle Faulkenstein
8 Champions
9 Dark Sun
10 7th Sea

oh oh oh KULT! Kult influences ALL of the above settings. In truth all of the above settings are just flavors of Kult. LORD KULT is fantastic!


Lets see....

1 / Ravenloft

Just LOVED this, I could have my PC's cowering in a corner by just doing a chilling discription!!

2 / Golarion

This has everything, plus paizo make this so beautiful

3 / Dragonlance

There has to be something about good vs evil on a hugh scale

4 / Scarred Lands

Had abit of everything, liked the idea of gods vs titans. Not as polished as Golarion

5 / Forgottern Realms (old)

Started my RPing here 17 years ago! By the end it did get abit samey

Well Thats me. I played Forgotten Realms and Dragonlance and DM/ GM the rest

Osirion (Pathfinder Adventure Path Charter Subscriber; Companion Subscriber)

Oh yeah, definitely add the RIFTS universe to my list of favorites...game sucks, setting rocks.

(Pathfinder Adventure Path Subscriber)

No particular order, but these are the five which come to mind at the moment.

Shadowrun - I was never a big fan of the game system, but I always loved the world.

Dark Sun - The setting has such a different feel from generic fantasy. I'm really looking forward to the new version!

Forgotten Realms - Just a massive world with all sorts of different things going on. I haven't actually played in the Realms much, but I've stolen a lot of ideas from it. :D

Rifts - I thought that things started to get a bit overdone with all the sourcebooks, but the base setting was pretty cool.

Dragonlance - I loved the books and the computer games back in the day. I find it more interesting to read about than play in, but still a fun setting.

Golarion gets an honourable mention since I really like the setting. I've just never actually played in it yet, so can't rate it just yet. Kalamar is in the same boat, but I slightly prefer Golarion of the two.


My favorite setting was for the game .The Marrow Project.

It is set in a Post-Apocalyptic world. Which, I believe, our world will soon become; so it was good practice.

= the module .Prime Base. was possibley the best produced product in this line== Synopsis: Prime Base is the ultimate quest of the Morrow Project. The command and control center for the Project, it was destroyed in the first years after the war. The players must search for the hidden location of Prime Base and, once it is found, must search through the tomblike ruins of what was once a thriving community. But hidden within the depths of Prime Base is the key to unlocking the sleeping potential of the Morrow Project and the link to the rest of the world with the Atlantis Project.

A point of interest that particularly tickled my nether-regions was a PCs ability to access <current technology circa 1987> =

From the RULE BOOK:
The following is a list of programs available for a standard MPV:

* UNIX-like Operating System
* Word Processor
* Spreadsheet
* Graphing Program
* Database Program (and Database Conversion Program)

Programming Languages:

* FORTRAN
* "C"
* PASCAL

rock!

Osirion (RPG Superstar 2009 Top 32)

1. Ravenloft 2e version was better than after the Grand Conjunction IMHO
1.5 Masque of the Red Death Love this so much I actually paid AUS$80 for the 3.5 Hardcover only 2 years ago
2. Golarion 'nuff said
3. Shadowrun played 1st and 2nd Edition. Really liked the mix of Fantasy and Technology
4. Old WoD I still play the CCG based of this setting -Vampire the Eternal Struggle- every fortnight on my alternate Friday from D&D
5. Star Wars Being a Star Wars nut I would be remiss if I didn't include this
6. Wars loved this setting, based off a CCG by Deciper... Mongoose please bring it back!!!
7. Forgotten Realms Played a great deal of my 2e D&D in the Realms and I had a large number of 2e Sourcebooks
8. Eberron I like this for it's "not-quite Steampunk but on it's way" feel
9. Warlord I played the CCG for a while and like the setting
10. Teenage Mutant Ninja Turtles/Robotech Only played each of these once, but I like both the Cartoons and the RPGs

Andoran (Paizo Charter Superscriber, Pathfinder Battles Case Subscriber)

1. Old World of Darkness
2. Shadowrun
3. Rifts *Hated the rules though*
4. Star Wars

Cheliax (Pathfinder Adventure Path Charter Subscriber; Roleplaying Game, Campaign Setting, Companion, Modules Subscriber)

1) Ravenloft
2) Greyhawk
3) Golarion


B_Wiklund wrote:

Honorable mention: Mage: The Ascension, oWod. The Technocracy was lots of fun (both to run as villains and later to run a chronicle with players as Technocracy agents). Didn't care much for the other White Wolf stuff (w exception of Wraith) but Mage was great.

Ooh, good catch. I didn't remember the World of Darkness, but some of the flavor text for groups like the Sons of Ether, the Euthanatos, the Verbena, the various sub-Orders of Hermes, the Progenitors, the Syndicate and the Men in Black utterly rocked.

Just reading one of their 'splatbooks' left me bursting with characters I wanted to play, particularly in the case of the better-written ones (the first Clanbooks Lasombra, Setite and Nosferatu, for example, all of which were quite superior to the Revised versions, as the company mandate shifted away from 'doing anything with any Clan' to tightening up and restricting options, so that all Lasombra / Tremere / Setites / etc. were eventually clones or else, losing alternate societies and path options).

Even the 'sub-splats' for 'non-core five' groups like the Mummies, Sorcerers, Kuei-Jin, various other Changing Breeds, etc. were incredibly rich with potential.

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