Five; most everyone is still level five; though i will give out exps soon...when I get off my duff, so you will be able to start right up with the adventure at a great spot without all the getting their travel and right into the meat of it; or meat grinder if you will; lol.
I designed this snatch and grab adventure thinking characters 4-7.
Oti wrote:
Hi Valegrim, I found this post and read through the first few ones to learn more about the campaign. Will need to do some more reading, but I think I'm ready to start building a character. Just one quick question before I begin. What level should I make him?
Send me an email; Valgrymr@gmail.com so I can send you some background and such; I use everyone's emails to send out maps and pictures and stuff of rooms and corridors and the like.
Oti wrote:
Started doing some of the background rolls for my character, Caerwyn Dom. Here are the d100s:
Sheesh, my bad; no wonder you couldnt find the Valgrymr 2 discussion page; had a blonde moment; read the Wanted: dm attending adventure thread or click my pick for recent posts to get there; gives all the details about the goblin adventure we seriously need a healer for that really could use another player.
right now the party is suffering from a serious need for mushroom detox hehe.
Checked out your homebrew OOC threads (blame Sunset, her posting style caught my eye) and am intriged. And just lost a couple of games I was in, so if you are needing another player, I'd be willing to give it a go.
I haven't read much of the original homebrew game thread, but I've seen the homebrew 2 thread. Great stuff!
which game are you intersted in and I can ask the players.
I'm open. I just thought I would toss my hat in the ring in case you had any openings. I haven't really looked at Homebrew 1 much yet, so I can't make an informed decision comparing the two, anyway.
If the Homebrew 2 crew needs another hand, that's cool. I was thinking of trying out a warlock of halfling extraction, but I can work up something different as necessary for party needs.
And by happy he means on the verge of killieng each other.
True, but we haven't killed each other yet.... Considering the mix of races, cultures, and alignments thrown together I think that is pretty amazing in itself.
Ya one big happy, I'm a gonna bash you if ya do that again, family. Also A new Player may be what we need he can replace Kalona.
Did Kalona leave the game? Did I miss something really important somehwere, or was that a mistyped name Kosan?
Vale, I have no worries about how many players you include, you're the boss, and if you're happy...well I guess there's l;ess chance of us dying horribly :)
No; Kalona has not left the game that I know of; think that dwarf has been eating to many bird feathers; Kalona if often the only levity I get out of the game except for a few things now and again by Kenembi; maybe its the letter K; hehe; those guys make me laugh.
Well, Thoronhen hasnt posted or really shown much interest in the game in the last couple months; so am replacing him with another rogue as that position in the group is way to important to be sluffed off.
did you have a preference of either game? in Val hb1; no chaotic players are allowed; best to be nuetral or good to fit in; really need a good guy;
as for valhb2; that group is all good guys also; so no evil there but other alignments probably ok; but good is prefered.
I am thinking my original is probably best as they are getting a rogue really soon too; you could join together; they have a good base of things; maybe a psionic character would be good; they have several healing types and a few warriors; hehe a monk would be very cool, either from china or japan or even India, if that is up your alley. Got a lot of game threads that would jump on that; you have pretty much the scope of human cultures to choose from; like Egypt, Babylon, Summeria; Vikings; Celts; Japan; China; Arthurain; and so on.
did you have a preference of either game? in Val hb1; no chaotic players are allowed; best to be nuetral or good to fit in; really need a good guy;
as for valhb2; that group is all good guys also; so no evil there but other alignments probably ok; but good is prefered.
I am thinking my original is probably best as they are getting a rogue really soon too; you could join together; they have a good base of things; maybe a psionic character would be good; they have several healing types and a few warriors; hehe a monk would be very cool, either from china or japan or even India, if that is up your alley. Got a lot of game threads that would jump on that; you have pretty much the scope of human cultures to choose from; like Egypt, Babylon, Summeria; Vikings; Celts; Japan; China; Arthurain; and so on.
I'm fine with the original HB1, but I'm far from up to speed on the storyline. Hopefully that's not an issue.
The email has the character concept and some rough background thoughts along with dice rolls. I was leaning toward neutral good based on some of the things in the background.
I was thinking halfling warlock, but the character could easily be a human without really changing the idea I had -- I just like the wee folk.
If the warlock is unacceptable or just not a good fit, I'm open to something that fits better -- I haven't played a soulblade, so that could be fun, too.
halfling is fine; I can work from that angle easily enough; halflings are big on the political scheme or amonst the powerful; but there are a few halflings of legend or note; one; Master Bob; greatest thief ever and Jac; greatest halfling paladin, well known for feeding the world.
with a halfling sorcerer; as halflings are everywhere; you can be from just about any human culture; strongest halfling presence is on the southern continent; but halfling wagon trains roam the known world; Halflings typically encamp near a human; dwarf or Gnome holding/village; gnomes being their greatest allies.
so; if you want to go with halfing sorceror; you have to decide if you want to be and Imperial Citizen or not; there are advantages and dissadvantages. As guilded imperial magic user you would have absolute time sense through a connection to the Imperial Orb; and be able to communicate to any other Citizen through the Orb; you would have to pay dues to the guild and choose a totem mask; I would work on that with you; this mask you would wear and could never take off; but it is a magic item and has some powers.
Also; you have the Emperors ear; you can send him a direct message at any time; or anyone else; but if you waste a high noble like the Emperor's time; they might very well vaporize you.
halfling is fine; I can work from that angle easily enough;
...
with a halfling sorcerer; as halflings are everywhere; you can be from just about any human culture; strongest halfling presence is on the southern continent; but halfling wagon trains roam the known world; Halflings typically encamp near a human; dwarf or Gnome holding/village; gnomes being their greatest allies.
...
Wow. You put a lot of information out at once, don't you? To be clear, when I say "warlock," I'm referring to the base class found in Complete Arcane.
I'm OK with the sorcerer, too, but that wasn't what I was referring to in my previous posts.
I see the benefits of the Imperial sorcerer -- what about the non-Imperial? More freedom?
No; Kalona has not left the game that I know of; think that dwarf has been eating to many bird feathers; Kalona if often the only levity I get out of the game except for a few things now and again by Kenembi; maybe its the letter K; hehe; those guys make me laugh.
So I don't make ye laugh. You used to like my humor.
just ignore my warlock,sorcerer and replace with Arcane User.
Benefits besides what I put in the email; lots of support, information; access to libraries and political power and raw power and a free buffett.
Drawbacks; not to popular at the moment; general distrust and near rabit hatred of Divine users by many members; especially the elite upper crust and you cant take your mask off, ever, so are fairly easily identifiable as a member of the Order of the Mask. Generally spurned and run out of town with no food in nearly all Imperial lands; which is nearly half of three continents and pretty much all the parts not ruled by the Chaos Mobs or Egyptians.
the benefits and drawbacks of being a member or not are about even. It really more affects your roleplay and game story threads.
AinvarG wrote:
Valegrim wrote:
halfling is fine; I can work from that angle easily enough;
...
with a halfling sorcerer; as halflings are everywhere; you can be from just about any human culture; strongest halfling presence is on the southern continent; but halfling wagon trains roam the known world; Halflings typically encamp near a human; dwarf or Gnome holding/village; gnomes being their greatest allies.
...
Wow. You put a lot of information out at once, don't you? To be clear, when I say "warlock," I'm referring to the base class found in Complete Arcane.
I'm OK with the sorcerer, too, but that wasn't what I was referring to in my previous posts.
I see the benefits of the Imperial sorcerer -- what about the non-Imperial? More freedom?
Started doing some of the background rolls for my character, Caerwyn Dom. Here are the d100s:
1d100=75, 1d100=35, 1d100=63, 1d100=35, 1d100=92, 1d100=32, 1d100=84, 1d100=78, 1d100=32, 1d100=40
and here are the d6s:
1d6=1, 1d6=4, 1d6=2, 1d6=6
Oti, cant see you link; is blocked, nothing I can do about it; just send me the text please.
ok; if you want a random starting place or culture; that starting place would be Sumeria/Babylon; City of Ishtar after the goddess of the same name; her Avatar lives there and rules the city, population; about 300,000; 70% human, though all the dwarves have left and no one has seen them for two years or more, a good number of half elves and half orcs; and lots of Asheratis, traveling bands of Bhukas still live in or near the city.
This entire continents has been in civil war after the ruler of Babylon and Summeria was killed; along with his family; assassinated. One was from each countries and the cause of the alliance; the war was nasty beyond belief; deaths not easlily counted; but in the millions; depravity and all sorts of war crimes; both sides using demons or devils; vast human sacrifice; realy a very scarey place to be; good place to leave and seek adventure in the East hehe. The war is over now; for the most part; one leader has emerged as supreme and will be Sultan.
Before I can do you rolls; we need to have your starting area down as that really matters for social standing and wealth, surviving family members and the like.
Oti wrote:
Started doing some of the background rolls for my character, Caerwyn Dom. Here are the d100s:
just ignore my warlock,sorcerer and replace with Arcane User.
OK, so I take that to mean that warlock is acceptable.
Valegrim wrote:
Benefits besides what I put in the email; lots of support, information; access to libraries and political power and raw power and a free buffett.
mmmm, a buffet! I did not an e-mail, but I'm guessing you mean your earlier post on this thread.
Valegrim wrote:
Drawbacks; not to popular at the moment; general distrust and near rabit hatred of Divine users by many members; especially the elite upper crust and you cant take your mask off, ever, so are fairly easily identifiable as a member of the Order of the Mask. Generally spurned and run out of town with no food in nearly all Imperial lands; which is nearly half of three continents and pretty much all the parts not ruled by the Chaos Mobs or Egyptians.
So members of the Imperial Guild are not popular in Imperial lands? That sounds like quite a power struggle.
Valegrim wrote:
the benefits and drawbacks of being a member or not are about even. It really more affects your roleplay and game story threads.
OK, let's see about a Halfling Warlock, a member of the Imperial Arcanists' Guild (not sure of the appropriate name of that organization). You should have background and origin rolls for him/her in your e-mail from the other day. I'm not sure I need to follow through with the proposed background and pact, however -- I think you have that more than covered...
There new on the scene and just took over in many kingdoms to unify everyone; where they came from nobody knows (you will though). They are currently the strongest power on the side of Good/Nuetral in the world having had the elven and dwarven nations swear fealty; the head of the Order of the Mask is Sebastion, a very very very old elven wizard of immense power. will work up some background stuff for you from that angle; i think you will like it; lots and lots of story threads; hehe this guild actually came from a very old back in the day d&d module that several players joined; and it grew and grew into the power it is today; cool eh. PC's do make a difference.
what I need you to do is pick your animal; can be any monster, magical creature, race; whatever; but must be unique; so there are a few already done that you cannot choose; Lorm and Balfic, help me with this as you probably remember them better than I right off
I think Lorm has the Falcon mask
there is an elven mask
elephant mask
weasel mask
oni mask (oriental type demon)
Efreeti mask
Tiger mask
Lion mask
Panther mask
normal Ork mask
cloud giant mask
green, gold, red, bronze, white dragon masks.
Started doing some of the background rolls for my character, Caerwyn Dom. Here are the d100s:
1d100=75, 1d100=35, 1d100=63, 1d100=35, 1d100=92, 1d100=32, 1d100=84, 1d100=78, 1d100=32, 1d100=40
and here are the d6s:
1d6=1, 1d6=4, 1d6=2, 1d6=6
Oti, cant see you link; is blocked, nothing I can do about it; just send me the text please.
ok; if you want a random starting place or culture; that starting place would be Sumeria/Babylon; City of Ishtar after the goddess of the same name; her Avatar lives there and rules the city, population; about 300,000; 70% human, though all the dwarves have left and no one has seen them for two years or more, a good number of half elves and half orcs; and lots of Asheratis, traveling bands of Bhukas still live in or near the city.
This entire continents has been in civil war after the ruler of Babylon and Summeria was killed; along with his family; assassinated. One was from each countries and the cause of the alliance; the war was nasty beyond belief; deaths not easlily counted; but in the millions; depravity and all sorts of war crimes; both sides using demons or devils; vast human sacrifice; realy a very scarey place to be; good place to leave and seek adventure in the East hehe. The war is over now; for the most part; one leader has emerged as supreme and will be Sultan.
Before I can do you rolls; we need to have your starting area down as that really matters for social standing and wealth, surviving family members and the like.
Oti wrote:
Started doing some of the background rolls for my character, Caerwyn Dom. Here are the d100s:
what I need you to do is pick your animal; can be any monster, magical creature, race; whatever; but must be unique; so there are a few already done that you cannot choose; Lorm and Balfic, help me with this as you probably remember them better than I right off
I think Lorm has the Falcon mask
there is an elven mask
elephant mask
weasel mask
oni mask (oriental type demon)
Efreeti mask
Tiger mask
Lion mask
Panther mask
normal Ork mask
cloud giant mask
green, gold, red, bronze, white dragon masks.
These are the masks that are taken? Since this is organization is a force for neutrality/good, I presume certain creatures would not be acceptable for masks -- what about fey like pixies?
Well, I might be out of luck here. I don't have the Complete Arcane in front of me, so I was researching on-line and it appears to me that the Warlock has an alignment requirement of Chaotic (not a good idea in Valegrim's world) or Evil (not particularly to my taste).
If we are held to the alignment reqs (and I understand if we are), then I'm probably circling back around to a sorcerer (or maybe a warmage), after all.
Valegrim, what's your thoughts on the alignment reqs?
sure; need my maps to give you a hometown; prolly tomorrow. Now Celt background is something; the entire area has been overrun by hordes of chaos for like a decade; most of the Celt population has been killed or fled. With the arrival of Emperor Sebastion and his cohort to save the day and crush the forces of chaos; the mob has disbanded or been destroyed and Emperor Sebastion has invited all celts to return home.
Oti wrote:
Valegrim wrote:
Started doing some of the background rolls for my character, Caerwyn Dom. Here are the d100s:
1d100=75, 1d100=35, 1d100=63, 1d100=35, 1d100=92, 1d100=32, 1d100=84, 1d100=78, 1d100=32, 1d100=40
and here are the d6s:
1d6=1, 1d6=4, 1d6=2, 1d6=6
Oti, cant see you link; is blocked, nothing I can do about it; just send me the text please.
ok; if you want a random starting place or culture; that starting place would be Sumeria/Babylon; City of Ishtar after the goddess of the same name; her Avatar lives there and rules the city, population; about 300,000; 70% human, though all the dwarves have left and no one has seen them for two years or more, a good number of half elves and half orcs; and lots of Asheratis, traveling bands of Bhukas still live in or near the city.
This entire continents has been in civil war after the ruler of Babylon and Summeria was killed; along with his family; assassinated. One was from each countries and the cause of the alliance; the war was nasty beyond belief; deaths not easlily counted; but in the millions; depravity and all sorts of war crimes; both sides using demons or devils; vast human sacrifice; realy a very scarey place to be; good place to leave and seek adventure in the East hehe. The war is over now; for the most part; one leader has emerged as supreme and will be Sultan.
Before I can do you rolls; we need to have your starting area down as that really matters for social standing and wealth, surviving family members and the like.
Oti wrote:
Started doing some of the background rolls for my character, Caerwyn Dom. Here are the d100s:
Well, I might be out of luck here. I don't have the Complete Arcane in front of me, so I was researching on-line and it appears to me that the Warlock has an alignment requirement of Chaotic (not a good idea in Valegrim's world) or Evil (not particularly to my taste).
If we are held to the alignment reqs (and I understand if we are), then I'm probably circling back around to a sorcerer (or maybe a warmage), after all.
Valegrim, what's your thoughts on the alignment reqs?
OK, here's another idea I've never had opportunity to pursue: Ultimate Magus PrC from Complete Mage. A character built right could enter at sixth level. Do you have that book and would that PrC be available? If so, Ysgard would be a sorcerer/wizard or warmage/wizard (haven't compared the possiblities yet).
You can tell that I like to bat these things around, I'm sure.
I checked my Complete Arcane. The Warlock can be any Evil or any Chaotic. Knowing Val's world history I can see why he is prejudice against Chaos aligned players. Lawful Evil might be a good option if he allows it. Would open up some interesting story threads.
I checked my Complete Arcane. The Warlock can be any Evil or any Chaotic. Knowing Val's world history I can see why he is prejudice against Chaos aligned players. Lawful Evil might be a good option if he allows it. Would open up some interesting story threads.
Llv
Thanks for the confirmation. I'm not terribly inclined to play an actively evil character -- perhaps I can do something where he just doesn't care whether his foe lives or dies as opposed to one that actively seeks out to destroy everything.
We'll see what Val says on that subject.
Regarding masks, is the fox mask taken? If so, what about the coyote mask? If that's taken, how about the wolf? Seems to be a theme going on here.
heya, my computer died horribly. I'm posting this from work but I can't use work computers for big posts or updates. I thought it was a simple issue at first, but it's not. Something went through and burnt out the modem and motherboard. Nice.
Will hopefully be up and running for updates again on weekend.
Val, Erkholt will take up the monks offer to go see the undead about the green man. Anyone can come if they choose. Sorry about the delay
Well, I might be out of luck here. I don't have the Complete Arcane in front of me, so I was researching on-line and it appears to me that the Warlock has an alignment requirement of Chaotic (not a good idea in Valegrim's world) or Evil (not particularly to my taste).
If we are held to the alignment reqs (and I understand if we are), then I'm probably circling back around to a sorcerer (or maybe a warmage), after all.
Valegrim, what's your thoughts on the alignment reqs?
OK, here's another idea I've never had opportunity to pursue: Ultimate Magus PrC from Complete Mage. A character built right could enter at sixth level. Do you have that book and would that PrC be available? If so, Ysgard would be a sorcerer/wizard or warmage/wizard (haven't compared the possiblities yet).
You can tell that I like to bat these things around, I'm sure.
Lol; he is not gonna take you; says he knows where the area is; will relate it to you if you like.
Wrath wrote:
heya, my computer died horribly. I'm posting this from work but I can't use work computers for big posts or updates. I thought it was a simple issue at first, but it's not. Something went through and burnt out the modem and motherboard. Nice.
Will hopefully be up and running for updates again on weekend.
Val, Erkholt will take up the monks offer to go see the undead about the green man. Anyone can come if they choose. Sorry about the delay
Chaotic alignments are a good way to get killed by most everyone; the world right now is in a battle of Law vs Chaos where good and evil tend to take a back seat; mind you that is tend; some groups still care; lawful evils tend to be dealth with; but neutral evil are mostly on the side of CE's; as are the CN's; the CG's are mostly sitting out this battle as nobody trusts them and they often get assassinated; many of hte CG heroes have gone to the South continent to battle the snakes or are on this continent fighting the undead.
oh; by the way; there is a Lawful Evil area of many LE Dukes who are all Devil Worshipers who are now part of the Empire under Sebastion's thumb. As they can be citizens they are protected by Imperial law; and being a magus in the guild, which is not concerned about good or evil; you would have a lot of legal protections.
Yeah, I knew that -- I was running away at the mouth about reasons it would be worth pursuing, as in, I could start the PrC next level if it was acceptable to you.
I'm thinking that the ultimate-magus-to-be would be very attracted to the guild and I'm leaning that way rather than the warlock. Plus, the rolls I got make it a feasible combination. I should know the class level distribution shortly, but I'm leaning toward Wizard 4/Warmage 1 or Wizard 3/Warmage 2.
oh; by the way; there is a Lawful Evil area of many LE Dukes who are all Devil Worshipers who are now part of the Empire under Sebastion's thumb. As they can be citizens they are protected by Imperial law; and being a magus in the guild, which is not concerned about good or evil; you would have a lot of legal protections.
Oh geez, is the goal to see just how much our Paladin can tolerate before he goes all Crusades on somebody?
oh; by the way; there is a Lawful Evil area of many LE Dukes who are all Devil Worshipers who are now part of the Empire under Sebastion's thumb. As they can be citizens they are protected by Imperial law; and being a magus in the guild, which is not concerned about good or evil; you would have a lot of legal protections.
Oh geez, is the goal to see just how much our Paladin can tolerate before he goes all Crusades on somebody?
LOL I thought you would be doing that anyway. Considering how well you and Axinous got along.
oh; by the way; there is a Lawful Evil area of many LE Dukes who are all Devil Worshipers who are now part of the Empire under Sebastion's thumb. As they can be citizens they are protected by Imperial law; and being a magus in the guild, which is not concerned about good or evil; you would have a lot of legal protections.
Oh geez, is the goal to see just how much our Paladin can tolerate before he goes all Crusades on somebody?
LOL I thought you would be doing that anyway. Considering how well you and Axinous got along.
Oh he's definitely getting close, fortunately there are a few..distractions that may calm him. But adding an obviously evil person to the team.....it's gonna get ugly...fast.
I don't know I think I must go to the opposite side of the room on this debate. I think that if played right, which Lawful evil is very hard, that it would make a good fit to our already chaotic puzzle of a inbred family that were currently are. Lawful evil is not always about I must kill everything in site.
Val: thank you for saying you still care. I will be funnier in the future. But it is hard to play a Dwarf with a sense of humor because no one else gets it.
I don't know I think I must go to the opposite side of the room on this debate. I think that if played right, which Lawful evil is very hard, that it would make a good fit to our already chaotic puzzle of a inbred family that were currently are. Lawful evil is not always about I must kill everything in site.
Val: thank you for saying you still care. I will be funnier in the future. But it is hard to play a Dwarf with a sense of humor because no one else gets it.
Thank you and well said. I'm not sure I'm up to full-blown Lawful Evil, anyway. I could see Lawful Neutral with evil tendencies, maybe. Either way, I'm such a soft touch in real life, I'm probably going to need some coaching to get such an alignment right -- I'll tell you now, I'm open to suggestions.
Classes settled, levels to be determined, alignment in question. Slowly but surely... I will not have 'net access until this evening and questionable then, so I won't be buggin' y'all until I hopefully have made some decisions. Have a great day!
Thank you and well said. I'm not sure I'm up to full-blown Lawful Evil, anyway. I could see Lawful Neutral with evil tendencies, maybe. Either way, I'm such a soft touch in real life, I'm probably going to need some coaching to get such an alignment right -- I'll tell you now, I'm open to suggestions.
Classes settled, levels to be determined, alignment in question. Slowly but surely... I will not have 'net access until this evening and questionable then, so I won't be buggin' y'all until I hopefully have made some decisions. Have a great day!
Lawful Evil is a great alignment to play. Have played that alignment a number of times over the years. Its a very subtle way to play. What I have found it most important is to set yourself a code of conduct that you follow. Examples:You are always polite, you never harm ladies or children, you will allow you enemy to arm himself, etc. You can set yourself up with several bias's. Example:Woman should be seen not heard. You can do whatever you want to your slaves, but there will be hell to pay if you touch mine. If you have to sacrifice one to save the whole you will do it. If you have no way to take prisnors with you. You would kill them all, whereas a Paladin would try to figure out a way to take them all with him.
I also found twisting the laws, or anothers words to suit your interests is also a defining characteristics. Making allies, and setting up conspiracies as well. Like you might not want to be party leader, but influence his decisions by whispering in his ear. Subtly corrupting someone to evil is a game you play. Can you turn the Paladin beloved of the people eventually into a tyrant that beings terror to all the cross's his path.
Just trying to give you some idea's and examples to think about. I find Lawful Evil is best played as a Tyrant who is loved by his people. Vlad the Impaler, or a subtle, conniver like a corrupt politician.