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Set wrote: If he shows up with no horses or wagon, to inform us that the NPCs who went with you are *also* captives of the town guard, Zarabeta will be even *more* convinced that he's working the other side. :) So much for the elf's master plan then! *Insert evil yet inconspicuous laughter here* Set wrote: Such bad press Set gets. I blame the Greeks. Also for goat cheese. The Greeks? I believe we reserved all of our bad press for Pluto, or Hades, or whatever it is he is called anyways. Mmm, cheese... Though I prefer feta cheese myself! Heh! DM Wellard wrote: If we had time..which we won't I'd have suggested we dig a couple of pot traps in as well..you dig a hole put a pot in it cover it with a small layer of earth and leaves..horse comes along pot smashes and the horses foot goes down into the sharp shards..used with great effect at the Battle of Bannockburn <grumble grumble rebellious Scots grumble grumble> Set wrote: Even a gopher hole can snap a horses leg (although, as a farm boy, I wince at the thought of hurting horses)! I wish there was a low-level excavation spell to exhume or bury people or whatever that could be adapted for quick pit creation. There was one somewhere, a cantrip or 1st level spell, you cast it once and you got a hole in the ground, a second casting filled it in and popped up a headstone ... good for those high fatality-rate campaigns. Set wrote: Such bad press Set gets. I blame the Greeks. Also for goat cheese. No, Set's bad press comes entirely from his own actions. I mean to kill your brother once is a bit lame, maybe forgiveable, but nothing to boast about, but to do it twice? You can't blame his son for being peeved ... That reminds me, I must turn over another look at my Phade campaign world ... I used a lot of Ancient Greek/Egyptian influences there. Dabbler wrote: No, Set's bad press comes entirely from his own actions. I mean to kill your brother once is a bit lame, maybe forgiveable, but nothing to boast about, but to do it twice? You can't blame his son for being peeved ... [crazygodrant] Pshaw, piss off the god of war and storms, by horning in on the fertility business and skulking around with other gods wives? He got what he deserved. The fact that he managed to get out of it didn't make him any tougher, so he got his pasty self discombobulated again, in the first-ever game of deicidal whack-a-mole. And yet, somehow, the slimy creep gets a *promotion* out of it. A fish ate his winky, and he still has the chutzpah (if not the cohojones) to claim he's the god of fertility? Yeah, right.Let's just ignore that *nobody* in the Ennead for a second believes that Osirus is actually Horus' dad. Even if it was possible, it would still be improbable. Ra got that action. It's good to be the king, I guess. Osirus, the Twice-Butt-Kicked God of Eunuchs. That's what he should be known for. Oh no, Set's not bitter... :)
Dabbler wrote: I thought Set was God of Eunuchs after his fight with Horus? <dig><dig> Scurrilous gossip. As is the scandalous version of how Horus lost his eye. Really, those lector-priests needed to get out more and meet some women. Dabbler wrote: Anyway, Isis made things work with a staff of wood (go feminism!) ... that babe was so hot she could make a corpse get up and walk ... come to think of it, she did! Meh. Necrophilia. So not sexy. And Isis had to bring her own wood to the party. It's not Osirus could provide. Hope everyone feels better! Sorry to hear that the fall flu season has gotten to ya. My entire household came down with the flu a few weeks ago. Coughing in my face, rasping, spraying, wheezing. Somehow, I managed to not get sick (knock on imitation wood). I must have had this particular bug already or something (last time I had swine flu was like 10 years ago, and it paralyzed one of my vocal chords. I was voiceless for about eight months. Much fun was had at my expense, while I was unable to retort with anything other than a whisper!). Wasn't swine flu -- some 24 hour thing that's settled into a nasty cold. Work is pushing me now.
Plain tan = burnt out grassy ground
Castle Rivad is off the bottom of the map. Westcrown is off the top. Thank you! OOC (because Waifrin isn't that tactically minded yet, although she may learn) there are three primary areas where a group of ambushers could lie in wait: 1. On either side of the bridge, on the north side of the river - close to where we want to stop the auto de fe. Disadvantage is the attackers would be disbursed and retreat would be difficult because of the scrub.
Akorian Henderthane wrote:
Elvish eyes, they're watching you. They see your ev--ry move. Creepy Seriously was that one of the worst moments in the LotR movies? "Legolas, what do you see with your elvish eyes?" Oh, spare me please! Zarabeta wrote: Thanks, Set. Nice of you to give me the heads up. Fortunately for you
I really don't want to have to run the conjured beast. I'd much rather you run the damn thing and look about attack bonuses, etc. It's bad enough trying to get decent utilization out of your foes without having to do it for your allies too. Also, I doubt I can be trusted with the comic potential of a rogue summoned creature. That brings us to a question, How do you want to do the conjuration shtick? Are you randomly grabbing creatures from some celestial plane ? When you summon a certain type of creature, do you always get the same individual? Plenty of RP possibility in the second. Some other mechanic? How would you feel about scaling your communication ability with level or length of relationship? Strictly for you to roleplay. (As always I would reserve the right to stick my oar in the water. Even Uqabi is not immune from that.) So maybe at first level whatever you summon spots a foe and goes trough claw/claw/bite or whatever. Around second level you can get them to do simple tricks like a cat. Third or fourth, simple tricks like a dumb dog. Fifth, like a smart dog. Or something. I'm fine with running the beasties myself, I was just worried that it would look like me being a dick when the celestial doggie does what the spell describes (attacks foes to the best of it's ability) and ends up killing someone, since we have been admonished to stick to nonlethal force. Zara will not be able to call it off, other than by dismissing it (which will be a standard action on her part, and quite possibly be too late, no matter her intentions). My intention is for the dog to attack one of the horsemen, since she can't pick a target for it, other than by placing it to appear next to an enemy, and, given it's size, will likely attack a horse, instead of trying to leap for a rider. Or maybe it will target a riders leg and attempt to use its free trip to pull the rider off of his horse... I'm not intending to have the dog attempt any coup de graces on fallen foes or do anything strictly designed to kill a foe (as Zara has not actually attempted to kill anyone, contrary to the views of the NPCs, who probably think that she's got a pile of dead bodies in her recent past from the way she gets scolded in every single scene not to kill anyone!), but it's got an Int of 2 and probably wouldn't understand orders to attempt nonlethal damage in any event. Just to be stone-cold clear; I have zero intention of attempting to use an uncontrollable dog as an end-run around the instructions not to kill anyone! Obviously, Janiven is in charge, and since she could probably single-handedly take all of us, I'm not gonna test that. :) [Note that the idjit player forgot to take Celestial. I was wondering why, during character generation, I had an extra language, that I ended up spending on Dwarvish... Can I have permission to change that real fast? Even if celestial critters no longer speak or understand Celestial (or, amusingly, no longer are Good creatures, meaning that fiendish and celestial beasties can't Smite each other!), she'd have at least made the attempt!] As for the metaphysics;
But it's your thing, and, as far as I know, canonically, there are indeed badgers in heaven. Infinite numbers of them, actually! I'd avoid allowing someone to call up the same critter by choice, as it runs the risk of A) the critter still being wounded, and B) the character making changes to the critter, making it better. That's a level of book-keeping I'm not really interested in, rolling to see if my celestial dog survives the poison when he returns to heaven, and then marking him off my summons list if he fails or something, nor am I interested in optimizing by buying a set of chain shirt barding for my favorite summoned dog to raise it's Armor Class by four. If the critters are indeed actual critters, I'd house rule that their manifestations on the material plane are like astral projections of their true forms, which remain in heaven (hell, the abyss, wherever), and if slain, poisoned, diseased, cursed, ability-damaged, level-drained, etc. those conditions don't affect the actual creature in heaven (hell, etc.). That which is created up there (or down below) is eternal and incorruptible, to mangle a phrase. Set, you may change out dwarf for celestial. You haven't used it yet so there's no continuity issue. I like the celestial energy to matter summoning idea. It's cool. So a new creature every summons. And you ought to be able to call off the dog, even at first level. Now a giant demonic toad or infernal cat on the other hand ... therealthom wrote: Set, you may change out dwarf for celestial. You haven't used it yet so there's no continuity issue. I like the celestial energy to matter summoning idea. It's cool. So a new creature every summons. And you ought to be able to call off the dog, even at first level. Now a giant demonic toad or infernal cat on the other hand ... Cool, thanks. According to James Jacobs, a conjurer should be able to roughly direct his critters attacks (attack this foe or that, use this option or that) but not do anything terribly strategic / tactical without calling up an intelligent outsider such as a fiend or archon or whatever. Seems like a generous house rule, given that the spell description doesn't actually allow for that, but if the boss-man thinks it's okay. :) Edit: Even better, Zara had different languages listed in the top of the profile and the bottom of the profile. Doh... I have done a smaller map of the area we were fighting in as people were having problems with the larger one. I am also in shock after Waifrin just managed to pull off what she did without a hitch ... I was fully expecting to fall off the horse, fail the concentration check or miss the target completely ... Last Vestige of Aroden wrote: Thanks Dabbler, you're the man! A couple quick notes: the hellknights at Qq40 and Qq45 are actually 3 mounted hellknights. Assume that a mounted hellknight is in the square to either side of Qq40 and Qq45. Since you're all pretty much on init 8 because of waiting for the lancers to hit the caltrops, I'll wait for more posts before describing Waifrin's results. Thanks! I assumed those in 40 & 45 QQ were the crossbowmen dismounted from the wagon, and that the six mounted un-armiger's are the grey sword-symbols, unless there are more mounted Hellknights I missed? Dabbler wrote:
Stupid me. I've been rolling 6 crossbow shots, but 2 of those guys (driver and leader) are on the coach roof. 4 of them are on the ground. (though i may have neglected to describe them getting down before firing.) So sword symbols are unarmigers. And the H-knights to either side of the coach each represent 2 crossbowmen. Excellent! Mounted Combat reference: (spoilered) for length. Spoiler:
Mounted Combat
Ride (Dex; Armor Check Penalty)
F. Castor wrote: Due to certain work-related stuff I will not be able to post until the weekend. Sorry guys... Thom, you may use Raven as you see fit so that the adventure moves on while I am gone. Are you a fan of The Monkees? I am. I really love the episode where they use Peter as a battering ram to open a door. Hmmm.... NSpicer wrote:
Reminds me of the story of Log, the Timberrogue. :-) therealthom wrote:
The only major 1960s group with all its members still living...hows that for trivia. Neil..with regard to the comments I made re Kingmaker..if you choose to run Fellnight Queen..then I have this witch I'd lke to bring to the party DM Wellard wrote: Neil..with regard to the comments I made re: Kingmaker..if you choose to run Fellnight Queen..then I have this witch I'd lke to bring to the party. I'll keep that in mind, Wellard. A witch would certainly make for a very interesting character choice to venture through Fellnight Queen. Regardless, I've made no concrete plans to run a PbP game yet. If I did, however, it would probably involve FQ, just because I know it would be a limited run. And, given that I might have more writing projects down the road, I need to make sure I can split my time between all of those things (and do them justice) while also making time for the rest of my non-gaming life, you know? I very much appreciate the interest, though. And I'll keep you in mind if I do run a game. :-) DM Wellard wrote:
Really? I tried listing major 60s groups I haven't found a counter-example yet, but there's got to be one. And do the Monkees count as major? I refer you to the following list... Had the top-charting American single of 1967 ("I'm a Believer"). (Billboard number-one for seven weeks) with "Daydream Believer" tied for third. First band to use a Moog Synthesizer in a top-10 album (used on "Star Collector", "Daily Nightly" and "Love Is Only Sleeping" from Pisces, Aquarius, Capricorn & Jones Ltd., released in November 1967). Gave the Jimi Hendrix Experience their first US concert appearances. It should be noted that Hendrix's heavy psychedelic guitar and sexual overtones did not go overly well with the teenage girl audience. Compelled another David Jones to change his surname to Bowie to avoid being confused with Davy Jones of The Monkees. Gene Roddenberry was inpired to introduce the character of Chekov in his Star Trek TV series in response to the popularity of Davy Jones, complete with hairstyle and appearance mimicking that of Jones The Monkees reunion tour was the largest grossing tour of 1986. Introduced Tim Buckley to a national audience, via his appearance in the series finale, "Mijacogeo, Or – The Frodis Caper". Last music artist to win the MTV Friday Night Video Fights by defeating Bon Jovi 51% to 49%. First music artist to win two Emmy Awards. First television series to star teenagers living on their own without parents. First rock band to use a multimedia live concert show (film, stage choreography, and music). First actual live concert footage to be featured in a motion picture (Head, 1968). Had seven albums on the Billboard top 200 chart at the same time (six were re-issues during 1986/87). The Monkees are one of only ten artists achieving number-one hits in the United States and United Kingdom simultaneously. More of The Monkees spent 70 weeks on the Billboard charts, becoming the 12th biggest selling album of all time (Billboard.com). Four number-one albums in a one-year span. The only act to have their first four albums go to number one on the Billboard charts. Held the number one spot on the Billboard album chart for 31 consecutive weeks. Held the record for the longest stay at number one for a debut record until 1982 when Men At Work's debut record Business As Usual broke that record ..I'd say they were major ..ok not as big as the Beatles, the Beach Boys and the Stones but then who was??? oh and another one..the only major 60's group never to have changed it's line up. Marius wrote: "Call them off or by the true gods I'll geld you before I kill you" Wellard, thank you for that line. Oh and I don't know if it's RAW but you can non-lethally "coup de grace" in my game. hogarth, I'm warning you. Unless Mother quits neutralizing my NPC threats, and starts futilely swinging weapons at them -- her time will come. ~frown~ Or maybe not. Neil, and everyone. Sometimes I may seem a little -- obtuse shall we say -- when NPCs interact with you. (Giobanni in the coach) Often I just want to play, to stretch it out a little, especially encounters I personally have pegged as important. (If I make up and bring back NPCs it's ususally personally important to me.) I love diplomacy, intimidation, bluff, sense motive, and will usually reward good rolls eventually, occasionally it may take 2 or 3 rolls. Or you may want to find out a little more before making your pitch. DIplomacy is hard to balance because I don't want one roll to always give you what 15 combat rolls will. Set, I love Zara but feel I am inadvertently nerfing her. Please stick with it. I'm sure her time will come. On the other hand Dabbler, I'm glad you've given me a way to nerf Waif -- just give her a big crossbow. Castor -- I thought for sure Raven would knife Giobanni. He's not the sharpest tool in the shed leaving you behind him like that. Too trusting. I hope you're all enjoying the game as much as me. Well Waifrin needs to conserve her power points for when it's really needed, I figure, and she couldn't hit the riders outside thirty feet regardless. And don't worry - while she seems to punch above her weight with impunity right now, when her wild surge gets more effective you'll see her knocking herself out almost every other time she uses it ... ... and yes, the game is a lot of fun! I've reached that stage where I'm on the edge of my seat, can't wait for the next plot development and can't wait to level up ... therealthom wrote: Set, the spray worked out well for you. I figured the horses should save too so of your two targets you slept 1 armiger and the other's horse. Very cool, thanks for helping with the placement. With this sort of mapping situation, spells like cones are not really practical for the player to adjudicate. Snatching up whatever weapons can be snagged, and running the horses off, seems like the best thing we can do now, so that the troops have to walk home and procure new weapons. Stealing their armor as well sounds like a decent idea, since we probably have an hour or more before more reinforcements can arrive.
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