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Lantern Lodge (Half-Elf Inquisitive 2/ Seeker 3)

Anyone?

Lantern Lodge (Half-Elf Inquisitive 2/ Seeker 3)

Thanks for pointing that out. I should have checked, but I was too distracted by other things.

Make that a Withdraw action, then.

Lantern Lodge (Half-Elf Inquisitive 2/ Seeker 3)

Thanks for pointing that out. I should have checked, but I was too distracted by other things.

Make that a Withdraw action, then.


Normally , I planned that Mel would scout alone . See the lone bandit with the other one sleeping and that you would down the lone bandit alone without alerting the rest of the group
Then there were 3 bandits also sleeping and two bandits on the other side of the temple
Chances were you would be able to deal with them without one fleeing downstairs . Then with your positions on the stairs going downstairs the 5th level rogue would have been unable to use his sneak attack on any of you and he would not have survived long anyway

For game information , he has AC 15 and 22 hp and the good horse has nearly killed him there ...

That's the third time I have been Gamemastering this module and it did go this way the first two times . I guess the situation was more clear then since it was tabletop .

I regret Wellard's departure but it is his choice. Well , you only have to mop up the ferret now which should not be hard at all .

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