seekerofshadowlight(male Human 8th level seeker/6th level gamer /4th level bad speller)
really prob best to let the group keep what they can use, cheaper then buying it...and a bit of forewarning...buying stuff will get much, muh harder soon
besides the right cargo will net yall more then selling most of the magic items to be honest
But Guard himself is only two levels away from getting the Craft Magic Arms and Armor feat as a class feature. He will need someone to assist him with the actual spells, but that should be the minor problem, by then.
Bryan(male human 8th level quality engineer / 4th level auditor)
hogarth wrote:
So which magic items are we selling again?
Note that if Ardanto keeps the ring of swimming, a handaxe +1, and the slippers of spider climbing, that's 9,000 gp worth of loot (or 4,500 gp, if you're counting resale value) -- a huge share, I think.
Not sure; can we have a running list of who wants what items? Daurros is selling the spellbook once he copies from it, so we'll divide that up. Other than that, the only item of interest to him is the ring of protection; but if someone else REALLY wants that, they can have it. Daurros will take his share of loot as primarily cash, to buy/craft his own stuff.
Bryan(male human 8th level quality engineer / 4th level auditor)
Franz Lunzer wrote:
Damn, you're right.
But Guard himself is only two levels away from getting the Craft Magic Arms and Armor feat as a class feature. He will need someone to assist him with the actual spells, but that should be the minor problem, by then.
Like I said, happy to assist. I may grab another craft feat in the future, but I don't plan on taking a lot. They're nice, cost-wise, but I'd like to do other things with my feats than become the 'travelling magic assembly line'! :-)
really prob best to let the group keep what they can use, cheaper then buying it...
Note that keeping a magic item is only cheaper than buying it if you would have bought it in the first place. If you wouldn't have paid 1,000 gp for a Ring of Swimming, then you might as well sell it for 1,250 gp.
No time now, but I will make notes as to who wants what on the list o loot (found on toxim's profile) later tonight. Hopefully we will have all this taken care of by tomorrow and on to the next section.
Bryan(male human 8th level quality engineer / 4th level auditor)
hogarth wrote:
A few items that Finn might be interested in getting crafted:
-Cloak of Protection +1
-Eyes of the Eagle (because Perception +15 isn't good enough :-P )
-A dose or two of Silversheen (? maybe)
-A dose or two of Universal Solvent (? maybe)
I can do the cloak of resistance and silversheen with no problem. The eyes of the eagle I need the spell clairaudience/clairvoyance, which I don't currently possess. The cost to buy & scribe is 465gp; do you wanna split it? You'd still save about 1000gp over buying it outright ...
And Seeker, a question on crafting magic items: am I allowed to take 10 on the Spellcraft check now required?
I'm a little hazy on how crafting items works in Pathfinder; can't you try crafting it without knowing the spell?
Because Clairvoyance/Clairaudience is one of the worst spells in the game (because of the TEN MINUTE casting time).
EDIT: Yes, it looks like the DC would be 15 instead of 10 if you don't know the spell. And since your Spellcraft bonus is +14, you couldn't possibly fail the check.
Having looked at the Slippers, hell would freeze over before he wore them, so you can take them off his loot list and someone else have them or sell them.
I do want the ring, seems to fit in with the fact that I am going to spend nearly all of my down time on a ship, so take that out of my share of the loot.
I will have a clearer idea on the hand axe once I level up, this might be the duel long-sword level, so I will be looking for at least master-work and maybe even magic if I can get up to them.
EDIT: I am going dual weapon, so the hand-axe is also surplus to requirements.
Seeker:
I will almost definately spend the 4-5 month option to maximise the cargo hold, so that will tie up Ardanto for all most all of it.
HIT POINTS:
1d4 + 6 ⇒ (4) + 6 = 10
YAY, max HP.
I am updated to level 5, +14hp, +1 BAB, Weapon Specialisation and weapon training (heavy blades)
Bryan(male human 8th level quality engineer / 4th level auditor)
hogarth wrote:
I'm a little hazy on how crafting items works in Pathfinder; can't you try crafting it without knowing the spell?
Because Clairvoyance/Clairaudience is one of the worst spells in the game (because of the TEN MINUTE casting time).
EDIT: Yes, it looks like the DC would be 15 instead of 10 if you don't know the spell. And since your Spellcraft bonus is +14, you couldn't possibly fail the check.
Good call; forgot about that part. And helps me out because I don't have to stock up on spells I'd never cast otherwise (secret page, etc.) And I can try my hand at Guard's without knowing magecraft. Assuming I can take my time (which we have a lot of) and take 10 on the check, we're good to go.
EDIT: Yes, it looks like the DC would be 15 instead of 10 if you don't know the spell. And since your Spellcraft bonus is +14, you couldn't possibly fail the check.
Good call; forgot about that part. And helps me out because I don't have to stock up on spells I'd never cast otherwise (secret page, etc.) And I can try my hand at Guard's without knowing magecraft. Assuming I can take my time (which we have a lot of) and take 10 on the check, we're good to go.
You don't even need to take 10; the DC is so low and your Spellcraft skill is so high that you can't fail even if you roll a 1.
Let me know if I have this is wrong. If not, it looks like everyone has a magical item of roughly the same value. I would suggest that all the shares of money be equal to make the math simpler.
Hmm... Guard only took the handaxe in the manor, out of a thought.
He's not really a ranged attacker, so the handaxe is not really of value for him.
Might think of keeping it as a backup weapon, but he also has a slam attack, so...
@Bryan: Guard rather has the bracers fast and expensive, than having to wait for them. They aren't really that expensive that it's worth the wait.
If Seeker rules them as not readily available though...
Bryan(male human 8th level quality engineer / 4th level auditor)
Franz Lunzer wrote:
Hmm... Guard only took the handaxe in the manor, out of a thought.
He's not really a ranged attacker, so the handaxe is not really of value for him.
Might think of keeping it as a backup weapon, but he also has a slam attack, so...
@Bryan: Guard rather has the bracers fast and expensive, than having to wait for them. They aren't really that expensive that it's worth the wait.
If Seeker rules them as not readily available though...
Hitpoints for 5th level: 1d4+6+3+1 (1d4+6 from Class, +3 CON, +1 favored class)
It only takes a day per 1000gp to craft, so it would take me like 1 or 2 days, max ...
Bryan(male human 8th level quality engineer / 4th level auditor)
Dax Thura wrote:
Ok, so far I have
Ardanto: Ring of Swimming
Daurros: Ring of Protection
Finn: Belt of Giant Strength
Thoven: Headband of Wisdom
Guard: Handaxe +1
Toxim: Scimitar +1
Let me know if I have this is wrong. If not, it looks like everyone has a magical item of roughly the same value. I would suggest that all the shares of money be equal to make the math simpler.
OK, then we're selling the rest of the magic, the spellbook, the jewelry, and Ardanto's going to play captain and get rid of the cargo? Is that a good summary?
Guard is still considering the Hand Axe +1, but yes, that sums it up. BTW, Guard, does your slam count as magical? The axe could be a good weapon until a better weapon comes along. Even then it could still serve as a good back up weapon.
The slam is not magical as of now, but the primary weapon, the incarnate warhammer is up to +2 good, cannot be sundered or destroyed by normal means, and has some sort of returning ability.
Guard's Character page should now be (relatively) up to date.
At least it's upgraded to 5th level, save one feat.
If someone can give me a clear ammount of money that Guard will be able to spend, that can be tackled as well (he wont hold onto the handaxe).
Bryan(male human 8th level quality engineer / 4th level auditor)
Well, we start with 100pp and 6 months salary from Lavinia, for a total of 2200gp. We need the results from the magic items, spellbook, jewelry, and cargo from Seeker ...
seekerofshadowlight(male Human 8th level seeker/6th level gamer /4th level bad speller)
ok I posted this upthread but I'll post it again
35,550 gp...divided by 6 that's 5'960gp each.Ardanto will make some extra with the other space but time he pays for crew, ship upkeep,docking,taxes, and Master Krings cut he'll brake even with the rest of you
898gp for the non magic stuff
1280 gp for the jewelry
250 for the sea logged books
90gp for the bars
Total each 6'413 gp 157 sp and 180 cp each
I am guessing Ardanto kept the charts as they give a +2 to navigation
Un claimed Magic Items:
Slippers of spider climb
Oil of keen edge
Rapier +1
Studded leather +1
Cloak of resistance +1
Chain shirt +1
Goggles of minute seeing
Wand of CLW 5ch
Hide armor +1
Great club +1
claimed Magic items:
Ardanto. Ring of swimming ,+1 had axe
Thoven=Headband of wisdom +2
Toxim=+1 studded leather,+1 scimitar
Finn =Belt of giant strength +2
Guard +1 hand axe
Daurros: Ring of Protection+1
the magic items look about right to yall? if so I will sell off whats left. If ya plan to claim something now is the time
Edit: Nevermind. I think, Guard will save the money to get a Belt of Physical Might +2 (for STR and CON)
seekerofshadowlight(male Human 8th level seeker/6th level gamer /4th level bad speller)
The same as any other blunt weapons
however ya do have another option
Battlefist (attached component): This +1 weapon resembles a massively oversized spiked gauntlet; one designed for a Medium warforged looks like a gauntlet designed for an ogre. It attaches to the arm of a warforged,
completely covering the hand. This component only operates when attached and locked in place. A battlefist increases the damage dealt by the character’s natural slam attack to 1d8 points of bludgeoning and
piercing damage (assuming a Medium character). Versions with higher enhancement bonuses are not uncommon. A warforged monk who uses a battlefist deals increased unarmed damage as though the character were one size larger than actual, and he can add the battle fist’s enhancement bonus to his unarmed attack and damage rolls.
Faint transmutation; CL 3rd; Craft Magic Arms and Armor, bull’s strength; Price 2,600 gp; Weight 6 lb.
seekerofshadowlight(male Human 8th level seeker/6th level gamer /4th level bad speller)
Bryan wrote:
Well, we start with 100pp and 6 months salary from Lavinia, for a total of 2200gp. We need the results from the magic items, spellbook, jewelry, and cargo from Seeker ...
I also want to point out that while ya do gain 200 gp per month that does go toward upkeep
Destitute (0 gp/month): The PC is homeless and lives in the wilderness or on the streets. A destitute character must track every purchase, and may need to resort to Survival checks or theft to feed himself.
Poor (3 gp/month): The PC lives in common rooms of taverns, with his parents, or in some other communal situation—this is the lifestyle of most untrained laborers and commoners. He need not track purchases of meals or taxes that cost 1 sp or less.
Average (10 gp/month): The PC lives in his own apartment, small house, or similar location—this is the lifestyle of most trained or skilled experts or warriors. He can secure any nonmagical item worth 1 gp or less from his home in 1d10 minutes, and need not track purchases of common meals or taxes that cost 1 gp or less.
Wealthy (100 gp/month): The PC has a sizable home or a nice suite of rooms in a fine inn. He can secure any nonmagical item worth 5 gp or less from his belongings in his home in 1d10 minutes, and need only track purchases of meals or taxes in excess of 10 gp.
Extravagant (1,000 gp/month): The PC lives in a mansion, castle, or other extravagant home—he might even own the building in question. This is the lifestyle of most aristocrats. He can secure any nonmagical item worth 25 gp or less from his belongings in his home in 1d10 minutes. He need only track purchases of meals or taxes in excess of 100 gp.
I thought Ardanto decided upon just the Ring of Swimming. If that's true each share would be GP: 7673, SP: 157, CP: 180 with Guard getting an additional 1250GP for not taking a magic item. Also note that some of the items you listed Seeker were Jade Raven stuff (another Studded leather +1, Chain shirt +1, Cloak of Resistance +1) and you said we didn't get those. Plus the wand is kept as party treasure.
Ardanto=Ring of swimming
Thoven =Headband of wisdom +2
Toxim =+1 scimitar
Finn =Belt of giant strength +2
Guard =1250GP
Daurros=Ring of Protection+1
Bryan(male human 8th level quality engineer / 4th level auditor)
Someone ought to take the cloak, since a few folks wanted one made anyway. Seems like it's a wash ... sell for 500gp and then craft several for 500 a piece ...
EDIT: OK, I see that was a Jade Raven item ... nevermind
Bryan(male human 8th level quality engineer / 4th level auditor)
Daurros has been living average, and I think I'll stick with that. At the moment, he's more concerned with building his magical power, rather than flashy showing of wealth.
seekerofshadowlight(male Human 8th level seeker/6th level gamer /4th level bad speller)
ugh sorry old list
Un claimed Magic Items:
Slippers of spider climb
Oil of keen edge
+1 studded leather
Rapier +1
Goggles of minute seeing
Hide armor +1
Great club +1
claimed Magic items:
Ardanto. Ring of swimming
Thoven=Headband of wisdom +2
Toxim=+1 scimitar
Finn =Belt of giant strength +2
Guard :
Daurros: Ring of Protection+1
so guard and ardanto do not want the hand axes? and toxim does not want the armor? I would note it would be cheaper on yall to enhance an already enchanted item then to just buy it new
If that looks good let me know
Bryan(male human 8th level quality engineer / 4th level auditor)
The battlefist is not an option, since Guard is a sword and board fighter. (More like hammer and anvil though... ;) )
Guard lives on average as well, keeping his shop, and letting Kerinith use his equipment while he's away.
counting up the values, Guard is only 1000some gp short of being able to buy the belt.
Seeker: Might Guard be able to make some money from his crafting skills, during the downtime?
He only needs to finish his masterwork heavy steel shield, no other partymember requested a new armor or weapon as of now, so he should be able to work on commission.
With his newly found fame, that could be rather profitable.
(My thinking)
My choice was predicated on being able to purchase a mithril chain shirt to minimize my arcane spell failure while maximizing my ac.
seekerofshadowlight(male Human 8th level seeker/6th level gamer /4th level bad speller)
ok we'll be selling the rest then that would bring every one to a grand total of 9'256 gp 157 sp and 180 cp each
guard however will get an extra 1250 if yall want it that way bringing him to 10'506 gp 157 sp and 180 cp e
Now keep in mind half of this wont be in your hands for 4 months at lest
I have not counted the 200 gp a month into this so that gives an extra 1200 gp
I have yet to price the spellbook, as they are tricky as it's only worth as much as the demand for it makes it. Ya also have the option of donating it to the witchwardens to spread a bit of good will as well
franz, guard will have time to do so..let me run some number to see just how much he would make. Also he has the option of expanding his shop, hiring folks and such as well
After accounting for an average lifestyle and the cost of wizardly paraphernalia, I am left with almost 10,000GP. With this I would like to purchase the following items. The list is mostly in order in case time runs short. This leaves me with 2996G plus PP, SP, and CP.
Ring of Protection +1 = 2000G
Mithril Chain Shirt +1 = 2100G
Scroll: Magecraft = 25G
Scroll: Alarm = 25G
Scroll: Endure Elements = 25G
Scroll: Mount = 25G
Potion of CLW x4 = 200G
Efficient Quiver = 1800G
Wand of CLW = 750G
guard however will get an extra 1250 if yall want it that way bringing him to 10'506 gp 157 sp and 180 cp e
Now keep in mind half of this wont be in your hands for 4 months at lest
I have not counted the 200 gp a month into this so that gives an extra 1200 gp
...
franz, guard will have time to do so..let me run some number to see just how much he would make. Also he has the option of expanding his shop, hiring folks and such as well
Nice! Belt of physical might +2, here I come.
With the bracers I requested from Daurros I have a Craft skill of +17, jsut for the record.
Guard might expand the shop if he sees the need and opportunity for that.
He will discuss it heavily with Kerinith first, making him a senior partner along the way.
He will also buy an additional set of bracers for Kerinith as a present and sign of the partnership.
seekerofshadowlight(male Human 8th level seeker/6th level gamer /4th level bad speller)
did some checking with a +17 craft check ya can make any masterwork items less then 380gp in 7 weeks if ya take 10
Just doing your craft ya would earn about 14 gold per week. Your better off making magic work items if a sword costs 315 gold ya spend 105 gold and in 7 weeks can get 315 for it earning ya 30 gold a week.
Annoyingly I have realised I have made a real school boy error with Ardanto, he could be weilding two bastard swords at level 5, but I spent the feats wrong as leveling. Lesson there is plan your feats out in advance!
I have also been robbing my self of a plus 1 bonus on AC! I suck at this game.
While Ardanto is out and about selling the cargo he has intentions of spending his money on the following items:
1) A suit of Glamered Platemail +1 (Glammered = 2700, Platemail = 1500, Masterwork = 150, enchantment +1 = 1000) Total cost 5350
Ardanto: Guard is able to work two masterwork Longswords in about 3 months. Can't enchant them as of now though (and so can't Daurros, from what I know).
Costs would have to be discussed, but it would be cheaper from Guard surely.
The masterwork platemail... 33 weeks or thereabout. No go.
seekerofshadowlight(male Human 8th level seeker/6th level gamer /4th level bad speller)
1. I have no clue lost my notes will have to redo it all give me a day or so
2. nope no rolls that was taken care of
3. eh don't mind the questions, yall earned that loot
question for you....ship captain in platemail? Ah I see thats why ya wanted the ring of swimming
.Note: the little ya save having guard magic the weapons is like 300 bucks total, better off just buying em
Ardanto: Guard is able to work two masterwork Longswords in about 3 months. Can't enchant them as of now though (and so can't Daurros, from what I know).
Costs would have to be discussed, but it would be cheaper from Guard surely.
The masterwork platemail... 33 weeks or thereabout. No go.
33 Weeks, wowsers!
I think we are best just to count the weapons as part of your money you earned above, that way keeps it all above board and ship shaped and doesn't leave you out of pocket.
question for you....ship captain in platemail? Ah I see thats why ya wanted the ring of swimming
.Note: the little ya save having guard magic the weapons is like 300 bucks total, better off just buying em
That is why I am going for the Glammered armour, at least this way I can pretend I am in cool piratey clothing, while not loosing a major class feature, the ring of swimming ofsets the armour check penalty, so it works well.
I agree with you, assume Guard is making them, but at full cost.
So, if Guard would work for free, you would save 210gp per sword.
According to RAW, a PC can sell an item for only half base price max, that would come to 155gp, you'd save 160gp per sword and Guard would make 50gp out of one sword.
Bryan(male human 8th level quality engineer / 4th level auditor)
Dax Thura wrote:
After accounting for an average lifestyle and the cost of wizardly paraphernalia, I am left with almost 10,000GP. With this I would like to purchase the following items. The list is mostly in order in case time runs short. This leaves me with 2996G plus PP, SP, and CP.
Ring of Protection +1 = 2000G
Mithril Chain Shirt +1 = 2100G
Scroll: Magecraft = 25G
Scroll: Alarm = 25G
Scroll: Endure Elements = 25G
Scroll: Mount = 25G
Potion of CLW x4 = 200G
Efficient Quiver = 1800G
Wand of CLW = 750G
Dax, Daurros already bought and scribed endure elements (and a number of other 1st level spells); save your 25gp and just pay the 10gp scribing cost. We can keep a-tradin', as far as I'm concerned. From what I recall of where we're headed next, trading is about the only way we'll be able to get new spells aside from leveling for a while.
Dax, Daurros already bought and scribed endure elements (and a number of other 1st level spells); save your 25gp and just pay the 10gp scribing cost. We can keep a-tradin', as far as I'm concerned. From what I recall of where we're headed next, trading is about the only way we'll be able to get new spells aside from leveling for a while.
La La La La, fingers in ears, no spoilers please, just in case you were going to add more. This is my first run through this campaign. Because apart from knowing it now has opportunities for me to be on a ship and some one once let slip who the big bad was to me (although I find it hard to believe that it is who they said he was as I have never seen him/her/it in 3rd or 3.5 editions) I know nothing else and have lived in a bubble to prevent me learning more.
On a different note, some one is trying to sell a copy of the Pathfinder core rules for £111.17 pounds sterling on amazon!
Does anyone know when the reprint is due to arrive at Pathfinder?