seekerofshadowlight(male Human 8th level seeker/6th level gamer /4th level bad speller)
After looking over the feat I am going to have to say no. You are not yet a caster so can not befit from the feat. Once you gain spells we can revisit the feat
After looking over the feat I am going to have to say no. You are not yet a caster so can not befit from the feat. Once you gain spells we can revisit the feat
Presumably at level 5 he'll become a spellcaster and take the feat, though.
seekerofshadowlight(male Human 8th level seeker/6th level gamer /4th level bad speller)
Not as a ranger. I am unsure of allowing a first level caster to cast as well as a 5th level one. I will give it some thought if he takes a caster class, but as of now I am not leaning toward it
I understand. My plan is to multi-class into wizard, my favored class by the way, until I qualify for Eldritch Knight.
seekerofshadowlight(male Human 8th level seeker/6th level gamer /4th level bad speller)
Got ya , I may allow it later, but not sure on allowing it at level 1 wizard, it seems a bit off to me. Will give it some thought however
seekerofshadowlight(male Human 8th level seeker/6th level gamer /4th level bad speller)
Dax Thura wrote:
I understand. My plan is to multi-class into wizard, my favored class by the way, until I qualify for Eldritch Knight.
Having looked it over good and thought it over I will allow the feat
seekerofshadowlight(male Human 8th level seeker/6th level gamer /4th level bad speller)
Dax
Spoiler:
You do know that the feat will not help you meet the requirements for the Eldrich knight correct? A Caster level of 5 will help you with SR and spell variables like damage dice but not with the number of and level of spells known.
Just wanted to be clear on that so we are all on the same page.
I understand perfectly. We are, indeed, on the same page. If you still prefer, I can take it at 7th level, after I've been a mage for a couple of levels, rather than 5th level. It would suck, but it would also allow for some 'lead in' before hand.
seekerofshadowlight(male Human 8th level seeker/6th level gamer /4th level bad speller)
ya can take it at first,just play it up as natural talent
Hey theree all sorry about the disappearing act, things should be more regular from here out. I'd love to play Thoven again, unless my spot has been filled.
seekerofshadowlight(male Human 8th level seeker/6th level gamer /4th level bad speller)
If ya want ot still play him, go for it. Just don't vanish again. He needs updated to 4th level and he is about out of spells and down to 2 channels
So, our GM mentioned that we weren't too far away from level 5.
Upon thinking what to level Guard next, I decided it would be a level of Fighter again, for Bravery and hitpoints.
I'm going to retrain the unused Improved Shield Bash with Shield Focus, to add a bit more to the AC of our Shield.
As Fighter bonus feat for that level I am thinking Weapon Focus (warhammer).
That leaves a spot open for the 5th level feat. (Right, a new feat every other level! YAY!)
I am torn between some Pathfinder feats (foremost Dazzling Display and Defensive combat training) and some Book of Experimental Might feats (That Seeker needs to look over first though: Hamper Defense, Block, Macefighter...)
But I thought maybe one of you has a good Idea too, so here's the question: What would you think would fit Guard as 5th level feat?
ya can take it at first,just play it up as natural talent
OK, I do have the Magical Aptitude feat and the Minor Magic rogue trick already. Also, with your permission, I'll go ahead and choose my last language known as Riedran. I could have picked it up as a merchant or sailor.
seekerofshadowlight(male Human 8th level seeker/6th level gamer /4th level bad speller)
Oh only if I owned one. I have a crit deck and had toyed with the ideal off somehow including it as it's so much fun
seekerofshadowlight(male Human 8th level seeker/6th level gamer /4th level bad speller)
Only thing I can think of is
1 I just drawl cards or
2 I go though it , pull off all the crits , number em and allow folks to roll.
Thats the only ways I can think of off hand. I do like the newer rules where if I am recalling right
x2= normal damage drawl a card
x3= x2 damage and drawl a card
x4= x3 damage and drawl a card
1 I just drawl cards or
2 I go though it , pull off all the crits , number em and allow folks to roll.
Thats the only ways I can think of off hand. I do like the newer rules where if I am recalling right
x2= normal damage drawl a card
x3= x2 damage and drawl a card
x4= x3 damage and drawl a card
I did the numbering for mine, haven't used it though.
I think it's:
x2= draw card and use written text
x3= draw card and when written "normal damage" = x2, when written "double damage" = x3,...
...
seekerofshadowlight(male Human 8th level seeker/6th level gamer /4th level bad speller)
yeah I think thats it. The thing is way brutal but fun
Crit deck would be awesome (and fumble deck if you have it).
From a game point it would probably easier if we just trust you to draw them for us, so you can describe the effects straight away.
I have not seen the new rules, i am still using the old, *3 draw two cards and choose and *4 draw three cards and choose.
seekerofshadowlight(male Human 8th level seeker/6th level gamer /4th level bad speller)
I have the old deck, but the new rules are in one of the previews on the product page, the decks themselves should be close enough I have had no issues using mine thus far
I've had some mixed experiences with critical fumbles. It sometimes feels like the Keystone Kops if someone ends up dropping a weapon or stabbing an ally every fight!
"Oops! Sorry....again." ;-)
seekerofshadowlight(male Human 8th level seeker/6th level gamer /4th level bad speller)
i have never used the fumble deck, it is funny watching my players fight over who gets to drawl the crit cards when needed however
Just to make sure I got this right:
Normally a 1st level wizard gets a spellbook and an arcane bond item. Since I'm not starting out at 1st level as a wizard, I figure I need to proceed as thought I am replacing rather than starting with. A spellbook is 15gp,a spell component pouch 5gp, and an arcane bond item costs 200gp plus the cost of the item. The arcane bond also requires an 8 hour ritual. Writing the beginning allotment of spells into the spellbook will take about 13 hours and cost around 130gp. So, if I have it right, at next level I'll need at least 3 days, 350gp, and the cost of an amulet or ring. None of this takes into account any spells or paraphernalia I might get from the adventure or the party.
seekerofshadowlight(male Human 8th level seeker/6th level gamer /4th level bad speller)
This is correct you foot the bill yourself. However if you have been studying(you have) and had a mentor in city that could help you in the downtime some of it you will not have to pay. In otherwords RPing will foot a good part of the bill
Also just to let everyone know how much downtime would you like. 3 months to a year is all doable with zero effort. So how much down time would you like? I am thinking at lest 3 months to do this or that before we move on
Right now the only wizard I know is Daurros. Maybe he can help me or at least point me to someone who can help. Daurros?
seekerofshadowlight(male Human 8th level seeker/6th level gamer /4th level bad speller)
that is doable, however there are a few wizards in the city and even a wizard guild of a sort. We just need to work out how you learned as I am guessing you have been toying with it a bit buy your ability and such
I could have tutored with ship's mages, mages traveling with caravans, and while serving as a scout. If we are going to be taking some down time, I could easily join the local wizard's guild as well.
I could have tutored with ship's mages, mages traveling with caravans, and while serving as a scout. If we are going to be taking some down time, I could easily join the local wizard's guild as well.
From what I've heard, the next downtime should be around some months. Time enough.
Also just to let everyone know how much downtime would you like. 3 months to a year is all doable with zero effort. So how much down time would you like? I am thinking at lest 3 months to do this or that before we move on
Three months is plenty, I think. Otherwise, any unresolved mysteries (e.g. Who are those funny-speaking guys who are trying to kill us? Where is Vanthus?) might lose some of their urgency. (If you're going to resolve those mysteries, then never mind.)
By the way, are you using Bestiary monsters now, or are you still using the 3.5 Monster Manual? Just curious how worried I should be for Finn's magic (rusty?) spear. :-O
seekerofshadowlight(male Human 8th level seeker/6th level gamer /4th level bad speller)
You know what he means. Any gamer should know what that monster is.
seekerofshadowlight(male Human 8th level seeker/6th level gamer /4th level bad speller)
uh huh, whats if it's a big cockroach? Or a cricket? frogs like crickets
Bryan(male human 8th level quality engineer / 4th level auditor)
Actually, I'd be more worried about Guard himself than Finn's spear. Isn't he like half metal?
Bryan(male human 8th level quality engineer / 4th level auditor)
Dax Thura wrote:
Right now the only wizard I know is Daurros. Maybe he can help me or at least point me to someone who can help. Daurros?
Daurros would be more than happy to teach Toxim, provided Toxim selects spells for his spellbook that Daurros doesn't have and we can play "spell trading cards"! :-)
I think our characters are different enough for that not to be a problem. For instance, I've already chosen my starting spells and there's only two spells that we have in common. I'm going to be a transmuter with enchantment and illusion as opposition schools, while you're a universalist. Also, I'm going to eldritch knight and I expect you'll stay wizard. Here's my list:
enlarge person
magic weapon
feather fall
true strike
shield
orb of sound, lesser
burning hands
Bryan(male human 8th level quality engineer / 4th level auditor)
Dax Thura wrote:
I think our characters are different enough for that not to be a problem. For instance, I've already chosen my starting spells and there's only two spells that we have in common. I'm going to be a transmuter with enchantment and illusion as opposition schools, while you're a universalist. Also, I'm going to eldritch knight and I expect you'll stay wizard. Here's my list:
enlarge person
magic weapon
feather fall
true strike
shield
orb of sound, lesser
burning hands
Exxxcellant ... taps fingers together in Mr. Burns impression
seekerofshadowlight(male Human 8th level seeker/6th level gamer /4th level bad speller)
I'll change that to an Orb of Cold, Lesser. Did I miss a ruling somewhere? Why no Orb of Sound?
seekerofshadowlight(male Human 8th level seeker/6th level gamer /4th level bad speller)
anything not core is a case by case basis. Also the orbs do not bypass SR, and they are evocation spells. If your good with that ya may have the cold one, but sound orb is plain out
There must be something going around with Vista, my Antivirus went corrupt (again) on Sunday, luckily I know what it is and it only takes me an hour to fix.