Clovis: Good to go
Kidlat: Working on background. Noticed passive insight and perception are missing. Other than that good to go.
Tatsu Everheart: Good to go
Lia: Bloodied value is missing, but not a big worry. Noticed that her damage values are there, but not her attack values. I noticed she still has Group Awarenes in her profile, should be Group Diplomacy
Ser Desmoulins: Passive insight and perception, background, bloodied value, and attack/damage values missing.
Thorin: Passive insight/perception, background, and Comeback Strikes attack and damage are missing.
[Everybody looks good, I noticed a few of ya'll are missing you backgrounds/personal description. Other than that I think we're pretty much set to go.
Lia's background is up. Let me know if you want anything else. I took a few liberties in my thinking, mainly that the elves who left Golarian and went to Sovyrian before Starfall are the Eladrian and the ones who stayed behind became the regular elves and the Drow. I also decided, for the sake of my background that Sovyrian is the elven name for the Feywild and that thusly the Queen would be concerned with the possiblity of dark fey in the Vale.
Good job on the background. And I think Sovyrian=Feywild is an excellent fit.
ser's stats should be up in a couple hours, his background I'm having a tough time settling on. I feel as though I'm over thinking his story bc of his being an invoker. any suggestions? I welcome them. I'm at work on my palm and its a slow day so I should be able to pull something together
Tieren, how old is your guy? Is he a native of Falcon's Hollow and what does he do at the moment?
Invoker suggests to me that he might have started off with a vocational calling of some kind and then had a mystic turn around seeing all gods as worthy of devotion. Which would get his butt kicked pretty hard in many conventional religious situations.
It depends partly on how you envisage him playing as a character. If you're seeing him as a gloomy loner that's one thing that colours his background; similarly if you're planning to play him chipper and cheerful, you've got a different feel to play with for building the background.
I'm just typing the kind of things I ask myself. Once a small thing sets, the rest sort of follows. Although I'm a very bad example. Most of my pcs don't play the way I vaguely plan them to. They do stuff on their own. But for me it helps to have some kind of concrete starting point and going from there.
thanks for the tips, I'm already getting a couple ideas. I have a hard time sticking with playing a gloomy character, they just always open up two gloomy conversations in to the game haha
Hmm, after reading the invoker information I may have a few ideas/suggestons. But then again I just woke up and I'm in a rambling mood.
The article says invokers were the gods greatest agent in the fight against the primordials. Being the primordials don't exist in the closest thing to fit them is the Rough Beast, Rovagug.
Now moving on more to your connection with Falcon's Hallow. Perhaps your elfs ancestirs were nobles of the embassy that once graced Darkmoon Woods, and served Nymph Queen Syntira. So maybe your here to help the fey find balance with the humans, or help drive them out. Perhaps you're looking for ancient treasures from the embassy.
As for what I was saying earlier about Sovyrian=Feywild. Perhaps Sovyrian has a closer connection to the Feywild than Golarion. I think the Feywild is much like it is in the DMG, and is an enchanted version of Golarion. One thing I would thing is that the Feywild may hold clues/secrets to the First World were the fey dwell. Or perhaps it is the First World (The odd thing I thought about this while I was sleeping).
Thanks for the suggestions Cale. I implemented them and they are now in Lia's profile. I thought eldritch blast would be a nice suprise, since most people would not expect it from a rogue, and it fits with my idea of Lia as being a special agent in Her Majesty's Secret Service.
Sweet! That is awesome! She is an elven James Bond! And with her group insight and Tatsu's warlord abilities, everyone gets +3 to initiative.
I'm really digging those ideas for ser, I usually have character concepts completely ready to go but I just hit a wall with this one. he should be finalized and ready to roll tonight
I've decided to switch out Ser's feat choice from elven accuracy to initiate of the faith. I'd like to use it as a way one to mess with multi-classing but to use it as a storyline mechanic for Ser originally being a cleric of Sarenrae before an event took place that changed his views on only following one god over the others. (Unless you think there is another god/religon that would better suit the ancestor idea.)
I'm also very much into the idea of ser looking for anything he can find about or of the embassy and no one is exactly sure what goal he has with fey/human interaction.
I've decided to switch out Ser's feat choice from elven accuracy to initiate of the faith. I'd like to use it as a way one to mess with multi-classing but to use it as a storyline mechanic for Ser originally being a cleric of Sarenrae before an event took place that changed his views on only following one god over the others. (Unless you think there is another god/religon that would better suit the ancestor idea.)
I'm also very much into the idea of ser looking for anything he can find about or of the embassy and no one is exactly sure what goal he has with fey/human interaction.
Let me check Gods and Magic, but Sarenarae works. The feat change do you mean Elven Percision? Elven Accuracy is an enounter power all elves have
I've decided to switch out Ser's feat choice from elven accuracy to initiate of the faith. I'd like to use it as a way one to mess with multi-classing but to use it as a storyline mechanic for Ser originally being a cleric of Sarenrae before an event took place that changed his views on only following one god over the others. (Unless you think there is another god/religon that would better suit the ancestor idea.)
I'm also very much into the idea of ser looking for anything he can find about or of the embassy and no one is exactly sure what goal he has with fey/human interaction.
Let me check Gods and Magic, but Sarenarae works. The feat change do you mean Elven Percision? Elven Accuracy is an enounter power all elves have
I'm still working on Thumpy's background, sorry. My character sheet is a bit nicer looking now.
David Fryer(Male Lesbian Cyborg Bastard Child of Paizo 18)
Lazaro wrote:
Lia: Bloodied value is missing, but not a big worry. Noticed that her damage values are there, but not her attack values. I noticed she still has Group Awarenes in her profile, should be Group Diplomacy
I'll get those changes made tomorrow. I'm on my way to church right now and my kids will want to use the computer when we get home.
Just crusing the characters till everyones ready. A few things I found, other than what I already posted earlier.
Thumpy on your crossbow, your missing +2 damage due to your dex. Ranger basics do add dex to damage.
Ser I noticed your attack/damge seems off. Your attacks for avenging light, vanguard's lightning, rebuke undead, blades of astral flame and blinding invocations of chains should be +4 not +5. Also the damage for these powers should be +4 aswell. Unlees you have something I overlooked giving a +1 to hit/damage.
Also preserver's rebuke and elven accuracy are missing.
Lazaro, where are you getting your shippuden fix? I'm going into withdrawal, figuratively.
Blech, I wish I wasn't. I'm still not a fan of these new guys (I miss Dattebayo... please come back:( ), and as allways the filler sucks.
Now Bleach. Bleach is awesome right now. But unless they go into hiatus I fear we'll be getting more filler here to. They need to give the manga a chance to get so more chapters in.
Now on the subject of manga. Both Bleach and Naruto ended in rather awesome places last week. I can't wait to see some six-tailed Naruto action!
I've decided to switch out Ser's feat choice from elven accuracy to initiate of the faith. I'd like to use it as a way one to mess with multi-classing but to use it as a storyline mechanic for Ser originally being a cleric of Sarenrae before an event took place that changed his views on only following one god over the others. (Unless you think there is another god/religon that would better suit the ancestor idea.)
I'm also very much into the idea of ser looking for anything he can find about or of the embassy and no one is exactly sure what goal he has with fey/human interaction.
Let me check Gods and Magic, but Sarenarae works. The feat change do you mean Elven Percision? Elven Accuracy is an enounter power all elves have
Sorry I took so long, but here goes.
Gods that may fit:
Calistra, elven goddess of trickery, lust and revenge. Do let her name fool you though. While she is all those things, she's also a goddess of knowledge and luck. You do seek the knowledge and treasures of the embassy after all.
Yuelral the Wise, elven goddess of nature and magic. She was revered by both druids, mages and artisans.
You do realize the gap in our respective power levels. If I beat you, then I level up a couple. He he he
That's why I have this, Brujo Lvl 1:
Moon Elf(Eladrin) Swordmage Level 3
Male Medium fey humanoid
Initiative +2 Senses Passive Perception 9; Passive Insight 9; Perception -1; low-light vision
HP 33 (15+18), Currently 33, Temp ; Bloodied 16
Healing Surges 10/day, Currently 10; Regain 8 hit points
AC 20; Fortitude 12, Reflex 14, Will 13; +5 racial bonus against charms effects
Speed 6
Action Points 1, Currently 1
THAY REGIONAL BENEFIT
Brujo adds the higher of his Intelligence score or your
Constitution score to your starting hit points.
scimitar (At-Will) * Weapon, High crit
+4 vs. AC; 1d8+2 damage
Critical: +1d8 damage
hand crossbow (At-Will) * Weapon
Range 10/15; +4 vs. AC; 1d6+2 damage.
Greenflame Blade (At-Will) * Arcane, Fire, Weapon
+6 vs. AC; 1d8+4 fire damage, and you deal 2 fire damage to all enemies adjacent to the target.
Lightning Lure (At-Will) * Arcane, Implement, Lightning
Ranged 3; +4 vs. Fortitude; 1d6+4 lightning damage, and you pull the target to the nearest unoccupied space adjacent to you.
Special If you cannot pull the target to an adjacent square,
this power fails and deals no damage.
Changing Ray (At-Will) * Force, Implement, Polymorph
Ranged 10; +4 vs Reflex; 1d8+4 force damage, and the target is dazed until the end of your next turn.
Chilling Blow (Encounter) * Arcane, Cold, Weapon
+6 vs. AC; 1d8+4 cold damage, and the target takes 2 points cold damage each time it attacks until the start of your next turn.
Whirling Blade (Daily) * Arcane, Cold, Weapon
Ranged 5; +6 vs. AC; 2d8+4 cold damage, and your weapon returns to your hand.
Miss Repeat the attack against a second target within 5
squares of the first. If you miss, repeat the attack against
a third target within 5 squares of the second. If you miss
again, repeat the attack against a fourth target within 5
squares of the third. Your weapon then returns to your
hand.
Swordmage Warding
This field provides a +1 bonus to AC, or a +3 bonus
if you are wielding a blade in one hand and have your
other hand free.
Aegis of Shielding (Minor Action; At-Will) * Arcane
Close burst 2; If your marked target makes an attack that doesn’t
include you as a target, it takes a –2 penalty to attack
rolls. If that attack hits and the marked target is within 10
squares of you, you can use an immediate interrupt to reduce
the damage dealt by that attack to any one creature
by an amount equal to 7.
Swordbond
By spending 1 hour of meditation with a chosen
light or heavy blade, you forge a special bond with
the weapon. As a standard action, you can call your
bonded weapon to your hand from up to 10 squares
away.
You can forge a bond with a different blade using
the same meditation process.
If your bonded weapon is broken or damaged,
you can spend 1 hour of meditation to recreate the
weapon from a fragment.
Second Wind (standard; encounter) * Healing
Spend a healing surge and regains 9 hit points. Gain a +2 bonus to all defenses until the start of its next turn.
Spellscarred Susceptibility A spellscarred
creature takes a –2 penalty to all defenses and saving
throws against the Spellplague and the same penalty
against plaguechanged or spellscarred creatures.
Spellplague Sense A spellscarred creature
knows when an area of Spellplague, or a
plaguechanged or spellscarred creature, is within 5
squares of him or her.
Feats student of the plague, armor proficiency (hide)
Alignment Unaligned Languages Common, Elven
Skills Arcana +9, Athletics +7, Endurance +7, History +9
Str 14 Dex 15 Wis 8
Con 14 Int 18 Cha 10
Equipment 175gp, everburning torch, +1 frost scimitar, hand crossbow w/37 bolts, hide armor, standard adventurer's kit
Avenger - just saw the zealous assassin. It's supposed to come out in PHB 2.
It looks/sounds awesome. One of the guys in Penny Arcade/PvP podcast plays one. And there's a pic from a recent Con that show one of the avenger abilities. Most it's similar to the swordmages warding (+3 bonus to AC), but as long as the avenger doesn't wear heavy armor. Not shields just armor!
This is all I have for Thumpy's background. I came up with something over the weekend. But when I looked at it again I realized I just summarized the Dark Elf books. D'oh.
Spoiler:
Thumpy is a visitor from the Five King Mountains. He's in Darkmoon Vale trying to sell dwarven crafted tools. This of course is putting him at odds with local smithies. He's not making much sales, but he doesn't mind. His heart isn't in being a door to door sales-dwarf. He wants to be an adventurer. A hero.