Aelden has rented a small hand cart to take some of his wares to the Festival. His heart isn't really into it this year, and he drives forward with a heavy tread.
As he gets closer to the Festival, he can hear the sounds, see the colorful pavilions, and he knows that this will be his last visit here as an armorsmith...
I'm aware that the common consensus about combat is that it can kill a pbp game because everything starts to slow down if one person needs to act. While this isn't a fight, it shares some elements in that there will be a lot of to and fro between characters and/or NPCs. So, I've seen various 'solutions' to the problem, and I'm going to experiment with trying to keep the action flowing and have some out of time sequences so nobody (should) be waiting long to be able to act.
In preparation for the festivities, can all of you roll me 10 sets of 10d20 but keep them in one post. Like this:
Whenever the need for a roll comes up, I'll randomly generate 2 d10's to determine row and column, and use that to determine the result of your action. As I can't edit anyone else posts (or my own after 1 hour), rather than discard any numbers that come up from future rolls, I'll continue to use the whole set for actions.
If it all goes horribly wrong then I'll have a re-think!
As an extra to my last post, I'm also going to steal something from one of the games I am playing in, namely that unless there is a specific need for me to ask you to roll, I'm assuming you are all effectively taking 10 on Perception checks at all times. If the DC of a check is such that taking 10 means you can't succeed, then that's an example of where I will ask for a roll.
I'm also inclined to use the 'auto take 10' for Knowledge checks, but with the same rider that if that isn't enough, then I'll call for a roll from you. Knowledge check are still trained only though.