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If there is anything else needed please let me know...

(M half-orc Dungeon Master lvl 17)

Larcifer, Kord seems like a perfect match for Tempus, so let's use Kord and the feat is fine. Let me know if there is any other Tempus-specific stuff you need.

Also choose your other ritual.

Add this into any background info you work up:

Spoiler:
You are originally from Hammerfast, a dwarven hold cut from the rock of a deep vale in the Dawnforge Mountains. Hammerfast is the largest and wealthiest town in the region. The Trade Road runs through the citadel gates and continues eastward beyond the Dawnforge Mountains. Hammerfast is governed by a council of masters, each the leaders of one of the town’s powerful guilds. The current High Master is the leader of the merchant guild, a dwarf named Marsinda Goldspinner. The dwarves of Hammerfast look to their own first and don’t give away anything for free, but they are honest and industrious.

You recently came to Fallcrest zealous dwarf priest of Pelor named Grundelmar. Together you reestablished the House of the Sun, a temple dedicated to Pelor. The place also includes shrines to Kord and Bahamut. Grundelmar is loud and opinionated, a real fire-breather who goes on and on about smiting evil wherever it might lurk.

(M half-orc Dungeon Master lvl 17)

Updated Vale Map

Map of Fallcrest

1. Tower of Waiting
2. Upper Quays
3. Five-Arch Bridge
4. Nentir Inn
5. Knight's Gate
6. Silver Unicorn Inn
7. Halfmoon Trading House
8. Moonstone Keep
9. The Tombwood
10. House of the Sun
11. House Azaer
12. Nentir Falls
13. Temple of Erathis
14. The Bluffs
15. The Catacombs
16. Moonsong Temple
17. Fallcrest Stables
18. Wizard's Gate
19. Naerumar's Imports
20. Kamroth Estate
21. Moonwash Falls
22. Septarch's Tower
23. Blue Moon Alehouse
24. Teldorthan's Arms
25. King's Gate
26. The Market Green
27. Sandercot Provisioners
28. Lucky Gnome Taphouse
29. Lower Quays

Spoiler:
Fallcrest stands amid the Moon Hills at the falls of the Nentir River. Here travelers and traders using the old King’s Road that runs north and south, the dwarven Trade Road from the east, and the river all meet. The surrounding ridges shelter several small valleys where farmers and woodsfolk live; few are more than six or seven miles from the town. In general the people outside Fallcrest’s walls earn their living by farming or keeping livestock, and the people inside the walls are artisans, laborers, or merchants. People with no other prospects can make a hard living as porters, carrying cargo from the Lower Quays to the Upper Quays (or vice versa).

Fallcrest imports finished goods from the larger cities downriver and ironwork from the dwarf town of Hammerfast, and exports timber, leather, fruit, and grain. It also trades with the nearby town of Winterhaven. The surrounding hills hold several marble quarries that once produced a good deal of stone, but the area has little demand for ornamental stone these days, and only a few stonecutters still practice their trade.

Fallcrest lies near the middle of the broad borderland region known as the Nentir Vale. The vale is now mostly empty, with a handful of living villages and towns scattered over this wide area. Abandoned farmsteads, ruined manors, and broken keeps litter the countryside. Bandits, wild animals, and monsters roam freely throughout the vale, threatening anyone who fares more than few miles away from one of the surviving settlements. Travel along the roads or river is usually safe—usually. But every now and then, travelers come to bad ends between towns. The Nentir Vale is a northern land, but it sees relatively little snow—winters are windy and bitterly cold. The Nentir River is too big to freeze except for a few weeks in the coldest part of the year. Summers are cool and mild.

The “clear” parts of the map are covered in mixed terrain—large stretches of open meadowland, copses of light forest, gently rolling hills, and the occasional thicket of dense woodland and heavy undergrowth. The downs marked on the map are hilly grassland, with little tree cover. The hills are steeper and more rugged, and include light forest in the valleys and saddles between the hilltops.

Five-Arch Bridge
Dwarf artisans from the citadel of Hammerfast built a fine stone bridge over the Nentir two hundred years ago. Although the bridge was destroyed when Fallcrest fell, the great stone piers supporting it remained intact, so a few years back the people of the town laid a new timber trestle over the old stone footings.
A small toll house guards the western side of the bridge. Five Fallcrest guards under the command of Sergeant Thurmina watch this post. They collect a toll of 1 cp per head (and 1 sp per mount) making use of the bridge in either direction.

Nentir Inn
A fine new building constructed of fieldstone and strong timber, the Nentir Inn stands on the west bank of the river. Merchants from Winterhaven or Hammerfast make up the clientele, along with travelers who happen to be passing through. A good room with two single beds goes for 5 sp per night. The Nentir Inn also boasts a lively taproom, which is popular with the folk who live in the vales on the west bank of the river.

Knight’s Gate
Fallcrest’s northern city gate is known as Knight’s Gate, because the Lord Warden’s riders normally come and go from the city by this road. The gate consists of strong outer doors of iron-reinforced timber and an inner portcullis between a pair of small stone towers. The portcullis is normally lowered at sunset, and the gates close only in times of danger.

Silver Unicorn Inn
For many years, the Silver Unicorn has billed itself as “the Pride of Fallcrest,” charging high rates for its attentive service and well-appointed rooms. The recent opening of the Nentir Inn put a big dent in the Silver Unicorn’s business, and the owner, a stern halfling matriarch named Wisara Osterman, strongly disapproves.

Halfmoon Trading House
The Halfmoon family is a large, far-flung clan of halflings who keep small trading posts in several settlements throughout the Nentir Vale. This is the largest and most important of those establishments. It’s under the care of Selarund Halfmoon, a friendly halfling who dispenses a never-ending stream of advice to his customers, such as, “It never rains but as someone gets wet!” or “A nail ain’t afraid of a hammer with no handle!” No one knows what he’s talking about most of the time.

Moonstone Keep
The seat of Lord Warden Faren Markelhay, Moonstone Keep is an old castle that sits atop a steep-sided hill overlooking the town. The outer bailey includes barracks housing up to sixty Fallcrest guards. At any given time about twenty or so are off-duty. Other buildings in the courtyard include a stable, an armory, a chapel, a smithy, and several storehouses. The keep is the large D-shaped building at the north end of the castle. Faren Markelhay is a balding, middle-aged human with a keen mind and a dry wit. He is a busy man and sees to local matters personally.

House of the Sun
When Fallcrest was a larger city, it supported several good-sized temples located in the Hightown districts. With the town’s depopulation, several of these were abandoned, including the House of the Sun, a temple dedicated to Pelor. The place also includes shrines to Kord and Bahamut. Recently, a zealous dwarf priest of Pelor named Grundelmar came to Fallcrest from Hammerfast and reestablished this old temple. Grundelmar is loud and opinionated, a real fire-breather who goes on and on about smiting evil wherever it might lurk.

House Azaer
A small, well-off trading company, House Azaer is owned by the tieflings of the Azaer family. They import goods (including arms and armor) from Hammerfast, Harkenwold, and the lands to the south, and organize caravans up to Winterhaven several times a year. House Azaer is an excellent place to purchase nearly any mundane equipment from the Player’s Handbook, although its prices are a little on the high side.

Temple of Erathis
This large, impressive stone temple is finished with Fallcrest’s native marble. Its chapel is a large rotunda with a 30-foot-tall dome. The temple of Erathis is the largest and most influential temple in town. The place also includes shrines to Ioun and Moradin. High Priest Dirina Mornbrow oversees two lesser priests and several acolytes—townsfolk who spend part of their day tending the temple. Dirina is a woman of about sixty who is convinced of the superiority of Erathis’s dogma.

The Catacombs
The limestone bluffs between Hightown and Lowtown hold a number of caves, which the folk of Fallcrest have used as burial crypts for centuries. As caves fill up, they are walled off and forgotten about. Naturally, stories abound in town about treasure hoards hidden away in the crypts, and the restless undead that guard them.

Moonsong Temple
The third of Fallcrest’s temples is devoted to Sehanine. It also includes shrines to Corellon, Melora, and Avandra. The Markelhays regard Sehanine as their special patron, and over the years they have given generously to the temple. The temple occupies a commanding position atop the bluffs, and its white minarets can be seen from any corner of Lowtown. The leader of the temple is High Priest Ressilmae Starlight, a wise and compassionate elf who finished adventuring decades ago and retired to a contemplative life. He is a musician of great skill who happily tutors the local children, even those who are poor and can’t afford to pay for their lessons.

Fallcrest Stables
Lannar Thistleton owns this business, providing travelers with tack, harness, stabling, shoeing, wagons, and just about anything dealing with horses, mules, or ponies. He keeps a larger corral about a mile outside of town, and at any given time Lannar has several riding horses, draft horses, or mules in his paddock near Wizard’s Gate.

Wizard’s Gate
Fallcrest’s eastern city gate is known as Wizard’s Gate, because it’s the gate most convenient to the Septarch’s Tower. The road to the east travels a few miles into the surrounding hills, linking a number of outlying farms and homesteads with the town.

Naerumar’s Imports
Considered the finest of Fallcrest’s retail establishments, Naerumar’s Imports deals in gemstones, jewelry, art, and magic trinkets. The owner is Orest Naerumar, a tiefling who displays impeccable manners and discretion.

Blue Moon Alehouse
This brewhouse on the banks of the Moonwash Stream is the best tavern in Fallcrest. The owner is a nervous, easily flustered fellow of fifty or so named Par Winnomer. The Blue Moon is popular with halfling traders whose boats tie up along the Lower Quay, well-off town merchants, and the farmers who live in the countryside south of Fallcrest.

Teldorthan’s Arms
The dwarf Teldorthan Ironhews is the town’s weaponsmith and armorer. He is a garrulous old fellow who spends his time trading stories with his customers with a pipe clenched in his teeth, while his apprentices (two of whom are his sons) do the work.

King’s Gate
Fallcrest’s southern gate was destroyed in the attack that devastated the city long ago, and it still has not been entirely rebuilt. One of the two paired towers is nothing but rubble, and several large gaps remain in the town walls south of the bluffs through which anyone could enter the city. Despite its lack of functionality, the King’s Gate is still used as a guardpost by the Fallcrest guards.

The Market Green
The majority of Fallcrest’s folk live above the bluffs in Hightown and walk down to do business on the streets of Lowtown, which bustle with commerce. This wide square is an open, grassy meadow where Fallcrest’s merchants and visiting traders do business in good weather. The town’s children gather here for games of tag or kick-stones.

Sandercot Provisioners
The largest general store in Fallcrest, Sandercot’s deals in just about anything—food, clothing, stores, rope, tools, gear, leather goods, and more. Compared to the Halfmoon Trading House, Sandercot’s has slightly cheaper prices but goods of somewhat lower quality.

Lucky Gnome Taphouse
The Lucky Gnome is widely regarded as the cheapest and coarsest of Fallcrest’s drinking establishments. It caters to the porters and laborers who work the nearby docks, and fistfights are a nightly occurrence. The owner of the Lucky Gnome is an unsavory character named Kelson.

Current Battle Map

Your hook:

Spoiler:
While you were away from the temple yesterday, Grundelmar was visited by a dragonborn paladin of Bahamut named Kava. Kava and her companions were headed to the Cloak Woods to hunt down kobolds that have been raiding the nearby farms and waylaying travelers on the road. There is a ruined manor in the woods, known as Kobold Hall by the locals, that tribes of the monsters constantly war over. You have decided to follow and assist Kava and her friends.

You have reached the ruins and found a stairway leading underneath. You travel through several rooms of recent carnage, past kobold bodies and large pools of sludge. Eventually you cross a makeshift barrier of kobld corpses into a lit room. The floor and walls show heavy damage and a large boulder rests by a square building in the center of the room. Voices speaking in common can be heard...

This will be continued in the Campaign Thread

Andoran (male half fiend half dragon half orc half elf and TWICE the man for it! bard 6 scientist 5)

Larcifer wrote:
Hi guys I am the new guy....Here are my 50 rolls

Hey Larz Welcome :D Love the character of Rolf so far. Evokative (mad me erroneously recall the Gully Dwarf picture in the Dragons of Autumn Twilight module)


Hi nice to meet all of you, I am looking forward to this a lot!

Andoran (male half fiend half dragon half orc half elf and TWICE the man for it! bard 6 scientist 5)

hey Ghetto (nice new DM pic BTW)
What ENworld monster pdf's you worked on ... curious, and I'd love to see some of your D&D design work


Hey ghetto, where do I get the die rolls?

(M half-orc Dungeon Master lvl 17)

Prankster wrote:

hey Ghetto (nice new DM pic BTW)

What ENworld monster pdf's you worked on ... curious, and I'd love to see some of your D&D design work

I contributed and helped to edit the E.N.Critters line oof monster pdf's. Some of the other guys in this party put a bunch of work into them too. And work it was. Allow me to rant for a moment.

I expected to just bang out my share of monsters (estimated at ten) and then we ran into the accounting issue. 90 percent of the work ended up being math instead of creative work. I had to go over my monsters half a dozen times and then go over all the other entrants a couple times each as well. And mistakes still got through. All of the other contributors were just friends of ours with cool ideas for monsters, but most didn't realize the work required. The poor project manager thought he'd just be making monsters, but he spent most of his time trying to format the pdf's. It turned into a full time job for the manager and me, and then, since we were paid on commission, I realized I was making like 10 cents an hour. Still, I was working hard on something I really wanted to do. Then, John Cooper reviewed our stuff, and he slammed it. I thought I was a rules jedi, but Cooper is a rules Sith Lord. And when he couldn't find a rules problem he'd complain about a misplaced comma or extra space between words. The project manager kept fixing all the mistakes though. Eventually it got to be too much and after a few of them I wasn't enjoying it anymore. And then we just stopped working on them.

ENworld's deal with us said they stopped paying when sales slowed, so they still sell them, but we don't make anymore money. And I've even seen torrents of them. If you, or anyone for that matter, would like copies of them post your email address or email me, ghettowedge@yahoo.com.

(M half-orc Dungeon Master lvl 17)

john.lucus wrote:
Hey ghetto, where do I get the die rolls?

InvisibleCastle.com


I saw those torrents cool stuff, except that one guy's art really sucked.

Andoran (male half fiend half dragon half orc half elf and TWICE the man for it! bard 6 scientist 5)

[1)Is A'loran fine because he had cover and the blast missed him or by good rolls (Like I assume West made)?
2)would I have given him (West) cover in a blast of is that just ranged?
AND 3)Did Szartharrax shift 2 squares because (s)he's enormous? Curious about 4E mechanics :)

Just curious about 4E rules is all ... I'm totally extatic with being alive, however temporarily :D

My email re: above PDFs is heathwilder@hotmail.com

(M half-orc Dungeon Master lvl 17)

Prankster wrote:

[1)Is A'loran fine because he had cover and the blast missed him or by good rolls (Like I assume West made)?

2)would I have given him (West) cover in a blast of is that just ranged?
AND 3)Did Szartharrax shift 2 squares because (s)he's enormous? Curious about 4E mechanics :)

Just curious about 4E rules is all ... I'm totally extatic with being alive, however temporarily :D

My email re: above PDFs is heathwilder@hotmail.com

1)The dragon missed A'loran and Westman with attack rolls.

2)Enemies only count as cover for ranged attacks.
3)I think he only shifted one square, but I could be wrong. I thought he started at AP8,9;AQ8,9. Then it moved soutwest one square. So AP8 became AO7, and AQ8 became AP9, etc. Was I wrong on the starting squares?


Josh, I never put my staff attack and damage on my character sheet. I believe I'm proficient which is +2 and also its magic so another +1.

Attacks
Melee Basic Attack: +3 (+1 quarterstaff) Damage: 1d8+1

Can you still attack defensively?

Andoran (male half fiend half dragon half orc half elf and TWICE the man for it! bard 6 scientist 5)

>Kava, a creature can only be the target of one mark at a time, so your mark superseded Rolf's

YAY thanks for that. My mark does damage as well (which you are obviously aware) - appreciate it :)
I guess that last mark superceeds the prior (except in some special cases in MARTIAL POWER!!)

BTW the damage from Divine challenge is 3+cha which is 6 not 4. Can Big White please get 2hp more damage :^)

(M half-orc Dungeon Master lvl 17)

Prankster wrote:
BTW the damage from Divine challenge is 3+cha which is 6 not 4. Can Big White please get 2hp more damage :^)

It was a typo, I did give it 6.

Andoran (male half fiend half dragon half orc half elf and TWICE the man for it! bard 6 scientist 5)

thanks boss. Just checking. BTW I've been getting through your pdfs slowly ... AWESOME! Really well themed and some great stuff in there. Wish I had submitted some art :)

On a complete side note. I've been doing some acting coaching for the new STAR WARS TV series that's about to go into production!! Cool huh.

Andoran (male half fiend half dragon half orc half elf and TWICE the man for it! bard 6 scientist 5)

I count 211 hp of damage to the dragon SO FAR!
WOW 4e is starting to impress and scare me.
Can't wait till level 2.

(I don't want to count how much damage I've taken this fight alone.)
It's great to have healers who arn't stuck doing only that, though it gets a bit rinse repeaty once I used all my enc/dailies and we are on a solo monster.
Having just read Martial Power I can't wait for a Divine Power to come out.

(M half-orc Dungeon Master lvl 17)

Prankster wrote:

I count 211 hp of damage to the dragon SO FAR!

WOW 4e is starting to impress and scare me.
Can't wait till level 2.

(I don't want to count how much damage I've taken this fight alone.)
It's great to have healers who arn't stuck doing only that, though it gets a bit rinse repeaty once I used all my enc/dailies and we are on a solo monster.
Having just read Martial Power I can't wait for a Divine Power to come out.

I was worried about the repetition too, but in the f2f game I play in it stopped being an issue as we levelled.

Thanks for the kind words on the pdf, after all that work it's nice to hear a few people liked them.

And if you're coaching, does that mean you'll be acting in the new show? Can you get me a lightsaber?;)

Andoran (male half fiend half dragon half orc half elf and TWICE the man for it! bard 6 scientist 5)

Man I wish!
My best friend is going for the lead. He's also in Wolverine and a whole bunch of other cool things (ass). All I get are the lead in a film about an autistic guy (no not a JarJar Binks solo movie) ;)

The pdf's are great. The cheesey monster ratio is a heck of a lot less than a lot of products and most are very usable and not just rehashes. The settings are great and so adaptable to any game but also have some cool names for when you go blank as a DM and can't bear to look through the LotR Appendix one more time. Illustrations are for the most part great (which I also said about Martial Power but comming from WotC that's freaking dissapointing).

The repitition is not really a prob. It's exagerated in PbP and as soon as we pick up items with dailies and from enc/daily powers it'll be cool. Plus is gives us a chance to RP. It's also more noticable with solo's which are a rarity with low level. I'm freaking stoked to be fighting a dragon and with the ammount off cool powers we've pulled out in this epilogue fight... man we SHOULD be fighting on fumes by now.

Off to bed now ... filming a beach scene in a film about a sharkman early in the morning LOL

(M half-orc Dungeon Master lvl 17)

Prankster wrote:
Off to bed now ... filming a beach scene in a film about a sharkman early in the morning LOL

Does that mean I should keep an eye ot for you on the Sci-Fi channel?

Andoran (male half fiend half dragon half orc half elf and TWICE the man for it! bard 6 scientist 5)

Discovery Channel
(Part man Part Lawyer)


anyone have any suggestions for a feat... I was thinking of taking leather armor proficiency so that i could increase my AC by two. I didn't see anything about armor restricting spellcasting. Improved Initiate would probably be my second choice.

I also retrained my magic missle to cloud of daggers.

Still need to pick my utility power... was thinking shield.. or maybe featherfall. Since I can telport to places... feather fall would be a good way of getting down afterwards.

Andoran (male half fiend half dragon half orc half elf and TWICE the man for it! bard 6 scientist 5)

I'm leveling ASAP
post soon ... loads of last minute filming

(Male Human Expert 2)

Glad you liked the PDFs. I was in on them as well.

Apologies for being offline for about a week - nasty ice storm out this way - lots of folks without power/heat/phone/internet for a week+. I was one of the fortunate ones.

Rob

Andoran (male half fiend half dragon half orc half elf and TWICE the man for it! bard 6 scientist 5)

wow man that sucks (Icestorm not the pdfs)
Actually I've never seen snow so I wouldn't know.
glad everythings OK though :)

PS: Ernie? hahahahahaha


1d20=14, 1d12=7, 1d10=3, 1d8=6, 1d6=2, 1d4=2, 1d20=4, 1d12=8, 1d10=10, 1d8=4, 1d6=4, 1d4=4, 1d20=13, 1d12=4, 1d10=10, 1d8=6, 1d6=6, 1d4=2, 1d20=13, 1d12=4, 1d10=2, 1d8=7, 1d6=1, 1d4=4, 1d20=2, 1d12=12, 1d10=2, 1d8=2, 1d6=4, 1d4=1, 1d20=10, 1d12=1, 1d10=7, 1d8=2, 1d6=2, 1d4=4, 1d20=4, 1d12=10, 1d10=5, 1d8=4, 1d6=6, 1d4=4, 1d20=13, 1d12=2, 1d10=6, 1d8=6, 1d6=4, 1d4=3, 1d20=7, 1d12=3, 1d10=5, 1d8=1, 1d6=3, 1d4=4, 1d20=18, 1d12=12, 1d10=4, 1d8=7, 1d6=6, 1d4=3, 1d20=19, 1d12=1, 1d10=9, 1d8=3, 1d6=6, 1d4=1, 1d20=13, 1d12=4, 1d10=3, 1d8=4, 1d6=4, 1d4=2, 1d20=20, 1d12=2, 1d10=1, 1d8=4, 1d6=5, 1d4=1, 1d20=6, 1d12=11, 1d10=8, 1d8=2, 1d6=5, 1d4=3, 1d20=1, 1d12=5, 1d10=9, 1d8=7, 1d6=3, 1d4=2, 1d20=17, 1d12=5, 1d10=10, 1d8=3, 1d6=3, 1d4=4, 1d20=14, 1d12=12, 1d10=2, 1d8=7, 1d6=2, 1d4=1, 1d20=15, 1d12=9, 1d10=5, 1d8=6, 1d6=1, 1d4=4, 1d20=14, 1d12=3, 1d10=6, 1d8=7, 1d6=6, 1d4=3, 1d20=14, 1d12=11, 1d10=7, 1d8=1, 1d6=5, 1d4=3, 1d20=19, 1d12=5, 1d10=8, 1d8=5, 1d6=3, 1d4=4, 1d20=2, 1d12=2, 1d10=4, 1d8=3, 1d6=5, 1d4=2, 1d20=6, 1d12=10, 1d10=7, 1d8=4, 1d6=1, 1d4=1, 1d20=13, 1d12=9, 1d10=4, 1d8=3, 1d6=4, 1d4=4, 1d20=13, 1d12=9, 1d10=7, 1d8=5, 1d6=4, 1d4=2, 1d20=9, 1d12=10, 1d10=1, 1d8=1, 1d6=3, 1d4=1, 1d20=12, 1d12=1, 1d10=9, 1d8=2, 1d6=3, 1d4=3, 1d20=12, 1d12=3, 1d10=7, 1d8=4, 1d6=5, 1d4=4, 1d20=20, 1d12=5, 1d10=10, 1d8=1, 1d6=5, 1d4=2, 1d20=9, 1d12=7, 1d10=4, 1d8=5, 1d6=5, 1d4=4, 1d20=20, 1d12=9, 1d10=10, 1d8=4, 1d6=1, 1d4=3, 1d20=9, 1d12=7, 1d10=3, 1d8=2, 1d6=5, 1d4=2, 1d20=1, 1d12=11, 1d10=6, 1d8=7, 1d6=5, 1d4=2, 1d20=8, 1d12=4, 1d10=9, 1d8=8, 1d6=2, 1d4=3, 1d20=1, 1d12=11, 1d10=8, 1d8=7, 1d6=6, 1d4=2, 1d20=15, 1d12=1, 1d10=8, 1d8=3, 1d6=5, 1d4=1, 1d20=11, 1d12=5, 1d10=6, 1d8=6, 1d6=3, 1d4=3, 1d20=1, 1d12=9, 1d10=8, 1d8=1, 1d6=6, 1d4=1, 1d20=17, 1d12=2, 1d10=8, 1d8=8, 1d6=5, 1d4=3, 1d20=8, 1d12=4, 1d10=6, 1d8=7, 1d6=6, 1d4=2, 1d20=11, 1d12=9, 1d10=4, 1d8=2, 1d6=3, 1d4=3, 1d20=8, 1d12=4, 1d10=7, 1d8=1, 1d6=6, 1d4=2, 1d20=19, 1d12=1, 1d10=9, 1d8=7, 1d6=4, 1d4=1, 1d20=14, 1d12=10, 1d10=8, 1d8=2, 1d6=3, 1d4=1, 1d20=18, 1d12=8, 1d10=6, 1d8=6, 1d6=3, 1d4=2, 1d20=17, 1d12=2, 1d10=1, 1d8=5, 1d6=4, 1d4=2, 1d20=3, 1d12=5, 1d10=7, 1d8=3, 1d6=4, 1d4=2, 1d20=5, 1d12=8, 1d10=10, 1d8=1, 1d6=3, 1d4=1, 1d20=5, 1d12=2, 1d10=2, 1d8=3, 1d6=5, 1d4=1, 1d20=3, 1d12=8, 1d10=9, 1d8=2, 1d6=5, 1d4=2


Happy Holidays everyone


God bless Bernie Mac. Poor bastard.

Andoran (male half fiend half dragon half orc half elf and TWICE the man for it! bard 6 scientist 5)

you take the sword big Sarge ... lifedrinker longsword is more your bag (and works more with your flavour - yeah?) and I'm getting more fond of the giant flail.

Should we buy a healing potion or 2 and anyone want scrolls? Now is the time.
(I vote 2 healing poitions)

Cheers
Kava


Prankster wrote:

you take the sword big Sarge ... lifedrinker longsword is more your bag (and works more with your flavour - yeah?) and I'm getting more fond of the giant flail.

Should we buy a healing potion or 2 and anyone want scrolls? Now is the time.
(I vote 2 healing poitions)

Cheers
Kava

How expensive are they? and what do they provide? my memory is telling me all it does is allow you to heal using one of your own surges... or is it a free surge? But my memory sucks so don't listen to me.

(Male Human Expert 2)

Yeah Ernie.

He's the best on Sesame Street!

I am glad the holidays are mostly over. Maybe my daughter will settle down some now :)

I agree with West using the sword, and with obtaining some healing potions, as long as they don't just allow you to use a free surge.

Andoran (male half fiend half dragon half orc half elf and TWICE the man for it! bard 6 scientist 5)

So a potion of healing is 50gp and lets you use a surge as a minor without using a 2nd Wind, so effectively you can surge twice in an encounter.

____________________________________
Potion of Healing Level 5
This simple potion draws on the body’s natural healing ability to
cure your wounds.
Potion 50 gp
Power (Consumable * Healing): Minor Action. Drink this
potion and spend a healing surge. Instead of the hit points
you would normally regain, you regain 10 hit points.
____________________________________

Also do we want to split the gold now and keep track of it individually or assume it's split between us all and I'll keep track of it on my character sheet?

it's 195pg each if we use the gems for actual value and and split the gold 5 ways

Hey Ghetto - hope my character sheet is OK ... I took Battle Awareness from Martial Power to multi into Fighter. Thought that it'd be good if I'm the only defender (and I wanted athletics :^)


you mean this ernie? http://www.funnyordie.com/videos/b6eeb0100c/bert-and-ernie-rap-from-tubular goldmine

I'm cool with just splitting the gold but we need to make sure everyone has equal value in magic items as well. I'm also good with your acounting skills. Its not worth selling magic items better to drain the magic and enhance other items


Just looked up potions for 50gp you can use a surge and heal 10 instead of your surge amount.

Also read about residium. Disenchant any magic item get 1/5 back as residium. Then you can use it as components for anything. Enchanting items, brewing potions and other ritual spells.

Now if a potion gave you 10 pts without a surge i'd be all for it. But then again i'm the kind of person who just hordes disposable magic items.

(M half-orc Dungeon Master lvl 17)

Prankster wrote:
Hey Ghetto - hope my character sheet is OK ... I took Battle Awareness from Martial Power to multi into Fighter. Thought that it'd be good if I'm the only defender (and I wanted athletics :^)

Looks good to me.

Andoran (male half fiend half dragon half orc half elf and TWICE the man for it! bard 6 scientist 5)

cybergoat7 wrote:

1) Just looked up potions for 50gp you can use a surge and heal 10 instead of your surge amount.

2) Also read about residium. Disenchant any magic item get 1/5 back as residium. Then you can use it as components for anything. Enchanting items, brewing potions and other ritual spells.

3) Now if a potion gave you 10 pts without a surge i'd be all for it. But then again i'm the kind of person who just hordes disposable magic items.

1) Yep I cut/pasted the pdf above straight from PHB. I can do more if you like.

2) Great for our wizard/cleric. Do we have the required skills/feats to craft magic stuff?

3) The thing about healing potions is that they provide tactical advantages ...
- 2+ surges in a fight instead of 1 2ndWind (without the aid of a leader)
- it's a minor action for that surge.
... which is useful for encounters but useless in break times. Old potions of healing were useful for the adventuring day but less so in the immediate fight - so it's more like Diablo now ;^)
Maybe get one each for the melee attackers just in case?


Well I need to buy the rituals and I can't disenchant until lvl 6 but I can enchant items at lvl4 brew potion at level 5 for myself or a person trained in religion and having the ritual casting feat. Looks like I should have taken religion as one of my trained skills.

Andoran (male half fiend half dragon half orc half elf and TWICE the man for it! bard 6 scientist 5)

So treasure breakdown is as follows 195 gp each (if Ghetto allows us to insta-trade in gems for gp value) - that's divided 5 ways BTW

A'loran has the Staff of the Warmage
Westie has the Lifedrinker Longsword

I don't really think that majik items matter when dividing treasure as they are utilities. We can divy them out as appropriate to the right person - I see them as benifiting the group that way (in the hands of the person who's going to use it appropriately). I'm all for reducing the excess majik that we don't want though :)
I'm also cool with pooling treasure if someone makes a good case to buy a majik thing that they want. Ask away and we can put the hat around.

What'd'ya think??


Prankster wrote:

So treasure breakdown is as follows 195 gp each (if Ghetto allows us to insta-trade in gems for gp value) - that's divided 5 ways BTW

A'loran has the Staff of the Warmage
Westie has the Lifedrinker Longsword

I don't really think that majik items matter when dividing treasure as they are utilities. We can divy them out as appropriate to the right person - I see them as benifiting the group that way (in the hands of the person who's going to use it appropriately). I'm all for reducing the excess majik that we don't want though :)
I'm also cool with pooling treasure if someone makes a good case to buy a majik thing that they want. Ask away and we can put the hat around.

What'd'ya think??

Sounds good to me. But we should try to keep everyone even in value.

Andoran (male half fiend half dragon half orc half elf and TWICE the man for it! bard 6 scientist 5)

and in coolness :D
as far as majik items that is :)


I agree that we should just parcel out the magic. It's a simple process with level assigned items. Also it's pretty clear what roles most items are written for.

Andoran (male half fiend half dragon half orc half elf and TWICE the man for it! bard 6 scientist 5)

Just thinking .... does hippy take 6 points Divine damage from Kava's Divine Challenge. I've cut pasted it for reference - It takes DivCh damage once per round for "...the first time it makes an attack that doesn’t include you as a target..." That would indicate AoO are included as well. I guess the -2 to hit is for every attack.

What'dya think :)

____________________
At-Will * Divine, Radiant
Minor Action Close burst 5
Target: One creature in burst
Effect: You mark the target. The target remains marked until
you use this power against another target, or if you fail
to engage the target (see below). A creature can be subject
to only one mark at a time. A new mark supersedes a
mark that was already in place.
While a target is marked, it takes a –2 penalty to attack
rolls for any attack that doesn’t include you as a target.
Also, it takes radiant damage equal to 3 + your Charisma
modifier the first time it makes an attack that doesn’t include
you as a target before the start of your next turn.
The
damage increases to 6 + your Charisma modifier at 11th
level, and to 9 + your Charisma modifier at 21st level.
On your turn, you must engage the target you challenged
or challenge a different target. To engage the
target, you must either attack it or end your turn adjacent
to it. If none of these events occur by the end of your turn,
the marked condition ends and you can’t use divine challenge
on your next turn.
You can use divine challenge once per turn

(M half-orc Dungeon Master lvl 17)

Prankster wrote:

Just thinking .... does hippy take 6 points Divine damage from Kava's Divine Challenge. I've cut pasted it for reference - It takes DivCh damage once per round for "...the first time it makes an attack that doesn’t include you as a target..." That would indicate AoO are included as well. I guess the -2 to hit is for every attack.

What'dya think :)

____________________
At-Will * Divine, Radiant
Minor Action Close burst 5
Target: One creature in burst
Effect: You mark the target. The target remains marked until
you use this power against another target, or if you fail
to engage the target (see below). A creature can be subject
to only one mark at a time. A new mark supersedes a
mark that was already in place.
While a target is marked, it takes a –2 penalty to attack
rolls for any attack that doesn’t include you as a target.
Also, it takes radiant damage equal to 3 + your Charisma
modifier the first time it makes an attack that doesn’t include
you as a target before the start of your next turn.
The
damage increases to 6 + your Charisma modifier at 11th
level, and to 9 + your Charisma modifier at 21st level.
On your turn, you must engage the target you challenged
or challenge a different target. To engage the
target, you must either attack it or end your turn adjacent
to it. If none of these events occur by the end of your turn,
the marked condition ends and you can’t use divine challenge
on your next turn.
You can use divine challenge once per turn

Apologies, Prankster.

I just saw this. I know I added the penalty on every attack, and I think I added the damage once between each of your turns that it was marked. Correct me if I'm wrong.

Andoran (male half fiend half dragon half orc half elf and TWICE the man for it! bard 6 scientist 5)

yep you did :)
I'm just keen to learn and you have a big job as DM tracking everything

BTW He's a tough little cookie 156hp and only just bloodied!!
Maybe a dragon in disguise - my 2cp is on outside buffing :^D

good fight so far!

Andoran (male half fiend half dragon half orc half elf and TWICE the man for it! bard 6 scientist 5)

Sorry if I sounded grouchy about loosing West for a couple rounds - I reread my post and along with my new avatar face it sounded mean :D

What's up with John? Hope nothing serious

(M half-orc Dungeon Master lvl 17)

It's no big deal, Prankster. It turns out John's a douche (jk). I talked to him about his participation at a f2f recently and he admitted that his free time is crunched and he needs to drop the pbp. SO... I'm going to run Westman for the rest of the fight and shop the pbp to a couple of other friends and if that doesn't work I'll post for another player. Luckily we still have all the roles filled and anyon else is bonus.

For the future, if a player hasn't posted by the time I'm ready to progress, the character will delay. If the player posts, then great. If not, after one full turn I will run the character as "shift and attack". I'll shift the character towards the closest monster (if possible or necessary) and do a basic attack, and repeat.

(Male Halfling Rogue - 4)

Sorry all. I'm new at the play by post and posted in the wrong section. Here's my character.

Andoran (male half fiend half dragon half orc half elf and TWICE the man for it! bard 6 scientist 5)

w007! for the homebrew. I'm excited and loving it so far.
I'm also excited as I've come home from opening nite of a play I'm directing and another I'm acting in - Awesome...I love my actors :D

Glad to meet you Latro :)

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