Darkmeer(Male Human (prolly some dwarf in there, but I'd hate to be called a Mul) Expert 2 (art fields)/Commoner 1/Expert 5 (customer Service Guru))
Hey all, I am putting this thread in place for characters, post your characters here in spoilers for me :)
/d
Darkmeer(Male Human (prolly some dwarf in there, but I'd hate to be called a Mul) Expert 2 (art fields)/Commoner 1/Expert 5 (customer Service Guru))
I figured I might as well plug the campaign (it's in the Gamer Connection at the moment).
I'm still looking for maybe 2-3 more players, and I'm hoping for a total party of 5-6 (or 8).
If you're interested here is the basic setup, using PF beta, with a smattering of other rules as well (just for good merit and seeing what people would like to play).
Anyhoo, we have openings in arcane, divine, and roguish pursuits right now.
Shortbow; +3 ranged; 1d6 damage; x3 critical; range 60
History: Thammarazs was born to a merchant family in Telflamm that ended up in the middle of a gang fight that saw his entire family slain, save for Thammarazs himself. Thammarazs survived on the street for months, and his knack for survival caught the eye of several priests of the Church of Mask.
Thammarazs was taken in and trained in the mystic talents of death from the shadows. Thammarazs was an eagar student, not wishing to feel vulnerable to the gangs and thugs that had been the end of his family. When Thammarazs realized he would be used as an assassin, the prospect did not concern him . . . until he realized that his targets would not just be rouge criminals that didn't pay proper respect to the Shadowlords, but also those targets that needed to be subdued to insure proper respect from the population as a whole.
Thammarazs managed to sneak out of Telflamm on a ship heading for the Vilhon Reach, and his talents were spotted by agents of the House Extaminos, who wished to use him as an agent of their own agenda. Thammarazs was wary of the powerful house the ruled Hlondeth, but could see the advantages of serving them.
When Thammarazs traveled Tashluta on a mission to silence a rogue agent of House Extaminos, that “rogue agent” turned out to be a spy and agent of the Church of Selune, and, smitten with the beautiful priestess-spy, Thammarazs foreswore his previous life.
Thammarazs lost track of the priestess, but takes his vow to forsake the life of an assassin and an agent of Mask very seriously. He remembers now the terror visited upon him by assassins and those who do their work in the night, and is now looking for a way to make amends for the life he nearly lived, had it not been for the eyes of a priestess that shone like the Tears of Selune themsevles.
This is what I have so far. Will post completed character in spoilers once I have the equipment figured out.
Question:
1. do we gain the bonus equipment for our region?
2. do we gain bonus hp at 1st level from class or race?
Graynore
Darkmeer(Male Human (prolly some dwarf in there, but I'd hate to be called a Mul) Expert 2 (art fields)/Commoner 1/Expert 5 (customer Service Guru))
Dreav Mistcaller wrote:
This is what I have so far. Will post completed character in spoilers once I have the equipment figured out.
Question:
1. do we gain the bonus equipment for our region?
2. do we gain bonus hp at 1st level from class or race?
Graynore
Answers to both are yes, you gain +1 bonus hp or +1 skill point from your favored class.
Graynore,
Spoiler:
Thanks for putting the bloodline out there. Just let me know what domains you choose. As to the human "race," you could be Tashalan, Chultan, or Nimbralese (Halruan), any of them work in Samarach.
Thammarazs
Spoiler:
You also gain DR 1/- from the Leather armor. If Swordsage is a favored class, then you gain +1 hp or +1 skill point :)
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WEAPON TAB DAM CRIT RNG WGHT SIZE TYPE
Shortsword +2 1d6+1 19-20/x2 2 P
Javalin +4 1d6+1 x2 30 2 P
--------------------------------------------------------------------------- -
ARMOUR CHECK MAX SPELL
ARMOUR TYPE BONUS PENALTY DEX FAIL SPEED WG
MW studded Le L +3 0 +5 30 20
DR 2/-
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DESCRIPTION
Average height, Borden's blond hair hides his slightly pointed ears, signs of his mixed heritage. His face is clean and fair skinned. He wears dark, finelycrafted studded leather armor and keeps a shortsword strapped at his belt for when time calls for violent action. He almost constantly wears a smile on his calm smile on his face and his stance is one of a man who is ready to back his smooth words with force if need be.
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PERSONALITY
Being a half-elf, Borden possesses a charisma that is born from the free spirit of his human father and the cool, calculating demeanor of his elven mother. He chooses his words carefully and prefers talk over action. However, his nimble frame shows his trained use of force when his attempt at diplomacy fails.
--------------------------------------------------------------------------- -
BACKGROUND
Born in Calimshan, Borden was the son of a human watchman and an elven seamstress. From an early age, he took an interest in his father's work and would often read his father's case notes. As Borden matured, he was apprenticed under his own father as a city detective and quickly learned how to be an efficient man of the city. His natural elven talents, mixed with his growing charisma and human trained intuition have helped the young half-elf to start to surpass his own father's renowned talents. At the age of 25, still rather young for a half-elf, Borden bid his family farewell as he left his home and set out to hone his silver tongue and investigative talents in other cities of Faerun. Finding himself in the city of Tashlunta with a shortage of coin, Borden hired himself off as a caravan guard and now uses his keen senses to protect traveling merchants until he can find a place to settle and open his own business as an investigator.
Darkmeer(Male Human (prolly some dwarf in there, but I'd hate to be called a Mul) Expert 2 (art fields)/Commoner 1/Expert 5 (customer Service Guru))
dathom wrote:
Here is Borden Alhurst, half-elven Rogue
*Spoiler omitted*
Dathom
Spoiler:
I like him, but we are starting at level one (1500xp starting, 3000 to levle 2). Shave off the excess skill points and we will be set. I'm sorry if I wasn't super clear on that.
--------------------------------------------------------------------------- -
WEAPON TAB DAM CRIT RNG WGHT SIZE TYPE
Shortsword +1 1d6+1 19-20/x2 2 P
Javalin +3 1d6+1 x2 30 2 P
--------------------------------------------------------------------------- -
ARMOUR CHECK MAX SPELL
ARMOUR TYPE BONUS PENALTY DEX FAIL SPEED WG
MW studded Le L +3 0 +5 30 20
DR 1/-
--------------------------------------------------------------------------- -
--------------------------------------------------------------------------- -
DESCRIPTION
Average height, Borden's blond hair hides his slightly pointed ears, signs of his mixed heritage. His face is clean and fair skinned. He wears dark, finelycrafted studded leather armor and keeps a shortsword strapped at his belt for when time calls for violent action. He almost constantly wears a smile on his calm smile on his face and his stance is one of a man who is ready to back his smooth words with force if need be.
--------------------------------------------------------------------------- -
PERSONALITY
Being a half-elf, Borden possesses a charisma that is born from the free spirit of his human father and the cool, calculating demeanor of his elven mother. He chooses his words carefully and prefers talk over action. However, his nimble frame shows his trained use of force when his attempt at diplomacy fails.
--------------------------------------------------------------------------- -
BACKGROUND
Born in Calimshan, Borden was the son of a human watchman and an elven seamstress. From an early age, he took an interest in his father's work and would often read his father's case notes. As Borden matured, he was apprenticed under his own father as a city detective and quickly learned how to be an efficient man of the city. His natural elven talents, mixed with his growing charisma and human trained intuition have helped the young half-elf to start to surpass his own father's renowned talents. At the age of 25, still rather young for a half-elf, Borden bid his family farewell as he left his home and set out to hone his silver tongue and investigative talents in other cities of Faerun. Finding himself in the city of Tashlunta with a shortage of coin, Borden hired himself off as a caravan guard and now uses his keen senses to protect traveling merchants until he can find a place to settle and open his own business as an investigator.
Darkmeer(Male Human (prolly some dwarf in there, but I'd hate to be called a Mul) Expert 2 (art fields)/Commoner 1/Expert 5 (customer Service Guru))
As soon as Foghorn places his character up, we'll be starting (I expect/hope by this weekend). We'll start with the opening scene with the caravan. If any of you would like to provide a special description for the other characters, just let me know and I'll include it in the opening post for the campaign.
Borden:
Spoiler:
Did you include all the items from your region? I see that Calimsham has eligible with the studded leather three potions of cure light wounds (you only show one).
Hehe, thanks for pointing that out. I use an online source that has the regions and it looks like it isn't completely accurate. I'll fix that and add a deity for Borden would certainly not want to become part of the Faithless.
Graynore(Male Human Ravenloft-hybrid infected werewolf Ftr 9/Ranger 1)
Darkmeer wrote:
Dreav Mistcaller wrote:
This is what I have so far. Will post completed character in spoilers once I have the equipment figured out.
Question:
1. do we gain the bonus equipment for our region?
2. do we gain bonus hp at 1st level from class or race?
Graynore
Answers to both are yes, you gain +1 bonus hp or +1 skill point from your favored class
So we have standard hp at 1st level. My question was refering to PFRPG p. 14 on starting hp; i forgot that it was an optional rule.
By the way, my ethnicity is noted in paranthesis. Went with the Tashalan.
Shortbow; +3 ranged; 1d6 damage; x3 critical; range 60
History: Thammarazs was born to a merchant family in Telflamm that ended up in the middle of a gang fight that saw his entire family slain, save for Thammarazs himself. Thammarazs survived on the street for months, and his knack for survival caught the eye of several priests of the Church of Mask.
Thammarazs was taken in and trained in the mystic talents of death from the shadows. Thammarazs was an eagar student, not wishing to feel vulnerable to the gangs and thugs that had been the end of his family. When Thammarazs realized he would be used as an assassin, the prospect did not concern him . . . until he realized that his targets would not just be rouge criminals that didn't pay proper respect to the Shadowlords, but also those targets that needed to be subdued to insure proper respect from the population as a whole.
Thammarazs managed to sneak out of Telflamm on a ship heading for the Vilhon Reach, and his talents were spotted by agents of the House Extaminos, who wished to use him as an agent of their own agenda. Thammarazs was wary of the powerful house the ruled Hlondeth, but could see the advantages of serving them.
When Thammarazs traveled Tashluta on a mission to silence a rogue agent of House Extaminos, that “rogue agent” turned out to be a spy and agent of the Church of Selune, and, smitten with the beautiful priestess-spy, Thammarazs foreswore his previous life.
Thammarazs lost track of the priestess, but takes his vow to forsake the life of an assassin and an agent of Mask very seriously. He remembers now the terror visited upon him by assassins and those who do their work in the night, and is now looking for a way to make amends for the life he nearly lived, had it not been for the eyes of a priestess that shone like the Tears of Selune themsevles.
Oh, and a question:
Spoiler:
If we don't take the regional equipment, do we get the extra 100 gp as per usual?
Appearance
Dreav is draped in light green robes with a silver lined green cloak. The robes extend over Dreav's head and the full mask with green tinted glass eye sockets conceals all of Dreav's features. The green gloves conceal the scales and visigual claws adoring Dreav's hands. All in all, the only thing that makes Dreav stand out against any other cleric of Leira is the scimitar. Dreav keeps his ancestral scimitar on his belt at all times.
Background
Dreav is a believer. From an early age, Dreav saw the glories of the High Phantasmages protect the people of Samarach from the serpents in the jungle. Dreav became an acolyte of Leirra at the age of 8.
At the age of 15, the dreams began. Dreams of souring through the clouds and crawling through the swamps. Dreav kept the dreams a secret. Dreav's fears became manifested when scales appeared. When the Mistcallers learned of Dreav's scales they wasted no time. Dreav fled Samarach ahead of maddening illusions and cloaked assassins. While the Mistcallers believe that the scales represent serpent blood, they are wrong. The blood of dragons, black dragons, swims in Dreav's blood.
Dreav has heard the tale of Leirra's demise at the hands of the upstart Cyric. It is funny that people would believe that the goddess of lies and illusion would be so easily dispatched. This is but one more image in the mist that the Mother spins.
Dreav has taken a position as a caravan guard recently and is excited to be on the way to Cauldron.
Darkmeer(Male Human (prolly some dwarf in there, but I'd hate to be called a Mul) Expert 2 (art fields)/Commoner 1/Expert 5 (customer Service Guru))
Borden:
Spoiler:
Couple of things you are missing on your sheet (nothing I can't keep track of). You have 3 action dice (D4's) for the start of the campaign. Other than that you are golden.
Thammarazs
Spoiler:
Yes, you choose either your regional equipment or the 100gp as per usual.
Dreav
Spoiler:
Thanks for the ethnicity update :) Sadly I don't want to go with the optional rule (as many options as I've danced around already!) Also, one quick addition to the character sheet is your action dice. You have three action dice (d4's) for the start of the campaign, other than that you have everything you need.
All:
I have the descriptions for everyone so I will post up the start of the campaign either late tonight (getting ready for work right now), or I will post it before 12 noon CST tomorrow. As for the descriptions, I'll give a brief physical description, and allow you each to intro yourself once that first post is up. After that, the campaign will be in full swing, and I hope you all enjoy :)
/d
Darkmeer(Male Human (prolly some dwarf in there, but I'd hate to be called a Mul) Expert 2 (art fields)/Commoner 1/Expert 5 (customer Service Guru))
Ok, here is my attempt at a human wizard: Moonpate. I will provide the description and background stuff tomorrow morning. I did not take any regional bonuses, etc. What FR sourcebook provides such info, or that you would recommend? All I have is the old school 1st Ed. FR material.
Spoiler:
Name: Moonpate
Human Male, Neutral Good (undecided about deity); Favored Class: Wizard
Spells per Day: 3 cantrips, 2 first level, 1 per Bonded Item
Spell Book: all cantrips; 1st Level: Mage Armor, Color Spray, Sleep, Magic Missile, Ray of Enfeeblement, Identify
Equipment: Short Sword (racial martial weapon proficiency)
Light Crossbow
Club (more like an ironwood rod/cane)
Scrolls: Mage Armor x2, Identify x2, Sleep x2
Coinage: 50 gp.
Description:
Personality:
Background:
Darkmeer(Male Human (prolly some dwarf in there, but I'd hate to be called a Mul) Expert 2 (art fields)/Commoner 1/Expert 5 (customer Service Guru))
Moonpate the Potentate wrote:
Ok, here is my attempt at a human wizard: Moonpate. I will provide the description and background stuff tomorrow morning. I did not take any regional bonuses, etc. What FR sourcebook provides such info, or that you would recommend? All I have is the old school 1st Ed. FR material.
** spoiler omitted **
Moonpate:
Spoiler:
Three things so far:
First: The best source for all the regions I listed above is the Player's Guide to Faerun (3.5). It updated all the information from the 3.0 Campaign setting, and even placed in a few new regional feats. What region are you interested in?
Second: Do you plan on using the "Alias" feature of the website, as the others have? If so, that will make things much easier, as you could put up the character in the profile (it helps me immensely).
Third: I have a concern for the Bonded Item (I see where you're going with the character). Are you looking to make this activated like a Wand? Normally utensils aren't allowed, as it must fall into the amulet, ring, staff, wand, or weapon Category. If you can make it fit, and tell me why, I'll be all set. (I'm hoping you don't plan on making it a weapon).
That's all for tonight, I'll try and post before work tomorrow if you post later on today (it's 1:10 am as I post this).
I read the bonded item stuff and thought to myself, "what is an amulet but an object on a necklace". So, I got to thinking about doing something a little different as a bonded object, hence the beer stein. The character keeps it clipped to his belt, rather than worn about the neck. I can certainly see him using it "wand-like", or just touching it; depending upon what is needed. After you read the character description let me know if my idea still jives or not. I can certainly think of something more traditional if needed.
I ordered the FR Player's Guide, so will bring myself up to speed once that arrives.
I created an alias, but I don't know how to create a profile for it. Can you point me in the right direction.
Posting my character. Have revised it slightly, taking an extra skill point rather than the extra hit point. Background info is all there now.
Spoiler:
Name: Moonpate
Human Male, Neutral Good (undecided about deity); Favored Class: Wizard
Spells per Day: 3 cantrips, 2 first level, 1 per Bonded Item
Spell Book: all cantrips; 1st Level: Mage Armor, Color Spray, Sleep, Magic Missile, Ray of Enfeeblement, Identify
Equipment: Short Sword (racial martial weapon proficiency)
Light Crossbow
Club (more like an ironwood rod/cane used in the tavern to discourage belligerent drunks)
Scrolls: Mage Armor x2, Identify x2, Sleep x2
Coinage: 50 gp.
Description: Moonpate is a fairly stout (ok, pudgy) fellow topping in at 260 lbs, 6’3”; advanced in age for a beginning adventurer at 33 years old. He prefers to wear fairly baggy yet light clothing that allows for freedom of movement and plenty of circulation, since he tends to sweat profusely (though he is careful not to “stink”, taking pride in personal hygiene). He avoids looking ostentatious and is proud of his working class background. His prodigious head is about as round as they come, with the only hair present being a pair of bushy eyebrows and some lambchop sideburns. His skin is fairly pale, turning to beet red when he exerts himself. Even though he looks ponderous and clumsy, he moves with the flowing grace of a longtime, extremely busy bartender; especially in respect to his hand movements.
Personality: He is quite the gregarious fellow and has a keen knack for knowing when to speak and when to listen. However, he will only suffer rudeness for as long as necessary. He is comfortable dealing with all walks of life, from the highest nobles to the lowest commoner; at least when it came to serving, entertaining, and listening to them in the bar. As such, his second hand knowledge of the various social strata is quite extensive.
Background: Moonpate is late to the adventuring scene, having spent most of his life working and then owning the family tavern. He earned his moniker by the time he was 18 and has not been called anything else since then. His given name remains a mystery.
Having inherited the family business, Moonpate was quite content to spend his life as a carefree tavern keeper, though he knew there was something that was missing from his life. He always seemed to have a knack for sensing if a customer possessed magic (hence the Insightful feat), and the mystical threads of such auras pulled at his imagination.
Fate pulled its own strings when his tavern burned to the ground after a drunken wizard’s apprentice decided to show off his undisciplined skills. Consequently, the apprentice was arrested and later barred from further teachings. The Master Wizard took the distraught Moonpate under his tutelage as restitution, recognizing the latent talent hidden away. The only item of value Moonpate was able to save from the burning tavern was his father’s heirloom beer stein, which naturally became the bonded focus for his growing magical talents.
Darkmeer(Male Human (prolly some dwarf in there, but I'd hate to be called a Mul) Expert 2 (art fields)/Commoner 1/Expert 5 (customer Service Guru))
Moonpate/Phrip-
Spoiler:
Nice. I think that given his background, I agree that his beer stein might just become the bonded item. What is the material it is made of? Also, is he actually from Calimsham? If so, I'll go ahead and post up what possible equipment there is, so you can get in on the game.
At this point, it is nice that Kysstaa's player hasn't posted, it allows for me to get this all sorted out with you :)
How about having Moonpate be from Tashalar.
I was thinking that since the beer stein is a family heirloom that it can be made from something special: perhaps carved from the bones of some fell beast (dragon, dinosaur, some critter from the jungle) slain by a long dead family relative.
Darkmeer:
I'm moving tomorrow and won't have my internet hooked up for at least 4 days. Would you please take over Dreav or have him incapacitated or eaten. I've enjoyed the game and would like to return.
Darkmeer(Male Human (prolly some dwarf in there, but I'd hate to be called a Mul) Expert 2 (art fields)/Commoner 1/Expert 5 (customer Service Guru))
Phrip wrote:
How about having Moonpate be from Tashalar.
I was thinking that since the beer stein is a family heirloom that it can be made from something special: perhaps carved from the bones of some fell beast (dragon, dinosaur, some critter from the jungle) slain by a long dead family relative.
Dreav: May your journey be short and your return triumphant. I'll take good care of him for you :)
Moonpate:
Spoiler:
Actually, you could do that. Perhaps the stein itself is made from one of the vertebra of a Tyrannosaurus or Megaraptor, if your family is from Narubel. I'd say go with that, and have some steel/silver accents (as well as a lining, so that it could actually be drank/drunk from). It's up to you to say who killed it, but being from the Tashalar gives you a couple of additional gear choices:
A. A masterwork Light Crossbow (might fit in nicely with your current equipment, and it would leave you with 35gp)
B. Masterwork Hide armor and a large Darkwood shield
C. If neither of those options appeal, you may have 100GP.
Deities are already listed in the region, but I actually think that Savras or Waukeen would be a good fit for you, depending on how he views himself and the world around him. Plus, if you choose the Tashalaran region (and possibly even worship Savras), you'd definitely fit right in with getting your fortune read at least once per week/adventure (an interesting side-trek in and of itself). So, is he mercantile (Waukeen), or would he like to know his future or everyone's futures (Savras)?
I hope that helped finish him up, as I think everything else is good to go.
I'll take the masterwork light crossbow and be from the Tashalar region. The beer stein can be from the bones of a megaraptor slain by a mage from the family five generations ago. It can have steel accents and be lined with gold (non-reactive).
I think the deity of choice should be Chauntea, given her affinity for grain and Moonpate's affinity for fermented grain. He can offer libations (and toss back a few) when "enchanting" the bonded item with his spell choices.
Darkmeer(Male Human (prolly some dwarf in there, but I'd hate to be called a Mul) Expert 2 (art fields)/Commoner 1/Expert 5 (customer Service Guru))
Moonpate:
Spoiler:
Good to know. I'll be introducing you tonight in the PbP, as an additional guard picked up due to the thievery of one of the porters. You'll be introduced to the party using your general description, and I'll move forward once you have introduced yourself to them.
I feel that I need to explain something about Leirans. Leirans are called to never tell the truth; to lie unless they are absolutely required not to. The only time that Dreav is not lying in some form is when the words are between the phrases "by the mists."
As far as the illusion goes, I was trying to get the information about slaymates across: child killed and betrayed by someone they love.
Hope that makes more sense. I know that it makes communication a little harder but the roleplaying is just that much richer for it, imho.
No worries, I understood, and I'm having a lot of fun with this group so far.
Darkmeer(Male Human (prolly some dwarf in there, but I'd hate to be called a Mul) Expert 2 (art fields)/Commoner 1/Expert 5 (customer Service Guru))
Dreav Mistcaller wrote:
I feel that I need to explain something about Leirans. Leirans are called to never tell the truth; to lie unless they are absolutely required not to. The only time that Dreav is not lying in some form is when the words are between the phrases "by the mists."
As far as the illusion goes, I was trying to get the information about slaymates across: child killed and betrayed by someone they love.
Hope that makes more sense. I know that it makes communication a little harder but the roleplaying is just that much richer for it, imho.
I have to say that the origin placed about the lollipops was interesting for me to read. I preferred that origin much more than the horrid, actual origins of the creatures. Thank you for clarifying the Leiran mentality for the group overall, Dreav.
I agree with the others, but i have to warn you that Borden has ranks in in Perform Comedy, and though Dreav may be lying to uphold edicts from his god...Borden is still gonna poke some unknowing fun at it. I mean, it was a little strange from the point of view of a man who has no ranks in knowledge religion ;) It has been fun though and I hope this game keeps rolling along.
Hey all, Kysstaa's player here. Just wanted to drop in and let you know that I haven't completely fallen off the face of the earth. In between moving from New York back to central Illinois and then up to Chicago, all the while trying to get a job and apartment with my laptop crashing and Internet deciding to not work once I uncrashed the 'puter, I had a wee bit of trouble keeping up. Everything's sorted out now and I should be back to posting regularly.
Darkmeer(Male Human (prolly some dwarf in there, but I'd hate to be called a Mul) Expert 2 (art fields)/Commoner 1/Expert 5 (customer Service Guru))
Hey all,
DM checking in with a question about pacing:
Would you like to move faster, or is the current pace okay?
I can move the pace up if necessary, as I'm seeing more time between posts and I don't want anyone to feel more serios lag than necessary.
Right now, I am running Kysstaa, until I speak with his player (if possible).
Anyhoo, I'll leave this for everyone at their convenience.
Name Gender/Race Class/Template Deity Align Vision
Crotalus Male/Human Fighter1/ Lawful Good
STR DEX CON INT WIS CHA HD CR SR DR Sp/Reach Speed
18 (+4) 13 (+1) 16 (+3) 10 (+0) 12 (+1) 10 (+0) (1d10)+7 1/2 0 M/5 ft. Walk 20 ft.
HP BAB Melee Ranged CMB/CMD Init AC Touch Flat Fort Reflex Will
17 +1 +5 +2 +5/+17 +1 20 12 18 +5 +1 +1
Combat
Maneuver
Bullrush Disarm Grapple Overrun Sunder Trip
Offense(CMB) +5 +5 +5 +5 +5 +5
Defense(CMD) +17 +17 +17 +17 +17 +17
Attack
Name (Natural) Hit Damage Threat Reach
Unarmed +5 1d3+4 20/x2 5
Name (Ranged) Hit Damage Threat Range
Name (Melee) Hit Damage Threat Reach
*Longsword
+6 1d8+4 19-20/x2 5
Description
Biography
Languages Common
Temp Bonus
Traits
Feats o Armor Proficiency, Heavy - You are skilled at wearing heavy armor.
o Armor Proficiency, Light - You are skilled at wearing light armor.
o Armor Proficiency, Medium - You are skilled at wearing medium armor.
o Dodge - Your training and reflexes allow you to react swiftly to avoid an opponent's attack.
o Martial Weapon Proficiency - You understand how to use your chosen martial weapon in combat.
o Shield Proficiency - You are trained in how to properly use a shield.
o Simple Weapon Proficiency - You are trained in the use of basic weapons.
o Toughness - You have enhanced physical stamina.
o Tower Shield Proficiency - You are trained in how to properly use a tower shield.
o Weapon Focus (Longsword) - You are especially good at using your chosen weapon.
Skills (Total) Acrobatics/-6 Appraise/0 Bluff/0 Climb/-3 Craft (Untrained)/0 Diplomacy/0 Disguise/0 Escape Artist/-6 Fly/-6 Heal/1 Intimidate/0 Knowledge (Dungeoneering)/4 Knowledge (Engineering)/4 Perception/1 Perform (Untrained)/0 Ride/-6 Sense Motive/1 Stealth/-6 Survival/5 Swim/-3
Coin/Gem 9-Coin (Silver Piece);
Potion/Scroll
Rod/Staff/Wand
Special
Equipment
Equipment
61.18 lbs.
100/200/300 1-Backpack; 1-Bedroll; 1-Chainmail; 1-Longsword; 1-Outfit (Explorer's); 1-Shield, Heavy Wooden;
Name Gender/Race Class/Template Deity Align Vision
Crotalus Male/Human Paladin1/ Lawful Good
STR DEX CON INT WIS CHA HD CR SR DR Sp/Reach Speed
16 (+3) 10 (+0) 14 (+2) 10 (+0) 10 (+0) 18 (+4) (1d10)+6 1/2 0 M/5 ft. Walk 20 ft.
HP BAB Melee Ranged CMB/CMD Init AC Touch Flat Fort Reflex Will
16 +1 +4 +1 +4/+14 +0 18 10 18 +4 +0 +2
Combat
Maneuver
Bullrush Disarm Grapple Overrun Sunder Trip
Offense(CMB) +4 +4 +4 +4 +4 +4
Defense(CMD) +14 +14 +14 +14 +14 +14
Attack
Name (Natural) Hit Damage Threat Reach
Unarmed +4 1d3+3 20/x2 5
Name (Ranged) Hit Damage Threat Range
Name (Melee) Hit Damage Threat Reach
*Longsword
+5 1d8+3 19-20/x2 5
Description
Biography
Languages Common
Temp Bonus
Special Attacks o Smite Evil (Su) You can call out to the powers of good to aid you in your struggle against evil.
Special Qualities o Aura of Good (Ex) You project a faint good aura.
o Detect Evil (Sp) At will, you can use Detect Evil, as the Spell.
Traits
Feats o Armor Proficiency, Heavy - You are skilled at wearing heavy armor.
o Armor Proficiency, Light - You are skilled at wearing light armor.
o Armor Proficiency, Medium - You are skilled at wearing medium armor.
o Martial Weapon Proficiency - You understand how to use your chosen martial weapon in combat.
o Shield Proficiency - You are trained in how to properly use a shield.
o Simple Weapon Proficiency - You are trained in the use of basic weapons.
o Toughness - You have enhanced physical stamina.
o Weapon Focus (Longsword) - You are especially good at using your chosen weapon.
Skills (Total) Acrobatics/-7 Appraise/0 Bluff/4 Climb/-4 Craft (Untrained)/0 Diplomacy/4 Disguise/4 Escape Artist/-7 Fly/-7 Heal/0 Intimidate/4 Knowledge (Nobility)/4 Knowledge (Religion)/4 Perception/1 Perform (Untrained)/4 Ride/-7 Sense Motive/0 Stealth/-7 Survival/0 Swim/-4
Coin/Gem 9-Coin (Silver Piece);
Potion/Scroll
Rod/Staff/Wand
Special
Equipment
Equipment
61.18 lbs.
76/153/230 1-Backpack; 1-Bedroll; 1-Chainmail; 1-Longsword; 1-Outfit (Explorer's); 1-Shield, Heavy Wooden;
Crotalus
Human Class Level 0 Per Day: n/a
# Name School Comps Cast Range Duration Save DC SR Effect
At Will Detect Evil Divination V, S, DF 1 standard action 60 ft. Concentration, up to None No You can sense the presence of evil. (PFCR)
Darkmeer(Male Human (prolly some dwarf in there, but I'd hate to be called a Mul) Expert 2 (art fields)/Commoner 1/Expert 5 (customer Service Guru))
Crotalus wrote:
Sans regional equipment & deity
-- Crotalus (aka david)
Papa.DRB
** spoiler omitted **...
Whichever you choose is fine, and I've placed the requested information in the recruiter thread.
Name Gender/Race Class/Template Deity Align Vision
Crotalus Male/Human Paladin1/ Lawful Good
STR DEX CON INT WIS CHA HD CR SR DR Sp/Reach Speed
16 (+3) 10 (+0) 14 (+2) 10 (+0) 10 (+0) 18 (+4) (1d10)+6 1/2 0 M/5 ft. Walk 20 ft.
HP BAB Melee Ranged CMB/CMD Init AC Touch Flat Fort Reflex Will
16 +1 +4 +1 +4/+14 +0 18 10 18 +4 +0 +2
Combat
Maneuver
Bullrush Disarm Grapple Overrun Sunder Trip
Offense(CMB) +4 +4 +4 +4 +4 +4
Defense(CMD) +14 +14 +14 +14 +14 +14
Attack
Name (Natural) Hit Damage Threat Reach
Unarmed +4 1d3+3 20/x2 5
Name (Ranged) Hit Damage Threat Range
Name (Melee) Hit Damage Threat Reach
*Longsword
+5 1d8+3 19-20/x2 5
Description Deity: Torm. Region: Tethyr
Biography
Languages Common
Temp Bonus
Special Attacks o Smite Evil (Su) You can call out to the powers of good to aid you in your struggle against evil.
Special Qualities o Aura of Good (Ex) You project a faint good aura.
o Detect Evil (Sp) At will, you can use Detect Evil, as the Spell.
Traits
Feats o Armor Proficiency, Heavy - You are skilled at wearing heavy armor.
o Armor Proficiency, Light - You are skilled at wearing light armor.
o Armor Proficiency, Medium - You are skilled at wearing medium armor.
o Martial Weapon Proficiency - You understand how to use your chosen martial weapon in combat.
o Shield Proficiency - You are trained in how to properly use a shield.
o Simple Weapon Proficiency - You are trained in the use of basic weapons.
o Toughness - You have enhanced physical stamina.
o Weapon Focus (Longsword) - You are especially good at using your chosen weapon.
Skills (Total) Acrobatics/-7 Appraise/0 Bluff/4 Climb/-4 Craft (Untrained)/0 Diplomacy/4 Disguise/4 Escape Artist/-7 Fly/-7 Heal/0 Intimidate/4 Knowledge (Nobility)/4 Knowledge (Religion)/4 Perception/1 Perform (Untrained)/4 Ride/-7 Sense Motive/0 Stealth/-7 Survival/0 Swim/-4
Coin/Gem 9-Coin (Silver Piece);
Potion/Scroll 1-Potion of Cure Moderate Wounds ;
Rod/Staff/Wand
Special
Equipment
Equipment
61.18 lbs.
76/153/230 1-Backpack; 1-Bedroll; 1-Chainmail; 1-Longsword; 1-Explorer's Outfit; 1-Shield, Heavy Wooden;
Crotalus
Human Class Level 0 Per Day: n/a
# Name School Comps Cast Range Duration Save DC SR Effect
At Will Detect Evil Divination V, S, DF 1 standard action 60 ft. Concentration, up to None No You can sense the presence of evil. (PFCR)
Darkmeer(Male Human (prolly some dwarf in there, but I'd hate to be called a Mul) Expert 2 (art fields)/Commoner 1/Expert 5 (customer Service Guru))
Papa-DRB wrote:
Is there a temple, or shrine to Torm in Cauldron?
What deities have temples/shrines?
-- david
Papa.DRB
In the city proper, there is a shrine to each Lathander and Selune, and temples to Helm, Savras, and Tempus. Being that Helm is a member of the Triad, it would be likely that they would accept a member of Torm's faith into their temple once you get there, allowing an alcove shrine to Torm as a matter of respect.
I'll be using a general description of the city itself once the party reaches Cauldron.
o Anatomist - You have studied the workings of anatomy, either as a student at university or as an apprentice mortician or necromancer.
o Child of the Temple (Knowledge (Religion)) - You have long served at a temple in a city, and not only did you pick up on many of the nobility's customs, you spent much time in the temple libraries studying your faith.
Darkmeer(Male Human (prolly some dwarf in there, but I'd hate to be called a Mul) Expert 2 (art fields)/Commoner 1/Expert 5 (customer Service Guru))
Crotalus wrote:
Oops.. Missed that.
o Anatomist - You have studied the workings of anatomy, either as a student at university or as an apprentice mortician or necromancer.
o Child of the Temple (Knowledge (Religion)) - You have long served at a temple in a city, and not only did you pick up on many of the nobility's customs, you spent much time in the temple libraries studying your faith.
Good to go, then. Please place Crotalus' information into the profile, and you are approved. You will be arriving this week to meet the other PC's on the caravan along the way to Cauldron.
Done... I have posted a link to the character sheet...
-- david
Darkmeer wrote:
Good to go, then. Please place Crotalus' information into the profile, and you are approved. You will be arriving this week to meet the other PC's on the caravan along the way to Cauldron.
Darkmeer(Male Human (prolly some dwarf in there, but I'd hate to be called a Mul) Expert 2 (art fields)/Commoner 1/Expert 5 (customer Service Guru))
Papa-DRB wrote:
Done... I have posted a link to the character sheet...
-- david
Darkmeer wrote:
Good to go, then. Please place Crotalus' information into the profile, and you are approved. You will be arriving this week to meet the other PC's on the caravan along the way to Cauldron.
Good. Pending the other 3... they have made progress. Everything is progressing to happen this week.