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I figured I might as well plug the campaign (it's in the Gamer Connection at the moment).
Anyhoo, we have openings in arcane, divine, and roguish pursuits right now. /d And here is Thammarazs, under the spoiler: Spoiler:
Thammarazs Hovaraszk
Human Male (Rashemi), Chaotic good (currently no patron) Swordsage 1st XP: 1500 XP for Next: 3000 Action Dice: 3 Dice Type: d4 Strength 14 +2 Dexterity 16 +3 Constitution 14 +2 Intelligence 12 +1 Wisdom 14 +2 Charisma 13 +1 Hit Points: 10 (d8) Initiative: +4
Saves: Fortitude +2; Reflex +5; Will +4 Feats: Weapon Focus (Pata), Exotic Weapon Proficiency (Pata), Martial Weapon Proficiency (Shortbow)(Human Bonus Weapon) Skills: Stealth +7, Knowledge (Local) +5, Intimidate +5, Perception +5, Sense Motive +6, Acrobatics +7, Climb +5 Equipment: 12 gp Pata (3 lbs), Leather armor (15 lbs), Short bow (2 lbs), Arrows (20)(3 lbs), Backpack (2 lbs), Dagger (1 lb), 50 ft silk rope (5 lbs), Rations (10 days)(10 lbs), Waterskin (2)(8 lbs), Sunrods (4)(4 lbs), Acid Flask (1)(1 lbs) Encumbrance: 54 lbs. (Light, 58 lbs to medium) Class Abilities: Quick to Act +1; discipline focus (Shadow Hand; weapon focus dagger, sai, short sword, spiked chain, siangham, unarmed strike) Maneuvers Known: Steel Wind, Clinging Shadow Strike, Shadow Blade Technique, Sudden Leap, Wind Stride, Wolf Fang Strike Stance Known: Child of Shadow Standard Attacks Pata; +3 melee; 1d6+2 damage; x3 critical Dagger; +3 melee; 1d4+2 damage; 19-20 critical Shortbow; +3 ranged; 1d6 damage; x3 critical; range 60 History: Thammarazs was born to a merchant family in Telflamm that ended up in the middle of a gang fight that saw his entire family slain, save for Thammarazs himself. Thammarazs survived on the street for months, and his knack for survival caught the eye of several priests of the Church of Mask. Thammarazs was taken in and trained in the mystic talents of death from the shadows. Thammarazs was an eagar student, not wishing to feel vulnerable to the gangs and thugs that had been the end of his family. When Thammarazs realized he would be used as an assassin, the prospect did not concern him . . . until he realized that his targets would not just be rouge criminals that didn't pay proper respect to the Shadowlords, but also those targets that needed to be subdued to insure proper respect from the population as a whole. Thammarazs managed to sneak out of Telflamm on a ship heading for the Vilhon Reach, and his talents were spotted by agents of the House Extaminos, who wished to use him as an agent of their own agenda. Thammarazs was wary of the powerful house the ruled Hlondeth, but could see the advantages of serving them. When Thammarazs traveled Tashluta on a mission to silence a rogue agent of House Extaminos, that “rogue agent” turned out to be a spy and agent of the Church of Selune, and, smitten with the beautiful priestess-spy, Thammarazs foreswore his previous life. Thammarazs lost track of the priestess, but takes his vow to forsake the life of an assassin and an agent of Mask very seriously. He remembers now the terror visited upon him by assassins and those who do their work in the night, and is now looking for a way to make amends for the life he nearly lived, had it not been for the eyes of a priestess that shone like the Tears of Selune themsevles. Dreav Mistcaller wrote:
Answers to both are yes, you gain +1 bonus hp or +1 skill point from your favored class. Graynore,
Spoiler:
Thanks for putting the bloodline out there. Just let me know what domains you choose. As to the human "race," you could be Tashalan, Chultan, or Nimbralese (Halruan), any of them work in Samarach. Thammarazs
Spoiler:
You also gain DR 1/- from the Leather armor. If Swordsage is a favored class, then you gain +1 hp or +1 skill point :) /d Here is Borden Alhurst, half-elven Rogue
Spoiler:
Name Borden Alhurst
Race Half-elf Classes/Levels Rogue 2 Gender Male Age 30 Alignment NG Languages Common, Elven, Orc, Gnome Occupation Caravan Guard / Investigator Strength 12
Speed : 30'
Total HP: 14 Current HP: 14 Init: +3 AC : 16 = 10 + 3 + + 3[Dex] + + + + Melee : 2 = 1 + 1 + | Range : 4 = 1 + 3 +
Fort : 1= 0 + 1 + +
Weapon Proficiencies: Simple +rapier, sap, shortbow, shortsword
FEATS
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CLASS Acrobatics Dex 7 = +3 +1 +3 +0
NON-CLASS
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COIN: PP: GP:2gp SP:9sp CP:7cp
Spoiler:
Disguise Kit 50gp 8 lb (at home) Gold Used:122gp sp 2cp TOTAL WEIGHT: 36 LB
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Here I am, scaled back to 1st level and ready to get this show one the road. Spoiler:
Full Name Borden Alhurst
Race Half-elf Classes/Levels Rogue 1 Gender Male Age 30 Alignment NG Languages Common, Elven, Orc, Gnome Occupation Caravan Guard / Investigator Strength 12
Speed : 30'
Total HP: 9 Current HP: 9 Init: +3 AC : 16 = 10 + 3 + + 3[Dex] + + + + Melee : 1 = 0 + 1 + | Range : 3 = 0 + 3 +
Fort : 1= 0 + 1 + +
Weapon Proficiencies: Simple +rapier, sap, shortbow, shortsword
FEATS
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CLASS Acrobatics Dex 7 = +3 +1 +3 +0
NON-CLASS
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COIN: PP: GP:2gp SP:9sp CP:7cp
Spoiler:
Disguise Kit 50gp 8 lb (at home) Gold Used:122gp sp 2cp TOTAL WEIGHT: 36 LB
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As soon as Foghorn places his character up, we'll be starting (I expect/hope by this weekend). We'll start with the opening scene with the caravan. If any of you would like to provide a special description for the other characters, just let me know and I'll include it in the opening post for the campaign. Borden:
Spoiler:
Did you include all the items from your region? I see that Calimsham has eligible with the studded leather three potions of cure light wounds (you only show one). /d Darkmeer wrote:
So we have standard hp at 1st level. My question was refering to PFRPG p. 14 on starting hp; i forgot that it was an optional rule. By the way, my ethnicity is noted in paranthesis. Went with the Tashalan.Update: Spoiler:
Thammarazs Hovaraszk
Human Male (Rashemi), Chaotic good (currently no patron) Swordsage 1st XP: 1500 XP for Next: 3000 Action Dice: 3 Dice Type: d4 Strength 14 +2 Dexterity 16 +3 Constitution 14 +2 Intelligence 12 +1 Wisdom 14 +2 Charisma 13 +1 Hit Points: 11 (d8) Initiative: +4
Saves: Fortitude +2; Reflex +5; Will +4 Feats: Weapon Focus (Pata), Exotic Weapon Proficiency (Pata), Martial Weapon Proficiency (Shortbow)(Human Bonus Weapon) Skills: Stealth +7, Knowledge (Local) +5, Intimidate +5, Perception +5, Sense Motive +6, Acrobatics +7, Climb +5 Equipment: 12 gp Pata (3 lbs), Leather armor (15 lbs), Short bow (2 lbs), Arrows (20)(3 lbs), Backpack (2 lbs), Dagger (1 lb), 50 ft silk rope (5 lbs), Rations (10 days)(10 lbs), Waterskin (2)(8 lbs), Sunrods (4)(4 lbs), Acid Flask (1)(1 lbs) Encumbrance: 54 lbs. (Light, 58 lbs to medium) Class Abilities: Quick to Act +1; discipline focus (Shadow Hand; weapon focus dagger, sai, short sword, spiked chain, siangham, unarmed strike) Maneuvers Known: Steel Wind, Clinging Shadow Strike, Shadow Blade Technique, Sudden Leap, Wind Stride, Wolf Fang Strike Stance Known: Child of Shadow Standard Attacks Pata; +3 melee; 1d6+2 damage; x3 critical Dagger; +3 melee; 1d4+2 damage; 19-20 critical Shortbow; +3 ranged; 1d6 damage; x3 critical; range 60 History: Thammarazs was born to a merchant family in Telflamm that ended up in the middle of a gang fight that saw his entire family slain, save for Thammarazs himself. Thammarazs survived on the street for months, and his knack for survival caught the eye of several priests of the Church of Mask. Thammarazs was taken in and trained in the mystic talents of death from the shadows. Thammarazs was an eagar student, not wishing to feel vulnerable to the gangs and thugs that had been the end of his family. When Thammarazs realized he would be used as an assassin, the prospect did not concern him . . . until he realized that his targets would not just be rouge criminals that didn't pay proper respect to the Shadowlords, but also those targets that needed to be subdued to insure proper respect from the population as a whole. Thammarazs managed to sneak out of Telflamm on a ship heading for the Vilhon Reach, and his talents were spotted by agents of the House Extaminos, who wished to use him as an agent of their own agenda. Thammarazs was wary of the powerful house the ruled Hlondeth, but could see the advantages of serving them. When Thammarazs traveled Tashluta on a mission to silence a rogue agent of House Extaminos, that “rogue agent” turned out to be a spy and agent of the Church of Selune, and, smitten with the beautiful priestess-spy, Thammarazs foreswore his previous life. Thammarazs lost track of the priestess, but takes his vow to forsake the life of an assassin and an agent of Mask very seriously. He remembers now the terror visited upon him by assassins and those who do their work in the night, and is now looking for a way to make amends for the life he nearly lived, had it not been for the eyes of a priestess that shone like the Tears of Selune themsevles. Oh, and a question: Spoiler:
If we don't take the regional equipment, do we get the extra 100 gp as per usual? Ok, here is Dreav:
Spoiler:
Full Name: Dreav Mistcaller Race: Human(Tashalan) Classes/Levels: Clr 0/Sorc 0 Gender: Male Age: 20 Alignment: CN Deity: Leira Location: Cauldron [Region: Samarach] Languages: Common, Chultan, Draconic Str 10
A/C: 12 (FF 10/T 12)
XP: 1495 Cleric Traits: Channel Energy(Positive) 6/day (1d6), Orisioins
Feats: Scribe Scroll(b), Eschew Materials(b), Deceitful Skills (ranks): Bluff +9(1), Disguise +5(0), Heal +7(1), Know(Religion) +5(1), Sense Motive +7(1), Spellcraft +5(1) Racial Traits: +2 Wis, +1 skill point per level, 1 bonus feat, favored class: cleric (+1 skill point/level), Martial weapon prof(Scimitar) Height/Weight: 5'0"/124 lbs.
Weapons:
Equipment:
Money: 4 gp, 5 sp Cleric Spells: DC: 13+SL
0L
1L
Sorcerer Spells: Per Day: 2; DC: 13+SL
1L
Appearance
Background
At the age of 15, the dreams began. Dreams of souring through the clouds and crawling through the swamps. Dreav kept the dreams a secret. Dreav's fears became manifested when scales appeared. When the Mistcallers learned of Dreav's scales they wasted no time. Dreav fled Samarach ahead of maddening illusions and cloaked assassins. While the Mistcallers believe that the scales represent serpent blood, they are wrong. The blood of dragons, black dragons, swims in Dreav's blood. Dreav has heard the tale of Leirra's demise at the hands of the upstart Cyric. It is funny that people would believe that the goddess of lies and illusion would be so easily dispatched. This is but one more image in the mist that the Mother spins. Dreav has taken a position as a caravan guard recently and is excited to be on the way to Cauldron. Borden:
Spoiler:
Couple of things you are missing on your sheet (nothing I can't keep track of). You have 3 action dice (D4's) for the start of the campaign. Other than that you are golden. Thammarazs
Spoiler:
Yes, you choose either your regional equipment or the 100gp as per usual. Dreav
Spoiler:
Thanks for the ethnicity update :) Sadly I don't want to go with the optional rule (as many options as I've danced around already!) Also, one quick addition to the character sheet is your action dice. You have three action dice (d4's) for the start of the campaign, other than that you have everything you need. All:
/d Ok, here is my attempt at a human wizard: Moonpate. I will provide the description and background stuff tomorrow morning. I did not take any regional bonuses, etc. What FR sourcebook provides such info, or that you would recommend? All I have is the old school 1st Ed. FR material. Spoiler:
Name: Moonpate
Human Male, Neutral Good (undecided about deity); Favored Class: Wizard Wizard (Universalist) 1st Level XP: 1494
Action Dice: 3d4 Strength: 10
Hit Points: 8 ((d6+1) +1 favored class) Armor Class: 12; Touch: 12, Flat-Footed: 10
Speed: 30 Saves: Fortitude: +1; Reflex: +2; Will: +3 Feats: Scribe Scroll, Combat Casting, Insightful Skills: Appraise: +7; Diplomacy: +3; Knowledge Arcana: +7; Linguistics: +7; Profession Bartender: +5; Spellcraft: +7 Class Abilities: Hand of the Apprentice Bonded Item: Beer Stein (typically worn at his belt) Languages: Common, Dwarven, Elven, Draconic, Gnoll Spells per Day: 3 cantrips, 2 first level, 1 per Bonded Item Spell Book: all cantrips; 1st Level: Mage Armor, Color Spray, Sleep, Magic Missile, Ray of Enfeeblement, Identify Equipment: Short Sword (racial martial weapon proficiency)
Scrolls: Mage Armor x2, Identify x2, Sleep x2 Coinage: 50 gp. Description: Personality: Background:
Moonpate the Potentate wrote:
Moonpate: Spoiler:
Three things so far: First: The best source for all the regions I listed above is the Player's Guide to Faerun (3.5). It updated all the information from the 3.0 Campaign setting, and even placed in a few new regional feats. What region are you interested in? Second: Do you plan on using the "Alias" feature of the website, as the others have? If so, that will make things much easier, as you could put up the character in the profile (it helps me immensely). Third: I have a concern for the Bonded Item (I see where you're going with the character). Are you looking to make this activated like a Wand? Normally utensils aren't allowed, as it must fall into the amulet, ring, staff, wand, or weapon Category. If you can make it fit, and tell me why, I'll be all set. (I'm hoping you don't plan on making it a weapon). That's all for tonight, I'll try and post before work tomorrow if you post later on today (it's 1:10 am as I post this). /d I read the bonded item stuff and thought to myself, "what is an amulet but an object on a necklace". So, I got to thinking about doing something a little different as a bonded object, hence the beer stein. The character keeps it clipped to his belt, rather than worn about the neck. I can certainly see him using it "wand-like", or just touching it; depending upon what is needed. After you read the character description let me know if my idea still jives or not. I can certainly think of something more traditional if needed.
Spoiler:
Name: Moonpate
Human Male, Neutral Good (undecided about deity); Favored Class: Wizard Wizard (Universalist) 1st Level XP: 1494
Action Dice: 3d4 Strength: 10
Hit Points: 7 (d6+1) Armor Class: 12; Touch: 12, Flat-Footed: 10
Speed: 30 Saves: Fortitude: +1; Reflex: +2; Will: +3 Feats: Scribe Scroll, Combat Casting, Insightful Skills: Appraise: +7; Diplomacy: +3; Knowledge Arcana: +7; Linguistics: +7; Profession Bartender: +5; Spellcraft: +7; Knowledge Nobility: +7 Class Abilities: Hand of the Apprentice Bonded Item: Beer Stein (typically worn at his belt) Languages: Common, Dwarven, Elven, Draconic, Gnoll Spells per Day: 3 cantrips, 2 first level, 1 per Bonded Item Spell Book: all cantrips; 1st Level: Mage Armor, Color Spray, Sleep, Magic Missile, Ray of Enfeeblement, Identify Equipment: Short Sword (racial martial weapon proficiency)
Scrolls: Mage Armor x2, Identify x2, Sleep x2 Coinage: 50 gp. Description: Moonpate is a fairly stout (ok, pudgy) fellow topping in at 260 lbs, 6’3”; advanced in age for a beginning adventurer at 33 years old. He prefers to wear fairly baggy yet light clothing that allows for freedom of movement and plenty of circulation, since he tends to sweat profusely (though he is careful not to “stink”, taking pride in personal hygiene). He avoids looking ostentatious and is proud of his working class background. His prodigious head is about as round as they come, with the only hair present being a pair of bushy eyebrows and some lambchop sideburns. His skin is fairly pale, turning to beet red when he exerts himself. Even though he looks ponderous and clumsy, he moves with the flowing grace of a longtime, extremely busy bartender; especially in respect to his hand movements. Personality: He is quite the gregarious fellow and has a keen knack for knowing when to speak and when to listen. However, he will only suffer rudeness for as long as necessary. He is comfortable dealing with all walks of life, from the highest nobles to the lowest commoner; at least when it came to serving, entertaining, and listening to them in the bar. As such, his second hand knowledge of the various social strata is quite extensive. Background: Moonpate is late to the adventuring scene, having spent most of his life working and then owning the family tavern. He earned his moniker by the time he was 18 and has not been called anything else since then. His given name remains a mystery.
Moonpate/Phrip-
Spoiler:
Nice. I think that given his background, I agree that his beer stein might just become the bonded item. What is the material it is made of? Also, is he actually from Calimsham? If so, I'll go ahead and post up what possible equipment there is, so you can get in on the game. At this point, it is nice that Kysstaa's player hasn't posted, it allows for me to get this all sorted out with you :) Good to have you aboard! /d Phrip wrote:
Dreav: May your journey be short and your return triumphant. I'll take good care of him for you :) Moonpate:
Spoiler:
Actually, you could do that. Perhaps the stein itself is made from one of the vertebra of a Tyrannosaurus or Megaraptor, if your family is from Narubel. I'd say go with that, and have some steel/silver accents (as well as a lining, so that it could actually be drank/drunk from). It's up to you to say who killed it, but being from the Tashalar gives you a couple of additional gear choices: A. A masterwork Light Crossbow (might fit in nicely with your current equipment, and it would leave you with 35gp)
Deities are already listed in the region, but I actually think that Savras or Waukeen would be a good fit for you, depending on how he views himself and the world around him. Plus, if you choose the Tashalaran region (and possibly even worship Savras), you'd definitely fit right in with getting your fortune read at least once per week/adventure (an interesting side-trek in and of itself). So, is he mercantile (Waukeen), or would he like to know his future or everyone's futures (Savras)? I hope that helped finish him up, as I think everything else is good to go.
/d For DM Spoiler:
I'll take the masterwork light crossbow and be from the Tashalar region. The beer stein can be from the bones of a megaraptor slain by a mage from the family five generations ago. It can have steel accents and be lined with gold (non-reactive).
I think the deity of choice should be Chauntea, given her affinity for grain and Moonpate's affinity for fermented grain. He can offer libations (and toss back a few) when "enchanting" the bonded item with his spell choices. I feel that I need to explain something about Leirans. Leirans are called to never tell the truth; to lie unless they are absolutely required not to. The only time that Dreav is not lying in some form is when the words are between the phrases "by the mists."
Hope that makes more sense. I know that it makes communication a little harder but the roleplaying is just that much richer for it, imho. Dreav Mistcaller wrote:
I have to say that the origin placed about the lollipops was interesting for me to read. I preferred that origin much more than the horrid, actual origins of the creatures. Thank you for clarifying the Leiran mentality for the group overall, Dreav. I agree with the others, but i have to warn you that Borden has ranks in in Perform Comedy, and though Dreav may be lying to uphold edicts from his god...Borden is still gonna poke some unknowing fun at it. I mean, it was a little strange from the point of view of a man who has no ranks in knowledge religion ;) It has been fun though and I hope this game keeps rolling along. Hey all, Kysstaa's player here. Just wanted to drop in and let you know that I haven't completely fallen off the face of the earth. In between moving from New York back to central Illinois and then up to Chicago, all the while trying to get a job and apartment with my laptop crashing and Internet deciding to not work once I uncrashed the 'puter, I had a wee bit of trouble keeping up. Everything's sorted out now and I should be back to posting regularly. Hey all,
Would you like to move faster, or is the current pace okay?
Right now, I am running Kysstaa, until I speak with his player (if possible). Anyhoo, I'll leave this for everyone at their convenience. /d okay...not sure if this is correct, i wasnt sure on a few things, mainly starting money and traits, so i left the trait option open. but this is my (Peebo's) character. i will fill in traits when i get confirmation on the character being as your rules are written. i will post this in the hookup thread as well, as this thread looks a little old and dusty...hehe. Lial Siannodel wrote:
Pulls flamethrower and chainsword out (hey, I'm the DM). ::fiery screeching and "splort" sounds:: All clear for new players :) Sans regional equipment & deity -- Crotalus (aka david)
Fighter:
Fighter Name Gender/Race Class/Template Deity Align Vision
Paladin:
Paladin Name Gender/Race Class/Template Deity Align Vision
Crotalus
Crotalus - Paladin of Torm from Tethyr:
Crotalus Name Gender/Race Class/Template Deity Align Vision
Crotalus
Papa-DRB wrote:
In the city proper, there is a shrine to each Lathander and Selune, and temples to Helm, Savras, and Tempus. Being that Helm is a member of the Triad, it would be likely that they would accept a member of Torm's faith into their temple once you get there, allowing an alcove shrine to Torm as a matter of respect. I'll be using a general description of the city itself once the party reaches Cauldron. What PF traits are you thinking of using? /d Oops.. Missed that. o Anatomist - You have studied the workings of anatomy, either as a student at university or as an apprentice mortician or necromancer.
Crotalus wrote:
Good to go, then. Please place Crotalus' information into the profile, and you are approved. You will be arriving this week to meet the other PC's on the caravan along the way to Cauldron. Papa-DRB wrote:
Good. Pending the other 3... they have made progress. Everything is progressing to happen this week. /d
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