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The Crypt of the Everflame
Those who are questing...(More information forthcoming)
Those who have come before... None... yet. Character Creation/Advancement Rules: Abilities
Hit Points
HD HP/lvl
Material's Allowed
Character Traits
Experience Advancement
Starting Gold
Barbarian: 10gp 5sp
There are two exceptions:
House Rules
Races Humans get the Multitalented ability that the Half Elves get. Why: Quite simply, I thought the humans got the shaft. One of their perks was that they were better at multi classing than everyone else because they were able to pick a favored class. Now everyone can pick a favored class, which is, to me, the humans losing out. So they get the Multitalented ability. I think I recall someone writing me wondering if they could get the weapon proficiency that was available in the PRPG Beta testing. I figure if someone is willing to give up the Multitalented ability above they can get the Martial Weapon Proficiency feat. Classes Clerics get Heavy Armor Proficiency if it fits their deity.
Clerics can Turn Undead.
Feats Spell Focus and Improved Spell Focus give a +2 bonus.
Spells I thought they went overboard on weakening a lot of the spells out there. Cutting them down by %50 potency when a mere %25 trim would have balanced them out nicely. The result: a lot of spells I feel are far too weak for their levels. These will be adjusted on a case by case basis. Remove Disease and Neutralize Poison
Why: I respect the desire to make Poison and Disease more deadly, really I do, but I don't like the idea of a poison or disease grinding my game to a halt. Personally, I thought it could have been an opportunity to make the heal skill more worthwhile, as it stands there's no real reason to pump more than a few points into that skill and call it a day. Now there is. Encumbrance I'm not a big stickler for encumbrance. I might peek in occasionally and see if that pack you carried into combat is overstuffed but if it's a few pounds over the weight category it's no big deal. If, however, you're carrying everything and the kitchen sink and you're the wizard with 8 str expect me to apply penalties to your rolls. Critical Hits I'm not a full on Grognard, my starting edition was 2nd Ed. AD&D, but back then a crit was a crit and I've carried that well into 3rd edition. I don't, however, want to make this too deadly for those who are not used to my method of doing things so I'll used a trimmed down version of my home game house rule. A roll of what is normally a "critical threat" results in the following based on your critical damage multiplier. x2 = Max Damage
See? Simple, and makes rolling a crit worthwhile, no more wasted natural 20's and you no longer have to worry about confirming a crit only to roll a 1 and do poor damage regardless. Of course if you have sneak attack or some magical ability on your weapon that adds a die of damage you still have to roll it and it doesn't get multiplied but that's normal. Does this mean fights will be deadlier? A little, but I think you'll be fine. I can't think of much else in the house rule thing. If I update I will post here in the OOC thread then edit and update this post accordingly. Posting/Combat Alright, this isn't like my usual PBP site so I have to adjust my standards some. Here's some basic guidelines as well as things I like and dislike as well as things you can expect from me as a DM. When you post please include any actions you take that have a game mechanic attached to them and post them using BBCode for OOC posts along with relevant information I'm including a crude example below. Finius waved his hands about and murmured a string of strange syllables in draconic before pointing at the brigand and whereupon a dark mist seems to surround the highwayman displaying unto him his darkest fears Finius is casting Cause Fear at the Brigand. DC 15 Simple enough right? This goes for other things as well like skill checks. Sure you can assume I understand you're picking the lock if you describe yourself picking the lock or what not but I want to see it written out briefly in OOC. A few things not to do. Some go without saying but I'd rather spell it out then hear someone say 'but you never mentioned anything about...'
Skill Checks I like there to be a degree of uncertainty in my games, however I don't like to remove all control from players, so I strike a simple balance and swipe one of the few things I liked from 4th Edition: Passive Skill Checks. Basically it goes like this. Occasionally something is going on that you guys (the PC's) don't know about. Maybe an Assassin is sneaking into position or someone is lying to you. I will have these NPC's roll checks against your Perception or Sense Motive as though you were taking 10. This will not always be the case of course. Should you wander into an Ally way and roll a perception as you keep an eye out for danger then they'll have to beat that instead. Or if you don't trust that street urchin when he tells you the thief went that-a-way you can make a sense motive check. You can do this in two ways: either post in OOC that you're making a check and I'll roll it myself. Or you can post in OOC and use the BBCode to roll your skill check. That goes for any skill: you either roll yourself, or declare your skill check ooc and let me do it. Sometimes I'll use my own judgment if you forget or don't think of it. If you're trying to talk your employer into bumping up your reward but you don't post anything about making a skill check then I'll probably roll your diplomacy (or intimidate depending on the method you use IC). Languages
Whenever you are hearing someone speaking in a language other than common I'll check everyone's known languages. If someone knows the language being spoken I will post it as a spoiler with something indicating what language it is and those that can read it may look at the spoiler. Those that can't read such and look at the spoiler and then I find metagamed based on such knowledge will receive an XP penalty on the first violation and then get booted from the game on the second. So, you can look at stuff said in languages you do not speak but you cannot act on it unless someone translates. It's an honor system thing. Also, when posting in a language other than common, do one of two things: either post it as a spoiler identifying the language or post it without a spoiler identifying the language. Whatever your preference is provided you make it clear what language you're speaking in. Internal dialogue should be italicized. Knowledge Checks The results of a knowledge check will be posted as a spoiler. The spoilers will be listed with the name of whoever is permitted to read the information within. Knowledge checks work like skill checks above, you can declare and roll via BBCode or you can have me roll. Dice Rolling In case you haven't guessed, dice rolls made by players will be done via BBCode, pure plain and simple. I know some people like to use some website that's out there but I'd rather not deal with that. Any rolls I make will be made in private, think of it as your DM who rolls behind a screen at your table top game and you'll be fine. Combat
Whew, okay, I think I've covered the necessary bases. I know it seems like a lot but, well, I've played PBP with all types and I'd rather have all the above than not. Let me know when you're character is made and ready for me to look at. Send any questions, comments, concerns to dmofpayne at gmail dot com. Testing a theory on making your own armor; Spoiler:
5 gp on Artisan's Tools
Craft (armorsmithing, leather armor, 100 sp value) (DC 12) Start with 34 sp worth of raw materials 1d20 + 4 ⇒ (1) + 4 = 5 ruin half of raw materials, spend another 17 sp 1d20 + 4 ⇒ (12) + 4 = 16 4 x 12 = 48 sp done, almost halfway 1d20 + 4 ⇒ (9) + 4 = 13 1 x 12 = 60 sp done 1d20 + 4 ⇒ (8) + 4 = 12 no progress, no setback 1d20 + 4 ⇒ (6) + 4 = 10 no progress, no setback 1d20 + 4 ⇒ (14) + 4 = 18 done! In a mere six weeks (o_O), she makes a suit of leather armor, and ends up spending only 5 gp, instead of 10 gp, but then she spent 5 gp on leatherworking tools, so it all comes out in the wash... But now, the armor for the dog...
The dog-barding would have cost 20 gp, but she gets it for 10. If we're using crafting rules. If not, she pays the extra 10 gp and gets back 11 weeks of her life. :) Character done . What everyone knows :
Possible connections : she is an only child but could easily be the cousin of someone in the group Several questions or remarks : Home rules
Critical Hits : I definitely approve your change . But unless I didn't understand what you said, the combats will be less deadly . Aanyone having seen a barbarian orc wielding two handed a great axe with 24 str while raging thus rolling 3d12 + 30 damage will understand my point Posting
Now for questions about the setting
I'm liking what I see so far. I still need to get home before I can really do much more regarding getting the adventure up and running but it seems there are a few people still making mechanical adjustments. I think I saw at least one character sheet that lacked the Combat Maneuver statistics. Anyway, the sooner those character sheets are finalized the sooner we can start. A little project for the lot of you. Write a little section in your character sheet that indicates what the other PC's might know of you. Sort of a 'Common Knowledge' considering you're living in a small town but, naturally, don't know everything about everyone else. Doesn't have to be longer than a paragraph really. Another note:
Common Knowledge about Lianth of Mist Lake; Lianth was sometimes teased for being a 'changeling child,' as she looked nothing like her darker-complexioned woodworker parents, having pale freckled skin, bright blue eyes and red hair. Growing up, she was a loner because of this, and spent more time hanging around the local kennel-man and working with his hounds. In her early teens, she was discovered to have a spark of magic about her, as she stopped the bleeding of an injured animal with just a touch of her hand, and was soon after apprenticed to the 'Witch of Mist Lake,' a crazy old hermit who lived in the woods, near a perpetually foggy pond. She still lives with her parents, but now dresses differently, in crudely-made patchwork leather armor that she appears to have made herself, and is accompanied by a sleek grey wolf with blue eyes like hers. “So, you know who that Senmont kid is? You know, the son of that foreign mapmaker who talks funny. No, not that guy, the one that's been apprenticing with Dr. Linswarlow; making drawings of dead people's insides and stuff. Well. He upset one of the elders by drawing his dead wife and then sent the drawings off to be published in some medical journal in Absolom.” “Oh my gods I know! He was pissed. I think he may try something someday. I wouldn’t want to be in Senmont’s boots” “No, no, he is well off, but not a snotty rich kid like some of those other scions of the well-to-do around here, and you know who I am talking about.” “He has been practicing his swordplay as well as his art, so I think he will be able to hold his own on the quest. I heard he is going to run off and do something stupid like join a militia or worse, head to Qadira and enlist. His dad sure fills him with that Qadiran mumbo-jumbo, that’s for sure. The only person who knows for sure is that cute miller's daughter, but even that isn't for sure because her dad won't let her hang out with that boy anymore, since he pissed off the elder you know.” Greetings everyone, I have sent you all some background information on Kassen and your mentors. I've tried the blend it with the backgrounds you listed as best as possible, if you have any issues, questions or comments then e-mail me. Otherwise I'll be ready to get things started as soon as all of your characters are done. DM Doom What everyone knows :
Tymothy: Sent you a clarification on the character creation rules. Robin/Anwyllia: Sent you a little further clarification as well. Everyone: Let me know when if your character is fully complete and make sure you have a little blurb about what others might know about them. Once I have all that I can start. Shot him an e-mail. I've corresponded with him somewhat over gmail, which, by the way, is going to be how I contact you when I need to discuss something private or urgent. If it's an e-mail then rest assured I consider it important. For those whose characters are incomplete: You have until Saturday evening or afternoon depending on how busy I am on that day. I want to be able to get a starting post in on Sunday which means I want to be able to look over everyone's' character sheet Saturday evening. Also: Don't forget the blurb. DM Doom Tymothy and his family are newcomers in town. His father moved them to Kassen a few years ago to work as blacksmith at Renet's Steel.
Recently there was an explosion at Holgast's tower that left the structure leaning slightly but very noticeably to the south. It's rumored that Tymothy was responsible, and that Holgast is looking for a new apprentice. What is known, though, is that Holgast is sending Tymothy out on the Quest of the Everflame, as a kind of graduation ceremony. Common knowledge regarding Drosk Ironhame: Drosk Ironhame is a young (age 41) dwarf with bright red hair and braided beard. Drosk is the nephew of Braggar Ironhame, the finest smith in Kassen, and is a novice weaponsmith himself. Drosk is also a priest of Torag, like his father before him, and has been serving at the town Temple under the tutelage of Father Prasst. Although young, Drosk takes his vocation and responsibilities as a priest of Torag very seriously, and is very protective of the flock (the people of Kassen) that he has been called to serve. Drosk is acquainted with Senmont, the young man of Qadiran descent who serves with the town guard and assists the local mortician. Drosk spoke in favor of Senmont's moral character when the young man was caught up in the scandal regarding the mortician's scientific study of anatomy a couple of years ago. So as to not have this conversation on the play thread; robin wrote: I'm not even sure of what your post above means . are we supposed to go to the tomb now ? I took this line, DM Doom wrote: you realize you have some time to yourselves to prepare for the coming challenge. to mean that we weren't leaving for the crypt immediately, but had some time to ourselves. Hence the post with RP stuff about Lianth rustling up some grub. I imagine the introductory stuff will happen as it often does in PbPs, with information coming from NPCs, such as the mayor or our respective mentors or whatever. As a player of one of my face-to-face games is fond of saying: This is going to be a long trip. Lianth: Senmont has it correct. When I say 'you all gather in the town square' rest assured I mean that you are all in the town square. Though as I was in a slight rush to get that posted I neglected to add that you were told to travel light. Armor, clothes, weapons, belt pouches that sort of thing. The rest of your equipment, for the quest at least, would be provided (you will still have your starting gear you just won't be bringing all of it with you). Everyone: If you post in the main PBP thread, do so with your character avatar, if you have something lengthy to say out of character, do so here. I check both threads simultaneously but if it eases your mind feel free to post a small ooc line directing my attention to the ooc thread. Robin: I use town and village interchangeably 1. to mix up the language a little. 2. because Kassen is small, like a village but walled and fortifed, like a town. Basically it's a flavor thing, my apologies for any confusion. Further questions? Best get them out before posting begins in serious. P.S.: Lianth: thanks for the map :-) Here is the information about Kassen in the Pathfinder wiki. There isn't much, so I took Nirmathas as my ideas for flavor in Senmont's background. Wilco. General background info:
Spoiler:
Alizar is a well informed if private person. He came from Kyonin at a young age, escaping something which he has never disclosed. Alizar has been a mainstay in Kassen for the past 15 years, commonly disappearing for months into the wilderness and returning when spring came.
Alizar has not left on his usual journey due to his "enlistment" into the quest for the everflame, though he is just as likely to leave even if its requested of him. He has a taste for fine elven wine, which he has personal stocks, assumed to be garnered from his exploits outside Kassen. He dresses in simple clothing, and is extremely practical. Usual facial features include a furrowed brow and piercing eyes, as if searching for something. The one thing that is certain, besides the wine, is his amulet, which he has never been seen without. It is made of fine mithral, what can be seen of it (DM-Is a background thing, heirloom, no practical use, will never willingly surrender). Additional background information:
Spoiler:
Alizar is an information whore, gathering as much as possible about the surrounding area and Kassen itself. The crypt would have been of interest, as it is part of the town's founding. He is also a courier (day job), taking missives from Kassen to surrounding areas and back.
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