Me'mori, it was intended that you all be strangers who come together as a result of shared danger at the beginning; so that you could bring whatever you liked into the game.
As for deeper connections...
In no way do I advocate changing your character, but an elf or a mage studying the cyphergate runes (cyphermage), would be involved more deeply; but they wouldn't come into play until the last half of the campaign, waaaaay down the road. No guarantee we'd ever get there.
In fact, thats one of the main critiques of the campaign, that after a couple of adventures in Riddleport, building a business and connections to the community, the campaign takes a left turn and you never see it again.
Baral, where did you find that combat style? I don't have a source for it. Otherwise a classic mighty barbarian. Looking good so far!
DM-Camris Haha! I believe Baral is going to be quite efficient in battle. I will have my character fully fleshed out tomorrow.
Me'mori - How is Nakoda developing?.. and I gladly accept the 500 gp, if you haven't changed your mind.
As for why a couple of barbarian types are in the big city, I'll bet a tribal shaman would take note of the Shadow in the Sky and not like it one bit. Just the thing to send out a couple of warriors to slay the sky demon (maybe getting rid of some troublemakers to boot); or something like that.
Are you two going to be dressing like locals? I keep trying to picture Baral in a tuxedo... and failing.
How about a prophecy, made by his forefathers forefathers, about the chosen ones picked to face down the great evil, it's sign is the shadow in the sky... etc.
Not really necessary. I'll just go for the "in the times of (blah) there will be a (thing) that will require the attention of (the tribe). If none are sent, and the attention is not given, it will bode ill for the (bleh)."
That way, we aren't the "Chosen Ones", or anything with particularly high expectations. We're just the ones that got sent to investigate because we happened to be handy for a scouting expedition.
hp for 2nd lvl = 1d12 ⇒ 11
Btw Baral is not wearing a tuxedo, even though it is an awesome idea. Beneath his white-ish cloak, he is wearing a full plate armor with a design that resembles that of a klar.
Am I correct that we are going to retcon things so that Baral and Nakoda we at the Tournament instead of Darcy and Alexandu? If that's the case, it might be good to know what skills we would likely have seen during the fight from each, as well as each getting the appropriate shares of the treasure.
If we were hired to be troubleshooters/enforcers, Nakoda may hire on for that, but directly speaking, she is not here to learn how to run a casino, nor is she (and by extension Baral, I suppose) particularly interested in the day-to-day goings on.
Baral can voice otherwise, of course. However, until trouble arises, Nakoda would rather be out trying to learn whatever she can about what the elders sent her here to do. Her culture shock is manageable, but she would still rather be home than in the city.
--
As for her actions during the fight, she would be inspiring Baral (war-chanting), and aiding him where it seemed most feasible, mostly striking with her whip (nonlethal, I know, but Baral does enough damage on his own) at any of the bandits that passed within reach and were unlucky enough to get caught by Baral.
As for being in the casino at the time? This many rumors going on about the most eventful thing is often beneficial to networking, especially since cities are not exactly her forté (but give her a level).
The premise of the game is that you hired on as junior partners at the casino; at the most basic level, you hang around being seen (you're minor celebrity heroes) and available to go help if a fight breaks out.
If doing those other jobs listed to help profitablity leave you cold, well it's not required, but your teammates might have a problem sharing profits (if any) if you don't.
Could lead to character dynamics unforseen...
Nakoda will be able to take being hired on, but actively interacting with the gambling crowd (in the aforementioned jobs) does not really have her interest. I suppose she'll take the Diplomacy one where she interacts with the customers, and treat it as practice for networking while trying to find out what can be found about the shadow.
Baral will simply hang around near Nakoda, not having a problem with being paid for eliminating threats which he would have done anyway, but his eyes can hardly be kept keener than they already are, since he sees alot of potential threats to him and Nakoda in Riddleport. He is also mostly interested in learning more about the shadow, but he leaves the talking to Nakoda and mainly listens. He does not take too kindly to "fans", as he is mainly concerned with Nakoda's safety and the success of their quest.
Edit: Takes Perception but in the vicinity of Dakoda who takes Diplomacy.
Due to personal medical reason I must regretfully bow out of this game. Life has become just to hectic to keep up with posting. Sorry for any inconvenience.
I don't have any background material for this second darkness campaign.
Because of that, I don't understand what the concept of a cyphermage is. Feel free to enlighten me. It sounds like they are some kind of divination expert, but considering the cutthroat riddleport setting they must have considerable influence in some way.
Obsessed with the secrets of its infamous monuments,
wizards have flocked to Varisia for decades, hoping to
discover ancient magics and arcane secrets amid the
enigmatic monoliths. At the vanguard of research exploring
these gigantic artifacts, the Order of Cyphers—a group
of scholars with a shared obsession—makes its home
in Riddleport. Growing in influence by the year, these
cyphermages study Varisian monuments—particularly
Riddleport’s enigmatic Cyphergate—in exhaustive
detail. Although the Order exists to share discoveries
and research, many cyphermages prove dangerously
competitive, keeping their findings from one another and
even sabotaging the inquiries of their peers.
Rarely seen far from the City of Cyphers, Riddleport’s
mysterious and misunderstood cyphermages dedicate
their careers to unlocking the ancient secrets of Varisia’s
famed monuments. The trappings of ancient cultures
fascinate these mages, from obscure runes and abandoned
languages to the spells and relics of cultures long forgotten.
From their headquarters in Riddleport, members of the
Order of Cyphers venture wherever they must to unravel
the secrets over which they obsess, traveling from the feet
of gargantuan monoliths to the ruins of ancient dungeons,
from the lecture halls of their organization to libraries half
a world away.
Because cyphermages immerse
themselves in the lore and nuance
of the ancients, they highly
value precision and complexity,
going so far as to
develop spells dedicated to
uncovering new information
and protecting the discoveries
they’ve uncovered.
Students of the lingering lore of Varisia’s ancient past,
cyphermages seek to understand the magic inherent in the
land’s ancient monuments and reveal the mysteries carved
into centuries-old stone. These students of the past vary in
arcane skill and interest, with bards, sorcerers, wizards, and
clerics of Irori and Nethys making up the majority of their
ranks, though even ingenious non-spellcasting scholars
are welcomed to join. Intrigued by all things Varisian, these
researchers often adopt the mysterious tattoos some of the
land’s native wanderers possess, seeking to find greater
understanding of and intimacy with the mysteries they
explore (see the Pathfinder Campaign Setting for more details
on Varisian Tattoos). Aside from imitating the traditions of
Varisia’s natives, cyphermages have learned much in their
investigations and widely share many of their most inspired
discoveries. The Order of Cyphers keeps its greatest secrets
for its most esteemed members, however.
For PC Cyphermages
Cypher Script
Through researching endless ancient arcane script, you have
discovered a more efficient method to record spells.
_Prerequisite: Int 12, Decipher Script 4 ranks.
_Benefit: Any spell you scribe in your spellbook costs half
as much and takes up only half the room it normally would.
In addition, it only takes you 12 hours to add a new spell to
your spellbook.
Cypher Magic
Your intimacy with runes and the mysteries of ancient arcana
has taught you secrets to draw greater power from a variety
of arcane writings.
_Prerequisite: Int 14, Scribe Scroll.
_Benefit: You cast spells from scrolls at +1 caster level higher
than the level of the scroll’s creator. This benefit extends to
scrolls that you have created.
In addition, you gain a +2 bonus on caster level checks made to
activate a scroll with a higher caster level than your own.
Given that most of the character's work would lead them towards the information if done correctly, I am not averse to skipping it, if that is what the majority wishes.. I would have liked to establish some contacts for my character, though.
It's not a problem. I'll write an outline of the investigation and include a number of potential contacts for Player characters to develop as they wish. Most likely tomorrow.
Sell at full value
$10.00 Art Bronze knocker in the shape of a dolphin
$2.00 Art Folding marlon spike
$15.00 Art Ornate Brass candelabra
$30.00 Art Quartz shortsword pommel
$250.00 Art Set of sailing charts in a leather tube I suggest we make a copy of these first. We're in a port, you never know when this sort of chart is useful...are they particularly detailed or of an area not generally well-charted?
$5.00 Art Signet ring of Korvosa's Ornelos family
$22.00 Art Silver anklet chain
$270.00 Gems Rose quartz stonesx10
$25.00 Gems Small Gems
$331.60 Money Random coins
Unsure
$12.00 Alchemical Pouch of Flayleaf (illegal drug) I'd say just destroy it
$120.00 Alchemical Thunderstone x4 one each, holding one in reserve?
$1,010.00 Armor Leather +1 Is this of use to anyone?
$10.00 Gear Mirror, small steel Anyone want this?
$1.00 Gear Sealing wax Anyone want this?
$1,000.00 Gear Spyglass Zane, is this of use to you in your studies?
$50.00 Misc. Magic Feather Token, Anchor Anyone want this?
$250.00 Money Gold Teeth x8 Maelorn is not desecrating the bodies of the fallen, regardless of their actions. I suggest we leave them in, and let whatever temple buries them decide whether to use the gold to cover expenses
$300.00 Potion Potion Lesser Restoration Suggest we keep as a group...who will hold it?
$100.00 Potion Potion of Shield of Faith +3 Suggest we keep as a group...who will hold it?
$150.00 Potion Potion of Spider Climb x3 1 each?
$150.00 Toolsets Disguise kit, masterwork Anyone want this?
$100.00 Toolsets Thieves Tools, Masterwork Anyone want this? Otherwise I'd as soon we just melt it down
$480.00 Wand Wand of Shocking Grasp, 32 c. Zane, I assume
$2,002.00 Weapon Dagger +1 Anyone want this?
$630.00 Weapon Sword Cane, Masterwork, Cold Iron Anyone want this? I don't think anyone knows how to use it, but a Cold-Iron weapon can be useful
$2,000.00 Wondrous Amulet of Natural Armor +1 Anyone want this? For that matter, does anyone not use this? It's universally useful...
Eros' equipment As a general rule, I'm assuming that we'd bury Eros with his gear, with 2 possible exceptions
+1 Humanbane Spiked Gauntlet - This was part of the loot from the original defense of the Golden Goblin. As a simple weapon, either Nakoda or Maelorn can use it, and its properties simply make it far too useful within the city to discard
1 Potion Cure Moderate Wounds (2d8+3)Had we thought about this, it would have saved Eros' life. I'd say we should keep it.
Eros has a fair amount of cash, which I suggest be used to give him a send-off in style.
I'd definitely want the wand. The glass I'd say sell or donate to one of the scholarly organizations for future favors. Zane has contacts there if we choose that option.
Truth be told, I haven't seen enough of this to get a firm grasp on Nakoda's personality (especially with the absence of her companion), which will have to be re-evaluated. As for the items, she cares for none of them. The rest I can bring up in-character.
Anytime there's an attack that calls for a save, feel free to make the save for me, using the character's information since the information is in my profile, and it is part of the character's passive reaction to the attack. Don't worry about waiting for me to roll the save, since it is a secondary effect of the NPC's attack.