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seekerofshadowlight wrote:
Knowledge would be higher then that shouldn't it? + 6 Class skill +3 int Karrin's new skills as I can tell are: Climb +9
Basically everything she could do before the upgrade, plus more, and better. I've added languages, race and class abilities, and spells. Would ya'll take a look and tell me if I've forgotten anything? (other than descritions of stuff)
p.s. "Cats and dogs living together! Mass Chaos!" p.p.s. Additional cool armor stuff: (from Oriental Adventures- Dastana (req.s Armor Prof(light), can be worn -with- padded, leather, chain shirt, and shields): +1 armor bonus, -1 armor check penalty, 5% arcane spell failure, 5lbs, 25gp. description: large metal bracers (picture seems to include chain hand coverings as well) Perhaps useful for light armored types (who can carry more thal 20lbs). Good Morning/afternoon all! Wow. You folks have been busy while I slept. I am going to try and tackle the issues in detail here that have been raised. Niel: I perused the Greep's stats&gear. The only question I have is getting a spell description on the Ancient Knowledge spell from the Eberron Book o magic. (the only Eberron I have is the main book and secrets of Xendrik). It seems our little Robbit will be a wand slinging hero. Kruelaid wrote: I just had an awful idea, a wonderful awful idea. A wonderful awfully grinchy idea? I await this with mingled glee and dread. Kayos: I tracked down the original Tibbit in the 135 Dragon after successfully casting my Sort Junk spell in my basement. I do hope the updated version has nothing in it about summoning 5-50 other Tibbits to aid you in a pinch, other than that little canard the race looks like a lot of fun. Swift/Blacky is a good character with a lot of fun roleplaying potential. Seeker: you seem to have everything down so far. I know I sound like a broken record, but I am really appreciative of all the Pathfinder Alpha number crunching you are doing. Your input is going to help us get underway a lot quicker. Guy: Looks like you and Seeker have thrashed out Karrin's little difficulties. I hereby add my official stamp of DM approval. Thrugnipp wrote:
Melchion would be the place for the wand, indeed. I developed him for the party as a valuable contact for magical supplies. You can assume you bought your wand from him. If any of you need components, basic magic items, or scrolls, he is the source (of course you can shop elsewhere, but he is reliable and going to strangers for magic can be dicey). As for your extra loot, my rule is keep it. That being said there are several options: 1) Big chest locked in your room. 2) Asking Renkar to keep it in his safe (he has a big one in his office). 3) going to a banking house and putting it on deposit (you get a letter of credit, making it easy to carry, but that letter of credit is also easier to steal!) 4) going to a temple and putting it on deposit. Most temples have a banking function (which is a real life thing from Roman times) and in Sigil, the temples are mostly prestige things for their deities (not a lot of fervent worshippers in the Cage) so the priests usually concentrate on banking, spycraft on other deities' temples, and selling high-level spells to clumsy adventurers who need revival. A temple would also give you a letter of credit, or if you are well known to the priests, just a notation of the funds for future use. OK, keep posting the questions, and here's another NPC contact for you all: Clarion Copperman: Clarion is a scion of the once powerful Copperman family. Centuries ago his family was a major player in Sigil, but those days are long past. Clarion operates the Sharpened Sword , a combination blacksmithy/junk shop. He deals mostly in metal goods of the non-precious variety, and can effect repairs on arms and armor at a reasonable price. He also buys old arms and armor and sells them as well. He is a large man, and he can often be seen in the Copper Cauldron's common room having a few stouts after a days work. He has a good disposition, but gets annoyed if anyone should bring up how his family was once rich and powerful. Quote: "I think I can get this rent in yer chain shirt fixed up by Peak next, cutter." Thanks for the kind words patrick ,I have messed up more then once but try.I should have kratos stated out today.He has more hp then the rules say he would but I couldn't fig out why he would lose hp so I kept em.Other then that his skills I have to rework no a big thing.
Awesome Seeker. I see Kratos being a fun roleplaying familiar. Especially with Blacky and another NPC creature that lives at the Silver Rose offices (more on him later). I would post a separate alias for Kratos like Kayos did with her alter ego Blacky. OK guys, I am off for a few, I might be back this afternoon, but I trust we can keep moving forward and get our characters squared up. If in doubt, assume I will allow it. If there is any mechanics problems, Seeker make your erudite suggestions and I will review them as I can. Yeah I was gonna make one for him and just link it to zigel's profile. the swift/blacky profiles were a great ideal and work very well.May buy some armor for him for combat but yeah think i'm gonna have fun with him. He's INt 6 so he can reason and think just not as fast or as clear as a human for now. I went back to two weapon fighting with Eir, which was her original concept, so she's back to 9 bonus on diplomacy and deception, although I'll probably take Negotiator feat later. Unless I can find a cool whip feat. She's going to use sawtooth sabers from the CotCT PG. And she's going to worship Calistra instead of Loki, which makes her free proficiency the whip. A sexy blond with a whip and a giant frickin' steak-knife. I hate D&D whips, but man it looks cool and it's always good to have a reach weapon. When she fights with two ST Sabers she's a force to be reckoned with. (cough, cough.... munchkin.) But she's got a whip! That's so Eir. Evidently there was a lasher prc in 'sword and fist', 3.0. Maybe one of the class abilities as a feat? Or the intimidating display feat from PRPG (not sure of the exact name)?
the whip /harlet thing I was nice and didnt go there
Feats
*Improved whip lash
*Stunning Snap
*Third Hand:
Punch a button, snuff a candle flame, flick a coin lying along the ground, etc. as a move-equivalent action. Range 15 feet, DC 15. Retrieve an unattended object of up to 20 pounds, and deposit into your offhand as a move-equivalent action. Range 15 feet, DC 20. Firmly wrap the end of your whip around a pole, spike, or other likely projection up to 15 feet away as a move-equivalent action. The DC is 22. If used to wrap around a projection at the top of a wall, reduce the DC to climb the wall by 5. If the point of attachment is optimal on a ceiling fixture, you could swing over a chasm of up to 25 feet wide. You can also wrap items heavier than 20 pounds, but you cannot automatically flick them into your off hand (but you could drag them). You can unwrap the end of your whip from the entangled object as a free action. When the victim of a precipitous fall, you can give up your Reflex save in an attempt to use your whip to snag a likely projection, pillar, rafter, etc.within 15 feet of the edge of the pit, cliff, bridge, etc.
Prerequisites:Dex 16,BAB+8 weapon focus, whip lash Fast converted up to DM approvel what ya think niel wrote:
Ahem, have you read the first two pages of the World Serpent Inn thread? one more feat
*Channel spell
Prerequisite: Ability to cast arcane spells, arcane strike had to add that after the spell whip comment [Leaving the cats and dogs to sort themselves out, Goes to the Sharpened Sword to commone with Mr Copperman.] "I desire a certain thing. I desire some cold iron tips for my claws. I need them well made to fit over them and also sharp. They should be easily fitted and removed. They should be connected, via light chains, to a band around my wrist so I do not loose them. I have money - can you do this?" Oh was gonna ask if any of ya bloods would like the dark on planescape terms .The chant is I have the word primer from the boxed set.so if ya bunch of basher want me to give ya the dark of it use those bone boxes of yours and speak up.Cant be sounding like a bunch of blamie clueless now can we ,berks. Since Greep's a prime, I'm planning on picking up the chant as we go.
niel wrote:
Thats where I am really have all kinds of 2ed stuff and 3.0 manual of the planes and thats about it. should be some websites.I reformatted recently and forgot to back em up. seekerofshadowlight wrote: Oh was gonna ask if any of ya bloods would like the dark on planescape terms .The chant is I have the word primer from the boxed set.so if ya bunch of basher want me to give ya the dark of it use those bone boxes of yours and speak up.Cant be sounding like a bunch of blamie clueless now can we ,berks. Karrin knows nothing about the planes, I figure she's been Sigil for a matter of weeks at best, Karrin however wants to fit in, so if everyone else is doing it she'll probably try to emulate. Her hearing isn't always the best though so she probably going to some of the terms wrong . . . Zigel Za Elric wrote: "Ah new clueless to the cage are ya,' strokes goatee"well cutter stick with us here learn the chant and dark of it ya will'get some jink while ya at it. if not some cross-trader basher peel ya like some leather head or ya whined up in the dead book ya will" "Um, hello, I'm Karrin and this is my cat Blacky . . ." Karrin Kind wrote:
The ram horned tiefling dressed in a fine blue suit steps forward " Fetching basher ya are karrin,I am Zigel Za Elric" he says with a small bow" this brute is kratos ,ah seems he likes your kitty .here have a seat lass cant have ya standing there like some addle-cove clueless now can we"he offers a seat"come sit lass have a drink i'd be happy to rattle my bonebox and give a charming basher like ya self the chant and dark of th'cage"Zigel Za Elric wrote:
Karrin stares at Zigel for a moment like a dear in a set of headlights. "So, um, you work here? With the silver rose? I just got hired."
Kratos wrote: Kratos looks up at the new towlegger ..."ah a cat he thinks odd critters they are "he raise his bulk and pads over to the twolegger dropping at her feet to sniff her and the cat "Whoa there big guy," Karrin says, "Blacky doesn't like dogs so much." Been doing a lot of whip thinking. Having used one, when I was 15, STR bonus really doesn't do anything for damage increase. I think it's dubious at best that a whip is one handed and not light, and the damage it does would seem to mostly non-lethal. But then this whole lethal/non-lethal thing bothers me.... Ok, not the time to air my complaints about d20. Karrin Kind wrote:
"Indeed,lass a few weeks now" zigel chuckles "ah clueless ya stand out in the cage like a dust man at a party" he motions to a seat near him "come on lass don't stand around like a leatherhead, the strews not bad wines ok had better.can'na learn the chant if ya not listing now can ya" he pours karrin a glass of wine. Karrin Kind wrote:
kratos sits back and looks up at the red lady..takes a sniff' brimstone and ash he thinks ..much like the master sent but female sentiy " he tilts his head "humm cat is not cat but smell of cat and not cat " kratos is confused "just what are you he thinks" Good Morning all! Wow, you guys have made a lot of progress since yesterday. Kruelaid, love the new ideas for Eir (sabers et al.). Also, I think a whip is an excellent weapon for Eir, totally in keeping. Seeker, once again you have pulled the proverbial rabbit out the hat. The whip feats look splendid, I would put the BAB to +6 on the two high-level feats just to put them in reach quicker. I am hoping if we use the Fast EXP charts from Pathfinder we can layer on some levels. I love the fact you guys are willing to 'lann the chant on the cant'. Mimir.net has a great online dictionary if you need a few words to sprinkle in. Digging the Zigel/Karrin RPing already, should be fun (and Kratos). Niel wrote:
I have not given spell keys any thought Niel, but you raise a good point. I am going to peruse my Manual of the Planes and see what the 3.5 ruling on them was. My feeling is that they are neccessary, but as I remember they were fairly easy to find out/ use. I also have to figure out power keys for divine spells, they were much harder in AD&D. Fftehpaar wrote:
Clarion looks up from his forge and wipes his sweaty brow with a well-used rag. "Should be easy enough cutter. Let me see yer claws so's I can get a feel fer what size I'll need to make them." Clarion does some examining of the claws and calls out some numbers to his apprentice who marks them on the wall in charcoal. "Should be able to make 'em fer about 100 gold. Tough part will be the chains, ye'll have to be peery about them an' watch the welds as time goes on." DM's Blather: I am really pleased with the progress so far. Hard to imagine this thread has gone to 200 posts already. I am whipping up some scenarios, and trying between painting/gardening/cleaning chores to get back some of my rust-laden skills. I think that by the weekend we might be ready to roll out. Keep up the good work and I will attempt to keep an eye on progress today as I can. Couple of things: 1) I would like everyone to post a sort of long-range vision for their character. What do you see you character evolving into as time goes on? As a player do you desire fame, fortune or power (or a combo of the three?). Do you want to try some prestige class or earn an epic weapon? The more I know of your desires, the more I can tailor the scenarios to help you gain them. 2) I would like to know if anyone is interested in joining a faction. The factions were outlawed in 3rd Edition's Sigil, but I have home-ruled that they are still extant in Sigil ATM. Whether the events of Faction War transpire in the future is a bridge I will burn when I come to it. Assume for now that the factions are in full effect. 3) Third (remember the Rule of Three!) I would like at least a couple of NPC names that you want your character to know. Make them helpful to your character, a merchant/drinking buddy/fence/parole officer. Whatever you think would fit your character best. This will help me a bit and give you some say in your contacts. Game beginning notes: For the sake of brevity I am going to assume that you have all (briefly) met after being recruited by Renkar. You all have a kip at the Copper Cauldron Inn as part of your benefit package. If you wish to procure your own kip that is fine, but lodgings can be pricey. It looks like Eir will most likely be the 'face' of the party, and I figure she will interview clients with Renkar when the time comes. I would have all y'all go on interviews, but it is a bit much for prospective clients to be faced with the entire motley crew (and get sloppy kisses from Kratos). Since this might frustrate some of y'all that might want to ask a specific question and not be there, I will allow OOC converstaions and suggestions to Eir/Kruelaid in discussion thread. That's all I can think of ATM, keep up the good work and if I find time today I will post more. :) Patrick Curtin wrote:
1) Spoiler:
Swift is selfish beyond the telling so anything that gets her shinys and the creature comforts is good with her. She's also really curious so would love to be the first to discover something new (and name it after herself of course!) The little tibbit is fairly easy, as long as there is intrigue she'll follow it with that famed cats curiousity! 2) Spoiler:
Factions are an interesting idea, but as things stand: where Karrin goes Blacky goes, the nice tiefling lady is just to doting to leave any time soon ;) Then again with the right incentive she'd sneak out as Swift whilst karrin sleeps to play with the factions which could be interesting RP-wise. 3) Spoiler:
Edwin Asfiritus - a few years ago Swift's cat form adopted this human wizard, feeling especially drawn to him and his cat familiar. He named her 'Eclipse' and she had a comfortable life, enjoying being around magic and an intelligent cat. Two years ago Edwin discovered the tibbit's secret whilst casting a spell to try to see the true form of a polymorphed object. Feeling betrayed by her lack of honesty he cast her out of his home.
A few months later she returned in her humanoid form and apologised, explaining what she was and how she meant no harm, it was merely part of her people's ways. The two have been close friends ever since. Skrint of the Clearbrook: Catfolk ranger and Swift's current crush. She meets with him for drinks at least once a month and has done for the past year. Whether he is aware of her romantic interest in him or not she doesn't know but hopes to find out how he feels about her. Until then the feline pair remain good friends and often share stories. Emelia Whyte: A six year old girl with some celestial blood who occasionally feeds Swift's catform (calling her 'Bunnykins'). Swift doesn't feel comfortable adopting someone so young as a fullfledged 'owner' and isn't overly fond of the girl's guardian (the whereabouts of her parents is unknown) a rather severe man known simply as 'Sage'. Still, out of curiousity and a vague fondness for the girl she checks in on Emelia from time to time to see how she's doing (and to get a nice saucer of cream at the same time) Hows that? :D Kayos: Excellent work! Color me impressed, and those NPCs are just what the DM ordered. I see a lot of role-playing opportunities there. For everyone: I should take a moment and clarify my comments in an earlier post about power munchkining. I like people to have a good time playing, and I get my enjoyment from the developing story. One reason I love Planescape is the limitless options it opens up to you the players and me the DM for adventure. I do not mind if your characters want weird items, odd classes, strange races, in fact I welcome it. If you feel like there is power creep, I can always scale the encounters to match. Even if we play this out to 20th level there will always be something out on the Great Wheel to challenge you. From what I have seen from the interactions among you all you seem to be a wonderful group of role players who desire the same things I do. I was afraid I would have to deal with the 'slay monster/loot treasure' mentality, but this couldn't be farther from reality. I think once we get moving we are going to have a lot of fun (as long as I can keep the mechanics rolling the right way!) 1)She needs a cool whip that doesn't suck. As for PrCs we’ll see. She doesn’t have any particular goals or ambitions, although she would like to find her parents – where that will take her who knows. 2)Faction? Not really. One, I don’t know s~** about factions, it was hard enough to make Eir’s background without having any kind of grasp on the planes. Two, she’s a cleric of Calistra and an employee of Silver Rose, and one shouldn’t spread one’s allegiances too thin. Not to mention that Eir is fiercely individualistic. 3) Amigos Shactal: Sigil librarian and Eir's research blood. Shac has the chant and keeps a bead on the local dark, not to mention the fact that he knows where to find the apocryphal tomes in Sigil’s library. Elvin Boogler (Male Expert/Fighter): A dwarf weaponsmith and drinking buddy who hails from the hills near Irongate in Greyhawk, also a good contact on all things lawful in Sigil. Elvin takes care of her equipment and plays a mean game of cards. They regard each other as adopted siblings, she calls him big brother, he calls her little sister. Iarn Kal’Mintaka (Female Cleric): Eir’s teacher and contact in the following of Golarion Goddess Calistra, found wherever Calistra hangs out. Where that is will be up to you Patrick because I really don’t know s%!* and can't really place her. Iarn wields frightening power but respects the free will of Calistra’s children on the planes… she can be vengefully protective. Kruelaid wrote:
ah my friend the indeps are for you. the free league is a faction thats to individualistic to be a faction lol. from planewalker.co The Free League, or Indeps, is one of the 15 factions of Sigil...but only because they have to be. They don't consider themselves a faction, and don't give a lick really about what the other factions have to say. They're free spirited and against supreme authority. The Harmonium is their biggest enemy. Also there seems to be a strange disease that effects only Indeps who enter Sigil, killing them is weeks, although only a fraction of the faction contract it. The Free League is stationed at the Great Bazaar in the Market ward of Sigil, where free trade reigns. They also hold informal meetings in the gate-town of Tradegate in the Outlands. Their faction symbol is a dragon eating itself. Blacky wrote: Blacky hisses at the dog and hops up onto a tabletop to get out of the canine's reach. Certain she's out of reach of the drooly kibble-breath she sits and lightly grooms herself, wanting to make sure none of the mutt's stench got on her. Kratos watches the cat not cat lick herself"odd kitty that is" he thinks to himself. "hummm wonder if zigels done with his stew. ummmmmmmmm stew" Kratos pads across the room looking to snatch some stew Greep wrote:
zigle turns to the lizard/halfling "well cutter,a faction ya say ,well my clueless friend there the high ups that run the cage, as much as the lady allows them to anyhow." he shakes his head 'and my little clueless basher , if ya don' wanna end up in the dead book you'll learn the chant fast.A leather head is a dullered and idiot ya would say.and the dustmen there a faction the bashers think everyone is dead ya just dont know it . they run the mortrey and collect the dead. he lights his pipe lively bunch of bashers they are." Greep wrote:
Zigel lights his pipe a berk is a fool who shod'a known better a leatherhead is a dolt a dullard an idiot. a faction well know my clueless litter basher are the high ups the run the cage." he takes a drags and blows rings of smoke into the air' know ya bashers listen up and ya listen well if ya wanna keep out of the dead books, i'll give ya the chant on the factions" zigel seats back and strokes his goatee 'Let's start with the lost,the defilers ,there the athar.See the thing is basher them berks think all the powers are false and in fact there are no true powers.they make kip in the shattered temple in the lower ward.Next we have the gods men, the believers in the source.they think every thing is godly and any berk can be a power with enuff time and the right path.they make there kip in the foundry ya cant miss it churning out smoke and all.the next we have the bleakers the black cabal cherry bunch of barmies they are .they think there is no point to anything just give up. he takes another puff and smoke rolls out his nose into the air around him spinning off into curls 'humm lets see next we have the doomguard them cutters think every thing brakes down,dies or decays so why not speed it up they run the armory in the cage.,then the dust men barmies think evey one is dead and just dont know it always looking to true death..bunch of hinjack if ya ask me in the cage they run the mortuary.them theres the fated..bashers think your fate is your own if ya want it take it and if ya can keep it it's yours they run the hall of records ." he takes a moment to collect his thoughts puffs on his pipe and resumes speaking"now the low my little clue less basher is ran by 3 factions in the cage. the hardheads,the guvners and the red death. the harmonim thinks there always right peace and harmony is there goal and if they got to fight for it so be it..not called hardheads for nothing basher.they make the arrest and inforce the law in the cage.the guvners they think there is laws for every thing there just not all known yet and if a cutter can master them he masters everything.they run the courts here .and the mercy killers they think justice is everything they run the prisons and such in the cage. stokes his goatee in thought then we have lets see the signers think there each the center of the multi vers..bunch of addle-cove barmies,ciphers act frist dont think..when ya know what to do without thinking your one with the multiverse.hump [i ]rolls his eyes[/i] then sensates belive a sod has the experience things to be and whats better then new experiences i ask ya basher?that leaves us with the last 3 the indeps are to independent to even thin there a faction.the anarchists what to over throw all laws and rule only then can a basher be free..always starting stuff they are. and the choasmen that bunch are real barmies they think every thing is choas and they want to become one with choas..get enuff of em in one place odd things happen." he puffs the last few puffs of his pipe empty it and turns to the lizard/halfling'' any thing else else I can help ya with basher ya let me know wouldn't want ya to get your bonebox cut out or get put in the deadbook over being an leatherhead clueless if I can help it"
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