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hogarth wrote:
I second those questions, and add starting HP to that pile. Standard? Racial bonuses? This should be fun, it's quite the eclectic group of adventurers. You really gonna throw all 8 of us in this together though? You're a brave soul. I am at work right now, but if you look at the OOC THREAD from my other game, you will see the basics. For our game, obviously it's first level characters with 0 xp and max money for class. BrOp Branding Opportunity wrote:
So, just to clarify, we're using: 1) High Fantasy Point buy (20) 2) Max gold for class, not average 3) Constitution (extra) bonus for HP - personally I like the flavor of the racial bonus better, but I can go with this. 4) Two traits - do we need to be sure one is from the Second Darkness Player's Guide or can any two do? Do we get the free skill point for profession/craft? My character already has a profession (sailor) but I wouldn't complain to have more skills. Please correct any assumptions I've made that may be incorrect. Count Buggula wrote:
Yes, those are all correct. Count Buggula wrote: 4) Two traits - do we need to be sure one is from the Second Darkness Player's Guide or can any two do? Any two, although if you pick one from the SD Player's Guide, that would be great. Count Buggula wrote: Do we get the free skill point for profession/craft? My character already has a profession (sailor) but I wouldn't complain to have more skills. Yes, everyone gets one free skill point in Craft or Profession, so you can move the other point into another skill. I like skills. Kjob wrote: Looking at the group, would it even it out a bit to have a Wizard instead of a melee-aimed druid and his animal companion? I can write up a quick backstory about an aspiring wizard hoping to join the Cyphermages if you'd like, I'm happy either way. Yes, that would be fine, although you'd have to make him a pesh addict. Just kidding, I tend to play alcoholic/drug-addicted wizards for some reason. I guess my childhood was just waaay too easy. hedgeknight wrote: I don't have the SD player's guide so should I just pick two traits? Also, I'm gonna be out of town this weekend with limited to no internet connection - when do you plan to start? Thanks. Yes, just go ahead and pick two traits from the web document. We'll start when everyone is statted up and I've double-checked everything, so there's no definite start time yet. Well if there is a drug out there that would increase his ability to "study" (think adoral), then I'm sure it'd make sense for this character to be addicted to the stuff!
Spoiler:
Kap is pretty much your stereotypical nerd when it comes to his personality. He's a pretty meek fellow, and quick to become friends with the bigger and stronger folk that will readily offer him protection in exchange for his intellect and magical craft.
He was born a Taldan, although he'd hardly call himself loyal to that nation anymore. Both his parents were accomplished sorcerers, and when they discovered Kap lacked the innate ability to practice magic as well as they did, they relegated Kap to a life of disappointment and rejection. When they weren't belittling Kap after a few too many glasses of extravagant wine, they mostly left Kap to his own devices, and instead focused all their attention onto Kap's sister--Semne...Semne showed the innate spark for magic at a young age, and as such, was dotted on constantly by her parents. Kap never gave up on his quest for his parents' love, though, and dedicated himself to the study of magic from as young an age as possible. Although he is of a vast intellect, Kap seldomnly took the time to work out, and skirked away from most manual labor, as such his physique suffered. Also, he led a very sheltered life as most of his childhood was spent nose-deep in a book--the result of this is that he lacks the people skills(he will normally avoid social situations and has a slight stutter when excited or nervous), and never really developed much in the way of street smarts. He did understand the value of maintaining ones body, though, and as such made sure to include various exercises into his daily routine---due to his zeal for study, though, he made sure these exercises allowed for Kap to continue studying (think Yoga). Kap is still young, and generally sees the good in people (even when he shouldn't), he seeks to do good, although not to an extreme. He follows the law, but only so much as the stay out of trouble, he does not necessarily believe in law is of the utmost importance beyond keeping people safe---in fact, he often sees rigid laws as one of the greatest inhibitors to forward progression of society's knowledge. His parents' extravagant lifestyle eventually was their downfall (an all too common occurrence in Taldor) and as his household fell apart around him, Kap decided it was time to set out in an attempt to satiate his intrepid curiosity that had grown from his tireless searchings for more and more information in his books... It wasn't long before he heard of the Cyphermages' activity in Riddleport and Kap was quick to respond. Although his curiosity is piqued by the strange occurrences going on around Riddleport, he ultimately hopes to gain access to the Cyphermage Guild...Plus, although he's not particularly great at it, Kap loves to play games, and although he realizes the odds are against him in the case of gambling---a game is a game, and Kap looks forward to playing the games at the Golden Goblin... Kjob wrote: Well if there is a drug out there that would increase his ability to "study" (think adoral), then I'm sure it'd make sense for this character to be addicted to the stuff! The closest common drug in Golarion that matches that would be Qat. P.S.: I'm a major contributor to the Pathfinder Wiki. Hmm, A quick question for Crazy Eights, what direction do you plan on going with your ranger, from the looks of it, you will go the archery route, if so, then I will stick with the melee route with my ranger. I'll have a sheet completed in short order. I should warn you though that I will be going on vacation from June 25th to around July 5th. I might have internet access, but don't know if I will have much time to get on the internet that often. If that messes too much with the game, I will understand if you find another player. Glad to be gaming with you all. Also, I don't have the Elves of Golarion, so if anyone out there does, could you suggest some nice traits that I could pick from as well as any possible nice elf related items that can be found in that book. Crazy Eights wrote: Dathom - I had planned on going the archery route, but I have no problems retooling a little bit to do the two weapon thing if you would prefer to do archery. We could always try two archers, too. That could be pretty interesting... Either way, it's all good! That does sound mighty interesting, but I will probably stick with melee as my first option with archery as back-up. Two questions. One, in the Pathfinder Chronicles Campaign Setting, there is a section on ammunition that says you can apply poison to blowgun darts without risk of poisoning yourself, but this isn't mentioned in the beta rules anywhere. So I was wondering which took precedence in this case. Two - Regardless of One, can I spend some of my starting gold to purchase the poisons Black Adder Venom and Small Centipede Poison? I figure that Ngozi still uses his blowgun and spear even if he has access to better things, if for no more reason that it gives him an air of mystery and barbarism Here are abbreviated versions of the Second Darkness character traits for those of you who don't have the book. Note that taking one of these feats means you don't have to pay the 1 gp fee:
Branding Opportunity wrote:
Sorry, I mashed two spells together. I meant INSPIRATIONAL Boost, not Improvisation. :-P Ngozi wrote:
No, I'm not going to allow that. Using poisons is dangerous stuff. Note that poisons are also very expensive. One dose of the small centipede poison costs 90 gp and the black adder venom costs 120 gp a dose, according to the SRD. hogarth wrote:
Yes, that spell is fine. dathom wrote:
Don't worry about the July 4th break. I'm guessing that there will not be a lot of activity on these boards overall. "Elves of Golarion" has quite a few traits and new items, so many that I am loathe to list them all. If you can give me a hint in what direction you're leaving trait-wise and item-wise, then I could probably narrow it down. Ngozi wrote: They sure are expensive! Would you mind if I still went ahead and bought them anyways, though, and just took the risk if I actually used them? Sure, just be aware that every time you use the poison there's a flat 5% chance that it effects you instead. Also if you roll a 1 on your attack roll with that weapon, you have to make a DC 15 Reflex save, or it effects you. Dathom---I'd be interested in a shared background, I've decided on elf universalist wizard (finally), a very big "bookworm," curious, always trying to learn stuff. Perhaps a liiiittle bit arrogant, but mostly understanding (and appreciative) of how quickly my wit can be overcome with brawn. Blah blah blah...wizard academy and other wizardy stuff later...we're traveling together, maybe?
Question for Everyone: I'm using Paizo's Critical Hit and Critical Fumble decks in my other PbP game. They seem like a fun addition, and I was wondering how everyone felt about using them? On a completely unrelated note, yes, I know, it's a lot of PCs, but I'd like to give it a try. The only worry I have is during combat, where having this many people could really slow things down. I'd like to implement the following posting policy which only applies to combat. If you do not post your actions for the combat turn within 24 hours of my last consolidated post, I reserve the right to NPC you. This only applies during the week. On weekends I count the 24 hour period as ending on the Monday after I post, no matter if I last posted on Friday, Saturday or Sunday. Branding Opportunity wrote:
I'm good with those rules for combat. As for the critical hit deck, I like the basic idea of it giving some extra flavor, but wonder how it might conflict with some of the new critical feats? Could the critical hit flavor already be done with the new feats, and then maybe we'd just need the fumble deck? Count Buggula wrote: I'm good with those rules for combat. As for the critical hit deck, I like the basic idea of it giving some extra flavor, but wonder how it might conflict with some of the new critical feats? Could the critical hit flavor already be done with the new feats, and then maybe we'd just need the fumble deck? Which critical feats are you referring to, Count? EDIT:
Branding Opportunity wrote:
Critical Focus : +4 bonus to confirm critical hits Bleeding Critical : Your critical hits cause opponents to bleed profusely Blinding Critical : Your critical hits blind your opponents Critical Mastery : Your critical hits cause two additional effects Deafening Critical Exhausting Critical : Your critical hits cause opponents to become exhausted Sickening Critical : Your critical hits cause opponents to become sickened Staggering Critical : Opponents you critically hit are staggered Stunning Critical : Opponents you critically hit are stunned Tiring Critical : Opponents you critically hit are fatigued Kjob wrote:
Hmm, currently his background has him having lived the past 130 some odd years outside of Kyonin with a band of rangers and druids, but I'm sure we can find a way to make it work. Maybe my ranger, having entered Riddleport to investigate the strange shadow in the sky, spots another elf...a rare occurrence from what I have been told, so follows him and discovers that there is indeed some relation. Branding Opportunity wrote:
For Traits, since my character is a dexterous melee type, I was thinking of a trait that helped in that regard. Maybe a trait that gives Acrobatics as a class skill, or really any type of trait that might deal with Skills. For the elven items, it isn't as important now since I decided that he has spend most of his life outside of Kyonin. Ebenadar wrote: Ebe's mostly ready to go, you can check him out. Just need to add in wealth and equipment. Everything looks good so far. I see you applied your Agile Maneuvers bonus to your CMD as well, which makes sense. Count Buggula's character sheet brings up an interesting point. It uses the new mechanic of CMD which stands from Combat Maneuver Defense and ends up being the DC required to perform combat maneuvers against you. It was just introduced in the "Bonus Bestiary" publication. I'd like everyone to please incorporate it into their character sheets, since it will be in the final release of the PFRPG that we'll be switching to after GenCon. Please let me know if you have any questions regarding this. You calculate it as follows:
Bonus Bestiary wrote: Combat Maneuver Defense: This is the DC to make a successful combat maneuver against the creature. A creature’s CMD is equal to 10 + its Strength modifier + its Dexterity modifier + its base attack bonus + the special size modifier. In addition, a creature can add any bonuses that would normally apply to its Armor Class, except for armor, natural armor, shield, and size bonuses.
dathom wrote: For Traits, since my character is a dexterous melee type, I was thinking of a trait that helped in that regard. Maybe a trait that gives Acrobatics as a class skill, or really any type of trait that might deal with Skills. Hmm, an interesting combat trait might be "Sacred Avenger (Calistria)". Basically, your special connection to Calistria, the goddess of revenge, gives you a +1 trait bonus on weapon damage against any creature that hit you in the previous round. If that creature is your "ilduliel" (a cultural type of intra-elven feud), this bonus increases to +2. Kappasc wrote: Alright, dumb question, I see how to make an avatar and how to post as one (obviously) but how do I "load" a character sheet into that avatar (first time I've done a PBP through Paizo...)? Click on your avatar's name; it'll take you to the description for that avatar and there should be a link that says "Click here to create a profile" or something like that. Kappasc wrote: Alright, dumb question, I see how to make an avatar and how to post as one (obviously) but how do I "load" a character sheet into that avatar (first time I've done a PBP through Paizo...)? There's no way to actually load a character sheet, you have to create it from scratch. Feel free to use the one from Ebenadar above as a template if you'd like. Branding Opportunity wrote:
Hmmm...according to that, my CMD drops from 18 to 16 with the change from beta to final - however I don't know how to apply agile maneuvers with the new rules, since it used to be 15 + CMB, and now I don't see CMB in the equation at all. Count Buggula wrote: Hmmm...according to that, my CMD drops from 18 to 16 with the change from beta to final - however I don't know how to apply agile maneuvers with the new rules, since it used to be 15 + CMB, and now I don't see CMB in the equation at all. Yeah, sorry, I got confused with the Agile Maneuvers feat, thinking it gave you a bonus to perform combat maneuvers, when all it does is add your Dex instead of you Str to your CMB. So yes, your CMD should be 16 and not 18: 10 + 1 + 4 - 1 + 2. In effect that makes the feat less powerful, since it now only applies to your attacks. We'll see if they change the feat in the final version.
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