Ok all, the main thread is now up and ready to go!
I hope you all enjoy yourselves and the story, feed
back and critiques are welcome too. And as always
if you have questions feel free to ask :)
I have also decided to resurrect(never literally died) a past character. Sturdy is a Goliath Warden. He was Level 2 so, he will be fully level 7 by this evening. He will be joining the IC thread shortly.
I have also decided to resurrect(never literally died) a past character. Sturdy is a Goliath Warden. He was Level 2 so, he will be fully level 7 by this evening. He will be joining the IC thread shortly.
Sounds good, bmars3 :)
good timing too. I haven't
seen a warden in play before,
so I'll be interested to see how
they work. Let me know if you have
any questions.
I enjoyed playing him in the previous game and hopefully playing him at lower levels should help this time around, very sticky with free action marking adjacents.
I enjoyed playing him in the previous game and hopefully playing him at lower levels should help this time around, very sticky with free action marking adjacents.
Yea I checked him over, very interesting how he works. Just a quick question about one of his at wills: Wardens Grasp- does that take effect as a reaction to an enemy attack or does it go thru the whole attack-if hit-roll damage-then apply the immediate reaction? Little fuzzy on that.
I enjoyed playing him in the previous game and hopefully playing him at lower levels should help this time around, very sticky with free action marking adjacents.
Yea I checked him over, very interesting how he works. Just a quick question about one of his at wills: Wardens Grasp- does that take effect as a reaction to an enemy attack or does it go thru the whole attack-if hit-roll damage-then apply the immediate reaction? Little fuzzy on that.
If it's an immediate reaction, it happens after the event that triggered it. If it's an immediate interrupt, it happens during the event that triggered it, and it can cause the event to not happen. (If it kills the guy who's attacking, he doesn't actually get the attack off, etc)
I enjoyed playing him in the previous game and hopefully playing him at lower levels should help this time around, very sticky with free action marking adjacents.
Yea I checked him over, very interesting how he works. Just a quick question about one of his at wills: Wardens Grasp- does that take effect as a reaction to an enemy attack or does it go thru the whole attack-if hit-roll damage-then apply the immediate reaction? Little fuzzy on that.
If it's an immediate reaction, it happens after the event that triggered it. If it's an immediate interrupt, it happens during the event that triggered it, and it can cause the event to not happen. (If it kills the guy who's attacking, he doesn't actually get the attack off, etc)
That part I do understand, but with the wording of "An enemy marked by you that is within 5 squares of you makes an attack that does not include you as a target"; so what that sounds like to me is that the reaction goes off after the target makes the attack and does damage. Am I interpreting that correctly? The other way I could see it is that when he makes an attack (not doing damage) then it goes off.
That part I do understand, but with the wording of "An enemy marked by you that is within 5 squares of you makes an attack that does not include you as a target"; so what that sounds like to me is that the reaction goes off after the target makes the attack and does damage. Am I interpreting that correctly? The other way I could see it is that when he makes an attack (not doing damage) then it goes off.
Enemy makes an attack. While he's making that attack, the warden hits him. If the enemy dies from that attack, he can't finish the attack, and thus the ally isn't hit. He's just interrupting the attack by punching him in the face. (Interrupts just kind of happen during the event that triggers them, if I understand the rules right.)
That part I do understand, but with the wording of "An enemy marked by you that is within 5 squares of you makes an attack that does not include you as a target"; so what that sounds like to me is that the reaction goes off after the target makes the attack and does damage. Am I interpreting that correctly? The other way I could see it is that when he makes an attack (not doing damage) then it goes off.
Enemy makes an attack. While he's making that attack, the warden hits him. If the enemy dies from that attack, he can't finish the attack, and thus the ally isn't hit. He's just interrupting the attack by punching him in the face. (Interrupts just kind of happen during the event that triggers them, if I understand the rules right.)
Yes interrupts do work like that, but the wording on "attack" is kind of iffy in definition. If you go by the PHB, it seems like attack is the sequence of making an attack, plus doing the damage (if i recall correctly), but if you take it literally, then it could mean the enemy makes the motions to attack and then the reaction goes off.
Bmars3: how did they handle that move when you played "Sturdy" last time?
Yes interrupts do work like that, but the wording on "attack" is kind of iffy in definition. If you go by the PHB, it seems like attack is the sequence of making an attack, plus doing the damage (if i recall correctly), but if you take it literally, then it could mean the enemy makes the motions to attack and then the reaction goes off.
Bmars3: how did they handle that move when you played "Sturdy" last time?
You can only do one "immediate __" per turn, and looking back at the PHB, immediate interrupts happen before the trigger is completely resolved. (In other words, he would attack when the monster has officially started it's attack, but before any effects from that attack happened.)
Yea I checked him over, very interesting how he works. Just a quick question about one of his at wills: Wardens Grasp- does that take effect as a reaction to an enemy attack or does it go thru the whole attack-if hit-roll damage-then apply the immediate reaction? Little fuzzy on that.
The attack is resolved (including damage) before the reaction is applied.
An interrupt happens before the attack is resolved (so no damage).
Yea I checked him over, very interesting how he works. Just a quick question about one of his at wills: Wardens Grasp- does that take effect as a reaction to an enemy attack or does it go thru the whole attack-if hit-roll damage-then apply the immediate reaction? Little fuzzy on that.
The attack is resolved (including damage) before the reaction is applied.
An interrupt happens before the attack is resolved (so no damage).
Yea thats kinda what I was leaning towards, the other interpetation would have been awesome for your character...a little too awesome :)
How I interpret this power and how I played it was: The enemy attacks(may hit and cause damage or miss) then the Warden's grasp takes effect and slides the enemy. This is useful, because it allows my ally who was attacked a chance to flee or maneuver freely, I suppose. It would be much more powerful/useful if it was an interrupt and negated the attack and slid the enemy away but I'm pretty sure this not how it is written or intended. I will check the Q&A boards tonight for more info. I hadn't even considered the second interpretation. Of note is the Warden's Fury which is an interrupt within melee reach, also of note is that if the enemy can get more than 5 squares away from me then I'm powerless except for the marking condition. Now that I've given away a few trade secrets I'll pipe down.
How I interpret this power and how I played it was: The enemy attacks(may hit and cause damage or miss) then the Warden's grasp takes effect and slides the enemy. This is useful, because it allows my ally who was attacked a chance to flee or maneuver freely, I suppose. It would be much more powerful/useful if it was an interrupt and negated the attack and slid the enemy away but I'm pretty sure this not how it is written or intended. I will check the Q&A boards tonight for more info. I hadn't even considered the second interpretation. Of note is the Warden's Fury which is an interrupt within melee reach, also of note is that if the enemy can get more than 5 squares away from me then I'm powerless except for the marking condition. Now that I've given away a few trade secrets I'll pipe down.
lol, don't worry I'm planning to play the creatures based on my interpetation of their intelligence. I think the way you were playing it was correct though. I'm actually reached excited to see how the warden does his job, since I've never played one yet, and I hear so much trash talk about them.
Trust me when I tell you that they bring a whole new level of pain to GMing.
Amelia plays a gnoll warden in one of my games and much as I love her as a player, there are days when I just know Whiteclaw is going to comprehensively mess up any tactics my poor monsters may have.
That save at start of turn alone is enough to make a person quail.
Trust me when I tell you that they bring a whole new level of pain to GMing.
Amelia plays a gnoll warden in one of my games and much as I love her as a player, there are days when I just know Whiteclaw is going to comprehensively mess up any tactics my poor monsters may have.
That save at start of turn alone is enough to make a person quail.
lol
Yea that is an amazing ability...
I love playing defenders, I may have to
roll up a warden one day to experiment with
them...
bmars3: Just wanted to check, Ouda brought it to my attention, did you equip yourself with magical items for your level? If not, go ahead and take care of it. Let me know if you have questions.
I just haven't put them in Sturdy's profile along with powers beyond level 2 yet. It didn't affect my first attack but I will be forced to by next round I'm sure as the lizard and trolls will most likely close the distance.
I just haven't put them in Sturdy's profile along with powers beyond level 2 yet. It didn't affect my first attack but I will be forced to by next round I'm sure as the lizard and trolls will most likely close the distance.
Oh they will, peltast, they will...
<Rubs hands together>
Cool, just looking out fer ya :), wanna make sure that when the trolls are upon you, that you're all set.
I'd like to welcome Evil Incarnate to our nation's capital. Be sure to check out the cherry blossoms. We just went to see them last night and they're in full bloom.
I'd like to welcome Evil Incarnate to our nation's capital. Be sure to check out the cherry blossoms. We just went to see them last night and they're in full bloom.
heh heh :)
I just got back, had a really good time out
there. Used to live in falls church but we
moved out to raleigh during the whole recession
thing. It was crazy up in there, then we went
to georgetown to get properly drunk and good.
Will be resuming our regular evil activity shortly...
Hello everyone, it's I, your "friendly" DM. Just wanted to check in on you all; make sure you're having some fun playing so far. I hope you don't mind this current battle lasting so long, but most should be much shorter, depending of course. Feel free to let me know if you have any preferences to playing, and as always I am here to listen. You may return to your regularly scheduled viewing: "How to Bludgeon a Ghost...to Death."
Two encounters without a short rest definitely makes it more intense, and I think that's been conveyed without entirely overwhelming us. The only negative thing I'd say about it would be that with all of our encounter powers spent it feels like we're left with only one thing to do round after round.
Solos at low levels can turn into a grind easily anyway, so please don't take that as a bad thing. I'm a firm believer in pushing the PC's and don't mind it.
Excellent, I'm glad you all are fine with it so far; it's kind of hard to tell sometimes from my end whether or not the fight is dragging too much. I personally enjoy combat, so I get really engaged in it in the pbp's that I play. Hopefully I'll have more surprises to dump on ya :)
Just a quick heads up; the next few Saturdays and Sundays I will post very little, maybe 1 or 2 posts if at all. My girlfriend and I just got a townhouse...and I'm her slave now. So we're working on it over the weekends to make it as she commands. I'm enjoying running this game immensly, but my posting on those days will be less, otherwise it will be business as usual during the weekdays.
Thanks for the warning and have fun with the house. We're still unpacking boxed from when we moved north eight years ago. I know I should be more ashamed of that than I am.
Argh the post monster ate my post and I didn't realize it...
Either way I am exhausted after working from friday to sunday from around 9 am to 10-11ish pm. I spent a loooooong time trying to get the linolium floors in the kitchen out...ugh. But its done and now we're gonna do some staining on the concrete. I'll be updating once I get off work today, I just don't have the mental capacity to do it just yet. Thanks for your patience everyone :)
Ordagg: According to the PHB, you can only use the extra dmg from the curse once per round.
I didn't want to waste space in the campaign thread, but I did want to talk about it, or at least my reasons for questioning it. The PH says I can deal the damage once per round, but it doesn't say I can only damage one enemy per round. On p. 271 in the sidebar it says I make a single damage roll for multiple targets. Now I know there's no curse damage to uncursed enemies, but the cursed enemies would all be subject to a single damage roll, a single application of the curse damage.
My f2f groups haven't come with a definitive answer to this one, but we allow the curse damage, quarry damage, and sneak attacks on bursts and blasts when applicable. I know it can be reasonably argued either way, so I won't complain if you rule it your way. I just wanted to lay out my case.
Ordagg: According to the PHB, you can only use the extra dmg from the curse once per round.
I didn't want to waste space in the campaign thread, but I did want to talk about it, or at least my reasons for questioning it. The PH says I can deal the damage once per round, but it doesn't say I can only damage one enemy per round. On p. 271 in the sidebar it says I make a single damage roll for multiple targets. Now I know there's no curse damage to uncursed enemies, but the cursed enemies would all be subject to a single damage roll, a single application of the curse damage.
My f2f groups haven't come with a definitive answer to this one, but we allow the curse damage, quarry damage, and sneak attacks on bursts and blasts when applicable. I know it can be reasonably argued either way, so I won't complain if you rule it your way. I just wanted to lay out my case.
Thats a good point, and I was talking about it with Ouda, and I think it can go both ways, but I'll allow it until something says otherwise. It's not that easy to get all your enemies cursed and then burst em, so I think it takes planning to do, so I'm all for that. Of course I could be opening the flood gates for some massive damage... :)
I'd agree either interpretation is valid, but as always, it doesn't much matter as long as we know what rules we're using in this particular game.
Which, despite an potential TPK looming, is great fun.
Rin's played this encounter horribly from the tactical perspective. Never split the party and always focus fire. The golden rules and he (or rather his player) forgot both of them.
I'd agree either interpretation is valid, but as always, it doesn't much matter as long as we know what rules we're using in this particular game.
Which, despite an potential TPK looming, is great fun.
Rin's played this encounter horribly from the tactical perspective. Never split the party and always focus fire. The golden rules and he (or rather his player) forgot both of them.
Good point, Rosey. I'm gonna go with Ghetto's version, it makes things a bit more tactically interesting.
I still believe the encounter is salvageable, and I'm always up for rolling with the characters actions, so don't feel trapped by being in an "encounter". My F2F group had a difficult time with this encounter as well. As far as the golden rules, yea they do apply, but I think you all did play true to your characters which is important to me.
Most of all, I'm glad you're having fun, that's all I could want.
Recently in a f2f game, we fought some undead and a gargoyle outside of a church. Little did we know an evil ritual was being performed inside the church. The fight moved to the roof where the gargoyle turned itself to stone and we couldn't hurt it. A few attacks on the roof later it fell through and we were in the next encounter. It was tough, but one of the best encounters of the campaign.