AS the party spreads out in the room and Makin gets near to the northern bench, a sloppy, near-liquefied plant matter festooned with tiny mushrooms and patches of sickly green and mustard-hued mold spews out of the beakers and slams into Makin as it begins to ooze up his legs 1 damage.
initiative, Faysal you see no magic auras other than what the ooze puts off map
AS the party spreads out in the room and Makin gets near to the northern bench, a sloppy, near-liquefied plant matter festooned with tiny mushrooms and patches of sickly green and mustard-hued mold spews out of the beakers and slams into Makin as it begins to ooze up his legs 1 damage.
initiative, Faysal you see no magic auras other than what the ooze puts off map
Oh, missed the magical ooze- what's its strength and school?
As he is attempting to wash away the goo, FAysal also studies it to glean it's nature.
Makin shouts 'Ahhh!!!' and starts wiping the slime down off of his legs.
Hearing the sounds of tumult, Haldo dashes back into the hall. "Ho! What was that?" and slices the slime attacking Makin
Remos moves over to Makin and assists him in removing from the mold from his legs.
The slime near Makin slips into a floor drain and reemerges near Faysal.
The second slime moves to Numair and attempts to attck him but is unsuccessful
init order Makin, Haldo, Remos, Slimes, Numair, Faysal. Numair and Faysal can send me new round 1 actions, the rest of you can send the round 2 actions which happen before the round 2 actions of the slime.
Makin rushes over to Slime 2's south side, opposite Numair, leaving the slime at Faysal to the rune and his burlier companions. He takes the attack of oppurtunity, in order to reach flanking position.
Did my spell go off, and did it have an effect? Your summary post didn't mention the burning hands.
Numair immediately takes a 5' step back away from the ooze, and fires off a frce missile at the thing.
1d4+1
I didn't use your last post as your round 1 action since things had changed I wanted you to have a option to change. So no it didn't go off. I will use your new action unless you say differently.
Did my spell go off, and did it have an effect? Your summary post didn't mention the burning hands.
Numair immediately takes a 5' step back away from the ooze, and fires off a frce missile at the thing.
1d4+1
I didn't use your last post as your round 1 action since things had changed I wanted you to have a option to change. So no it didn't go off. I will use your new action unless you say differently.
If I can, I'd like to use the burning hands action here, then. You can move the force missile and results to the next round (just move everything forward a bit ...)
"Makin, stop touching things!!!!" Fayal steps back and places a Blast rune between himself and the slime.
Numair reacts not so quickly, and shoots a gout of flame at the mold patch near him. The slime seems to be unaffected.
'It's not my fault, things are touching me!' Makin shouts as he runs over to get behind the slime near Numair and stabs it. The slime lunges at him but misses.
Haldo is astonished at the speed at which the slime moves. There are consequences to bad housekeeping, but this is ridiculous! He moves over to the first slime and slashes it exploding it across the wall, Faysal, and sending a splash into his own face.
Remos moves to assist Faysal and Haldo and nearly gets splashed with the slime himself.
The remaining slime slams itself at Makin but misses.
Faysal steps back into the stairwell to give his big friends the room to maneuver.
"Immunity to flame!" Numair exclaims. "Try this on for size, then!" He steps back and fires his force missile at the slime.
Makin stabs the slime again. Killing it.
Haldo gets a feeling that he should dig in the center of the courtyard.
Remos lets go of his rage.
Haldo, being led by strange thoughts in his head, runs up the stairs into the courtyard and pushes his way through the mass of overgrown vegetation to the center. He falls to his knees and digs into the soft earth. After a minute of digging he pulls from the three foot hole an old, dirty bastard sword.
The rest of the party look on in awe as he turns back to them with a slight smile to his face.
"Interesting. How exactly did you know this was there, Haldo?" questions Numair. Before too much can be said, Numair casts detect magic on the blade. "I suspect we will have a positive result; in fact, I would be shocked if this did not radiate magic."
"Interesting. How exactly did you know this was there, Haldo?" questions Numair. Before too much can be said, Numair casts detect magic on the blade. "I suspect we will have a positive result; in fact, I would be shocked if this did not radiate magic."
the sword has no magic auras but you do notice that it is not a normal mundane sword.
"Interesting. How exactly did you know this was there, Haldo?" questions Numair. Before too much can be said, Numair casts detect magic on the blade. "I suspect we will have a positive result; in fact, I would be shocked if this did not radiate magic."
the sword has no magic auras but you do notice that it is not a normal mundane sword.
"Yes, I would certainly say that there is some importance to it." Numair then has an idea. "Hold for a moment, Haldo." He then uses detect magic on Haldo, to see if perhaps there is an enchantment at work here.
"Yes, I would certainly say that there is some importance to it." Numair then has an idea. "Hold for a moment, Haldo." He then uses detect magic on Haldo, to see if perhaps there is an enchantment at work here.
"As you so eloquently put it, my large friend - yes, let's return to the basement and continue investigating it. I am unsure I trust this weapon, but it is far too interesting to leave behind, I think."