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"GET OFF!" Remos orders the bug, continuing to stab at it.

Attack: 1d20 + 6 ⇒ (8) + 6 = 14
Damage: 1d8 + 6 ⇒ (8) + 6 = 14


"Most unsavory! Worse than giant mosquitoes." Another force missile streaks away from Numair's outstretched hand, once again striking the stirge on Makin and killing it.
Seeing that his tactic has been successful, Faysal keeps moving further into the room, trying to attract stirges, but avoid stepping in anything icky.
Haldo stands up and stabs at the strige that is chasing Faysal, but misses the tiny beast.
Makin, seeing the insect on him fall to the ground dead swears loudly in Kelesh and stabs at the insect on Remos, also missing.
"GET OFF!" Remos orders the bug, continuing to stab at it and connecting in s swipe that crushed the insect in a bloody pulp against his body.
The remaining intensifies it's desire for halfling blood and latches onto Faysal sucking his sweet blood. 1 CON damage

I improved a bit since one stirge was dead and the fact Haldo was free was a little vague. Next round
map


"Hang on, Faysal!"

Haldo swings at the bloodsucker.

Attack /w broadsword 1d20 + 6 ⇒ (6) + 6 = 12
Damage 1d8 + 4 ⇒ (3) + 4 = 7


Remos runs over to the little man's side and attempts to cut through the last stirge.

Attack: 1d20 + 6 ⇒ (10) + 6 = 16
Damage: 1d8 + 6 ⇒ (2) + 6 = 8

(Male Human Rogue 2)

Makin runs over and uses aid another on Remos to give him +2 to hit.

(Male Halfling Cleric of Irori 3)

Aww, it's like ya'll like the little fella :)

Faysal tries top dislodge the beastie using the tricks taught him in the monastery. CM to break grapple: 1d20 ⇒ 15

Edit: Ha!! Take that!!!

Do I get my Combat Maneuver Defense bonus from Defensive combat training on this? Prolly not, but it would make it much easier to get free :) Effing Stirge must have rolled really well to get past my Sanctuary :(

(Male Human (Chelaxian) Wizard 1)

Numair will hold his action, waiting to see if the others can handle the vermin. If not, he'll fire off another force missile.

damage 1d4 + 1 ⇒ (3) + 1 = 4


Faysal tries to dislodge the beastie using the tricks taught him in the monastery but is unsuccessful.
"Hang on, Faysal!" Haldo swings at the bloodsucker and with Makin's help is able to kill the list insect.
Makin runs over to assist Haldo.
Remos runs over to the little man's side in time to see the stirge fall to the ground.
Numair smiles, not having to use his magic again.

map


Haldo chops up the dead parasite for good measure.

"Dammit! Is there nothing in this blasted desert that doesn't annoy, kill, or do both? Alright, what's in this room? Anything we can use against the pugs?"

The fighter pokes around the debris with his sword.

(Male Halfling Cleric of Irori 3)

"Well, that was unpleasant."

Faysal ponders his spell casting options to help the group, and looks around at the decorations to glean more information.

Sadly, I have no spells to restore the lost CON right now. Anyone need regular healing?

(Male Human Diviner Wizard 4)

"Feel weak," Remos complains. He looks up at the gargoyles, then around the room, searching for anything doesn't immediately stick out.

Perception: 1d20 + 5 ⇒ (6) + 5 = 11


Haldo Devaro wrote:

Haldo chops up the dead parasite for good measure.

"Dammit! Is there nothing in this blasted desert that doesn't annoy, kill, or do both? Alright, what's in this room? Anything we can use against the pugs?"

The fighter pokes around the debris with his sword.

You find 43 gold, a silver bowl and a hollow mithril tube a bout a foot long.


Faysal Ibn Ahmad Ibn Aziz wrote:

"Well, that was unpleasant."

Faysal ponders his spell casting options to help the group, and looks around at the decorations to glean more information.

Sadly, I have no spells to restore the lost CON right now. Anyone need regular healing?

This was probably once a meeting room for the monks that lived here, but is now a very dirty room.

Unless otherwise noted, damage to your ability scores is healed at the rate of 1 per day to each ability score that has been damaged. Ability damage can be healed through the use of spells, such as lesser restoration.

(Male Human (Chelaxian) Wizard 1)

xyrophobic wrote:
Haldo Devaro wrote:

Haldo chops up the dead parasite for good measure.

"Dammit! Is there nothing in this blasted desert that doesn't annoy, kill, or do both? Alright, what's in this room? Anything we can use against the pugs?"

The fighter pokes around the debris with his sword.

You find 43 gold, a silver bowl and a hollow mithril tube a bout a foot long.

"Here, let me examine those items." Numair casts detect magic on the bowl and tube.

(Male Human Rogue 2)

Makin walks back out into the hallway, to keep an eye out for danger.

'Seems we have most of this place explored, perhaps we should have another go at the pugawampis in the chapel.'


"There's still a room in the back we couldn't get into. Want to give it another try?"

(Male Halfling Cleric of Irori 3)

xyrophobic wrote:


Unless otherwise noted, damage to your ability scores is healed at the rate of 1 per day to each ability score that has been damaged. Ability damage can be healed through the use of spells, such as [b]lesser restoration [\b].

Too bad I don't get that until next level :P

Faysal nods in agreement at Haldo's suggestion "Never good to leave something interesting behind you".


Numair Alazario wrote:
xyrophobic wrote:
Haldo Devaro wrote:

Haldo chops up the dead parasite for good measure.

"Dammit! Is there nothing in this blasted desert that doesn't annoy, kill, or do both? Alright, what's in this room? Anything we can use against the pugs?"

The fighter pokes around the debris with his sword.

You find 43 gold, a silver bowl and a hollow mithril tube a bout a foot long.
"Here, let me examine those items." Numair casts detect magic on the bowl and tube.

the tube has an aura of moderate transmutation.

(Male Human Rogue 2)

'That room seemed solidly locked though, the pugs could be doing anything.'


Remos chimes in. "What room?"

(Male Halfling Cleric of Irori 3)

xyrophobic wrote:


the tube has an aura of moderate transmutation.

I'll show you a tube of moderate transmutation....

Faysal leans in as Numair does his thing, and attempts to jog his memory

Aid Another with Spellcraft to identify. Can I even do this?

1d20 + 6 ⇒ (18) + 6 = 24

(Male Human Rogue 2)

Remos wrote:
Remos chimes in. "What room?"

'We found a sealed door in the second bedroom.'

(Male Human (Chelaxian) Wizard 1)

Spellcraft to identify the tube (I don't see why Faysal can't Aid Another, but I'm no expert on the rules.) 1d20 + 10 ⇒ (5) + 10 = 15

"We can move on in a moment. Allow me to try and see what this item is, first. Then I agree we should check the sealed door, and then finish off the vermin in the chapel."


"You show me door. I break it open. I break all doors."

(Male Human Rogue 2)

'Okay then, once Numair is done I'll show you the door. But let me have a look before you go in, if the door is sealed there may be traps. Then again it could be just a closet with an old swollen door!'


Numair Alazario wrote:

Spellcraft to identify the tube (I don't see why Faysal can't Aid Another, but I'm no expert on the rules.) 1d20+10

"We can move on in a moment. Allow me to try and see what this item is, first. Then I agree we should check the sealed door, and then finish off the vermin in the chapel."

neither of you are able to ascertain the true nature of the item.

(Male Human (Chelaxian) Wizard 1)

xyrophobic wrote:
Numair Alazario wrote:

Spellcraft to identify the tube (I don't see why Faysal can't Aid Another, but I'm no expert on the rules.) 1d20+10

"We can move on in a moment. Allow me to try and see what this item is, first. Then I agree we should check the sealed door, and then finish off the vermin in the chapel."

neither of you are able to ascertain the true nature of the item.

"Dammit. I cannot tell what this is. Well, later then." Numair slides the metal tube into one of his pouches, unless someone strongly objects.

"Fine, then let's get this over with. Exploring this place grows very tedious."


Haldo leads the way back to the locked room. He is eager for another go at the door.

(Male Human Rogue 2)

'I'll just check it over first.'

Perception1d20 + 6 ⇒ (7) + 6 = 13 +2 vs. traps


Makin ibn Fahd wrote:

'I'll just check it over first.'

Perception1d20+6 +2 vs. traps

you can find no traps on the door.

(Male Human Rogue 2)

'Okay Remos, or Haldo, muscle it open.'

Can I make and aid another Disable Device check to try and guide them to hit the door in the right place, or damage the hinges to make it easier to kick in?

If so, this is my roll.
1d20 + 8 ⇒ (3) + 8 = 11

(Male Halfling Cleric of Irori 3)

Faysal watches on bemusedly at the large folks insistence on muscle over finesse.

He also watches, not quite as bemusedly, in case something is trying to sneak up on us. Perception 1d20 + 6 ⇒ (18) + 6 = 24


I'll try to force open the door again.

Strength check 1d20 + 3 ⇒ (1) + 3 = 4

And the dice gods fall down laughing ...


Remos will wait until his fatigue wears off.

"RAAAHHH!" Remos throws shoulder against the door.

STR: 1d20 + 4 ⇒ (13) + 4 = 17


Makin ibn Fahd wrote:

'I'll just check it over first.'

Perception1d20+6 +2 vs. traps

not sure if I stated this before but there is a lot of mold growing out around the door, it is not dangerous and a common mold but none of you have ever heard of it growing in such a random way in the wild before.


Remos wrote:

Remos will wait until his fatigue wears off.

"RAAAHHH!" Remos throws shoulder against the door.

STR: 1d20+4

Remos lams into the door which creaks with a high pitch hollow sound but does not budge. The sound strikes a cord in Numair's memory and he pulls out the hollow mithril tube, points it at the door and taps it with his ring. It lets off a low reverberating tone that end up at a much higher pitch as it started. The door lurches open as if opened by the sound itself.

Beyond the door a dark mold encrusted stone stairway leads down into the earth.

the tube is a chime of opening with one less charge

(Male Human Rogue 2)

'Well... that was unexpected. Keep that thing safe for when we really need in Numair.'

At this Makin enters the staircase, searching his way along, using the light of his wayfinder.

Perception; Searching the Stairs to the bottom
1d20 + 6 ⇒ (19) + 6 = 25 +2 vs. traps


Remos follows behind.

(Male Halfling Cleric of Irori 3)

Faysal casts Light on the holy symbol around his neck, and follows at the rear of the group, sling at the ready.

(Male Human (Chelaxian) Wizard 1)

"Well, I'm glad I thought of that. Here I'll help with the lighting." Putting the chime back in his pouch, Numair says a few arcane syllables and a few lights, about as bright as torchlight, pop into existance.

cast dancing lights and keep them in front of the group, renewing the cantrip every minute.


"Oh ho! I guess it was worth the second visit."

Haldo files down the stairs right behind Malkin.

(Male Halfling Cleric of Irori 3)

I am finding the group dynamics here fascinating :)

(Male Human Rogue 2)

Faysal Ibn Ahmad Ibn Aziz wrote:
I am finding the group dynamics here fascinating :)

Which ones in particular?

(Male Halfling Cleric of Irori 3)

I just like watching disparate people, with widely disparate talents, suddenly meld into a cohesive whole. Notice, there was no debate over IF we should explore, we just fell in and moved out smartly, each in roughly our customary place.

(Male Human Rogue 2)

That's true! It's like we've been friends for years!


As you file down the stairs in the barely illuminated room:
This chamber seems to be an enormous laboratory. Against the north and south walls are two identical daises raised about five feet from the laboratory floor, each accessed by a wide set of curved stairs. Atop each dais is a wide workbench covered in a bewildering series of glass beakers, tubes, alembics, athanors, and other alchemical tools. Some of these containers are filled with a murky green substance.
A massive mold-encrusted basalt table dominates the entrance of the room, flanked by two small tables to the east and west containing surgical tools and sheaves of old parchment. The walls of the subterranean lab were clearly fashioned from the living rock under the monastery, but carefully cut mold-encrusted tiles line the floor, interrupted occasionally by metal drains the size of dinner plates.

Map

(Male Human Rogue 2)

Makin searches the benches and examines the equipment.

1d20 + 6 ⇒ (10) + 6 = 16


The sight of the knives and grates makes Haldo's blood run cold.

"What in the Nine Hells were these monks doing to down here?"

I'll take up a guarding position near the door to the north.

(Male Human (Chelaxian) Wizard 1)

Numair also begins examing the tables and equipment in an attempt to discern their purpose.

Knowledge (arcana) 1d20 + 10 ⇒ (18) + 10 = 28
Knowledge (religion) 1d20 + 10 ⇒ (18) + 10 = 28

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