"Oh by Iomedae's beard..." - it is a refined/crude form of cussing that I picked-up from the Malazan Book of the Fallen (Steven Erikson) that uses deities and things they lack. Like "Death's Balls" (skeleton, he aint got any) - and in this case Iomedae's beard (which is also distinctly lacking).
I got the map set-up last night, didn't have time to get it uploaded, decided to have some wifey time instead, I'll post it later tonight. The guardsman moved and opened a door for his action, between the front door and the door he opened is a 4' high counter. (Not ADA compliant...)
Well everyone is rolling initiative so here is mine
Initiative 1d20 + 6 ⇒ (18) + 6 = 24
DM:
Aliandara will quietly check if the window is open and try to enter from there
Stealth 1d20 + 9 ⇒ (9) + 9 = 18
She will assume this is Vancaskerkin and speak to him. “Vancaskerkin, do not be started, I wish you no harm. I’ve come to warn you about your men, they are hiding something from you. They are busy with activities here in your shop that they wish to keep secret from you. Though I am afraid that if you would to confront them about this that your life might be in danger, let us help you”
My apologies all, my two jobs just collided, I'm going to be very busy over the next few days, can't post the map yet, so just wing it. We'll be fine. Declare what you wish to accomplish, and I'll deal with it.
Sgt Drakus will enter the door, looking to make sure Panus is alright. Then he will go behind the counter looking for Vancaskerkin.
If anyone tries to cross us, he will first intimidate them with a look.
Panish urges Sgt Drakus on; "I'm fine, just push on fast - we must try to subdue the deserters before anybody is seriously harmed."
Panish hopes to find a large body of deserters and get them to surrender before they can muster a formidable resistance. Panish attempts to trip the guardsman at the door to prevent him from proceeding and alerting other deserters.
The trip attempt possibly provokes, depending on whether the guardsman has a weapon to hand and is proficient with it and isn't surprised by the attempt of the priest. Physically the attempt is done by pushing the deserter with a shield from behind in an attempt to throw him sufficiently of balance to fall over.
Sollus is uncertain as to what is going on in the room he is entering, so he casts guidance on Sgt Drakus, and moves in behind him, crossbow at the ready. The Sergeant sounds quite intimidating, and he doesn't want to add his less-gruff voice to the fray and possibly undermine the man's attempts at talking the fight out of them. +1 to his next attack roll, saving throw or skill check in the next minute.
I'll be out of state and with spotty internet access until Saturday, feel free to run my character until then. He uses the command spell to either make a member of an opposing group flee in such a way as to provoke AoOs or to stop a fleeing person we want to capture for a round or so.
Quickly, Drakus shoots a glare at the fleeing guard, as the guard recognizes him, causing him to pause for a moment, as the priest attempts to trip the guard. Sollus steps in with his crossbow leveled toward the guard.
Panish carefully eyes the door, ascertaining what he feels is its weakest point then attempts to charge his shoulder into it in an attempt to break the door.
Strength: 1d20 + 2 ⇒ (20) + 2 = 22
To whomever holds the door on the other side: "Your false hearts have been exposed - surrender now if you wish to experience Iomedae's mercy!"
Once the group has entered the room, Sollus turns to the side and closes the door they've just entered, to slow down anyone attempting to come in from behind them.
Marra is torn between watching over Aliandara and Drakus' screech for assistance. She watches Aliandara until she slips into the window. Then she moves toward the door.
You slide into the room quietly, your voice startles Vancaskern. He stumbles back, drawing his blade. "Who might you be? And what are you talking about..." sorry, missed that post for a while
Drakus, you realize someone shut the front door also? So Marra would have to open it, but she's gonna have her hands full taking care of the flanker
As Marra rounds the corner toward the front door, another former guardsman rounds the corner from the opposite direction. Marra gives a wicked grin, made even more fearsome from her scarred face, she begins to spin and twist her Falcata in a dizzying display, she twists and twirls the blade.
I did not realize that, I thought we left the door open when we charged in to rescue Panish. But it doesn't matter; Marra's attitude is getting on his nerves; so he's annoying her back.
Aliandara lifts her hands up defensively and its clear to see she is no threat all dressed in peasants’ clothes. “Please don’t hurt me. I’ve come to tell you, the meat that they give away every day to the beggars; I do not know what they have told you about this. But I have reason to believe that there is something much more behind it than charity. And I believe you to be a good man, as they seem to try and keep this a secret from you. My friends have come to this place to check out our suspicions, but I believe you to have nothing to do with this. Please come with me as I am not sure what will happen”
Drakus, you realize someone shut the front door also? So Marra would have to open it, but she's gonna have her hands full taking care of the flanker
I posted that Sollus closed the door only after the group had entered, if you want to adjust that and have her inside. If you want her to stay outside, the door will remain open, since Sollus was specifically waiting for all to enter.
Drakus, you realize someone shut the front door also? So Marra would have to open it, but she's gonna have her hands full taking care of the flanker
Sollus Cornelian wrote:
I posted that Sollus closed the door only after the group had entered, if you want to adjust that and have her inside. If you want her to stay outside, the door will remain open, since Sollus was specifically waiting for all to enter.
Marra was not with the others, she had been around the corner watching over Aliandara, she specifically wasn't with the others.
Depending on whether Panish hears Marra in distress outside the door he will either abandon the barrier in front of him to aid Marra, or he'll aid Drakus in breaking the door. Panish feels certain he has found the right angle on the door and points it out to Drakus.
Shouting: "I can feel it. This door is about to fall - and then Iomedae may show mercy to your souls - I can only hold *The Breaker* at bay for so long before he tears a place apart."
Bluff 1d20 + 6 ⇒ (17) + 6 = 23
Sense Motive DC = Bluff:
Panish is trying to make Drakus sound significantly more dangerous, to demoralize the opposition.
Having been confused as to the position of Marra, Sollus re-opens the door while muttering an invocation to Abadar.
Move action to open the front door, standard action to cast guidance on the Sergeant again, for a +1 to his next attack roll, saving throw or skill check (in the next minute). It doesn't do crap for a Strength check, but he's not thinking clearly...
Drakus and Panish make a Balance check (DC15) to not fall as the door has no resistance as the bar had been removed. (so you guidance might help afterall)
Sollus the door opens smoothly.
Aliandara:
Spoiler:
Vandercaskin relaxes his blade, "what proof do you have of this? As he talks, you hear a second bang from below as the door flies open.
Huh, my posts from last night for outside seem to have not posted. No problem I'll re-roll them.
Luckily Panish's bluff seems to have worked, as the two guardsmen have moved back and are holding their weapons in a defensive manner, though now seeing "The Breaker" prone in front of them has bolstered their resolve.
Panish stands up, readying his sword and setting his shield - prepared to attack should one of the butchers prove hostile and within range; "Oh now you've done it - I will not take responsibility for what happens next. This blood is on your hands!"
Bluff to aid Sgt. Drakus should he perform Intimidate
Bluff (to aid) 1d20 + 6 ⇒ (12) + 6 = 18
Sgt. Drakus slowly rises to his feet, his face red with embarassment.
He fixes his eyes on the two guardsmen.
"Sgt. Drakus to see Sgt. Vancaskerkin. I need to see him. Now."