Catriana answers : "Of course, some music for these fine friends !" and starts playing her harp in a fast-paced simple tune. Moving back to the entrance, Catriana calls the satyrs the the bear to follow her, in Elvish: "Come, my friends, let us go picnic outside in the forest, where satyrs and bears and elves belong !".
If Catriana feels they would follow her, she leads them outside.
If they would lead the way theirselves, she'll follow.
If they don't want to leave yet, Catriana will stay next to the entrance.
Diplomacy (1d20+13=17)
Insight (1d20+12=22)
Double-posted because my earlier post appeared before pat's post for some reason
Catriana answers : "Of course, some music for these fine friends !" and starts playing her harp in a fast-paced simple tune. Moving back to the entrance, Catriana calls the satyrs the the bear to follow her, in Elvish: "Come, my friends, let us go picnic outside in the forest, where satyrs and bears and elves belong !".
The satyrs each refill their mugs and have the bear take a cask. Three of the satyrs are also carrying lumpy sacks. But they do follow Catriana out the door.
The river, flowing north to south, makes an oxbow bending west. Twenty or so houses are nestled in the crook of the river. The Golden Knight is in the center; the Reeve's house is off a hundred yards or so to the northeast (upriver). The fields are mostly to the east and (across the ford) west. There are woods to the north and south, with the shrine at the southern end of the village.
The mill is downriver, south of town (despite what I might have said earlier), about a 10-minute walk down the track through the woods, or more like 15-20 following the bend of the river.
JZ's Bren(Male Human Fighter 5 (Great Weapon Fighter))
Bren keeps close watch on the villagers as well as the fey.
I'll try to stop any physical violence from either side.
Eglantine's professional smile never leaves her face as she watches the satyrs and bear leave. Picking up a final bottle of dust covered whiskey, she follows them out the door.
"Look here you," Yomi tells the satyr threatening Bren, "My friend over here is trying to do you a good turn, so be cooperative. Show the man what you got."
JZ's Bren(Male Human Fighter 5 (Great Weapon Fighter))
"Damned fool fey, I'm trying to save you from being mobbed. You're free to take your loot, just show us what's inside."
"Friends of both worlds, let us not disagree on a matter of social convention. Open the sacks and let the innkeep see what you have taken - for how else is he to replenish his supplies? Unlike the mighty satyrs, who need not work for a living, our human friends must do so."
Eglantine tries to keep the mood amicable. Diplomacy 1d20+4=20
She curtseys to the huge bear. "You and I and all your company know well that appearances and reputation may be deceptive."
All too often she and her circus kin have been accused of stealing and this is a familiar scene to her. She hopes that the bear at least will see her sincerity.
Hearing the commotion behind her, Catriana immediately stops and approaches Yomi, Bren and the satyrs. Catriana still plays her fingers on her harp. "Come friends, why should we argue about such a thing ? The inkeep should know what stocks to replenish, so all sides would benefit of viewing whatever is in those sacks". After mending the situation, Catriana leads the group south towards the mill and pool, while checking their reaction to the Forest God shrine, all the while playing music.
"Hey, we don't take orders from you," one yells at Bren. Another, at Yomi's comment, drops his sack and points his spear, grinning wickedly. "Oh, will it now?" They ignore the women's attempts at diplomacy, and seemingly ignore the women entirely.
Please place yourselves on the map -- s1 was doing most of the talking, and the group was headed west. 't's are townsfolk. And your ranger is staring into a pond some distance away. There will not be a surprise round.
Please try to remember to post with your alias. Also, the idea is to roll initiative 10 times and put it in your profile. At the beginning of the fight, I'll pick one of those rolls at random. That way we don't waste a day while everyone rolls initiative. Thanks.
Eglantine:
Spoiler:
You say you have +1 armor, but not what type . . .
Catriana:
Spoiler:
You say you have Eladrin armor, but not what type. Chain?
Everyone, we use the initative block system. I'm trying something new in this game -- monsters always roll 10. So the blocks are:
BLOCK ONE:
Yomi
Satyrs
BLOCK TWO:
Cyrus
Bren
Redcoat (the bear)
BLOCK THREE:
Eglantine
Catriana
***
SO I am now calling Yomi's action. Then I will run the satyrs and call for Cyrus and Bren. Then I will run Redcoat. After the first round, blocks three and one effectively merge, so I will call for Eglantine, Catriana, and Yomi again. You have 24 hours from your call before I feel free to move for you.
Yomi, go. The fact that the satyrs are about to attack is obvious.
Yomi raises his scythe and attacks the nearest satyr.
If the attack hits, then the target is pushed 2 squares back and knocked prone.
In this case, your target is obvious, but in the future please specify -- e.g., 's1'. Also, where do you want to move him? You can choose, as long as each of the 2 squares is further away from you.
Yomi slams the surprised satyr back through his allies, but they are able dodge the sliding victim. It stands up and, howling with rage, charges at Yomi and stabs the cleric with his spear -8hp, heedless of leaving an opening to Bren, and succeeds with his gamble.
I'll usually roll OAs for you, hope that's ok, even though I got a 1 for Bren!
The second satyr shouts at Bren, "You great fool -- that axe is too big for you!," before dancing past Bren, stabbing with his spear at both Bren and Yomi. Bren, in his anger, can not adequately defend himself and receives a nasty poke. -9hp
Smirking Taunt is a will attack used in place of a move that grants them CA (which grants them extra damage); Whirling Strike is an encounter power that let him attack, shift 3, and attack.
The third satyr simply runs at Bren with his spear, barely penetrating Bren's plate armor. -4hp
The fourth yells out, "Yeah, all that armor, see how much good it does!" and charges the fighter -- but his sarcasm is proven true.
The last satyr, yelling at Redcoat to attack, swings around to get a vantage on Yomi, not realizing Cyrus is one of his opponents. He punctures more than the priest's pride -7hp
Cyrus, roll your own OA on s5 if you like -- I didn't know if you wanted to break cover.
Bren, I don't think your calculations are quite right (you still hit twice)
Spoiler:
Any time an attack says STR vs AC, you get all the extras that come with it: STR (+4) + 1/2 level (+2) + style (+1) + magic weapon (+1) = +8. And you might as well add the magic weapon bonus into your base roll, as I'll assume you're always using it.
On the other hand, the fear power is daily, so you can only use it once. Still very impressive!
Also, does my axe contribute to the damage when using a power? I'm confused on this one.
Yes. It adds +1 to hit and +1 to damage (and the potential extra crit damage) to every power with the "Weapon" keyword -- which is, as far as I know, every Fighter attack power.
Catriana sighs as the situation becomes total mayhem. As the satyrs attack, she understands the fey can swarm the party due to their numbers. "Fall Back ! Form a line !" she calls to her comerades, then moves to flank the closet satyr (s2).
Shift to G14. I'll use my wand of accuracy wizard class encounter power (free action) for another +4 to my maze of mirrors encounter power focused on J16 (burst 1) to try and catch Redcoat and as many Satyrs as possible.
Shift to G14. I'll use my wand of accuracy wizard class encounter power (free action) for another +4 to my maze of mirrors encounter power focused on J16 (burst 1) to try and catch Redcoat and as many Satyrs as possible.