OK. That's enough votes in favour. Extended rest it is. Any precautions you'd like to take? Please note that the cold is such that unless you protect yourselves in some way, you'll take damage and regain fewer surges than normal.
Li'remean Lurean(Male Eladrin Warlord 22/Paragon Swordmage/Ruler of Winter Epic Destiny)
Lurean will stand a watch. He has cold resis 15 so I assume he's okay as far as the cold goes. Try to find a defensive point that overlooks as much of the approach as possible.
Lurean won't take cold damage, but he will, like everyone else, regain 1 fewer surges than normal. I have a feeling Lav might have a pocket mansion ritual stashed away somewhere.
Lavender Glow(Male Deva Wiz 23 / Cleric / Divine Oracle / Sage of Ages)
"Ah, a spell I have been working on for just this occasion."
Lavender stands back and traces with his finger a rectangle the size of a large doorway. When he is done, it glows momentarily. He reaches forward, and opens what is now a finely carved wooded door.
"We will be safe from the elements -- and other things -- in here." He gestures his friends inside. Beyond the door, all can see a well-appointed mansion. "This will not be detectable once we are in, and I assure you it is quite warm."
Also includes food and such. Perfect for an extended rest, and all because I forgot to swap out for Mass Fly last time!
Alasandro(male Human Warlock (fey/star)/Hexer/Magister level 23)
"Your thousand lifetimes have endowed you with a lot of extremely useful knowledge, Lav."
Alasandro sets one of his bottles of wine to chill in the snow and heads into the lavish accommodations.
The portal opens and you pass intantaneously into the feywild. Although the scene before you is as frozen as the mountains you just left, the difference is unmistakable. The light is so intense and the place so beautiful that for half a heartbeat, the danger awaiting you fades into insignificance.
Not for long however. The approach to the Winter Witch's domain is along a slick ice bridge which lies across a lake of freezing blue water. Clearly there is no way that it should be unfrozen, and yet the water glints and moves, more like liquid diamond than anything you have seen in your own, familiar plane. Ahead of you lie the stairs to your final destination and guarding the way, three seemingly lifeless trees, shrouded in icicles, stand silhouetted against the sky.
As the portal opens, they swivel to look at you, strange blue eyes ablaze with fervour and they move. In the instant of your arrival, you realise that the statues adorning the bridge are not mere decorations. Other adventurers before yourselves have made this perilous journey and they have failed. Elves, dragonborn and other, stranger shapes, worn by time and now unrecognisable are now but icy statues.
NOTES: -
The statues provide cover.
The terrain is particularly treacherous. If you don't have ice-walk, it counts as difficult (two movement points to move one square).
Falling in the lake is a bad idea. It's very cold (doing 20 damage if you start your turn there and requiring a DC15 Althetics to swim). DC25 Athletics to get out again.
The stairs are also difficult terrain. It costs an extra two squares of momement (so 4 total) to climb up and an extra one square of movement (3 total) to climb down. Does not apply to creatures with icewalk.
Creatures without ice-walk and are not prone already may attempt to slide along the ice, but this requires a DC27 Athletics check for each square entered. On a fail, the creature is prone, but the move action is not spent.
Lav
Spoiler:
Disclaimer: Lav is going to hate this map, but the difficulties with the terrain are kind of the point with this one.
OK folks. Roll init and give me your positions. I'm out for all of today (awards ceremony in London - very odd), but will try and get you all on the map when I get back late tonight.
NOTES: -
The statues provide cover.
The terrain is particularly treacherous. If you don't have ice-walk, it counts as difficult (two movement points to move one square).
Falling in the lake is a bad idea. It's very cold (doing 20 damage if you start your turn there and requiring a DC15 Althetics to swim). DC25 Athletics to get out again.
The stairs are also difficult terrain. It costs an extra two squares of momement (so 4 total) to climb up and an extra one square of movement (3 total) to climb down. Does not apply to creatures with icewalk.
Creatures without ice-walk and are not prone already may attempt to slide along the ice, but this requires a DC27 Athletics check for each square entered. On a fail, the creature is prone, but the move action is not spent.
To end encounter, everyone is at +2AC and resist 5 all.
Lavender
Theren - slowed and takes 10 necrotic damage at start of turn (aura effect)
Genryu
Alasandro - slowed and takes 10 necrotic damage at start of turn (aura effect)
Tavar
Lurean - slowed and takes 10 necrotic damage at start of turn (aura effect)
Treant 1 - cursed by Alasandro
Treant 2
Treant 3
Lavender Glow(Male Deva Wiz 23 / Cleric / Divine Oracle / Sage of Ages)
Lavender slowly advances and casts a rare incantation, gesticulating precisely. As he ends it, all his allies find themselves hovering a few inches above the treacherous ice.
Move: Q16. Standard: Mass Fly. We all have Fly 8 TEOMNT, sustain minor.
The effects of sudden flight, though helpful in one way, seem to put Theren off his stroke. None of his attacks hit, despite his best efforts to reverse that.
Treants have an aura 3. Creatures starting their turns within the aura are slowed (2 squares of movement only) and take 10 necrotic damage.
Looking somewhat incongruous, Genryu flaps instinctively as he moves towards the treant, but has trouble adjusting his attack without his feet on the ground. The maul misses, swinging only through empty space. Genryu himself lands on top of an icy statue and feels his feet sliding from under him.
Please make a DC27 Athletics check to keep your footing. You can fly, but you need to land at the end of your turn, as you don't get to hover.
Treants have an aura 3. Creatures starting their turns within the aura are slowed (2 squares of movement only) and take 10 necrotic damage.
To end encounter, everyone is at +2AC and resist 5 all. We're all flying until Lav chooses not to sustain the effect.
Alasandro - slowed and takes 10 necrotic damage at start of turn (aura effect)
Tavar
Lurean - resist 15 cold (feat and equipment); slowed and takes 10 necrotic damage at start of turn (aura effect)
Treant 1 - cursed by Alasandro; under Theren's Oath of Emnity
Treant 2
Treant 3
Lavender - resist 15 necrotic (equipment)
Theren - slowed and takes 10 necrotic damage at start of turn (aura effect)
Genryu - slowed and takes 10 necrotic damage at start of turn (aura effect)
Alasandro(male Human Warlock (fey/star)/Hexer/Magister level 23)
Alasandro glides back out of the treant's aura and sizes up the situation.
"Lav, how long can you keep this going? Long enough for me to fly over the lake do you think?" he asks absently, before firing a bolt of eldritch power at the fey tree. He looks at little concerned as the attack, like all the others before it, misses.
Tavar flies to a better position, but like the rest of the group takes a while to grow accustomed to his wings and misses.
Genryu - apologies. You don't need to make an Athletics save. You can stay aloft.[/b] All[/b] - when flying, you need to move at least 2 squares each turn of plummet to the ground unless you have hover. So feel free to flap around the treants. That's what Alasandro is going to do anyway :)
Treants have an aura 3. Creatures starting their turns within the aura are slowed (2 squares of movement only) and take 10 necrotic damage.
To end encounter, everyone is at +2AC and resist 5 all. We're all flying until Lav chooses not to sustain the effect.
Lurean - resist 15 cold (feat and equipment); slowed and takes 10 necrotic damage at start of turn (aura effect)
Treant 1 - cursed by Alasandro; under Theren's Oath of Emnity
Treant 2
Treant 3
Lavender - resist 15 necrotic (equipment)
Theren - slowed and takes 10 necrotic damage at start of turn (aura effect)
Genryu - slowed and takes 10 necrotic damage at start of turn (aura effect)
Alasandro
Tavar
Li'remean Lurean(Male Eladrin Warlord 22/Paragon Swordmage/Ruler of Winter Epic Destiny)
Lurean moves his back against a statue and strikes out against the treant.
Stand: Grim Mark (shift to N10) v. T1's AC1d20 + 28 ⇒ (16) + 28 = 44
2d8 + 14 ⇒ (2, 6) + 14 = 22the target is dazed and marked until the end of your next turn. While the target is marked by this power, your allies gain a +3 power bonus to damage rolls against the target.
Lurean gets to grips with flying without any trouble at all and uses his finely honed knowledge of creatures of cold to daze and damage the nearest treant. His example points the way for his comrades to follow suit.
Unable to do much but writhe, T1 nonetheless slams its huge body into Theren and misses.
1d20 + 32 ⇒ (9) + 32 = 41 - Slam (AC) v Theren.
The second treant advances impacably on the comrades, branches stretching easily into the sky and demonstrating that flight is no easy way to avoid them. Lurean comes down to earth with a thump.
1d20 + 28 ⇒ (20) + 28 = 48 - Freezing Roots (Ref) v Lurean (reach 4). Crit. Lurean takes 1 cold damage (resist factored in) and is restrained (se). Aftereffect: immobilised to end his next turn.
Treants have an aura 3. Creatures starting their turns within the aura are slowed (2 squares of movement only) and take 10 necrotic damage.
To end encounter, everyone is at +2AC and resist 5 all. Except for Lurean, we're all flying until Lav chooses not to sustain the effect.
Restrained - You grant CA
You're immobilised
You can't be forced to move by a push, pull or slide
You take -2 penalty to attack rolls
Lavender - resist 15 necrotic (equipment)
Theren - slowed and takes 10 necrotic damage at start of turn (aura effect)
Genryu - slowed and takes 10 necrotic damage at start of turn (aura effect)
Alasandro
Tavar
Lurean - resist 15 cold (feat and equipment); slowed and takes 10 necrotic damage at start of turn (aura effect); restrained (se) - Aftereffect - immobilised to end his next turn
Treant 1 - cursed by Alasandro; under Theren's Oath of Emnity; dazed and marked (+3 to damage) to end Lurean's next turn.
Treant 2
Treant 3
Lav is trapped with dodgy internet at the moment. I dare not try and run him, but he's going to try and get online tomorrow lunchtime (European time). If he doesn't make it, I'll grit my teeth and look at his powers.
To end encounter, everyone is at +2AC and resist 5 all. Except for Lurean, we're all flying until Lav chooses not to sustain the effect.
Restrained - You grant CA
You're immobilised
You can't be forced to move by a push, pull or slide
You take -2 penalty to attack rolls
Theren - slowed and takes 10 necrotic damage at start of turn (aura effect)
Genryu - slowed and takes 10 necrotic damage at start of turn (aura effect)
Alasandro
Tavar
Lurean - resist 15 cold (feat and equipment); slowed and takes 10 necrotic damage at start of turn (aura effect); restrained (se) - Aftereffect - immobilised to end his next turn
Treant 1 - cursed by Alasandro; under Theren's Oath of Emnity; dazed and marked (+3 to damage) to end Lurean's next turn.
Treant 2
Treant 3
Lavender - resist 15 necrotic (equipment)
Father Theren(Elf Avenger/Zealous Assassin/Harbringer of Doom 23)
To end encounter, everyone is at +2AC and resist 5 all. Except for Lurean, we're all flying until Lav chooses not to sustain the effect.
Restrained - You grant CA
You're immobilised
You can't be forced to move by a push, pull or slide
You take -2 penalty to attack rolls
Genryu - slowed and takes 10 necrotic damage at start of turn (aura effect)
Alasandro
Tavar
Lurean - resist 15 cold (feat and equipment); slowed and takes 10 necrotic damage at start of turn (aura effect); restrained (se) - Aftereffect - immobilised to end his next turn
Treant 1 - cursed by Alasandro; under Theren's Oath of Emnity; dazed and marked (+3 to damage) to end Lurean's next turn.
Treant 2
Treant 3
Lavender - resist 15 necrotic (equipment)
Theren - slowed and takes 10 necrotic damage at start of turn (aura effect)
As T1 atempts to hit Theren Genryu takes the oppurtunity to attack
Warden Fury (immediate interrupt) 1d20 + 26 ⇒ (13) + 26 = 39; Damage 4d6 + 26 ⇒ (2, 1, 2, 1) + 26 = 32, and T1 grants combat advantage to me and my allies until the end of your next turn; Miss: 8 damage.
Also get to use an ability I've forgot to use this entire game Earthstrength Resolve! When any enemy marked by you makes an attack that doesn’t include you as a target, you gain 8 temporary hit points.
Currently at 207hp and 3 temp
Foom his place above the treant's head Genryu moves off over the ice.
To end encounter, everyone is at +2AC and resist 5 all. Except for Lurean, we're all flying until Lav chooses not to sustain the effect.
Restrained - You grant CA
You're immobilised
You can't be forced to move by a push, pull or slide
You take -2 penalty to attack rolls
Alasandro
Tavar - resist 16 necrotic
Lurean - resist 15 cold (feat and equipment); slowed and takes 10 necrotic damage at start of turn (aura effect); restrained (se) - Aftereffect - immobilised to end his next turn
Treant 1 - cursed by Alasandro; under Theren's Oath of Emnity; dazed and marked (+3 to damage) to end Lurean's next turn.
Treant 2
Treant 3
Lavender - resist 16 necrotic (equipment)
Theren - slowed and takes 10 necrotic damage at start of turn (aura effect)
Genryu - slowed and takes 10 necrotic damage at start of turn (aura effect)
Alasandro(male Human Warlock (fey/star)/Hexer/Magister level 23)
Flying confidently, Alasandro heads over the lake and curses T2 before trying to find a way past T1's mighty defences.
1d20 + 23 ⇒ (17) + 23 = 40 - Eldritch Blast (Ref). Hits for 2d10 + 10 ⇒ (9, 1) + 10 = 20 plus 3d8 ⇒ (2, 1, 5) = 8 for a total of 28 damage.
To end encounter, everyone is at +2AC and resist 5 all. Except for Lurean, we're all flying until Lav chooses not to sustain the effect.
Restrained - You grant CA
You're immobilised
You can't be forced to move by a push, pull or slide
You take -2 penalty to attack rolls
Tavar - resist 16 necrotic
Lurean - resist 15 cold (feat and equipment); slowed and takes 10 necrotic damage at start of turn (aura effect); restrained (se) - Aftereffect - immobilised to end his next turn
Treant 1 - cursed by Alasandro; under Theren's Oath of Emnity; dazed and marked (+3 to damage) to end Lurean's next turn.
Treant 2 - cursed by Alasandro
Treant 3
Lavender - resist 16 necrotic (equipment)
Theren - slowed and takes 10 necrotic damage at start of turn (aura effect)
Genryu - slowed and takes 10 necrotic damage at start of turn (aura effect)
Alasandro
To end encounter, everyone is at +2AC and resist 5 all. Except for Lurean, we're all flying until Lav chooses not to sustain the effect.
Restrained - You grant CA
You're immobilised
You can't be forced to move by a push, pull or slide
You take -2 penalty to attack rolls
Lurean - resist 15 cold (feat and equipment); slowed and takes 10 necrotic damage at start of turn (aura effect); restrained (se) - Aftereffect - immobilised to end his next turn
Treant 1 - cursed by Alasandro; under Theren's Oath of Emnity; dazed and marked (+3 to damage) to end Lurean's next turn.
Treant 2 - cursed by Alasandro
Treant 3
Lavender - resist 16 necrotic (equipment)
Theren - slowed and takes 10 necrotic damage at start of turn (aura effect)
Genryu - slowed and takes 10 necrotic damage at start of turn (aura effect)
Alasandro
Tavar - resist 16 necrotic