I have some writing for Wayfinder 3 I need to get finished (and then another project with Tarren to really start in on) but I think, tentatively, that I should have most of the day tomorrow to catch up on things, including a map of this floor, as explored thus far.
Kenzo pulls his hand from his side and looks at the blood covering it. "I'd like to rest and dress these wounds," he says, "but I feel we should press on while we have Nualia and her friends on the defensive."
The monk mutters something about "really being a cat person" as he bends to pick up his spear, but then he sways and has to brace himself with a hand on the wall. After a pause, he grimaces, and adds, "maybe we should rest."
"Yes. We are..." Jessa agrees. She tucks the Thassilonian wand back in her belt. "Well, we've made it this far," she grins, "Let's see how much more trouble we can cause."
I'm doing the map now. In the meantime, here's the description of the room.
Stone fonts containing frothy dark water sit to the north and south of the eastern entrance to the room, and twin banks of stone pillars run the length of the long chamber. At the western end, shallow stairs rise to a platform about two feet off the ground. The walls surrounding this platform are lit by hanging braziers that emit glowing red smoke, giving the place an unnerving crimson lighting that throws the bas-relief carvings of countless monsters feasting on fl eeing humans into lurid display.
A black marble altar stone, its surface heaped with ashes and bone fragments, squats before a ten-foot-tall statue. The sculpture depicts a very pregnant but otherwise shapely naked woman who wields a kukri in each taloned hand and has a long reptilian tail, bird-like taloned feet, and the snarling head of a three-eyed jackal with a forked tongue. Its left kukri fl ickers with fi ery orange light while the right one glows with a cold blue radiance.
Jessa worries incessantly and keeps an eye on the doors, afraid some new terror might soon arrive. But she stays with everyone else while they investigate the chamber. 'After all, there's still lots more safety in numbers,' she surmises.
The door opens to reveal a five foot wide stairwell that descends down about four feet and forward another five feet. There is a slightly open door at the bottom of the stairs.
"Well, if they had those two dogs guarding this chamber, maybe they were also meant to guard these stairs?" Jessa suggests, "That may mean we're on the right track to finding Nualia."
"Hmmmm..." she pauses to think for a moment.
"You know, I could put a spell on myself to look like Lyrie," she proposes, "That way, if we do encounter Nualia, maybe such a disguise might buy us some time to get the upper hand on her? It wouldn't last long though. Maybe ten minutes or so. What do the rest of you think?"
Mitnal(Male Human of the Shoanti Shriikirri-Quah Tribe Barbarian 3)
Kenzo is peering down the stairs, when he hears Mitnal's question, and slowly turns to look at the large, shaven headed barbarian. His mouth opens for a moment, then closes as he shakes his head.
I think I'll take the high road on this one. It would just be do damn easy.
Mitnal(Male Human of the Shoanti Shriikirri-Quah Tribe Barbarian 3)
"If we meet Nualia, you'll need some back up. ... Hmmm, maybe you could tie us up like you captured us. That way you could bring us all when you meet Nualia."
Kenzo shrugs as the big man heads down the stairs first. Before stepping in line behind him, he says, "Eugne, maybe you should take up the rear and keep anything nasty from following behind us."
As Mitnal opens the door, he notices the goblin on the other side almost at once. The goblin begins to raise a crossbow...
Goblin Initiative:1d20 + 4 ⇒ (15) + 4 = 19
If Mitnal beats that he can act in the surprise round before the goblin. Otherwise he'll go right after the crossbow goes off. The goblin is fifteen feet away.
Mitnal(Male Human of the Shoanti Shriikirri-Quah Tribe Barbarian 3)
Mitnal smiles.
Mitnal(Male Human of the Shoanti Shriikirri-Quah Tribe Barbarian 3)
Also, keep in mind that Jessa's diviner class ability lets her always act in a surprise round, but she's still considered flat-footed. Premonitions can be fun, sometimes.