Alright, looks like undead are no longer immune to sneak attacks or critical hits. Dumbass change; Rogues should not be allowed to sneak attack anything they damn well please...
Phase 21: Bryson Deepwinter
Bryson hacks down zombie 1, whose limbs still twitch with unnatural life. (Bryson has a move action left.)
Phase 17: Bindlplotz Cogwhistle
Bindlplotz quickly turns his musket towards Z5 and fires with an orange flash and earsplitting report. Spinnaker Jon flinches reflexively. The gunsmoke completely obscures the passage. (Bindleplotz has a move action if he wants)
Phase 16: Spinnaker Jon
Spinnaker Jon screams in pain, stumbles forward to (N,10), turns and shoots a lightning ray at Z2. Damaging it for 3.
Phase 14: Gull Street Annie
Channels a Positive Energy Burst for 3 points healing to all allies in 30 feet. She draws a dagger, readying it to throw.
Phase 10: Sneaky
Jumps behind Z4, draws shortswords.
Using my move action
After taking down the zombie, Bryson pauses for a heartbeat. He wants to go to Annie's side, but instead steps next to Ghirrak (M,10) and tells him, "Break off and get the knife. I got this one."
Channels a Positive Energy Burst for 3 points healing to all allies in 30 feet. She draws a dagger, readying it to throw.
Correction: Annie has a heavy shield, therefore Annie sheathed her rapier and holds her shield out to protect herself against the monster before her in preparation for drawing her dagger next round.
Round 3: Annie will draw her dagger as a move action and hold it out, willingly relinquishing it to any ally that wishes to take it - Annie will hold her standard action to facilitate handing her dagger to ghirrak if he steps up adjacent to her, unless an ally falls. If anyone falls unconcious, Annie will instead channel again.
Annie, when you Channel a Positive Energy burst, can I get you to specify either Heal Allies or Burn Undead? Sometimes it's hard to tell what you intend from context.
Thanks!
Z2, though moderately damaged, is destracted by Dgrim's attack and switches his target to Dgrim.
Z2 attack: 1d20 + 4 ⇒ (5) + 4 = 9
Dgrim's armor stops it.
Z3, prone, will stand up (attacks of opportunity from Ghirrak and Bryson) and attack Ghirrak again.
Z3 attack:1d20 + 3 ⇒ (13) + 3 = 16
Ghirrak twists aside, avoiding damage.
Z4 is attraced to Gull Street Annie's positive energy; its eyes glow red and it opens it mouth horribly wide...
Z4 grapple CMB: 1d20 + 4 ⇒ (6) + 4 = 10 vs. Annie's CMD 13.
Annie just manages to fend it off.
Z5 stumbles out of the gunsmoke, looming over Bindlplotz arms raised; only to fall at Bindlplotz' feet it's arms feebly clutching at him. It's head had been completely blown apart by the .60 cal musket shot.
I assume Ghirrak takes his attack of opportunity on Z3 as it stands up as a double overhand smash.
Attack: 1d20 + 3 ⇒ (10) + 3 = 13
Damage if hit: 1d6 + 3 + 1 ⇒ (3) + 3 + 1 = 7
And strikes with enough power to hear a couple of bones shatter, even through the zombies resiliant flesh.
Then remembers to take his move action and backflips over to (O,10) to receive the dagger from Annie with a small bow.
Acrobatics: 1d20 + 6 ⇒ (17) + 6 = 23
Alright, looks like undead are no longer immune to sneak attacks or critical hits. Dumbass change; Rogues should not be allowed to sneak attack anything they damn well please...
In my games I require a knowledge check to determine the weakness...didn't realize the crits went away though.
Bryson's attack of opportunity skips off of the undead flesh, but his follow up comes close to cutting the zombie in two. Only scraps of white bone hold the body together.
Spinnaker Jon, hair flying around his head sparking with static electricity, extends his finger towards Z2 and discharges a lightning spark.
Ranged touch: 1d20 + 3 ⇒ (14) + 3 = 17
Damage: 1d6 ⇒ 6
Because you came later in the round than Spinnaker Jon, when he dropped Z2, your action became moot and you can instead do something else. If you like.
OOC [M8s, I had some problems during last month, I tried to explain those somewhere else around but it's seemed false to me who whose writing those down (and knowing that's true...) so I prefer to avoid that to you.
However, I'm finally trying to recover my posting here and I've just copied everything you've played on a word file so tomorrow (here now it's quite late) I'll try to update my knowledge of your adventures so I could start posting again something with a sense in 24 hour from now [at least if anything new will happen (my wife is expecting a girl in a week so there is a possibility that some other not foreseen thing will happen)].
Sorry for that but I prefer to read everything you have done before posting and being italian my first language I need a few more time to update my knowledge.]
Bindlplotz leans his musket against the wall, moves to N-11, while pulling his gnomish warhammer and attacking Z4 with the pick end and Z3 with the hammer end
Phase 21: Bryson Deepwinter
Bryson's attack of opportunity skips off of the undead flesh, but his follow up comes close to cutting the zombie in two.
Phase 17: Bindlplotz Cogwhistle
Bindlplotz leans his musket against the wall, moves to N-11, while pulling his gnomish warhammer and attacking Z4 with the pick end and Z3 with the hammer end. Unfortunately, both miss.
Phase 16: Spinnaker Jon
Spinnaker Jon extends his finger towards Z2 and discharges a lightning spark. Z2 burns and drops.
Phase 14: Gull Street Annie
Annie will hand Ghirrak the dagger and redraw her scimitar to provide sneaky some threat against his enemy.
Phase 10: Sneaky
Sneaky backstabs with great vigor, only bad luck prevents him from hitting.
Phase 4: Ghirrak Ironfist
With the charge, Ghirrak just manages to hit and punch Annies' dagger deep into the zombie. The zombie collapses.
Phase 3: Dgrim
Dgrim moves to (N-12) and hacks at Z4. Misses.
Phase 1: Zombie
Z4 is again attracted to Gull Street Annie's positive energy; its eyes glow red and it opens it mouth horribly wide...
Z4 grapple CMB: 1d20 + 4 ⇒ (12) + 4 = 16 vs. Annie's CMD 13.
The creature brushes aside Annie's shield, grapples Annie, and sinks its jagged teeth deep into Annie's flesh and ripping out bloody chunks, greedily eating Annie alive...
Damage: 1d6 + 3 ⇒ (5) + 3 = 8
Bryson a step to M,11 and fires an icicle at the zombie holding Annie
Icicle 1d20+3 Damage 1d6+1
Possible crit
Icicle 1d20+3 Damage 1d6+1
I panicked for a second there, as in 3.5 firing ranged weapons at a grappling enemy gave you a 50% chance to hit your ally - but after a rules search, I think that's no longer the case. Whew! Otherwise there's a 50% chance that would take Annie out!
What Annie's going to do depends sharply on whether the zombie (Get it off! Get it off!) goes down. If the zombie goes down before my turn Annie will channel her bane spell into a cure light wounds: 1d8 + 2 ⇒ (7) + 2 = 9. If Annie's still grappled, she will struggle to escape vs. zombie's CMD: 1d20 + 1 ⇒ (5) + 1 = 6, and if she escape, retreat to 0-10 (5 ft step)
A grappled creature cannot move and takes a -4 penalty to dexterity, -2 penalty on attacks and combat maneuer checks against all but their grappling foe. Grappled creatures can take no action that rquires two hands to perform, and cannot make attacks of opportunity.
After a heart stopping moment when Spinnaker Jon's lighting spark nearly lit Gull Street Annie up like a fireworks, Dgrim executes an almost perfect strike (even with the -4 for attacking into a Grapple) and hacks the zombie in half. The disgusting thing drops in pieces, disgusting ichor spraying everywhere.
The pervasive feeling of fearful wrongness gutters and dies, and you relax a little.
Now that the pressure of combat is over, you can examine a bit more of the room.
Four great wooden pillars rise up to support the ceiling, which sags dangerously in places and is thick wit hanging strands of fungus.
Several doors line the walls
-- one to the west
Perception DC15:
From which comes a muffled sloshing sound.
-- two to the north (the western one broken down now)
-- and two to the east. The north one is where you came in, the southern double doors are heavily barricaded on this side.
To the south, the ceiling has collapsed, leaving the southern part of the room choked in debris. A rippling pool of water reaches halfway into the room from this wall of stone and rubble. It seems that a wooden pier once extended into this pool, but all that remains now are several rotting wooden pilings protruding from the water.
Ghirrak's first fist misses completely, his second makes solid contact; cracking the shell of one crab, but not killing it. It is critically injured, but still fighting.