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thereal thom's
Game Master therealthom

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(Female Human (Shoanti) Cleric 5)

CrimsonDM wrote:
Looking over the edge you see an angry crowd. On one street it surges against the wall of mounted Korvosan guards. Looking the other way, a thin brown line of Guards is barely holding back more protesters. They are badly outnumbered. You can't see down the cross street.

Istas takes one look at the throng of people and then drily notes, "I don't think even I can hold the attention of that many by extolling the virtues of Pharasma again."

Then she looks askance at Heather. "Can your magic get us out of this unnoticed? The best I can offer is to entreat the Lady of Graves to summon a mist to cover our retreat."

(Male Human Fighter 3/ Paladin 2)

"Madam," I say to our supposed prisoner, "May I ask if you had an escape route in mind when you started running from us? Now that we have you with us, we are duty bound to protect you with our lives till we can hand you over to the Field Marshall. Nevertheless, it might go easier on us if we did not have to march you through the mobs below."

(Female Human (Shoanti) Cleric 5)

"What about the Shingles?" Istas suggests, "I have a friend who lives there that I visit sometimes. They live rooftop to rooftop. If we can find our way in that direction, perhaps we can use those routes to move past the mobs and back towards Citadel Volshyenek and the Field Marshall?"


Trinia grins shyly. "I was planning on running the shingles. Starting with jumping that alley." She jerks a thumb over her shoulder. The alley is about 15' wide and the far side is a little lower than the roof you're on. Of course you'd have to hurdle the parapet first.

(Male Human Fighter 3/ Paladin 2)

Jeorik goes to examine the situation to see whether or not he thinks he can make the jump.

"I don't suppose you have any rope with you in your apartment? If so get it and then toss it over to me."

Then with as much of a run as he can muster he leaps on top of the parapet and jumps across.

acrobatics check: 1d20 + 4 ⇒ (19) + 4 = 23

(Male Human Fighter 3/ Paladin 2)

"Darthen, do you think it might be wise for you to head back down and try and lead the mob to a different spot of town. Perhaps with a statement to the effect that there is a suspicion she is hiding out in the west side of town? Or would you rather jump around on the rooftops with us?"


Jeorik Vandor wrote:

"I don't suppose you have any rope with you in your apartment? If so get it and then toss it over to me."

Trinia shrugs. "Sorry. I might if I were a sculptor, but then again no."

Jeorik Vandor wrote:
Then with as much of a run as he can muster he leaps on top of the parapet and jumps across.

Trinia stops Jeorik and shows him that rather than jump across the alley side parapet, they can step up onto the parapet that runs along the street side of the building and get a good running start. (with a fairly easy balance check first)

Trinia also says, before you go listen to this. She goes into a patter of mostly bad jokes regarding falling. Oddly enough it seems to boost everyone's confidence. bardic, inspire competence

Jeorik clears the alley easily.

Trinia grins, "Who's next?"

Jeorik Vandor wrote:
"Darthen, ... Or would you rather jump around on the rooftops with us?"

Ahhh, Darthen stayed below with the crowd control grunts. You can shout down to him if you wish.

(Female Human (Shoanti) Cleric 5)

CrimsonDM wrote:
Jeorik clears the alley easily. Trinia grins, "Who's next?"

"You are," Istas states, "It's more important that you get out of here. The rest us don't have a mob trying to reach us. But we'll be right behind you. Go on and join Jeorik. Heather and I are coming next."

After Trinia jumps across, Istas offers a small plea to Pharasma to aid their escape.

Casting guidance to grant a +1 competence bonus on the upcoming Acrobatics check. It won't stack with Trinia's bardic performance, though. I'm just including it for flavor. ;-)

Then Istas goes next, hopefully to show Heather how easy it is...

Acrobatics check... 1d20 + 2 ⇒ (14) + 2 = 16

(Male Human Fighter 3/ Paladin 2)

CrimsonDM wrote:


Ahhh, Darthen stayed below with the crowd control grunts. You can shout down to him if you wish.

Oops, forgot that, I was thinking he was silently shadowing us. If we are going to continue through the rest of these adventures it might be about time to get another 4th/5th player.


Trinia hops onto the parapet, runs down the top and handily clears the alley. She laughs the entire time.

discussion thread

(Female Human(1/2 Chelaxian 1/2 Varisian) Sorceress 5 (favoured class))

Heather swallows hard...she's hardly dressed for jumping the roof tops..she whispers a hasty prestidigitation and shortens her skirts by a few inches before rushing the parapet..

1d20 + 2 ⇒ (13) + 2 = 15


Dress flapping, arms flailing, Heather sails through the air over the alley. She thinks she's dropping too fast, she won't make it, but her front foot hits the topside of the buildings gutter. The gutter gives with a groan of bennding copper and she lurches downward, but her momentum carries her forward in an awkward roll onto the roof of the building. A broadly grinning Trinia gives her a hand up, "Didn't suck." It's not clear if she approves of your jump or expects you to have enjoyed it.

From below the cry comes up. "Over the roofs! I saw her jump to there."

If you look down:

Spoiler:
The mob continues surging down the street, but there's a small eddy in that flow. A knot of people looking up at you and talking among themselves. And they are attracting the attention of more people.

Some adventurous soul dashes into the alley, hops onto a derelict wagon, grabs a window sill and begins hauling himself up the wall.

(Female Human(1/2 Chelaxian 1/2 Varisian) Sorceress 5 (favoured class))

Heather shoves her guard tabard into Trinias hands.."wear this" she orders after which she intones the words of a prestidigitation spell turning the girls hair jet black..."that should throw them off the scent..now lets get moving"

I'm going to be away from tonight till sunday night going to Dragonmeet where the highlight will be getting to meet Erik Mona

(Female Human (Shoanti) Cleric 5)

"We're going to need to move quickly to stay ahead of them," Istas observes. She nods at Jeorik and Trinia. "Lead on. Heather and I will keep up."

(Male Human Fighter 3/ Paladin 2)

"Very well, let's see where we can go..."

Jeorik examines the rooftops and trying to pick out a reasonable path that can be moved along quickly without being seen from the ground, heads that way...

(Female Human (Shoanti) Cleric 5)

"If anyone follows us, it might be best if Heather and I mislead them," Istas suggests as she keeps up with Jeorik, "The Lady of Graves can put the fear of death in those bold enough to try and take Trinia from us. Or, I could call down the mist of Pharasma's fateful waters to obscure the way across one of the rooftops to keep them from following our route."


"Well, if we just want to make time, there's a good trail through the warehouse district. We can run south to Citvolashydelnek or north toward Gaterland. We've got to do a high-wire act across Harborview to get to it. Or there's a short route west, but it ends abruptly. The houses in the Heights are too far apart."

Harborview is a main north-south boulevard which somewhat separates the warehouse from the residential portions of Midlands. It's about 50' wide.

(Male Human Fighter 3/ Paladin 2)

"Let's try and head in the general direction of the guardhouse if we can."

(Female Human (Shoanti) Cleric 5)

"I concur," Istas adds, "The sooner we reach the Field Marshall, the safer we should be from the mob."

(Female Human(1/2 Chelaxian 1/2 Varisian) Sorceress 5 (favoured class))

Heather blanches.."a high wire act..." she looks distinctly uneasy.."I'm not the most dextrous person in the world but if it's the only way..oh gods"

She follows the others with a sinking feeling in her heart.

(Female Human (Shoanti) Cleric 5)

"Once we make our choices in life, we all must walk the path that fate provides," Istas responds, not necessarily reassuring Heather, unfortunately.


Trinia watches Jeorik for a minute as he looks around for a route. "Not that way. We have to jog west just a little bit. Look I know my way around up here. Why don't I lead and you follow?"

Ominous rumblings from the crowd below. A few more shouts of "Up there! " "In here." and "Citizens disperse."

If you look into the alley :

Spoiler:
The climber from the last spoiler is about halfway up.

(Female Human (Shoanti) Cleric 5)

"Let's move!"

(Female Human(1/2 Chelaxian 1/2 Varisian) Sorceress 5 (favoured class))

Aye lead on..to whatever fate awaits us "

(Male Human Fighter 3/ Paladin 2)

"Very well," Jeorik says with a grin, "The prisoner may guide us to the Guard House."

Jeorik motions for her to take a lead and follows right behind her.


Trinia smiles. "That's funny. But who is freer? The prisoner or the one who follo -- . Never mind. That one doesn't work. C'mon."

She leads you to the left side of the roof. The building next door has a sloped tile roof. It's lower edge is at about knee height. "Here's the easy part. You've got a choice. You can climb this roof then slide down the other side, only when you hit the bottom of the far side you've got to jump the gap. It will be an easy jump as long as you keep going. Don't stop. Or you can go down to that end of the building and shinny around on the ledge. Once you're on the far side, there's a laundry line strung between the buildings. You cross it hand over hand to a little balcony then up a ladder to the next roof where I'll be waiting. It's slow, but it's easier."

She begins to scrabble up the tile roof.

Looks like a DC 12 climb check. Who knows about the jump on the other side? Running down to the end of the building you can see the on the next building. It's about 5 feet below this roof and 2 feet wide. You'll need to hang over the edge of your building and swing yourself to the edge. DC 12 balance.

(Male Human Fighter 3/ Paladin 2)

Climb check: 1d20 + 8 ⇒ (7) + 8 = 15
ACrobatic check (jump): 1d20 + 4 ⇒ (7) + 4 = 11

Jeorik opts for the climb, followed by a running jump.

(Female Human (Shoanti) Cleric 5)

It doesn't matter which option Istas chooses, her modifiers will be the same. She doesn't have Climb or Acrobatics (jump, balance). But she has a +2 ability modifier in STR and DEX.

"I go where you go," Istas says with a confident smile.

Skill check (i.e., whichever Trinia chooses)... 1d20 + 2 ⇒ (14) + 2 = 16

Do we need two rolls or one? I got the sense that Climb was needed for one route. And Acrobatics (balance) was needed for the other.

(Expert 3/Slacker 4/Layabout 2)

Istas Wraithscar wrote:


Do we need two rolls or one? I got the sense that Climb was needed for one route. And Acrobatics (balance) was needed for the other.

If you follow Trinia up the roof it will be climb followed by a jump.

If you take the ledge it will be balance followed by strength when crossing the roof. You can't see the next obstacle so you don't get their DC yet.

(Female Human (Shoanti) Cleric 5)

Got it. Istas is following Trinia. After all, someone needs to stay with the "prisoner" to make sure she doesn't go back on her word to accompany us. :-)

I'll assume the previous roll was for the Climb check. And now...

Acrobatics (jump) check... 1d20 + 2 ⇒ (17) + 2 = 19

(Expert 3/Slacker 4/Layabout 2)

Please check the discussion thread and respond.

(Male Human Fighter 3/ Paladin 2)

Additional Rolls:

Acrobatics #2: 1d20 + 4 ⇒ (3) + 4 = 7
Acrobatics #3: 1d20 + 4 ⇒ (14) + 4 = 18

Perception: 1d20 ⇒ 7

Reflex Save: 1d20 + 5 ⇒ (11) + 5 = 16

(Female Human(1/2 Chelaxian 1/2 Varisian) Sorceress 5 (favoured class))

Climb1d20 - 1 ⇒ (13) - 1 = 12
Jump1d20 + 1 ⇒ (17) + 1 = 18

Heather scrambles down nthe roof arms shaking with the effoert of holding herself steady then launches herself towards the other rooftop not paying any heed to her companions efforts

further rolls as required

Acrobatics 1d20 + 1 ⇒ (14) + 1 = 15
Acrobatics 1d20 + 1 ⇒ (11) + 1 = 12
perception 1d20 + 6 ⇒ (2) + 6 = 8
reflex save 1d20 + 2 ⇒ (12) + 2 = 14

(Female Human (Shoanti) Cleric 5)

Additional Rolls:

Acrobatics check #2... 1d20 + 2 ⇒ (10) + 2 = 12
Acrobatics check #3... 1d20 + 2 ⇒ (14) + 2 = 16
Perception check... 1d20 + 3 ⇒ (13) + 3 = 16
Reflex save... 1d20 + 3 ⇒ (12) + 3 = 15

Whenever possible, Istas will slow down to cast guidance before undertaking any potentially dangerous action. So, increase those results by +1, if you think that would be applicable. She'll do the same for Heather to try and help the dainty sorceress along.


Trinia leads the scramble up the roof. Jeorik envies her the lack of heavy arms; the women, her breeches which, unlike their skirts, leave her legs unobstructed.

Reaching the crest of the roof Trinia plunges straight down the other side toward a 10' gap between your roof and that of the next building, 8 feet below. She is apparently planning to use her speed to make the leap easy, but mistimes her jump. Her shins slam into the side of the building and she spills onto the far roof, knocking her head against a dovecote.

Determined not to make the same mistake, Jeorik leaps too far. He shoulders into the dovecote and spills to the roof also. (2hp non-lethal, 1 hp lethal)

Despite the skirts Istas and Heather clear the gap gracefully.

Curled into a ball, Trinia rolls onto her back, gritting her teeth and holding on to both shins. "Aye, stuclumpidsy! " She blinks tears from her eyes and gets to her feet. "Lucky, I didn't break anything. We got to keep moving." She takes off again. She is limping, but it appears she hasn't learned anything. She's still nearly running as if her life depended on it.

You cross a series of roofs, dodging water barrels, planters, dovecoats and light wooden furniture; leaping small obstacles and gaps between buildings, scrambling up drainpipes, ladders, and improvised staircases of brickpiles, boxes, or junk; balancing on the edge of 30 foot drops. Half the time the person in front of you is lost to view with the quick turns and zig-zags you must make. Turning a corner, Trinia dips beneath a laundryline. Jeorik isn't as quick. The line catches his forehead and his legs keep moving forward. He falls heavily on his back. (1 hp) Warned by the thud and sight of the fighter's head on the gravelly surface, Istas and Heather stop. They help the Ilsurian to his feet. Then they all continue their mad dash.

As you leap from roof to roof or run along an edge, you get glimpses of the street below. It seems you've lost or out-distanced the mob for now. Traffic below seems normal.

Trinia stops at the edge of a building. Ahead is the chasm of Harborview Boulevard. This building and the one across the way both lean out over the cobblestone streets 30' below. The chasm is closer to 40' wide than 50. About 10' down from the edge of your roof, a clothesline crosses the boulevard.

Trinia is grinning again. She has apparently enjoyed the dash. "Blaggard's bridge.

(Female Human (Shoanti) Cleric 5)

Istas hardly seems anywhere near as winded as the others.

The Endurance feat pays off at last! ;-)

"So...now what?" she asks Trinia, "We're expecting to drop down and catch ourselves on that line and crawl across to the other side?"

The priestess measures the distance to the ground with her eyes. "Would it be possible to just climb down from here? It seems we'd have to do the same, even after crossing the line."


Trinia's smile widens. "You can try that if you've a mind to. I'll be swinging under the roof and shining down the drain pipe." She lies on her stomach to lean out over the edge of the roof and point out the drain in question.

The roof sticks out about 2' from the wall of the building. The drain pipe was hidden by the overhang. It runs down the wall about a foot from the line.

"If you want, we can take the drain all the way to the street."

(Female Human(1/2 Chelaxian 1/2 Varisian) Sorceress 5 (favoured class))

"That seems like the most sensible thing we can do..given that neither option is totally sensible in the first place"

(Female Human (Shoanti) Cleric 5)

"Agreed." Istas is clearly all about doing the sensible thing.

(Male Human Fighter 3/ Paladin 2)

"I'll go first," says Jeorik and without waiting for a response he begins clambering down.

climb: 1d20 + 8 ⇒ (16) + 8 = 24

(Female Human (Shoanti) Cleric 5)

"Looks easy enough," Istas comments as she watches Jeorik's descent. "You next," she tells Trinia, "I'll follow, then Heather."

Climb check... 1d20 + 2 ⇒ (19) + 2 = 21

(Male Human Fighter 3/ Paladin 2)

Assuming Jeorik makes it down, he looks for anything that might be used to break Heather's fall. Or anyone else who might not be completely up to the task of climbing.

(Female Human(1/2 Chelaxian 1/2 Varisian) Sorceress 5 (favoured class))

thanks for the vote of confidence Wicht

Heather whips off her silk scarf and uses it as a rappelling device around the pipe to help her brace herself

climb1d20 - 1 ⇒ (18) - 1 = 17plus whatever our kindly GM gives me for ingenuity..hey I have to use that 18 INT somewhere


Trinia seems a little disappointed with the decision but nods. "All right then."

She waits for Jeorik to reach the street. He quickly spots a haycart with the molding remains of an old cargo. At least it will break the fall a little and lessen the hieght of the fall.

Trinia lies prone and pivots on her stomach to swing her legs into space. Then she begins to inch herself back, letting more and more of her body over the edge. She's supporting herself on her elbows, reaching for the drainpipe with her foot when she slips and starts to topple backwards. She manages to catch herself, but her legs smack into the corner of the building. Moaning softly she tries to finish the climb down using just one leg and her hands. Halfway down she slips again and drops onto the cart. Her leg collapses completely beneath her when she lands and she shrieks with pain. Her foot is at an awkward angle. You don't have to worry about her running away anymore.

Istas descends easily. Heather does very well on the first stretch, but runs into trouble when the scarf snags on a bracket the holding the drain to the wall. She holds on desparately with one hand whiles pulling the scarf free and threading it back around the pipe below the bracket. Flushed with success she descaends to the next bracket wher e she is not so lucky. She drops about 15 feet to the waiting haycart.
(3hp nonlethal, 2hp lethal)

A small crowd of perhaps half a dozen gathers around you during the descent. One person offers "Can we help, Guardsmen?" Another chuckles, "The shingles ain't so easy, are they?" A third, perhaps the most astute says, " I thought all the women Guards were drafted into the Grey Maidens."

(Male Human Fighter 3/ Paladin 2)

"Not all of them apparently," Jeorik says good naturedly.

He helps Trinia out of the haycart.

"We're just on our way to the guardhouse and thought we would take the scenic route."

"Good job Istas."

Jeorik winces as Heather slips. He helps her out of the haycart as well.

"Thank you all for your help," says Jeorik with a grin to the crowd. He offers to support Trinia, looking around for a store that might have a crutch or cane handy for her. Once the women are ready, he indicates they should proceed.

(Female Human (Shoanti) Cleric 5)

Istas examines Trinia's foot before they set off, doing what she can to mend it with a bit of faith healing and Shoanti know-how.

I'll trade in inflict light wounds to spontaneously cast cure light wounds to ease the girl's pain and/or mend her ability to at least put weight on her foot again.

"That should do for now," she explains, "Perhaps I can do more once we reach Citadel Volshyenek."

(Female Human(1/2 Chelaxian 1/2 Varisian) Sorceress 5 (favoured class))

Heather winces as Jeorik pulls her from the cart...

"Well I don't want to be doing that again in a hurry." she says favouring her right ankle.

to the man in the crowd she answers.."aye all the regulars were..we're auxilaries..." she shows her badge..."but we're watch all the same..now move along please..nothing to see here"

(Male Human Fighter 3/ Paladin 2)

"I don't know there's nothing to see," says Jeorik laughing, "We must make a pretty good spectacle shimmying down pipes and all."

He politely refrains from pointing out that both Istas and Heather were in skirts well above the watching crowd. No sense emberassing them after all more than they must already be.


Perhaps its the badge, perhaps its Jeorik's wit, but the little crowd accepts your story and does indeed move along. Istas finishes her ministrations and Trinia is able to walk again.

"Where to now?" the girl asks.

(Male Human Fighter 3/ Paladin 2)

"The guard house. The next crowd might not be so cordial."

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