"Not a pleasing sight is it? Now then, can I see a way to disable the water jets? Better yet, turn them on the trolls? Scare them away maybe? Is that a good idea do you think?"
Ynyr furtles with the dam in an attempt to either switch off the water jets or get them to change direction.
VERY pissed off that, for the second time, I've posted on Paizo early in the morning, only for the post to subsequently disappear. Not happy!
Fabes DM wrote:
Ddraig (in current - please see previous posts)
Ddraig tries to swim:
Swim check: DC15 - Roll = 13
Arse! Again!
Fabes DM
Spoiler:
I don't know if they swim try was a standard or a move action; if it was a standard, then I'll use my move to try to move 'east' by two squares (assuming that water is difficult terrain; if it was a move, then I'll double-move to try and do the same thing.
You don't need to make Swim checks, as you can wade (which is a Move action). But, the current slides you 2 squares each time you enter a river square, so effectively, if you do not wish to be slid, each square costs 3 movement (or 2 if you don't mind sliding south 1 square each time.)
You don't need to make Swim checks, as you can wade (which is a Move action). But, the current slides you 2 squares each time you enter a river square, so effectively, if you do not wish to be slid, each square costs 3 movement (or 2 if you don't mind sliding south 1 square each time.)
Can we wade across the whole thing? If that's the case, I should be able to get to I28 with a double move, which is what I do when Ynyr wraps up his furtling this round :)
You said it is 2 movement if I don't mind moving 1 south each time. Effectively, I used two movement to move northeast, then slid south, then two movement to move northeast, then slid 2 south, etc. With a movement of 7, that should move me 7 squares to the southeast on a double move (move 14). If I have that wrong, let me know where that movement would end.
"Well now this is not the right way to treat wayfarers, now is it?"
Ynyr stops faffing with the dam and hustles down the river bank.
"Right now Ghadmyr, soon have you sorted out, won't we?"
Move to Q22
Life tapping darts. 1d20 + 6 ⇒ (19) + 6 = 25 - Ref v Troll A. On hit, Troll A takes 2d10 + 4 ⇒ (4, 5) + 4 = 13 damage and Ghadmyr gets 10 temp hp. On a miss, half damage and 5 temp hp to Ghadmyr.
Healaugh isn't; error on my part - forgot to flip him. Ynyr hits. Ghadmyr is conscious with 10 temp hp.
Seeing his new friend in danger, Ynyr uses his magic to draw the life force from one of the trolls and redirect it into his friend. The troll ceases to laugh, and growls in pain.
Ghadmyr (in current - please see previous posts)
Macmoor (in current - please see previous posts)
Healaugh (in current - please see previous posts)
Trolls
Ddraig (in current - please see previous posts)
Ynyr
Ghadmyr stands up and, with a feral roar, turns into a ferocious mountain lion. In a vicious frenzy, he launches himself at the two trolls, claws and fangs tearing flesh, before darting away to a safe distance.
Move action to stand. Minor action to wild shape. Shift to I29. Spend an action point (did I mention that I'm angry at these things?) to use Darting Bite. 1d20 + 7 ⇒ (15) + 7 = 22 vs reflex on troll 1, 1d20 + 7 ⇒ (13) + 7 = 20 vs reflex on troll 2. 1d10 + 5 ⇒ (2) + 5 = 7 radiant damage on a hit. If at least one of those attacks hit, I can shift to E29.