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The White Boar of Kilfay - 4E D&D
Game Master FabesMinis


Gameplay

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Bump. What's the plan, guys?

(Male Halfling Bard 4)

Go inside and rummage around.


Healaugh wrote:
Go inside and rummage around.

Sounds good to me.

(M Human Barbarian 4)

Agreed.

(Male Dragonborn Paladin, Level 4)

Onwards! I'm happy to lead the charge, if everyone else wants me to.


The heroes find that the door is unlocked. Looking in, they find evidence of violence on the ground floor, which is just one large room with a staircase curving upwards clockwise to the east.

Four man-sized statues have been soot-blackened and covered by impact marks, as has a statue of what appears to be a giant ant-eater (not that the heroes would recognise it as such, probably). A small section of the floor seems to have been turned to flesh by some magic, and bleeds as if alive.

The stairway is quite wide and rises sharply to the rooftop.

(Male Halfling Bard 4)

"Eee. Not liking this at all."

Arcana check. 1d20 + 11 ⇒ (11) + 11 = 22


You realise that the small, fleshy section of floor was probably created through a ritual, and seems to have been a test, both of the ritual and of the damage dealing potential of certain spells, much like the rest of the room.

(Male Halfling Bard 4)

"Feckless like. See owt useful, our Ynyr? For own uses like?"

1d20 + 9 ⇒ (18) + 9 = 27 - Perception.

(Male Human Artificer 4)

"Now then, that would be most useful would it not? I am always anxious to add to my ritual list, aren't I? And ingredients are always welcome, I am thinking, because who is to say when we might be needing them?"


Ghadmyr looks closely at the statues for anything unusual.

Perception 1d20 + 13 ⇒ (9) + 13 = 22


Healaugh finds some granular crystals which he recognises as blastpatch:

Power (Consumable • Cold, Fire, or Lightning): Standard Action. You apply blastpatch to an adjacent unoccupied square. When a creature moves into that square, the blastpatch makes an attack against the creature as an immediate reaction: +7 vs. Reflex; on a hit, the target takes damage and suffers effects depending on the blastpatch:
Firepatch—2d8 fire damage.

(Male Halfling Bard 4)

"Best be taking this then, Ynyr. Don't bang pack down sudden like, mind."


Ghadmyr proceeds cautiously up the stairs.


Ghadmyr realises that the stairs lead to the roof, from the breeze coming down them.

At the top, he finds himself on the parapet of the tower beside the glass dome. A door leads into the room underneath the dome.

(Male Human Artificer 4)

Carefully stowing the Blastpatch in his pack, and looking reproachfully at Healaugh, Ynyr follows the elf up the stairs.


Is the glass dome transparent, or has it been made opaque in some way? What do I see through it?

Perception 1d20 + 13 ⇒ (11) + 13 = 24


The glass is of much better quality than would normally be found and Ghadmyr can see furniture, including a bookshelf, inside. There seems to be no-one inside.


Ghadmyr looks to see if his companions have joined him on the roof.

(M Human Barbarian 4)

Good luck up there!

Macmorr follows, axe in hand and eyes darting with superstitious dread. "Why are we up here? I can't see a giant pig."

(Male Halfling Bard 4)

"Grand view."

Healaugh is on the roof.

(Male Human Artificer 4)

"Can we see any boar tracks from up here, do you think?"

Ynyr has also dragged himself away from the tempting observatory to join the roof gang.


The observatory is on the roof. You are standing outside it. A door leads inside.

(Male Human Artificer 4)

Through which Ynyr will go.


Ghadmyr cautiously opens the door to the observatory (assuming it is unlocked) and peers inside.


The heroes enter the observatory and find inside, a table with star charts on top; these are held down by a crystak ball. A wooden bucket, half-filled with charcoal rests near the table, apparently for refueling the iron brazier in the centre of the room. The fire is out and hasn't burned in some time.

A bookshelf to the east holds 8 large books.

(Male Human Artificer 4)

"Look now, Healaugh!"

Irresistably drawn, Ynyr goes to examine the books.


Disinterested in the arcane paraphernalia, Ghadmyr heads back out of the dome and looks out over the fortified area for any movement, or anything that seems out of place.

Perception 1d20 + 13 ⇒ (20) + 13 = 33


Ynyr finds several books on astronomy (worth 200gp) and a ritual book containing Eye of Alarm, Arcane Lock, Magic Circle, and Sending.

From the top of the tower, Ghadmyr can see several buildings in the inner keep as well as a grove of trees and many shrubs. He can just about make out movement in a stand of tall trees.

Map to follow.


Ghadmyr quietly alerts the others and points out where he saw movement.

(Male Halfling Bard 4)

"Making plan then?"

(Male Human Artificer 4)

"A plan, is it now, Healaugh?"

Ynyr drags himself away from the books and follow Ghadmyr's pointing finger.

"Can we encircle the area do you think? Or would it be foolishness to split ourselves up?"


I'm not sure where the stand of trees is. Is it inside the keep?


Ack, sorry. I made the map and then never posted it.
>>>>MAP<<<<
The stand of trees is marked by the number 33.


"Perhaps we ought to make our way into the inner keep and see what lurks there."

(Male Halfling Bard 4)

"Reet. Going down lads, don't fret selves about coming up."

Healaugh bounds past his armour-clad comrades still making their way up the stairs.

And he is going to the nearest entrance to the Inner Keep.

(Male Human Artificer 4)

"He is not very patient, really, Healaugh, now you see? Likes to be in a bustle, always. He is a good friend and very loyal, but he is not restful, is he?"

Ynyr sounds slightly wistful as he backtracks.

(M Human Barbarian 4)

"Let's go. This place gives me the creeps."


Ghadmyr follows the intrepid halfling, eyes scanning for threats with feline alertness.


Sorry for delay.

The heroes venture to the gateway to the inner keep. Inside is a courtyard with many shrubs, a stand of tall trees and several buildings.

(Male Halfling Bard 4)

Any more signs of movement? 1d20 + 9 ⇒ (18) + 9 = 27 - Perception

Healaugh squints into the trees, defying them to hide their contents.


The halfling spies short, naked figures with green skin moving through the tree branches.

(Male Halfling Bard 4)

"Know owt, our Ghadmyr?"


Nature 1d20 + 13 ⇒ (17) + 13 = 30. Do I recognize the green creatures?

(M Human Barbarian 4)

"Green midgets. All I wanted was a giant pig, but now we get green midgets. This isn't going like I planned."


Ghadmyr of the Fallen Leaf wrote:
Nature 1d20+13. Do I recognize the green creatures?

Ghadmyr has heard tell of these strange arboreal humanoids - they are usually found in warmer climes, and are known as Tasloi. They are often to be found riding giant wasps.

Small Natural Humanoids (Levels 1-4)


Ghadmyr relates his recollection to the group.

Do I know them to be friendly types?


No, they're not friendly at all. They generally ambush travellers.

(Male Human Artificer 4)

"Curious is it not? Why would we be finding these strange creatures in our climate? And does there presence have any connection with the white boar?"

Ynyr ponders aloud.

(Male Halfling Bard 4)

"Don't reckon it matters Ynyr. Likely they'll not be telling us anyroad."

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