Macmoor thrusts through the surging river, drawing his axe as he comes. He reaches shore and slashes at the nearest of the trolls.
Move to L31, Minor action to draw weapon, and UNLEASH HELL. OK, Pressing Strike - I get to shift 2 first, which can be through an enemy, so I'll get to J32. I'm now flanking the one in K-J/30-31. So that's 1d20 + 9 + 2 ⇒ (20) + 9 + 2 = 31, and 1d12 + 5 ⇒ (2) + 5 = 7. If that succeeds, I can push him to L-K/30-31.
EDIT: YAY, critical! That's max damage plus, as I'm using a High Crit weapon, another 1d12 ⇒ 3. I also get a free melee basic attack too - same target, 1d20 + 9 ⇒ (14) + 9 = 23 - he's moved, so no flanking - 1d12 + 5 ⇒ (5) + 5 = 10. OK, total damage 20, plus another 10 if my second attack hits. And if that kills him, I can do a Roar of Triumph, which means the other will have -2 to all defences until the end of my next turn. I think that went quite well.
I don't even need to look at his statblock to know that kills him. Whoa.
Macmoor joins the melee, and in a single sweep beheads one of the trolls, which is still recovering from Ddraig's acidic breath. The green-skinned monster's body smashes to the ground, shortly joined by its surprised head.
The other troll looks on in horror as Macmoor roars in bloodlust!
"Tha's nowt but gurt cludgie, can't keep self from melting even."
Healaugh stands neck deep in water and hurls insults at the remaining troll.
1d20 + 8 ⇒ (15) + 8 = 23 - Vicious Mockery (Will). On hit, does 1d6 + 5 ⇒ (3) + 5 = 8 damage and the troll attacks at -2 to the end of Healaugh's next turn.
Then he splashes carefully towards the opposite bank.
Move to Q30
Hey DM, I forgot that my pouncing beasthide armor lets me shift 1 when I wild shape. That means I didn't need to use that action point (I used it because I took 2 move actions that round - one to stand, one to shift). Can I retain my action point? Still getting used to how druids work...
Also, this troll is a fool if he thinks he can outrun a predator druid :)
Ddraig (being somewhat out of options for a fleeing troll who's well beyond his running range!) climbs out of the river (at J30), takes a few steps forward to J33 and, dropping his sword, divinely challenges the troll, then hurls a javelin at it.
Taking the javelin out and sheathing the sword is 2 minor actions, Ddraig. Let me know what you want to do. Ghadmyr - sure thing, go for it.
Please, Sir - I'm dropping the sword, not sheathing it! I'll pick it up in a minute, as there's no way that I can get to the troll - I'll let the ranged bods finish him off! However, it occurs to me that divinely challenging it would also be a minor action, so forget the challenge.
Assuming Ddraig didn't kill it, and Ynyr is double-moving...
Ghadmyr shifts back into his elven form and bolts in the direction of the troll, demonstrating why elves have a reputation for speed.
Minor action to return to elven form and shift to F30. Move to L38.
He raises his spirit totem and calls down lightning from the sky upon the troll that had attacked him so savagely.
Call Lightning on O48, area burst 1. 1d20 + 7 ⇒ (17) + 7 = 24 vs Reflex (+1 bonus if he's bloodied), 1d8 + 5 ⇒ (8) + 5 = 13 lightning damage on a hit. Regardless of whether it hits, there is an effect: The burst creates a zone of rumbling thunder that lasts until the end of your next turn. While within the zone, any enemy takes a -2 penalty to attack rolls, and any enemy that leaves the zone takes 5 thunder damage.
Macmoor's prowess with a javelin is not the equal of Ddraig's this day, and it falls short. The troll is somewhat preoccupied with it's personal weather system.
Healaugh splashes gamely to the bank and tries hurling his javelin at the fleeing troll.
Move to P32 which I'm guessing isn't land.
Throw javelin. 1d20 + 3 ⇒ (20) + 3 = 23 - inc distance penalty so no chance really. If it does hit (Crit of all things!) does 10 plus 1d6 ⇒ 6 for a total of 16 lightning damage.
Ynyr considers his options and goes back to finding ways of disabling the water jets, still hopeful that they can be turned on enemies rather than feeble halfling friends.
Healaugh, if I delay until after your initiative, would you be able to heal me before I give chase? I don't mind taking off after the troll, but doing so while bloodied seems shortsighted.
The troll continues to run, until he's off the map. Do you wish to pursue?
Sure ... if there's a passing bus!
Ddraig (reaslising that the troll is clearly wearing +3 brown trousers of fleeing) concedes that he will be unable to effectively pursue the troll, and decides to secure the area.
Ready Valiant Strike in case anything nasty or unwanted appears nearby.
I'm planning to run a very cut down version of "Halls of the Mountain King" - Open Design's latest effort. Celestial was on the alternates list for "Winter is Coming" and has first call if interested, but if either of you others are, feel free to add your names. I'm happy to take seven, so if Celestial wants in, that's the lot. Either of you would be welcome to an alternates spot. As we all know, people come and go.
Details - such as they are - are on this thread. No pressure, just wanted to let you all know.
From the wrong side of the river, Ynyr tries to lend a helping hand and voice.
He'll aid another on the next skill check, since he's (a) too far away to do much useful and (b) particularly inept in most of the primary skills, bar Endurance and I can't think of a plausible way for him to use that at a distance of over 100 feet.
1d20 + 4 ⇒ (10) + 4 = 14 - which is his lowest bonus for any of the skills concerned.
Clearly he can't help with Athletics, Endurance or anything requiring movement, but he could assist with Perception, Insight, Nature or Intimidate. He would point out helpful details to assist his comrades in finding the best way to run down errant trolls. Maybe. Otherwise he can't really contribute much, and he'd like to.
"Well, now..." Ynyr gives the running troll his full consideration.