The most heavily armored warriors of the joust stare down the road at each other. The battle quickly becomes the one everyone has a stake on. The sound of wood splintering on steel is drowned out by the roar of the crowd. The approval of the crowd is loud enough to make both knights forget they are far from civilization. Sir Manfred and The Rogue Knight are knocked from their horses and have to remount.
(3 points each)
In the second course, neither of the two knights score a significant hit. Shields deflect lances in a bout that still delights the crowd but gives neither much headway.
(1 point each)
In the final course of the pairing, The Rogue Knight anticipates Manfred's attack and defense and urges his horse forward, changing the angle of his lance just slightly. Manfred's lance is batted away as The Rogue Knight's smashes into the steel-covered breast, knocking the wind out of Manfred and knocking Manfred from his horse.
BTW, I forget ... is Manfred still wearing that crazy, evil bat-winged armor?
Sir Manfred retakes his seat and looks towards the Judges Platform. That was a somewhat embarassing performance, he thought. He wondered if there was a military saddle for sale here at the keep...
The final match in these two days of jousting quickly becomes the most exciting. Kornelius Rowel decides to tighten his reins and take the blows in the hopes that he'll be able to stay on his horse.
During the first course both contestants score solid lance-shattering blows. Kornelius manages to stay on Sting but the Rogue Knight is knocked from his.
Kornelius 4; TRK 1
Their wooden lances replaced, The Rogue Knight and Kornelius charge down the old dirt road again. In the second course, both contestants are knocked from their horses.
Each gets 3 points.
The final course of the day sees both contestants wiping dirt from their knightly bottoms again.
Falcon Warchild begins to stand to declare Kornelius the winner of the match, and of the day when a horse whinnies darkly from down the road.
A chestnut warhorse ridden by a rider in reddish-brown platemail sits menacingly in the middle of the road. His burnished platemail reflects the red from the Cinderland's soil giving his metal clad legs the appearance of having waded through blood.
The glint of the late noon sun reflecting off his lance tells you he's not playing with wood.
Although his visor is down, it is clear he is challenging the unhorsed Kornelius Rowel, who stands armed with only a broken wooden lance.
Sir Manfred stands up abruptly from his chair, still holding the ice to is chest. Who is this rude intruder? He tries to make out the insignia on his shield.
Manfred can make out a variation of Kornelius' own shield. The redclad knight raises his visor and glowers. Kornelius recognizes his own brother. Even the murderous intent in his eyes is not unfamiliar.
Okay, who wants a piece of Kargan who has just been rejiggered as a 4th level cavalier? Note, most of you are probably not on your horses or ready for battle.
Percival stops eating pastries and looks round for the Lord's decision on this interruption. He even goes as far as to let the serving wench off his lap as he stands fully three feet tall.
"I say, such an ill-favoured face, I trust he has better manners that such an ugly mien," adds the halfling prince to the rest in the box.
Anyone witnessing the match may join this conflict but unless you had good reason to be wearing armour, sitting on your horse, and carrying a lance, you might need to sit out the first round or so.
With the assistance of the minstrals, Sir Manfred will complete hastily donning his breastplate, slap on his batwinged helm (Standard); and then Mount up his horse Trouble (Move).
Sorry, guys. Busy at school. Got a couple days off now.
"Brother! How dare you interrupt this glorious moment of mine! And in front of our parents!" Signalling to the other jousters of the competition, he shouts, "Attack him! But don't kill him."
Kornelius tries to get on his horse.
Sorry, guys. Busy at school. Got a couple days off now.
"Brother! How dare you interrupt this glorious moment of mine! And in front of our parents!" Signalling to the other jousters of the competition, he shouts, "Attack him! But don't kill him."
Kornelius tries to get on his horse.
INITIATIVE= 1d20
Kargan charges down the road towards his younger brother obviously intending to trample him.
Kornelius, I believe you get an AoO. Kargan (the revised cavalier Kargan that I will post later) has the trample feat so you do not get to avoid him.
Kornelius, who sees what Kargan is willing to do, says, "Ah, trying to trample me, are you? As you wish. But you know, do reconsider, I have a mighty swing. No? Do you want a taste of my sword? Yes? As you wish. I would have never believed I'd do this but, take THAT!" And with that, Kornelius takes a mighty swing and...
Manfred will have to roll for initiative so we can see where he comes in in round 4.
As Kornelius starts to stand, Kargan charges towards his brother again, swinging his battleaxe from the saddle as he rides by.
1d20 + 9 ⇒ (1) + 9 = 10
1d8 + 3 + 2d6 ⇒ (4) + 3 + (4, 2) = 13
EDIT: Confirm fumble: 1d20 + 9 ⇒ (15) + 9 = 24
Hey, Nerrat, and you were complaining about Kargan's amazing rolls?
Kargan barely manages to maintain his grip on his axe as Manfred enters the field of combat.
ROUND 4 -- Initiative: Kargan (22); Kornelius (7)
Kargan should have had +11 to his attack (I forgot to include the cavalier's charge bonus). I also should have doubled the damage for spirited charge. He could have done up to 34 points of damage if he hadn't fumbled. Cavalier's seem pretty good to me.
Never one to like seeing an unfair fight, Kallista feels her blood boiling at the injustice. Unarmed, she nonetheless feels that she must do something to help.
DM - what does she need to roll to throw eggnog over Kargan, hopefully blinding him?
Never one to like seeing an unfair fight, Kallista feels her blood boiling at the injustice. Unarmed, she nonetheless feels that she must do something to help.
DM - what does she need to roll to throw eggnog over Kargan, hopefully blinding him?
1d20+2 - init
Treat it as a thrown splash weapon. It's not of an unfamiliar size or shape so we will ignore any non-proficiency penalties.
I'll use her range stats which aren't that great. +2 sounds about right.
1d20+2 - eggnog hurl at Kargan. Ooh. That's pretty good! Does she hit him?
"Drink cold eggnog, you dishonourable fool. Your brother is worth ten of you."
Kargen is surprised to find himself suddenly blinded by thick, eggy liquid. He also finds it very difficult to wipe his eyes while holding a shield and a battleaxe. Although blinded, he charges at his brother once again.
1d20 + 5 ⇒ (15) + 5 = 20
1d100 ⇒ 42
1d8 + 3 + 2d6 ⇒ (8) + 3 + (6, 3) = 20
What would have been a deadly blow, misses Kornelius as he ducks to the left.
Even blinded, he is able to kick aside Manfred's poorly aimed lance.