I think that closes out the round, except for the kobolds actions...assuming there's any left on the current initiative order. Do the new arrivers act higher in the turn now?
The kobolds, newly arrived in the room, take a moment to assess the situation. It seems likely they are going to focus on the two men closest to them. The other kobold, begins to work his way loose from his dying mount, its sticky slime making this harder.
The kobold tribe - Round 7 Bowen:Initiative - 13-2 hp Arla:Initiative - 8 Ash:Initiative - 8 Rall:Initiative - 5 Chloe:Initiative - 4-8 hp Kobolds:Initiative - 4
Chloe reaches out to touch the kobold rider as he dismounts from his dead toad, attempting to fill his mind with nothing but laughter and the distractions of fey magic. She then leaves him to Arla and Ash to finish so she can aid Bowen and Rall against the newcomers.
Melee touch attack... 1d20 + 2 ⇒ (19) + 2 = 21
Chloe is using her laughing touch ability, which has no save as long as she can succeed on the melee touch attack. It basically incapcitates a victim by making it laugh. This limits it to only a single move action...and no attack actions...but it can still defend itself normally. While the kobold is impeded, she will then use a move action to pull away and join Bowen and Rall against the other riders. I don't believe that will incur an attack of opportunity from the current kobold, but let me know if you fell otherwise.
Bowen moves forward and strikes on of the fanged giant toads. Rall, tries to hit the same creature but his blade slides along the back of the slimy creature without actually cutting it.
Arla pierces the kobold through the chest as it tries to extricate itself from the slimy back of its mount. It falls forward with s sickly squishing sound onto the dying toad.
Chloe moves next to Bowen.
The injured toad tries to get its fangs into Bowen. The second monstrosity hops next to Chloe and bites.
Both kobold riders manage to hold onto their mounts and draw out their weapons, talon like blades on the end of chains. One lashes out at Chloe, the other at Bowen.
The two mounted kobolds remain in the middle of the room. The ones in the hall have all been dealt with. One mount is wounded, both kobolds are wielding 'flying talons,' which give them a 10' reach.
The kobold tribe - Round 8 Bowen:Initiative - 13-4 hp Arla:Initiative - 8 Ash:Initiative - 8 Rall:Initiative - 5 Chloe:Initiative - 4-8 hp Kobolds:Initiative - 4
"What the...?!" Chloe grouses at Rall's disappearance, "Of all the times to..." But her words are cut short as she dodges another snap from the toad-thing and does her best to avoid the kobold's chain-weapon.
The hallway to the Northwest is four to five feet wide in most spots.
Arla moves from her spot near the southwest hallway to take up a position to Bowen's right. She has moved too far however to attack. Ash runs next to her.
I had my map at a different computer the last few times I posted. I checked in on it and updated movements and thus: I have placed the kobolds at J15 and J16. Rall is atK6, Chloe begins the skirmish line at K14. Bowen at K15, Arla at K16 and Ash is at K17.
The hallway to the Northwest is four to five feet wide in most spots.
Arla moves from her spot near the southwest hallway to take up a position to Bowen's right. She has moved too far however to attack. Ash runs next to her.
I had my map at a different computer the last few times I posted. I checked in on it and updated movements and thus: I have placed the kobolds at J15 and J16. Rall is atK6, Chloe begins the skirmish line at K14. Bowen at K15, Arla at K16 and Ash is at K17.
Rall intended to run up that hallway on his turn. Is it entirely dark? He will not burst into the room on the other side but wants to see what is there.
Rall intended to run up that hallway on his turn. Is it entirely dark? He will not burst into the room on the other side but wants to see what is there.
The hallway is dark and it appears to curve away and up to the north (to the right) well past the light available in the room.
Rall intended to run up that hallway on his turn. Is it entirely dark? He will not burst into the room on the other side but wants to see what is there.
The hallway is dark and it appears to curve away and up to the north (to the right) well past the light available in the room.
"This way?" Rall suggests. "Past me. I'll hold them off while you see what's up there!"
That's what I'm thinking. We've got to becoming close to the last kid. Let's just grab him and run.
I'm with you, but Chloe's got to survive this last encounter first. She's down to 4 hp right now. If we can finish off the kobolds and the last slurk, she should be able to heal herself up enough to continue. And, seeing as how we must have put a serious dent in the kobold ranks as a result of this massive fight, hopefully there's not too much more standing between us and the last kid. If we can grab him (her?) and Chloe's last adventuring companion (Tynan), then we can race out of here and recover before deciding if we actually want to go any further in the ruins.
That's what I'm thinking. We've got to becoming close to the last kid. Let's just grab him and run.
I'm with you, but Chloe's got to survive this last encounter first. She's down to 4 hp right now. If we can finish off the kobolds and the last slurk, she should be able to heal herself up enough to continue. And, seeing as how we must have put a serious dent in the kobold ranks as a result of this massive fight, hopefully there's not too much more standing between us and the last kid. If we can grab him (her?) and Chloe's last adventuring companion (Tynan), then we can race out of here and recover before deciding if we actually want to go any further in the ruins.
Wouldn't you be more likely to survive this encounter if you got into the tunnel behind me?
Wouldn't you be more likely to survive this encounter if you got into the tunnel behind me?
Considering we've seen these slurks cling to walls and ceilings, I don't think so. They'd just go around and over us to continue attacking. Plus, I'm assuming they can move faster than we can. So, running isn't really an option right now.
Posting for Arla and Ash again...(has anyone heard from Mishi in awhile?)
As Chloe withdraws, both Arla and Ash rush forward to attack the remaining kobolds. They focus on the one attacking Chloe and leave Bowen to hopefully finish the other one.
One of the kobold's strikes Bowen with his chained weapon, moving back as he does so, away from his attackers. The other one manages to extract himself from his toad mount's corpse but can't quite hit Arla as he does so.
An arrow from Rall ends his life seconds later.
One kobold left, Rall has already attacked. The rest can act.
We still haven't seen Mishi. I'll keep posting for Arla and Ash until Mishi returns. Do you eventually want to see someone else wants to play? Or do you figure to wrap this one up once we free the last of the children?
With Rall's arrow felling the kobold attacked by both Arla and Ash, they change targets and move to aid Bowen.
Rall begins to prepare his hooded lantern for the next foray.
While doing so, he takes two additional flasks of oil out of his pouch, opens them, and sets them gently just outside the mouth of the tunnel in case later he needs help covering their retreat.
If the party is chased back this way, Rall wants to be able to knock these flasks over and make a puddle of oil.
The last kobold is dispatched a sudden silence descends on the room now that the violence is over. Kobold corpses litter the entire area, not to mention the foul smelling toad things.