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(Male Human Expert 1)

Dannad and I are both knee-deep in exam week right now so things may slow down (again) for a few days.

As such, Galad, go ahead and post whenever you're ready. I'm giving Dannad a bit more time due to our exams.


Galad moves towards the ladder, and the spirit reforms on the ledge above.

Move to S27, summon spirit in L27. (I can summon it there, right?)

(Male Human Expert 1)

Galad The Redeemed wrote:

Galad moves towards the ladder, and the spirit reforms on the ledge above.

Move to S27, summon spirit in L27. (I can summon it there, right?)

L27 is fine from your current vantage, but the spirit won't be able to move any further from the ledge without line of sight being lost.

Dannad, any time you get a free minute this evening, please post at least a short action. If not, I'm moving on later tonight.

(Male Halfling Rogue 2)

Dannad sprints toward the ladder.
Move to the base of the ladder, then proceed to climb.

(Male Human Expert 1)

Dannad rushes to the ladder and makes his way up behind Hawkseer, who is hunkered down near the top edge.

Galad's companion appears next to Vandis, alerting the hobgoblins for the first time that they are not alone with the big fighter. One points to the pit area and moves forward while the other two split their arrows between Vandis and the spirit companion. Vandis takes a near point blank shot to his chest that splits several rings of his chainmail, which barely keeps the arrow from piercing his heart. Galad's companion is completely unharmed as the arrow goes straight through it.
H1 Basic Ranged; 1d20 + 6 ⇒ (20) + 6 = 26 vs. Vandis' AC for 1d8 + 2 ⇒ (8) + 2 = 10 damage. -10 HP to Vandis

Even max damage from the hobgoblins can't drop the companion.

The third hobgoblin makes his way to the edge and sends an arrow down at Galad. He also manages to spot Hawkseer and Dannad on the ladder, and shouts something back to his companions in goblin. All three of the hobgoblins start to look nervous and move away from the slave pits.

UPDATED MAP
Party Hit Points

Vandis (bloodied)
Dagobert

Hawkseer (bloodied, poisoned) DELAYING
Dannad
Galad
H1
H2
H3


Avenging Light (Fort) v H3
1d20 + 5 ⇒ (2) + 5 = 7

Dagobert tries, and fails to send a blast of light into the nearest hobgoblin and realises belatedly that he's exposed his own position.

"Errr."

(M Eladrin Pursuing Avenger)

Hawkseer scrambles the rest of the way and advances on the nearest hobgoblin. "You will die before me," he swears, and, in a blur, is on the hobgoblin, falchion whirling.

Move to P24. Oath on H3. Angelic Alacrity vs H3, shifting to N24 as part of attack.

1d20 + 7 ⇒ (13) + 7 = 20

1d20 + 7 ⇒ (15) + 7 = 22

4d4 + 4 ⇒ (3, 3, 3, 4) + 4 = 17


Charge vs H2 to H30, using Knockdown Assault (vs Fort). mark H2.
1d20 + 9 ⇒ (13) + 9 = 22
On a hit, does 4 damage and H2 is knocked prone.

Vandis snarls in fury and charges the two hobgoblins hiding at the back.

(Male Human Expert 1)

Hawkseer, are you acting during your normal turn or are you jumping in somewhere else with that attack? I just need to know where to put you in initiative.

(M Eladrin Pursuing Avenger)

Sorry -- coming off delay asap after the hobgoblin spots us

(Male Halfling Rogue 2)

Dannad scrambles faster up the ladder after hearing the hobgoblin.

Climb = 1/2 speed, right. How many squares tall is the ladder?

(Male Human Expert 1)

Preparing for my very last exam of the quarter today. Official update will go up late tonight, or very early tomorrow morning for those of you across the sea. After that I'll be free to update at will for awhile.

Hawkseer and Vandis both hit, and the hobgoblins will quickly regret their decision to enter into the slavetrading business. :)

Dannad, the ladder is 4 squares tall and you're half way up at the moment so you'll still have 2 squares of movement left at the top during your move action.

(Male Human Expert 1)

Hawkseer cuts a grievous wound on the nearest hobgoblin, whose eyes widen with shock at the eladrin's amazing speed before they clench with pain.

Vandis' mighty charge flattens another hobgoblin, who goes down hard on the rough stone.

Dagobert has less luck, his divine light extinguished in the confines of the damp cavern.

UPDATED MAP
Party Hit Points

Dannad - MOVING TO TOP OF LADDER, WAITING ON STANDARD ACTION
Galad

H1
H2
H3 (bloodied)
Hawkseer (bloodied, poisoned)
Vandis (bloodied)
Dagobert

(Male Halfling Rogue 2)

If I can make it to R24 with the last of my movement, this'll be one higher.

Dannad nimbly rolls to his feet from the top of the ladder, drawing his dagger as he comes up and letting fly at the hobgoblin that Hawkseer had just appeared before.

Sly Flourish vs H3's AC. 1d20 + 10 ⇒ (10) + 10 = 20 for 1d4 + 9 ⇒ (1) + 9 = 10 damage.

(Male Human Expert 1)

Dannad's dagger strikes true before returning magically to his hand. The hobgoblin slaver is barely keeping it together.

Galad continues to surmise the situation before acting.

The hoblins by the winch focus their attention on Vandis as they try to make their escape. Their weapons strike true against the beleaguered Vandis' and the big man drops to the ground for the first time. One of the hobgoblins then runs over and begins fumbling for a key next to the large ape's shackles.
H1; Basic Ranged Shortbow; 1d20 + 6 ⇒ (13) + 6 = 19 vs. AC for 1d8 + 2 ⇒ (6) + 2 = 8 damage. -8 HP to Vandis
H2; Basic Melee Shortsword; 1d20 + 6 ⇒ (20) + 6 = 26 CRIT vs. AC for 8 damage. -8 HP to Vandis

Sorry Vandis, these hobos just seem to have your number.

UPDATED MAP
Party Hit Points

Hawkseer (bloodied, poisoned)
Vandis (dying, prone)

Dagobert
Dannad
Galad - DELAYING
H1
H2 (prone, marked)
H3 (bloodied)

(M Eladrin Pursuing Avenger)

Hawkseer slashes at his sworn enemy.

Bond of Pursuit vs H3 AC; if H3 moves away, shift 4 squares closer.

1d20 + 8 ⇒ (3) + 8 = 11

1d20 + 8 ⇒ (12) + 8 = 20

2d4 + 4 ⇒ (1, 1) + 4 = 6


Galad climbs the ladder, and a small amount of healing is channeled into Vandis.

Pretty sure I can move to P24 with two move actions, move my spirit to H29 at the same time, then using Healing Spirit on Hawkseer. Feel free to not spend your last HS on this, Hawkseer, but Vandis needs the 1d6 ⇒ 4 HP. (He can choose not to spend the HS and the other effects of the power still go off, right?)

(Male Human Expert 1)

Hawkseer mercilessly dispatches the hobgoblin in front of him.

Hawkseer, let me know if you want to move after finishing off the hobo or perform any other actions.

Galad brings some much needed relief to his companions, and Vandis opens his eyes just a moment after hitting the ground.

We're going to rule that Vandis will still get the 4HP. I'll edit the hit point page and the map after Hawkseer confirms the healing.

UPDATED MAP
Party Hit Points

Vandis (bloodied, prone)
Dagobert

Dannad
H1
H2 (prone, marked)
H3 (bloodied)
Hawkseer (bloodied, poisoned)
Galad

(M Eladrin Pursuing Avenger)

Hawkseer, satisfied, looks up to the hobgoblin working at the ape's chains. "You're next." He then vaults through the feywild and swings at the humanoid.

Oath vs H1. Fey Step + pursuer to D27. AP: Bond of Pursuit vs H1. On moving away, etc.

1d20 + 8 ⇒ (16) + 8 = 24

1d20 + 8 ⇒ (7) + 8 = 15

2d4 + 4 ⇒ (4, 4) + 4 = 12


Move to Q27
Avenging Light (Fort) v H2
1d20 + 5 ⇒ (19) + 5 = 24
1d10 + 7 ⇒ (5) + 7 = 12 - extra damage due to Vandis's bloodied presence

"I don't hold with foreigners being put upon. "

Dagobert plods doggedly across the room and lights up the hobgoblin attacking Vandis.

Where is the body of the bloke we killed upstairs - i.e. the one with the antidote around his neck?

(Male Human Expert 1)

Hawkseer wrote:


Oath vs H1. Fey Step + pursuer to D27. AP: Bond of Pursuit vs H1. On moving away, etc.

Sorry Hawkseer, I believe you already used Fey Step upstairs. I know it's dragged on a bit, but this is still technically the same encounter.

(M Eladrin Pursuing Avenger)

Blast. Is the winch at ground-level? What would be required to fight from atop it?

(Male Human Expert 1)

Perception DC 20:

You see the body of the stranger from the rafters floating out towards river current.

Hawkseer, the winch is at ground level. It is large and wide enough to stand on fairly easily. A DC10 Athletics check and an extra square of movement should be sufficient to climb up there quickly. The chains make it easy to find a foothold.

(M Eladrin Pursuing Avenger)

Great. Double-move to F27, attempting Athletics, including AP. No attack. Perception roll.

1d20 + 6 ⇒ (4) + 6 = 10

1d20 + 9 ⇒ (7) + 9 = 16

(Male Halfling Rogue 2)

Dannad sprints across the stonework toward Vandis, weaving around Galad as he quickly makes his way to his downed comrade.

Double move to H-31. I think I still have an Action Point.... At least, I'm pretty sure I didn't use one when we were upstairs.

(Male Human Expert 1)

Sorry Dagobert, please note that from Q27 you won't really have line of sight to the hobgoblin. He's 30 ft. from the ledge and you're 10 ft. down and behind the slave cages. You'll need to get to the top somehow to get a good shot at him from where you are unless you have a massive burst attack.

Dannad, I'm pretty sure you still have your action point.

Vandis stands and takes up a full defense, though he wobbles on unsteady feet.

The hobgoblin by the ape finally finds the right key and unlocks the creature's shackles. He looks up at Hawkseer with fear in his eyes.

The hobgoblin closest to Vandis and Dannad takes a cautious step away from them and tries to make a break for it.

UPDATED MAP
Party Hit Points

Hawkseer (bloodied, poisoned)
Galad

Great Desert Ape
Vandis (bloodied, total defense)
Dagobert - WAITING FOR REVISION
Dannad
H1
H2


Revised move for Dagobert's last turn

Unable to see anything from ground level, Dagobert bustles over to the cages and sets about freeing the captives.

"Out you come. This is not a healthful environment and you would be better off out of here."

He tinkers optimistically with the cage doors.

Which would be how, exactly, Mr GM sir?

(Male Human Expert 1)

Dagobert the Luckless wrote:

Revised move for Dagobert's last turn

Which would be how, exactly, Mr GM sir?

Thievery or dungeoneering if you want to be clever. A strong arm and a hard object if you don't. Also need to know which cell you're going to try and open.

Dagobert makes his way over to the slave pens. The first slave looks like a grubby beggar, his skin covered in sores and dressed in tattered rags. He imploringly calls Dagobert over, motioning wildly.

"Hey you, you, dwarf! Get me outta' here and I'll take you straight to the Beggar-King's treasure vault! I know where it is!"

The second slave is a heavy set dwarf with a rust colored beard. He looks at Dagobert with a bit of suspicion due to his appearance.

"How are things lookin' up there? Are ye' all gonna' win or not?"

The third slave is a handsome middle-aged woman dressed in tattered finery. Two younger women stand in the back as she approaches the cage door and looks imploringly at Dagobert.

"Please help me. I was kidnapped and beaten before they brought me here. I do not think myself or my maidens can take much more of this!" she says, in a dialect most commonly associated with Punjar's aristocracy.

The last slave is an ancient looking human male, dressed in robes, who looks so sickly that he can barely stand. Beside him is a very lovely young half-elf woman with blonde locks who is trying vainly to care for him.


1d20 + 6 ⇒ (14) + 6 = 20 - Dungeoneering (untrained, but significantly better than -2 to Thievery :D)

"One thing at a time."

Dagobert tries to free the sick old man first. "He seems in a bad way miss, I'll give you a hand there shortly, if this lock will just open."

As he fiddles around, he continues, "As to winning, I couldn't really say, but I expect we're making progress. I'll take a little look shortly."

Nodding politely to the lady, her attendants and the beggars, he adds "I can't say that treasure is uppermost in my mind right now and I'm sorry you're in such straits milady. I'll pop back and free a few more of you once we see how the fight's going."

(M Eladrin Pursuing Avenger)

Hawkseer jumps down from the winch and attacks the hobgoblin.

Shift to E27. Can't fail a DC10 Acrobatics, which I'm guessing is the roll. Bond of Pursuit on H1.

1d20 + 8 ⇒ (10) + 8 = 18

1d20 + 8 ⇒ (10) + 8 = 18

2d4 + 4 ⇒ (2, 3) + 4 = 9

Can't buy a critical, even as an Avenger. :p


As Galad steps forward, the spirit drifts over to the hobgoblin and lashes out with it's sword.

Move to M24, move spirit to F26, then use Defending Strike on H1(vs Reflex, adjacent allies get +1 to all defenses) 1d20 + 5 ⇒ (6) + 5 = 11

1d8 + 4 ⇒ (3) + 4 = 7

Also, Nature, what do I know about the ape? 1d20 + 10 ⇒ (15) + 10 = 25


Sorry for not posting, completely missed that it was my turn.

(Male Human Expert 1)

Dagobert finds some softer rock in a weak part of the old man's cage. With the help of the young half-elf, he begins prying back some of the bars out of the rock.

Dagobert:
While you're prying up the bars, you see the dwarf two cells over pull something out from under his tongue and use it to start fiddling with the lock.

Hawkseer slides off of the winch next to the hobgoblin and puts the humanoid's leather armor to the test, causing immense pain.

Galad and his spiritual counterpart move closer to the battle, but the spirit is unable to hit the hobgoblin from its precarious perch atop the winch.

Galad's Nature Check:
The great desert ape is known to be a simple but brutal cave dwelling creature. Its immense size deceptively hides an amazing speed and many a traveler has been run down by these beasts' swift and powerful charges.

The beast, now free, turns on its former tormentor, attempting to slam the injured hobgoblin in front of it. The goblinoid screams something in goblin that could only be a very foul curse as its plan backfires.
Slam attack; 1d20 + 7 ⇒ (12) + 7 = 19 vs. AC for 1d8 + 4 ⇒ (2) + 4 = 6 damage. -6 HP to H1, bloodying it

UPDATED MAP
Party Hit Points

Vandis (bloodied, total defense)
Dagobert

Dannad
H1 (bloodied)
H2
Hawkseer (poisoned)
Galad
Great Desert Ape


Move to G26. Lunging Strike vs H1. 11 vs AC. Kill me now. Mark H1.

Vandis grits his teeth, and his strike misses as he grunts in pain.


Dagobert looks thoughtfully at the captive dwarf and applies basic first aid to the clearly sick elderly man. "Free them if you can. I'll be back to give you a hand once I've helped out up there.

Minor heal on Feeble bod. 1d20 + 10 ⇒ (9) + 10 = 19. If possible, double move to T24. If the heal is a standard action, then just do the move. Also, apologies for delayed post.

(Male Human Expert 1)

Vandis valiantly continues to attack despite the fatigue settling in his arms. Unfortunately, his lunge is not enough to get over the winch and through the hobgoblin's defenses.

Dagobert gives the dehydrated and sickly man a quick once over and offers his wineskin to drink from. He then makes his way up the ladder.

"Where ya' goin'?!" cries the dwarf as Dagobert runs away. Seeing that the jig is already up, however, the dwarf continues to pick his cell's lock.

UPDATED MAP
Party Hit Points

Dannad
H1 (bloodied, marked)
H2
Hawkseer (poisoned)
Galad
Great Desert Ape
Vandis (bloodied)
Dagobert


"You can see where I'm going, you silly chap. If you were rodents, you'd be on your way out by now."

(Male Human Expert 1)

Alright, it's been 24 hours for Dannad and he likely won't be posting for awhile since he'll be at PAX in Boston for the rest of the week. I'm making a long drive to my hometown tomorrow morning so the next post may not be for awhile.

Everyone Please Read:
This encounter has been going on for a very long time and I can see where it would have been great in a face-to-face game. As it is, I think it should have run its course by now. Aside from Vandis the rest of you are fine on HP and Dagobert is about to join the fight. Is everyone okay with just hand-waving this encounter and finally bringing it to a close?

(M Eladrin Pursuing Avenger)

Spoiler:
fine by me


DM

Spoiler:
I'm fine with whatever you want to do.


Spoiler:
Fine by me.


Spoiler:
I will go with the majority. Personally, I didn't feel it was dragging.

(Male Human Expert 1)

Hawkseer dispatches with the injured H1, improving the odds but giving the desert ape a clear path to attack him, and it does, with surprising speed. The gray-skinned eladrin manages to fend off the creature while the combined might of Dagobert, Vandis, and the spirit companion bring it down.

The last hobgoblin attempts a getaway, but a well placed, backhand dagger toss ends his retreat before Vandis finishes him off.

The party stands victorious, but in very bad shape. Hawkseer and Dannad are starting to look very fatigued.

The dwarven slave has busied himself with freeing the other slaves, using a crude lockpick.

The water in the cavern leads back to an opening, and then to a swift flowing underground river, separated by a portcullis placed at the opening.


Short rest?

(M Eladrin Pursuing Avenger)

Short?

Is the water flowing such that a certain miscreant's body might be trapped against the portcullis?

(Male Halfling Rogue 2)

Apologies for being incommunicado. I agree with Hawkseer, we should extended rest. Question would be where. Retreat up the passage with the slaves, free 'em, and make camp in the spooky room upstairs with the statues?

"Ne'er did like hobbies."

The halfling spits on one of the bodies after wiping his blade on it.

"Always actin' so proudful."


Slave rescue is a plan. Extended rest to sort out Hawkseer's ongoing poison issues as well. Don't really fancy him going nuts on us at some inconvenient moment.

Dagobert sets about freeing the remaining slaves.

(Male Human Expert 1)

The villain's body can now be clearly seen pressed up against the portcullis by the swift current. Getting out there may be a bit treacherous.


"Dannad - do you think you can throw a rope around our unfortunate victim from above?"

(Male Halfling Rogue 2)

"I think I can take a try at it...."

The thief begins rooting in his pack for his coil of rope.

"Not sure if I have enough length for all the way at the top, but maybe if we could get the cage back over there...."

He pauses and thinks.

"Or I could shimmy out on the wire like a damnfool."

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