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(Male Gnome Fighter 5 (33,000xp)/Illusionist 6 (36,300 xp, 10% bonus XP))

Azmahel wrote:
yeah, have some time for that during your turns ;)

This one will be quick at least.

Naylisk and Yasha
Double move to PPQQ/1415. And sadly that's it. Damn difficult terrain.

Position: as above, HP: 59/52

Archer's up.

(Male Human ( mostly) Commoner 2 / Student 3)

good breakdown for the effects. thx.


assuming the same dc 10 jump check for the paddock,

Archer moves to S15 then up to S3 (jump checks are trivial with an acrobatics of +16) and then to T3 (I love haste) with his move action.

Fires an arrow at the summoner

1d20 + 14 ⇒ (13) + 14 = 27
damage
1d6 + 15 ⇒ (1) + 15 = 16


Position:T3
still at full health 58 hp

And that should have been 2 higher to hit (i think it hit anyway) since i was only firing a single shot.

(Male Human ( mostly) Commoner 2 / Student 3)

shapechanging changes a lot

(Male Human ( mostly) Commoner 2 / Student 3)

double damage thanks to manyshot
edit: always forget that mayshot requires full attack. nevermind


Azmahel wrote:

double damage thanks to manyshot

edit: always forget that mayshot requires full attack. nevermind

yep need a full attack for that, just 16 damage this round.

Edit:
summoner is up

(Male Human ( mostly) Commoner 2 / Student 3)

He's in trouble nevertheless.

He's in for some *RAWR* pain.

(Male Human ( mostly) Commoner 2 / Student 3)

I would like to see the half round map. Just for smiles ;)

(Male Gnome Fighter 5 (33,000xp)/Illusionist 6 (36,300 xp, 10% bonus XP))

Kolokotroni wrote:

Position:T3

still at full health 58 hp

And that should have been 2 higher to hit (i think it hit anyway) since i was only firing a single shot.

Yeah, when I get a sec I should probably add separate full and standard attack lines.

(Male Rogue 3/ Monk 2/ Bard 5)

One moment, got to go through the posts, before I respond.

(Male Gnome Fighter 5 (33,000xp)/Illusionist 6 (36,300 xp, 10% bonus XP))

Azmahel wrote:
I would like to see the half round map. Just for smiles ;)

Your wish is my command.

(Male Human ( mostly) Commoner 2 / Student 3)

Brodiggan Gale wrote:
Azmahel wrote:
I would like to see the half round map. Just for smiles ;)
Your wish is my command.

Thats why I like doing this with you, all this stuff you do would else be left to me :)

Some thing I forgot: felicitas is large now, should Occupy NO1112

(Male Gnome Fighter 5 (33,000xp)/Illusionist 6 (36,300 xp, 10% bonus XP))

Azmahel wrote:
Brodiggan Gale wrote:
Azmahel wrote:
I would like to see the half round map. Just for smiles ;)
Your wish is my command.

Thats why I like doing this with you, all this stuff you do would else be left to me :)

Some thing I forgot: felicitas is large now, should Occupy NO1112

Ah ok, I was thinking you were still Medium, making the change. (Also, you're welcome, just be sure to toss in the occasional ego boosting compliment about how awesome that wall of fire is and we're even.)

(Male Rogue 3/ Monk 2/ Bard 5)

Darkjoy wrote:
One moment, got to go through the posts, before I respond.

Well, I should have said it was difficult terrain eh?

Thrasher casts invisibility and moves to w3

(Male Rogue 3/ Monk 2/ Bard 5)

Darkjoy wrote:
Darkjoy wrote:
One moment, got to go through the posts, before I respond.

Well, I should have said it was difficult terrain eh?

Thrasher casts invisibility and moves to w3

Thrasher at 73hp


Darkjoy wrote:
Darkjoy wrote:
One moment, got to go through the posts, before I respond.

Well, I should have said it was difficult terrain eh?

Thrasher casts invisibility and moves to w3

Is he making a stealth check? because i think if he does not we can pinpoint his square.

Edit:

My apologies i think it would be a DC 20 perception check?

Notice a visible creature 0
Creature or object is invisible +20

is that right?

(Male Human ( mostly) Commoner 2 / Student 3)

It's still a perception DC20 +1 per 10 ft distance


So for me it is DC 21 (he is i believe 10 feet away from me at the moment (T3 to W3)

Perception:
1d20 + 11 ⇒ (8) + 11 = 19


ok, dont know where the summoner is, so i think its top of the order right? Singer is up.

(Male Gnome Fighter 5 (33,000xp)/Illusionist 6 (36,300 xp, 10% bonus XP))

Round 4
(New Map)

Same initiative order as last round.

Singer
Singer delays his action, waiting still for someone to reveal themselves.

(Male Human ( mostly) Commoner 2 / Student 3)

did you take into account Good hope?

(Male Gnome Fighter 5 (33,000xp)/Illusionist 6 (36,300 xp, 10% bonus XP))

Kolokotroni wrote:
ok, dont know where the summoner is, so i think its top of the order right? Singer is up.

Actually you made the perception check on the Dot, you forgot to include the +2 to skill checks from good hope, so your total was 21. (My fault, I could have updated those totals, I just didn't think about changing the skill numbers)

(Male Human ( mostly) Commoner 2 / Student 3)

Druid
1d20 + 16 ⇒ (3) + 16 = 19 perception vs. DC 26


by the way, really nice work with the map, i like it alot.

(Male Rogue 3/ Monk 2/ Bard 5)

invisble posts?


Brodiggan Gale wrote:
Kolokotroni wrote:
ok, dont know where the summoner is, so i think its top of the order right? Singer is up.
Actually you made the perception check on the Dot, you forgot to include the +2 to skill checks from good hope, so your total was 21. (My fault, I could have updated those totals, I just didn't think about changing the skill numbers)

sweet, i love bards.

Edit in that case:

I call out 'I think he is invisible a few feet northwest of the barn'

(Male Gnome Fighter 5 (33,000xp)/Illusionist 6 (36,300 xp, 10% bonus XP))

Kolokotroni wrote:
by the way, really nice work with the map, i like it alot.

Thanks!

Darkjoy wrote:
Invisible posts?

Possibly? Singer delayed his action, so far all I see of Felicitas' turn is a perception check (which sadly, she did not make).

(Male Human ( mostly) Commoner 2 / Student 3)

Kitty first goes to kkll23 (15ft)
then moves along the barn, trying to sniff out summoner
Moves to ZAA23(55ft)
(he got the smell, knows hes getting close
2nd move to XY23 and automatically pinpoints summoner thanks to scent. growls and hisses at W3.
Druid casts Faery fire at WX34

(Male Human ( mostly) Commoner 2 / Student 3)

finish turn by moving to VW56

(Male Rogue 3/ Monk 2/ Bard 5)

You guys do understand that WE do need to test the damage output of the eidolon eventually?

(Male Gnome Fighter 5 (33,000xp)/Illusionist 6 (36,300 xp, 10% bonus XP))

Oh, one last thing that I just noticed. The DC to spot an invisible creature is 20 only if they're moving at no more than half speed and not engaged in combat. Moving at full speed drops it to a DC 10. (Exactly the same DC as it takes to hear a creature moving at full speed, so that makes sense).

(Male Human ( mostly) Commoner 2 / Student 3)

doesn't matter, he doesn't even have concealment any more


paladin is up, and the summoner is revealed by faerie fire.

(Male Rogue 3/ Monk 2/ Bard 5)

Shouldn't the DC for archer be 22? I am 15ft away from him not 10

(Male Human ( mostly) Commoner 2 / Student 3)

Darkjoy wrote:
You guys do understand that WE do need to test the damage output of the eidolon eventually?

Oh, we will learn that it does considerable dmg IF it gets to attack and thats a pretty big IF. ;)

(Male Gnome Fighter 5 (33,000xp)/Illusionist 6 (36,300 xp, 10% bonus XP))

Darkjoy wrote:
You guys do understand that WE do need to test the damage output of the eidolon eventually?

Heh, well then send it charging in, instead of hiding behind a barn.

At the moment it's damage output is zero, on account of sponging up damage.

If I were on the opposite side, I'd lead off with some nice disruption (maybe a Fiendish Ankylosaurus in the middle of the party) to give the Eidolon some cover and time to move up and attack.

(Male Human ( mostly) Commoner 2 / Student 3)

this bunkering tactic is what he did in the first playtest too. all it did is drawing the fights longer and being a bigger drain on resources.

(Male Gnome Fighter 5 (33,000xp)/Illusionist 6 (36,300 xp, 10% bonus XP))

Darkjoy wrote:
Shouldn't the DC for archer be 22? I am 15ft away from him not 10.

Works like range increments, <10 ft. no penalty, then -1 from 10ft-20ft, and so on.

Also, since you moved full speed it's only a DC 11 to hear you.

(Male Human ( mostly) Commoner 2 / Student 3)

and we have faery fire :D
Kitty is now a sparkly kitty.

(Male Human ( mostly) Commoner 2 / Student 3)

Ohh, Ohh , I choose violet. Felicias likes violet.

(Male Rogue 3/ Monk 2/ Bard 5)

Azmahel wrote:

this bunkering tactic is what he did in the first playtest too. all it did is drawing the fights longer and being a bigger drain on resources.

Well, if I could redo things (and I don't do that) I would say your kitty couldn't charge my eidolon. Because I finally had you guys separated and that means vulnerable.

(Male Human ( mostly) Commoner 2 / Student 3)

Darkjoy wrote:
Azmahel wrote:

this bunkering tactic is what he did in the first playtest too. all it did is drawing the fights longer and being a bigger drain on resources.

Well, if I could redo things (and I don't do that) I would say your kitty couldn't charge my eidolon. Because I finally had you guys separated and that means vulnerable.

but we were closing in for a flanking tactic. it would have hurt you , just have taken a tad longer.

Just remember that you have two sides on which foes are approaching and you have to keep them away from your summoner.

(Male Human ( mostly) Commoner 2 / Student 3)

Paly's up ( and singer, since he delayed)


so are we finishing up? or are we calling it? I have to leave in a few minutes, wont be hone for a couple hours after that.

(Male Gnome Fighter 5 (33,000xp)/Illusionist 6 (36,300 xp, 10% bonus XP))

Singer is up first, now that he can see who he's aiming at he'll take his delayed action.

Singer
Move: Move to O10
Free: Maintain bardic song.
Standard: Hideous Laughter "A myconid walks into a bar and the bar tender says 'we don't serve your kind here'. The mushroom man replies 'why not, I'm a fungi!'" Will save vs. DC 16 (Max range, just checked it, I'm exactly 60 ft. away)

EDIT: Wait.. drat, +5 ft. / 2 levels.

Oh well, Hypnotic Pattern then.

Hypnotic Pattern, DC 16 will save or be entranced, yada yada.

(Male Human ( mostly) Commoner 2 / Student 3)

make your full attack and we'll see ;)

(Male Rogue 3/ Monk 2/ Bard 5)

Kolokotroni wrote:
so are we finishing up? or are we calling it? I have to leave in a few minutes, wont be hone for a couple hours after that.

ofcourse not!


Azmahel wrote:
make your full attack and we'll see ;)

thats what i've been itching to do for the last, oooh 3 hours? :P

(Male Human ( mostly) Commoner 2 / Student 3)

paly delays after archer. ;)

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