o⋅paque  /oʊˈpeɪk/ Show Spelled Pronunciation [oh-peyk] Show IPA adjective, noun, verb, o⋅paqued, o⋅paqu⋅ing.
–adjective 1. not transparent or translucent; impenetrable to light; not allowing light to pass through.
2. not transmitting radiation, sound, heat, etc.
3. not shining or bright; dark; dull.
4. hard to understand; not clear or lucid; obscure: The problem remains opaque despite explanations.
5. dull, stupid, or unintelligent.
o⋅paque  /oʊˈpeɪk/ Show Spelled Pronunciation [oh-peyk] Show IPA adjective, noun, verb, o⋅paqued, o⋅paqu⋅ing.
–adjective 1. not transparent or translucent; impenetrable to light; not allowing light to pass through.
2. not transmitting radiation, sound, heat, etc.
3. not shining or bright; dark; dull.
4. hard to understand; not clear or lucid; obscure: The problem remains opaque despite explanations.
5. dull, stupid, or unintelligent.
I am aware of the meaning of the word opaque, just had forgotten about that part of the description.
Azmahel(Male Human ( mostly) Commoner 2 / Student 3)
Darkjoy wrote:
o⋅paque  /oʊˈpeɪk/ Show Spelled Pronunciation [oh-peyk] Show IPA adjective, noun, verb, o⋅paqued, o⋅paqu⋅ing.
–adjective 1. not transparent or translucent; impenetrable to light; not allowing light to pass through.
2. not transmitting radiation, sound, heat, etc.
3. not shining or bright; dark; dull.
4. hard to understand; not clear or lucid; obscure: The problem remains opaque despite explanations.
5. dull, stupid, or unintelligent.
it's definitely 5. no blocking of line of sight.
Azmahel(Male Human ( mostly) Commoner 2 / Student 3)
Darkjoy wrote:
druid time
updating Wiki and reading up stuff
Azmahel(Male Human ( mostly) Commoner 2 / Student 3)
Druid
Take 5ft step to I16
Cast protection from fire on Kitty
Kitty
move along wall of fire to IIJJ1718 (not visible to summoner and eidolon) and automaticaly detect smell of enemy
Question: Can you still hold the charge on touch spells? can't seem to find it right now.
yes, so long as you do not cast another spell or touch something.
"Holding the Charge: If you don't discharge the spell in the round when you cast the spell, you can hold the charge indefinitely. You can continue to make touch attacks round after round. If you touch anything or anyone while holding a charge, even unintentionally, the spell discharges. If you cast another spell, the touch spell dissipates. You can touch one friend as a standard action or up to six friends as a full-round action. Alternatively, you may make a normal unarmed attack (or an attack with a natural weapon) while holding a charge. In this case, you aren't considered armed and you provoke attacks of opportunity as normal for the attack. If your unarmed attack or natural weapon attack normally doesn't provoke attacks of opportunity, neither does this attack. If the attack hits, you deal normal damage for your unarmed attack or natural weapon and the spell discharges. If the attack misses, you are still holding the charge."
Archer moves straight up to G15 (4 squares) and then forward to T15 (just in front of the farm house)double move while hasted
Azmahel(Male Human ( mostly) Commoner 2 / Student 3)
Kolokotroni wrote:
Azmahel wrote:
Question: Can you still hold the charge on touch spells? can't seem to find it right now.
yes, so long as you do not cast another spell or touch something.
"Holding the Charge: If you don't discharge the spell in the round when you cast the spell, you can hold the charge indefinitely. You can continue to make touch attacks round after round. If you touch anything or anyone while holding a charge, even unintentionally, the spell discharges. If you cast another spell, the touch spell dissipates. You can touch one friend as a standard action or up to six friends as a full-round action. Alternatively, you may make a normal unarmed attack (or an attack with a natural weapon) while holding a charge. In this case, you aren't considered armed and you provoke attacks of opportunity as normal for the attack. If your unarmed attack or natural weapon attack normally doesn't provoke attacks of opportunity, neither does this attack. If the attack hits, you deal normal damage for your unarmed attack or natural weapon and the spell discharges. If the attack misses, you are still holding the charge."
ah, found it , thx. page reference would have sufficed.
question about terrain? How do you handle the fences around the sty? Do they require 2 squares of movement or a jump check (i have seen both depending on height of such a fence), in addition are their pigs in the sty? Is it difficult terrain?
question about terrain? How do you handle the fences around the sty? Do they require 2 squares of movement or a jump check (i have seen both depending on height of such a fence), in addition are their pigs in the sty? Is it difficult terrain?
I'd say both. You either succeed on a DC 10 Jump check and spend 1 square of movement or take the save 2 squares of movement to not fail on the jump check.
No pigs in the sty and the terrain is not difficult (no pigs to muck it up).
Azmahel(Male Human ( mostly) Commoner 2 / Student 3)
Darkjoy wrote:
Azmahel wrote:
again throwing dice at Dm for lamest encounter ever. An enemy that does only run away... laame ;)
You should read up on the art of war by Sun Tzu......
It's not about tactical advantage, but about "How exciting would this encounter be on a real table"
I like my encounters quick and full of action , but this is set up to be drawn the long way.
(Hey, you wanted to test the "Soft parts" ;)
Really? at T15 you cannot see either, the farmhouse blocks most of your line of sight the coop covers the rest!
Kolokotroni is correct, you can trace a line from the bottom right corner of T15, to at least one square in which the Eidolon was standing.
Now whether or not he could make out which direction you both went after you left that square...
Azmahel(Male Human ( mostly) Commoner 2 / Student 3)
Darkjoy wrote:
Kolokotroni wrote:
question about terrain? How do you handle the fences around the sty? Do they require 2 squares of movement or a jump check (i have seen both depending on height of such a fence), in addition are their pigs in the sty? Is it difficult terrain?
I'd say both. You either succeed on a DC 10 Jump check and spend 1 square of movement or take the save 2 squares of movement to not fail on the jump check.
No pigs in the sty and the terrain is not difficult (no pigs to muck it up).
so if you do make your Jump check it doesn't count as difficult terrain / doesn't impede charging?
by the way in case you are curious, my stopping position game me LOS on the summoner and eidolon, which is why i stopped at T15. Sooooo
Archer says "the mage and his beast have moved north of the barn"
Really? at T15 you cannot see either, the farmhouse blocks most of your line of sight the coop covers the rest!
I am fairly certain i can draw a line from my lower right corner to the upper left corner of the coop, which gives me line of sight to the squares above it, its any corner to any corner, they definately have cover, but i can see.
Really? at T15 you cannot see either, the farmhouse blocks most of your line of sight the coop covers the rest!
Kolokotroni is correct, you can trace a line from the bottom right corner of T15, to at least one square in which the Eidolon was standing.
Now whether or not he could make out which direction you both went after you left that square...
i can see the square if i can get a line to the corner, which means i see how they moved. i can reword it to north towards the barn instead of north of the barn if you like.
question about terrain? How do you handle the fences around the sty? Do they require 2 squares of movement or a jump check (i have seen both depending on height of such a fence), in addition are their pigs in the sty? Is it difficult terrain?
I'd say both. You either succeed on a DC 10 Jump check and spend 1 square of movement or take the save 2 squares of movement to not fail on the jump check.
No pigs in the sty and the terrain is not difficult (no pigs to muck it up).
so if you do make your Jump check it doesn't count as difficult terrain / doesn't impede charging?
Making it easy for you: no
If you make it over a fence you can keep on charging
i can see the square if i can get a line to the corner, which means i see how they moved. i can reword it to north towards the barn instead of north of the barn if you like.
question about terrain? How do you handle the fences around the sty? Do they require 2 squares of movement or a jump check (i have seen both depending on height of such a fence), in addition are their pigs in the sty? Is it difficult terrain?
I'd say both. You either succeed on a DC 10 Jump check and spend 1 square of movement or take the save 2 squares of movement to not fail on the jump check.
No pigs in the sty and the terrain is not difficult (no pigs to muck it up).
is it the same for the paddock?
Azmahel(Male Human ( mostly) Commoner 2 / Student 3)
great, dmg was botched, take 1st die and add 10 per attack
Azmahel(Male Human ( mostly) Commoner 2 / Student 3)
5 atks should hit. thats 50+4+1+6+1+5 = 67dmg
Azmahel(Male Human ( mostly) Commoner 2 / Student 3)