My fifth page of the forum is messing up. test test
Edit: Fixed it.
Azmahel(Male Human ( mostly) Commoner 2 / Student 3)
darkjoy, before your turn Dino was at IIJJKK161718 and summoner at PP10, right? then they couldn't be hasted both ( unless im misscounting squares).
Pally had Divine favor for +2 Attack and +2 dmg on each attack.
Many things did go wrong here.
Azmahel(Male Human ( mostly) Commoner 2 / Student 3)
edit: botching my craft(write ) skill.
But with the things that were forgotten the fight would likely look quite different now. And you also redid things 8 on a shorter time of course, but i wasn't there after all)
that alone are at least 12 dmg more for dino, +1 high attack from archer, (which deals at least 13 dmg) 26 dmg less for yasha. (and maybe kitty still living.)
I don't think he's gonna falter on his position about backtracking. I really botched this. =/
that alone are at least 12 dmg more for dino, +1 high attack from archer, (which deals at least 13 dmg) 26 dmg less for yasha. (and maybe kitty still living.)
I don't think he's gonna falter on his position about backtracking. I really botched this. =/
Your right about me not backtracking on this. I do believe that it will benefit the playtest from now on. We are only in round 2-3 I believe and things are about to get interesting.
that alone are at least 12 dmg more for dino, +1 high attack from archer, (which deals at least 13 dmg) 26 dmg less for yasha. (and maybe kitty still living.)
I don't think he's gonna falter on his position about backtracking. I really botched this. =/
Your right about me not backtracking on this. I do believe that it will benefit the playtest from now on. We are only in round 2-3 I believe and things are about to get interesting.
"Mistakes were made"
Interesting as in he's going to kite us.
Azmahel(Male Human ( mostly) Commoner 2 / Student 3)
grmbl.
wild shape into lion.
move to AABB2324 ( unless i miscounted)
Azmahel(Male Human ( mostly) Commoner 2 / Student 3)
Mistakes were made, right, but they are significant and muddying the results of the playtest. Thats what my real concern is.
Thrasher at gg3 with 66hp (invisble)
Doggie at starting pos -2hp
New pet at iijjkk161718 23 hp
Druid at aabb2324 with full hp
singer at p17 with full hp
Pally at hhii1617 with full hp
Yasha at hhii1617 with 25 damage = ?? hp
archer at a14 with full hp
Azmahel(Male Human ( mostly) Commoner 2 / Student 3)
I must resume learning now, I will show in from time to time ( likely often enough to do the druids turns. ( esp. if you provide me with short sum ups of the rounds)
Y'all try not to mess things up more than they already are. ;)
Adam, shouldn't you be sleeping now? West coast USA and all?
I sleep from 2300 to 0300.
Terrible sleeping habits but i haven't killed myself yet so I think I'm good.
Bah, I need to get ready for work though.
Someone take over me for now, may be able to log a few hours in at work.
I give up my control with these words of wisdom:
I hit for TRIPLE DAMAGE when charging, and I can heal!
Mounted Combat can avoid hits on my cat, and my cat can opt to take hits for me!
A rider used wisely a brilliant thing.
Azmahel(Male Human ( mostly) Commoner 2 / Student 3)
did I miss posts ?( can't concentrate on learning, shouldn't be here :P )
edit: I did miss, but no dino-killing cat-fury posts. meh.
Ah jeez, stuff went and moved on while I was asleep.
Darkjoy wrote:
The situation is as it is. Your move.
Not sure this is a good idea if you're wanting to get any kind of valid result out of this playtest. For example, the turn Adam took for Archer, he should have been attacking at +13/+13/+13/+8 not +11/+11/+6, and each attack should have been doing 4 more points of damage. That's a huuuuuuuge difference in effectiveness. (Not to mention the whole negating multiple spells only because several different players came in at different times and missed a building on the map. My plan for singer's next turn involved moving to N9 or N8 and casting along the clear line of sight over the paddock and pig sty.)
It's one thing to say no backtracking in a normal game where everyone is playing their own character and has a chance to catch mistakes as they happen, it's another to say no backtracking when the majority of the time we've had people playing other people's characters and struggling to figure out how to play them effectively and track what effects are going.
I guess the question is, is your goal to test the summoner's actual effectiveness, or is your goal winning at all costs?
Azmahel(Male Human ( mostly) Commoner 2 / Student 3)
Backtracking wouldn't really be very difficult ( for now) simply apply the extra dmg form archer and Pally and roll the extra attack, if dino is killed redo summoners turn, else nothing is changed.
Backtracking wouldn't really be very difficult ( for now) simply apply the extra dmg form archer and Pally and roll the extra attack, if dino is killed redo summoners turn, else nothing is changed.
The whole chicken coop of antimagic is kind of bugging me as well, even in a regular game you would usually get a friendly warning like "If you move there, you won't have line of effect to where you're trying to cast, are you sure you don't want to move elsewhere?"
The fact that mistakes were made does not diminish the results as is, especially when you consider that the playtest will not comsist (at least I hope it won't) of this single encounter.
It is not like the PCs are losing at this time.
Also, redoing all the posts would be a waste of effort.
Things I've learned from the playtest so far:
Eidolon can be downed easily
The new summoner SLA rules seem to work
Azmahel(Male Human ( mostly) Commoner 2 / Student 3)
It's ok to say from there you don't have line of sight. Do something else.
But not: you can't See X from there. you fail.
Azmahel(Male Human ( mostly) Commoner 2 / Student 3)
Pallys mount is up too.
Azmahel(Male Human ( mostly) Commoner 2 / Student 3)
Darkjoy wrote:
Brodiggan Gale wrote:
stuff
Eidolon can be downed easily
The new summoner SLA rules seem to work
Yeah, but as is the percieved effectiveness of the summons is drastically increased. ( by about 75 dmg!) due to the "little" errors.
But The new summoning rules indeed seem to work. you are in fact summoning and not littering the battlefield with little buggers.
Thats a definite plus.
The fact that mistakes were made does not diminish the results as is, especially when you consider that the playtest will not comsist (at least I hope it won't) of this single encounter.
Then perhaps we should move on to the next encounter, because the results from this one are too tainted to be valid in any way. Multiple spells lost due to positioning errors that would have simply been corrected with a "ah woops, well I'll just move here instead" in a real game, major buffs forgotten as character control switched form player to player (Haste attacks, +30 ft. haste movement, bonuses to hit, bardic song, etc.), really at this point there's little or no connection to an actual game (Which is supposed to be what we're testing, right?)
Darkjoy wrote:
It is not like the PCs are losing at this time.
Also, redoing all the posts would be a waste of effort.
Kind of agreed there, but since we can't get valid results by continuing at this point, then playing out the rest of this fight would also be wasted effort.
I disagree, we are once again in a 'normal' position. Everything from now on should be valid.
Except the "normal" position involves a significant source of damage output on our side being at negative HP (when it shouldn't be) and a significant source of damage on the other side still being around (when it should have taken a full attack from Kitty plus extra attacks from Archer, and would likely be dead).
If this is how the "playtest" is going to go, I'm afraid I'm bowing out.
Azmahel(Male Human ( mostly) Commoner 2 / Student 3)
Maybe I should create a quick Wiki site, where we can easily post the characters and give their attack routines with all current modifiers.
It is not much extra effort ( in fact it decreases bookkeeping, because not everyone needs to have actual copies of each character.) and really helps with getting all numbers right.
Maybe I should create a quick Wiki site, where we can easily post the characters and give their attack routines with all current modifiers.
It is not much extra effort ( in fact it decreases bookkeeping, because not everyone needs to have actual copies of each character.) and really helps with getting all numbers right.
That's a brilliant idea. If you want to take the time/effort to do so, that'd be awesome. But I'd save it for the next playtest.
And I promise I'll be on time if I can get a time/date.
Off to Work.
Azmahel(Male Human ( mostly) Commoner 2 / Student 3)
There, not pretty, but existent.
Thinking of a good way to present combat stat both below each stat block and bundled for the whole party.
Nah, Thats not an exam I'm going to blow. The lecture is called "Model based Software development" and I was Tutor for the last 3 Years for the lectures "Modelling" and the "Software development practical course" so I know pretty much what I'm up to against. :)
A spell's range indicates how far from you it can reach, as defined in the range entry of the spell description. A spell's range is the maximum distance from you that the spell's effect can occur, as well as the maximum distance at which you can designate the spell's point of origin. If any portion of the spell's area would extend beyond this range, that area is wasted.
Yeah, I had missed that. Mind if I trade out the glitterdust for a Haste and some extra movement instead?
I really should say no, but ok. Archer's actions remain fixed though.
The root of out problem (if you want to call it that) is the above.
I let you guys backtrack on the above and that led to the haste, which snowballed to the haste, buffs, whatever snafu.
So, maybe I was too nice?
I don't believe that kitty at -3 is such a loss to the party that it completely invalidates antything that follows.
If this is how the "playtest" is going to go, I'm afraid I'm bowing out.
That is entirely up to you, I would hate to see you go and I appreciate the input thusfar, but it is your call to make. If you bow out, I do hope we will see you back in round 2.
There, not pretty, but existent.
Thinking of a good way to present combat stat both below each stat block and bundled for the whole party.
Nah, Thats not an exam I'm going to blow. The lecture is called "Model based Software development" and I was Tutor for the last 3 Years for the lectures "Modelling" and the "Software development practical course" so I know pretty much what I'm up to against. :)
Offtopic: UML models?
Azmahel(Male Human ( mostly) Commoner 2 / Student 3)
Why not, for the sake of peace call this fight a draw ( which would be in favor of the summoner. real outline would be likely that he gets out 1-2 more critters and is then killed.
Mistakes have happened. Backtracking has happened (on both sides) and Wheter the results are still valid is very well arguable.
Let's simply start a new encounter (I would prefer a closer range).
And add the following rule: No action may be finished before at least one player of every side has given his OK. redoing and redeciding is ok if your initial action is not possible ( line of sight eg.) but only before the next character has started his turn. (if it is not posible but both sides Ok'd it, it happens.)
Start a new fight with the aid of the wiki and all is fine.
Azmahel(Male Human ( mostly) Commoner 2 / Student 3)
There, not pretty, but existent.
Thinking of a good way to present combat stat both below each stat block and bundled for the whole party.
Nah, Thats not an exam I'm going to blow. The lecture is called "Model based Software development" and I was Tutor for the last 3 Years for the lectures "Modelling" and the "Software development practical course" so I know pretty much what I'm up to against. :)
Offtopic: UML models?
They are the basics. Statecharts, timed automata, story diagrams, BDDs , Graph transformation etc.
Its all about generating code from models and proving correctness of models.
They are the basics. Statecharts, timed automata, story diagrams, BDDs , Graph transformation etc.
Its all about generating code from models and proving correctness of models.
Connection with model based testing?
Azmahel(Male Human ( mostly) Commoner 2 / Student 3)
Yeah, Y model instead of V and all, but proving is better than testing of course. ;) ( and it's viable, not as trying to apply the Hoare -calculus to real applications :) )