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(Male Gnome Fighter 5 (33,000xp)/Illusionist 6 (36,300 xp, 10% bonus XP))

Azmahel wrote:
paly delays after archer. ;)

I concur!


Archer goes into a rage and takes a full attack:
adding 1 to attack and damage for point blank shot.

1d20 + 15 ⇒ (2) + 15 = 17 damage 2d6 + 36 ⇒ (6, 1) + 36 = 43
1d20 + 15 ⇒ (4) + 15 = 19 damage 1d6 + 18 ⇒ (5) + 18 = 23
1d20 + 15 ⇒ (7) + 15 = 22 damage 1d6 + 18 ⇒ (6) + 18 = 24
1d20 + 10 ⇒ (5) + 10 = 15 damage 1d6 + 18 ⇒ (5) + 18 = 23

(Male Gnome Fighter 5 (33,000xp)/Illusionist 6 (36,300 xp, 10% bonus XP))

HD affected by Hypnotic Pattern (centered 10 ft up in the air above the Summoner): 2d4 + 7 ⇒ (2, 4) + 7 = 13

(Male Rogue 3/ Monk 2/ Bard 5)

1d20 + 6 ⇒ (7) + 6 = 13 will save

(Male Human ( mostly) Commoner 2 / Student 3)

can't see 3 posts
fix'd.
Aww. bad dice!

(Male Gnome Fighter 5 (33,000xp)/Illusionist 6 (36,300 xp, 10% bonus XP))

Kolokotroni wrote:

Archer goes into a rage and takes a full attack:

adding 1 to attack and damage for point blank shot.

<all low rolls>

Don't you hate it when that happens?


mother of god that was bad rolling....
Current location t3, current hp 72 (raging)

3rd attack hits (thank god for haste) 24 damage


Brodiggan Gale wrote:
Kolokotroni wrote:

Archer goes into a rage and takes a full attack:

adding 1 to attack and damage for point blank shot.

<all low rolls>

Don't you hate it when that happens?

yes, yes i do.

I have to go guys, i think its clear that if possible the archer would like to make mr summoner a nice shiny pincusion and get new dice as well.

Good luck!

(Male Gnome Fighter 5 (33,000xp)/Illusionist 6 (36,300 xp, 10% bonus XP))

Naylisk & Yasha
Double move to NNOO/12... followed by a dramatic sigh as he realizes he still isn't going to get to charge.

(Male Rogue 3/ Monk 2/ Bard 5)

Darkjoy wrote:
1d20+6 will save

But archers attack negates the effect.

Any obvious threat, such as someone drawing a weapon, casting a spell, or aiming a ranged weapon at the fascinated creature, automatically breaks the effect.

I've got 49 hp remaining ;>

(Male Human ( mostly) Commoner 2 / Student 3)

charge the eidolon. kill it for good ;)

(Male Human ( mostly) Commoner 2 / Student 3)

Darkjoy wrote:
Darkjoy wrote:
1d20+6 will save

But archers attack negates the effect.

Any obvious threat, such as someone drawing a weapon, casting a spell, or aiming a ranged weapon at the fascinated creature, automatically breaks the effect.

I've got 49 hp remaining ;>

Lucky bastard, so after all the farmer might leave the 3rd place in "most dmg taken"

(Male Gnome Fighter 5 (33,000xp)/Illusionist 6 (36,300 xp, 10% bonus XP))

Darkjoy wrote:
Darkjoy wrote:
1d20+6 will save

But archers attack negates the effect.

Any obvious threat, such as someone drawing a weapon, casting a spell, or aiming a ranged weapon at the fascinated creature, automatically breaks the effect.

I've got 49 hp remaining ;>

You must be thinking of another spell, Hypnotic Pattern carries no such clause. EDIT: DOh! Got it, under the Fascinated condition. Dang. Should have checked that. Oh well, there's your non-optimal play for this round.

(Male Human ( mostly) Commoner 2 / Student 3)

Brodiggan Gale wrote:
Darkjoy wrote:
Darkjoy wrote:
1d20+6 will save

But archers attack negates the effect.

Any obvious threat, such as someone drawing a weapon, casting a spell, or aiming a ranged weapon at the fascinated creature, automatically breaks the effect.

I've got 49 hp remaining ;>

You must be thinking of another spell, Hypnotic Pattern carries no such clause.

but the fascinated effect does.

(Male Human ( mostly) Commoner 2 / Student 3)

summoners turn.

(Male Human ( mostly) Commoner 2 / Student 3)

should have moved to UV23 to cause him extra trouble ;)

(Male Gnome Fighter 5 (33,000xp)/Illusionist 6 (36,300 xp, 10% bonus XP))

Azmahel wrote:
should have moved to UV23 to cause him extra trouble ;)

Heh, oh well, if you wanna do that next round though.. would make the Paladin's day.

(Male Rogue 3/ Monk 2/ Bard 5)

Thrasher summons a fiendish anky at qrs123

Thrasher moves to X13 (inside house)

Anky tries to hit archer

1d20 + 14 ⇒ (8) + 14 = 22

3d6 + 12 ⇒ (3, 2, 1) + 12 = 18

Scratch that, druid blocks that route.

(Male Human ( mostly) Commoner 2 / Student 3)

how does he get inside the house? remember AOOs and the position of druid and kitty.
and you have to make a concentration check. and provoke AOos never the less (for moving away without a withdraw)

(Male Gnome Fighter 5 (33,000xp)/Illusionist 6 (36,300 xp, 10% bonus XP))

Darkjoy wrote:

Thrasher summons a fiendish anky at qrs123

Thrasher moves to X13 (inside house)

Anky tries to hit archer

1d20+14;3d6+12

Pretty sure you're going to have to deal with a couple Attacks of Opportunity before you complete that Summon. It's still a spell-like ability, so that's going to Provoke, and be subject to concentration checks if you take damage.

(Male Human ( mostly) Commoner 2 / Student 3)

and moving would etc.

(Male Rogue 3/ Monk 2/ Bard 5)

positions please?

(Male Human ( mostly) Commoner 2 / Student 3)

So, if you complete summon, anky doesn't hit archer. time for concentration checks and movement.

(Male Rogue 3/ Monk 2/ Bard 5)

Darkjoy wrote:
positions please?

Didn't see the druid, so getting to the house won't work.

(Male Human ( mostly) Commoner 2 / Student 3)

Brod, a new map please.

(Male Gnome Fighter 5 (33,000xp)/Illusionist 6 (36,300 xp, 10% bonus XP))

Darkjoy wrote:
positions please?

Felicitas is Large (wildshape) and at VW45

Kitty is at XY23

Everyone else is pretty far away. One sec and I can post an updated map.

EDIT: Map uploaded

EDIT EDIT: Enjoy the happy fun-time colored faerie fire effects.

(Male Human ( mostly) Commoner 2 / Student 3)

Brodiggan Gale wrote:
Darkjoy wrote:
positions please?

Felicitas is Large (wildshape) and at VW45

Kitty is at XY23

Everyone else is pretty far away. One sec and I can post an updated map.

EDIT: Map uploaded

EDIT EDIT: Enjoy the happy fun-time colored faerie fire effects.

With sparkly Outlines ! You are the man!

(Male Rogue 3/ Monk 2/ Bard 5)

Brodiggan Gale wrote:
Darkjoy wrote:
positions please?

Felicitas is Large (wildshape) and at VW45

Kitty is at XY23

Everyone else is pretty far away. One sec and I can post an updated map.

EDIT: Map uploaded

EDIT EDIT: Enjoy the happy fun-time colored faerie fire effects.

Druid position is vw56 not 45

(Male Rogue 3/ Monk 2/ Bard 5)

I spring attack archer and move to p2

1d20 + 8 ⇒ (9) + 8 = 17

1d12 + 2 ⇒ (1) + 2 = 3

(Male Human ( mostly) Commoner 2 / Student 3)

45 was entended, I was cross-eyed looking at the map

(Male Human ( mostly) Commoner 2 / Student 3)

provokes aoo from Kitty ( and druid if hes at 45)

(Male Human ( mostly) Commoner 2 / Student 3)

I'll have to go soon, GF is calling bedtime.

(Male Gnome Fighter 5 (33,000xp)/Illusionist 6 (36,300 xp, 10% bonus XP))

Darkjoy wrote:
Druid position is vw56 not 45

My bad, you are correct. You'll still provoke an attack of opportunity from Kitty though as you move away.

(Male Gnome Fighter 5 (33,000xp)/Illusionist 6 (36,300 xp, 10% bonus XP))

Azmahel wrote:
I'll have to go soon, GF is calling bedtime.

I should go soon as well.

(Male Rogue 3/ Monk 2/ Bard 5)

Anyway,

when this is finished, shouldn't take long, I want to reset to the situation at round 3.

And reverse the difficult terrain bit concering the sty and paddock.

(Male Gnome Fighter 5 (33,000xp)/Illusionist 6 (36,300 xp, 10% bonus XP))

Singer (When it gets back to him)
Standard: Wand of Scorching Ray, UMD +20 vs. DC 20 1d20 + 20 ⇒ (7) + 20 = 27, +14 to hit vs. touch AC 1d20 + 14 ⇒ (6) + 14 = 20 for 4d6 ⇒ (6, 3, 6, 2) = 17 damage.

(Male Human ( mostly) Commoner 2 / Student 3)

Kitty:
1d20 + 14 ⇒ (1) + 14 = 15 Bite
1d8 + 10 ⇒ (2) + 10 = 12 Dmg
1d20 + 20 ⇒ (2) + 20 = 22 grab (CmB is not correct in sheet)

(Male Human ( mostly) Commoner 2 / Student 3)

there goes my AOO

(Male Rogue 3/ Monk 2/ Bard 5)

Azmahel wrote:
there goes my AOO

LOL

(Male Gnome Fighter 5 (33,000xp)/Illusionist 6 (36,300 xp, 10% bonus XP))

Well, since Kolokotroni is gone, I guess I'll take Archer's next turn?

(Male Human ( mostly) Commoner 2 / Student 3)

Kitty moves to NO12(Provokes AOO)
and attacks
bite 1d20 + 14 ⇒ (16) + 14 = 3011
dmg 1d8 + 10 ⇒ (7) + 10 = 17
Grab 1d20 + 20 ⇒ (11) + 20 = 31

Felicitas moves to NO34 and bites
1d20 + 16 ⇒ (12) + 16 = 28atk
1d6 + 1d6 + 11 ⇒ (1) + (4) + 11 = 16dmg
1d20 + 22 ⇒ (12) + 22 = 34 grab

Paly can charge.

(Male Rogue 3/ Monk 2/ Bard 5)

yes

(Male Human ( mostly) Commoner 2 / Student 3)

Palys up and can charge, Summoner is grappled by two angry Cats.

(Male Human ( mostly) Commoner 2 / Student 3)

They are holding him up like a sheet, nearly tearing him appart. Let the pally rip the curtain appart ;)

(Male Rogue 3/ Monk 2/ Bard 5)

AoO

1d20 + 8 ⇒ (1) + 8 = 9

1d12 + 2 ⇒ (9) + 2 = 11

(Male Gnome Fighter 5 (33,000xp)/Illusionist 6 (36,300 xp, 10% bonus XP))

Azmahel wrote:

Palys up and can charge, Summoner is grappled by two angry Cats.

Sadly the Pally is still too far away, even on a charge.

Now the archer.

Full Attack:
Manyshot +14 1d20 + 14 ⇒ (8) + 14 = 22 for 2d6 + 34 ⇒ (1, 5) + 34 = 40 damage.
Rapid +14 1d20 + 14 ⇒ (1) + 14 = 15 for 1d6 + 17 ⇒ (5) + 17 = 22 damage.
Haste +14 1d20 + 14 ⇒ (1) + 14 = 15 for 1d6 + 17 ⇒ (2) + 17 = 19 damage.
Iterative +9 1d20 + 9 ⇒ (6) + 9 = 15 for 1d6 + 17 ⇒ (3) + 17 = 20 damage

(Male Gnome Fighter 5 (33,000xp)/Illusionist 6 (36,300 xp, 10% bonus XP))

Jesus.. what is with Archer's attack rolls...

(Male Human ( mostly) Commoner 2 / Student 3)

Brodiggan Gale wrote:
Azmahel wrote:

Palys up and can charge, Summoner is grappled by two angry Cats.

Sadly the Pally is still too far away, even on a charge.

Now the archer.

Full Attack:
Manyshot +14 1d20+14; for 2d6+34; damage.
Rapid +14 1d20+14; for 1d6+17; damage.
Haste +14 1d20+14; for 1d6+17; damage.
Iterative +9 1d20+9; for 1d6+17; damage

thats sad for the paly.if he was hasted it would have been enough.

(Male Rogue 3/ Monk 2/ Bard 5)

Brodiggan Gale wrote:
Azmahel wrote:

Palys up and can charge, Summoner is grappled by two angry Cats.

Sadly the Pally is still too far away, even on a charge.

Now the archer.

Full Attack:
Manyshot +14 1d20+14; for 2d6+34; damage.
Rapid +14 1d20+14; for 1d6+17; damage.
Haste +14 1d20+14; for 1d6+17; damage.
Iterative +9 1d20+9; for 1d6+17; damage

OK, win for you

Let's reset to the start of round 3 with the changes to terrain in effect (sty and paddock are difficult terrain and block charges).

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